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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by DahrkDaiz
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DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
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Since: 03-15-04
From: K-Town

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Posted on 04-05-04 04:38 PM, in File Mold Release Link
Er, I'm not sure how this helps in rom-hacking. Could you explain how splitting/merging files helps in tile editing?
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
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Level: 45

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Posted on 04-06-04 12:15 AM, in File Mold Release Link

Are these the tiles you speak of? TLP isn't the only graphics editor out there ya know
I'm sure you're program is nifty, but it seems a bit out of the way to just do the same thing Hex Workshop can already do with it's cut and paste, find and compare features.


(edited by Internet Psycho Guy on 04-05-04 03:17 PM)
(edited by Internet Psycho Guy on 04-05-04 03:55 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
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Level: 45

Posts: 43/885
EXP: 643520
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Since: 03-15-04
From: K-Town

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Posted on 04-06-04 02:43 AM, in N64 Gameshark to Hex? Link
I think your topic shows you might be mis-understand what hex is. Hexadecimal is just an alternate formate to view binary data, which is what machines read. Ram is viewed in hex, data in roms is viewed in hex, machine code is viewed in hex. Gameshark codes are given in hex. Just to clear that much up. As for making the codes permanent, I'll leave that to HyperHacker.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 44/885
EXP: 643520
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Since: 03-15-04
From: K-Town

Since last post: 4 hours
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Posted on 04-07-04 10:19 AM, in The Next SMB3 Overhaul Link
I won't say much about what's going on atm, but finding a ! switch somewhere in the level and finding a red coin after hitting that switch. The red coins will be used for games and other things. There's now a breath meter, and a "lighting" system in dungeons. Here's a few screens to wet some of your appetites. This is NOT Mario Adventure 2, but a SMB3 hack going in a different direction than the previous overhaul I did.

Spring

Summer: No water

Winter: Frozen water

Roulette block

In action, a la SMW

Winter: No vine

Spring: A vine!

Mario starts to lose his breath

Ono! Mario's gonna die!

He can breath with his head above the water

Mario can't stay underwater long

A dungeon level

Activating a ! switch does this

After a bit of waiting

And longer

and even longer, it's dark again.





(edited by DahrkDaiz on 04-07-04 01:20 AM)
(edited by DahrkDaiz on 05-11-04 11:30 AM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 45/885
EXP: 643520
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Since: 03-15-04
From: K-Town

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Posted on 04-07-04 04:26 PM, in The Next SMB3 Overhaul Link
Originally posted by Jigglysaint
That's a great idea. How will the seasons work exactly? Maybe instead of them being random, they could be blocks or triggers, and to get though a level you have to exploit all of the seasons. Of course it would take up a lot of room.

Maybe there is a way to check to see what season you are in, and excecute extra level data based on that. That is, certain areas become accessable by the removal of certain blocks with symbols on them. Another idea is to unlock seasons like in OOS, by beating worlds. Maybe when you beat a world, you unlock a certain season or other effect, and you have to go back to find more treasures.

A third idea could be toll bridges and maybe instead of a central hub, maybe a non - linear world with connection warps. What I mean is that you can go back and forth between worlds like the whole game is on one big map with seperate areas.

I would also like to see more perement upgrades, but that's just me.

Action/adventure/puzzler


I already implemented triggers that you control. Hitting a ! switch (formerly P switch) will activate a season change and it follows the logical order of spring, summer, fall and winter. And as I said, certain effects happens depending on a season. There may be an area you can't reach from jumping out of water, so freezing it will allow you to run on it and gain a bit of extra height to clear a block An area may have too much water to swim through before losing your breath, so summer time will remove the water, allowing you to clear the former water area fine. Or a platform may be inaccessible, so spring time may bring a vine you may need to climb to this platform. The seasonal aspect will have many more effects than this, good AND bad. Also, Boom-Boom will NOT be an end boss of every stage. (thank god)

I will be recruiting for regular beta testers for this hack. Requirements for this position is as follows:
-Must be decent at playing Super Mario Bros. 3 (in other words, can beat the game without much trouble).
-Must be willing to try out all demos I release (public and non-public) and report any bugs
-Must not make stupid suggestions (like including the cape from SMW)
-Must be trusted not to spread any betas you are given
-Must have beaten Mario Adventure

The reason for the last requirement is so that you'll know what's already been done and what hasn't. I don't want to be suggested to add something I've already done before.

If you're interested (and you must stick with it), then PM me. I will only accept a few people.

Also, if you guys want to suggest any rational ideas for this hack (*cough*Weasel*cough*) this is the place to do it. ;D


(edited by DahrkDaiz on 04-07-04 08:33 AM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 46/885
EXP: 643520
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Since: 03-15-04
From: K-Town

Since last post: 4 hours
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Posted on 04-08-04 07:59 AM, in The Next SMB3 Overhaul Link
Originally posted by frantik
really nice man.. looks like you merged Mario Seasons with Mario Adventure


Not quite. There's nothing from Mario Adventure in this hack, so don't expect centralized hubs, finding keys, etc in this hack.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 47/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
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Posted on 04-08-04 08:05 AM, in Upcoming Hack - Super Mario Forever - Screen Shots :) Link
Hehe, I see a few things I put into Mario Season's are in here. I'm glad to see other people can do a very kick ass SMB hack with asm changes up the wazoo. This looks very promising. I think this is as impressive as anything I've done, especially the stopwatch addition. Very awesome.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
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Level: 45

Posts: 48/885
EXP: 643520
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Since: 03-15-04
From: K-Town

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Posted on 04-08-04 09:12 AM, in Upcoming Hack - Super Mario Forever - Screen Shots :) Link
Oh I didn't say you stole the hacks from me, I was just saying I'm glad to see someone else can reproduce the same effects on their own, without stealing. So turtle shells hitting ? blocks eh? Wow, this will be so friggin awesome when it's done
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 49/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-08-04 09:14 AM, in The Next SMB3 Overhaul Link
frantik: You got it! That's exactly what I had in mind to do.
Jigglysaint: you won't be collecting keys, but I never said there won't be a reason to explore to find stuff. There might be something to collect to reveal a big secret, but then I can't say much else, or it wouldn't be a secret!
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 50/885
EXP: 643520
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Since: 03-15-04
From: K-Town

Since last post: 4 hours
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Posted on 04-08-04 06:37 PM, in The Next SMB3 Overhaul Link
I already did that in Mario Adventure It was never put into the final version though cuz I thought it was a bad idea.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 51/885
EXP: 643520
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Since: 03-15-04
From: K-Town

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Posted on 04-08-04 06:41 PM, in Mario Adventure Betas Release Link
I decided with the start of my new hack, I would release some betas from Mario Adventure that include things that never made it to the final version. Thanks for Proto_K for keeping the betas I sent him, and sending me a file containing the major betas that had differences.
http://dahrkdaiz.panicus.org/Mario_Adventure/MABetas.rar


(edited by DahrkDaiz on 04-08-04 09:42 AM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 52/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-09-04 12:38 AM, in The Next SMB3 Overhaul Link
Yes, this will be a 1-player game.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 53/885
EXP: 643520
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Since: 03-15-04
From: K-Town

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Posted on 04-09-04 01:44 AM, in Smb3 enemys in smw? Link
I don't think Lunar Magic needs anything. What do you guys base your ideas for new stuff to add to Lunar Magic? No other editor edits a game the way Lunar Magic does, so to say this is missing features its out right greedy. Just because you can't do something to SMW without point and click doesn't mean it should be a feature. How do you think SMB3 hackers feel? I've added features from SMW into SMB3 with brute force ASM hacking. SMB3 editors pale in comparison to Lunar Magic, but you don't see people constantly posting to Acmlm and/or Lincolnsoft to update their editors to add needed features, that's because these editors do all an editor should do and it's left up to the hacker themselves to go above and beyond to add new aspects to the game.I don't care how many new features are added to Lunar Magic, 90% of the SMW hacks will still suck. I've been able to make better SMB3 hacks with my own hard work and less editor work than all but maybe 2 SMW hacks out there. Why? Because the hacker makes the good hack, not the tools used to do it. So quit whining about what needs to be in Lunar Magic and get your hands dirty with a little hexadecimal
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
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Level: 45

Posts: 54/885
EXP: 643520
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From: K-Town

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Posted on 04-09-04 05:58 PM, in Smb3 enemys in smw? Link
Originally posted by hhallahh

Should a writer have to operate his own printing press in order to deserve to be published?
Should an artist be able to make his own pastels?
The musician build his own instrument?



No, but, should the pastel paint the picture for the artist? Should the instrument play the music for the musician? That's the issue at hand. It isn't the fact that Lunar Magic is a great editor, it's the fact hat it's great and SMW hacker think more should be added because they can't do it themselves.

Originally posted by hhallahh

Opening up access to an artistic medium means you'll have lots of crappy people trying it out, yes, but there'll also be some damn good designers who would otherwise never be able to make a hack. There is no reason why a designer should have to know ASM/SPC/whatever hacking in order to create a good product. If it takes an inordinate amount of skill to do a simple task, then it's not unreasonable to want someone to make a process to streamline it.



I won't lie, editors make things much easier to do and streamline, but those thing which aren't needed to do a basic hack don't have to be in an editor in my opinion. If a hacker wants something extra done and is dedicated enough, they'll learn on their own how to do it, rather than bug the programmer about adding it in as a feature.

Originally posted by hhallahh

Just because your editors aren't that great doesn't mean that no editors should be great... I mean, if that logic prevailed, we'd still be working in 0s and 1s. Having huge access barriers to these things is a bad thing.



My editors? I don't have editors. Unless you mean the ones I use. M3I is a great editor, in that it lets you edit levels freely. That's all it should do and that's all it's meant to do. If I wanted to edit the palette, I don't bug Lincolnsoft to update the program, I open up a hex editor and do it myself

Originally posted by hhallahh

This elitist "I don't need no stinking editors" arrogance is bullshit, because if people can make better hacks than you, editors or no, then that's the bottom line and they've created a better hack (although your knowledge might be valuable in a different way.)



I never threw the "I don't need no editor" bullshit here. I'll be the first to admit that I have to use editors. They make things much easier, but, like I said, if an editor doesn't do what I want, I don't ask the programmer to add it to his editor, I figure out how to do it myself. A better hack isn't determined by the tools used, but the hacker themselves, but, many hackers here don't seem to realize that. I don't care HOW many features Lunar Magic gets, most SMW hacks will still suck because of the designer, not the program. I think it's stupid for all these people to ask Fusoya to add features to a program, which he's already said time again that is finished and won't be updated again, and not even put it to good use by making new, innovative hacks.

Originally posted by hhallahh

Hacks are not good because of how much dirty work you did yourself. If Mario Adventure was as well-programmed as it is but had poor level design, then it would be a crappy hack regardless. And design skills are not programming skills (though they're probably correlated.)



Exactly, the hacker makes the bad hack, not the tools used. Which is why I believe that improving on Lunar Magic won't make a bit of difference, thus, people should leave Fusoya alone and be happy they got the best editor ever created already.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 55/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-09-04 11:40 PM, in The Next SMB3 Overhaul Link




More screenies!
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 56/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-09-04 11:54 PM, in The Next SMB3 Overhaul Link
Well I may not get rid of the lives, rather, just display them differently. The first two boxes will be for a season's icon (maybe) and item reserve (that's returning). The other two are still in the air.


(edited by DahrkDaiz on 04-09-04 02:55 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 57/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-10-04 12:11 AM, in Smb3 enemys in smw? Link
I'll just finish up with this: It's not the features of an editor that makes a good hack, but how they're used. You said yourself that if Mario Adventure had poor level design, it woulda bombed. Case in point? More features will not make better hacks. The designer makes the hack, not the editor. A hack with excellent levels will outshine something with custom graphics and what not. My hack didn't set the standard. Hacks that excel do not set standards. Hacks that excel go beyond standards. The only reason SMW hacks standards are so high now us because of all Lunar Magic can do. I've asked others what they think and many agree that Lunar Magic is the best editor out and to ask for more features is greedy. Until I see many good hacks with the current Lunar Magic, I won't agree that more features will produce better hacks. I rest my case.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 58/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-10-04 03:24 AM, in Smb3 enemys in smw? Link
er, I was talking to hhallahh, not you mikepjr
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 59/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-11-04 03:50 AM, in Smb3 enemys in smw? Link
I would also like to point out that I and us "Godly hackers" do NOT hack for the sake of raising the bar. We hack for the sake of having fun and producing a good product. Good hacks discourage people? I remember whenI came onto the scene and started to hack SMB3. I worked with everything else any other newbie starts out with. After I was half way done, I had played Acmlm's "Godly" (which is was for its time and really still is) Strange Bros. 3. Did that discourage me? No. It made me to out do him. Produce something that not even he had done before. And now, hackers like Jaspile and frantik are producing amazing hacks of games I've hacked and creating excellent hacks. Jaspile's hack started out with amazing level design, I love it because of that: LEVEL DESIGN. You (hhallahh) seem to assume that ASM hacks make a better hack. Which is complete bull. I'm sure many here will agree: level design and good graphics out weight ASM changes. People that didn't like Mario Adventure did so because of my LEVEL DESIGN. They didn't like the difficulty. They didn't love it for the sake of the gazillion changes I made. But anyways, Jaspile, knowing good and well that if he wants to "out do" Mario Adventure, he has an up hill battle, has started to learn ASM and began adding new stuff SMB3 with very little help from me. And that's the thing, he's asked for help, not for me to do it for him. Frantik is another example: Mario Seasons was on the caliber of MA for SMB1 hacks, but Frantik has burst onto the scene with new stuff to SMB that rivals what I did to the game. So as you can see, great hacks do not discourage people from hacking. All a great hack does is give someone something fun to play on a boring afternoon.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 60/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-11-04 05:06 AM, in Smb3 enemys in smw? Link
The main point of all this arguing is that some of you take Lunar Magic for granted. Lunar Magic is everything in an editor thats needed to make a good hack. If you think you need more to make a good hack, then you, my fine sir, are a bad hacker. A good hacker focuses on doing the best he can with what he's given. That's the whole point of rom hacking at all: doing what ya can to a game given it's pre-written content or level formats, be that done with an editor or not. It's learning to work WITHIN your limits. What you do with what you are given counts for more than what could be done. And I repeat: Hacks like mine do not set the standard. Why are LM hacks have such high standards? Because it's so easy to make ripped gfx and spiffy overworlds. The editor is what sets the standard, not the hacker. Thank you and good night.
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Acmlm's Board - I2 Archive - - Posts by DahrkDaiz


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