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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by DahrkDaiz
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DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 406/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-08-04 05:49 PM, in Keyboard, or Controller? Link
bah, I accidentally voted Keyboard, but I use a controller. I have 2 PSX->USB adapters (1 works with my dance pad for DDR, the other works with emulators since not every emulator can use buttons as directional buttons and assumes to use of the PC-axis). Works great with SNES emulators and, of course, PSX emus
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 407/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-09-04 04:18 AM, in Dance Dance Revolution (RIP Captain Jack - 10/21/#100? Someday...) Link
Welp, I've begun my journey towards mastering Doubles. After my 2nd day, I can comfortably do 5 foot standard and a few 6 foot standards. Doubles play is quite a neat experience once you get used to walking/running across the pad.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 408/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-11-04 03:03 AM, in FCEUXD W00t. Link
Originally posted by HyperHacker
*Sigh*

All this awesome raw power... And yet you still can't directly edit the ASM (eg: click an opcode and type in a new one) or al of the registers (SP anyone?).

Also as far as editing the actual ROM file, wouldn't it make more sense to have a save button instead of making it instant? You don't wanna accidentally fry the ROM.


Like Gavin said, in-line assembler is click a line of code, edit it, bam. It's in the ROM.

As for editing the rom file, the changes are instant, but, it's on the emulator's copy of the rom, not the rom file in your hard disk. File->save will save the changes. And if you fry your rom and haven't saved it yet, you can undo it (ctrl+z) so you can fix the problem. Plus, any changed bytes are shown in red.

You can also edit all of the registers. The CPU process register (NZCV flags etc), A, X, Y register, the current program counter, the PPU pointer. About the only thing you can't edit is the stack (and why would you want to?)

The trace logger can also be saved to a file or read straight from the window. It can be updated in real time or updated only when the debugger snaps. You can control the amount of buffer the trace logger has for the window, choose whether or not it shows the register values (A, X, Y) and with the code/data logger, you can tell the trace logger to log only newly executed data. So if you're looking for level data, you could play every level but the one you're looking for and log the data/code. Then, have the trace logger log only newly logged data and play the level you're looking for data on. When the trace logger starts logging, it'll log the newly accessed data, i.e. the level data you were looking for.

So don't be fooled, bbitmaster has thought of everything in this extended version of FCEUd
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 409/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-13-04 01:34 AM, in Dance Dance Revolution (RIP Captain Jack - 10/21/#100? Someday...) Link
Maximum Overdrive is an often over-looked song since it resides between Max 300 and Maxx Unlimited On heavy, it's a respectable 8 foot, but the music isn't that great.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 410/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-14-04 09:15 AM, in Dragoon X Omega II Link
I don't even like Final Fantasy but I this just looks too good not to play. I may play this hack, despite never having enjoyed the original FF. Definitely something to look forward to.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 411/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-15-04 10:22 PM, in ASM Compiler? Link
Ok, an Assembler will take assembly code and translate it into machine code. Not every system or even every computer uses the same ASM language. Early generation games are written in assembly, but like any other language, it reads data as 1s and 0s just the same.

With that said, what you want is not an assembler, that will just translate asm written code into machine code used to change the programming of a game (which is far more complicated than it sounds). What you need is a level editor, a program that reads the ROM file for you and displays a level graphically and let you change it around, without you needing to know a flip about computers.

http://www.zophar.net/utilities/sneslevel.html

Go there and download Hyrule Magic.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 412/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-16-04 04:39 PM, in Emu Ethics Link
Look at it this way: Downloading commercial roms is illegal, whether you emulate them or not. It is wrong, it's stealing. No way off getting around that.

Yet, drinking under age is illegal, turning without a blinker in your car is illegal, and (in some states) oral sex can be illegal, but people do it anyways without remorse, so why stop stealing roms?
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 413/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-18-04 06:26 AM, in Dance Dance Revolution (RIP Captain Jack - 10/21/#100? Someday...) Link
Did more standard doubles today. Got half way through Max 300 Standard Doubles, failed (horribly insane jumps!)

So Im pretty comfortable with 5 and 6 standard, hopefully moving up to 7 standard/heavy next time.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 414/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-18-04 07:38 AM, in Who wants NES Game Genie Codes? Link
And just to show what good ole DD can do...

Super Mario Bros. 3 Game Genie Codes-

ATUXYVOP - Infinite re-use of items for Mario and Luigi.

PEEULAGT + PEOLAAGT - 1 coin = 1 up

AEVZVKAA - All power ups can fly.

EZSZVOZA + ZASZNOEX - All power-ups have Tanooki suit's Spin attack and statue powers. (Graphically glitchy)

AAKZPKLI + AEVZPZPA + AASZAZYP - All power-ups throw hammers

AENINEZZ - Invulnerable Mario

AEVGEVZZ - Constant Starman

AAKXSKTP - Somersault Mario (always flips when jumping, use with AASUKKZG to enter upward pipes)

AASUKKZG - Enter upward pipes while somersaulting (with star power)

YEKZUGGE + AUKZXGAP = low gravity + jump as high as you want as long as you hold A button.

TASAXVAP + XTSAUVZK + XTSAKVZK = Hyper speed background animations

VKAYPI - Backwards animations for things (backgrounds, some sprite animations)

AAUZNGTT - Hopping mad mario (constant jumping)

AAKXTIYP + AAVZAIIA - Fireballs turn most solid objects into coins.

PEOXTGLA - Fireballs go through walls/enemies (combin with above code to carve through levels).

KUKUOGEL - Vertical bonus level pipes no longer work, all un-enterable pipes are now enterable (high possiblities
of glitches)

NNOZISSN - Fireballs roll along the round.

VNOZISSN - Fireballs hardly bounce.

KNOZISSN - Fireballs bounce high.

XNOZISSN - Fireballs bounce very high.

ENOZISSN - Fireballs bounce mega high.

VNVZYZLE - Fireballs are thrown into the air.

KNVZYZLE - Fireballs are thrown into the air high.

XNVZYZLE - Fireballs are thrown into the air very high.

ENVZYZLE - Fireballs are thrown into the air mega high.

PEOXTGLA - Fireballs go through objects/enemies.

EIXKXTEY - Skip over levels on map (as if you had the jugem's cloud power constantly)

UYOZNIAP - Raccoon/Tanooki Mario's tail wag causes hovering (no vertical movement).

EIOZNIAO - Raccoon/Tanooki Mario's tail wag causes a small jump.

AONLXYAG + AONLVYAG - Low fall velocity for Mario/Luigi.

ANNLXYAG + ANNLVYAG - Heavy Mario (fall from a high spot, his max fall velocity is greater)

AOUXEGET - Higher jump + longer hang time.

AAUKVLIA - Coins always regenerate in a level when returning from a bonus level

PEVUKIAA - Ice mode (all objects give ice traction)

ZEVUKIAA - Super ice mode (even slippier traction)

EAVNOSKP + EAKNSSKP + GPSYUILE - Goal cards now give you items: Mushroom = Mushroom, Flower = Flower
Star = Leaf. Will cause slight graphical glitch after grabbing a goal card, but won't
cause problems.

SZVIAPSP - Kicked shells go through objects

AAVITPAG - Enemies go through solid objects


As you can see, some codes can do some surprising things that was once never thought possible. And remember, Game Genie codes can be made permanent if you know how (as soon as FCEUxd comes out, making GG codes permanent will be a breeze) so you can use some cool stuff to add to a rom hack
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 415/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-18-04 03:55 PM, in Who wants NES Game Genie Codes? Link
Originally posted by iamhiro1112
U guys need to go to the forums at http://www.gscentral.com

Thats the hotspot for gamegenie code creation. If you guys dont submit the codes there, Im gonna have to. I make action replay codes in that forum sometimes.


We'd both love to, but registration has been disabled. However, some of the codes listed here (2 I think) are already in the archive (I had submitted them back in June) and the rest are in the query right now
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 416/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-19-04 02:06 AM, in Who wants NES Game Genie Codes? Link
Originally posted by alitnil
SMB3 requests--

swim, regardless of water.

re-enter a level even after beating it.

and if possible, go back one map if mario is over the start mark and enters. but only if it's possible.


AEUGNSSL - Re-Enter Levels Beaten By Mario
AKUGNSSL - Re-Enter Mushroom Houses Beaten By Mario

I had already created those and sent them to gscentral.com http://www.gscentral.com/codes.pl?dev=gg&sys=nes&game=smb3&sub=smb33 is where you can find even more codes I created before hand. Note, the first code doesn't work on fortresses or hammer bros., only normal levels.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 417/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-19-04 04:06 AM, in Dance Dance Revolution (RIP Captain Jack - 10/21/#100? Someday...) Link
ooo, .59 Doubles? I'll try that next time

Also, this is for you, Hiryuu.


bwaaaaahaahhaha
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 418/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-20-04 04:48 AM, in Who wants NES Game Genie Codes? Link
Proto K -

Kirby's Adventure:
SZKUNKOG - Keep UFO ability after completing a level with it.

Megaman 3:
AKVSGZGP - Shadow blade goes full length of screen and doesn't return.

Skateboarder11:
AASZAZYP - All powerups can throw fireballs (cept Hammer Mario)


(edited by Rebecca Daise on 12-19-04 08:06 PM)
(edited by Rebecca Daise on 12-19-04 09:42 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 419/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-22-04 07:39 AM, in Reminesce Link
Quite an interesting emulator, though most of these features appear in FCEUxd (which just recently had a thread) and I'm more used to their integration with its existing debugger. Nice job so far, so yeah, this should hold the others until Christmas for the real deal.


(edited by Rebecca Daise on 12-21-04 10:41 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 420/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-22-04 08:59 AM, in Reminesce Link
FCEUxd has:
Built in Hex editor, with highlight, copy and paste, which views AND EDITS the ROM file, NES memory, and PPU memory, a name table viewer, pattern table viewer, trace logger, the debugger shows the registers (A, X and Y) and these can be edited in real time, not sure what a mapped pointer is... but FCEUxd will take an address in NES memory and tell you exactly where its at in the ROM file.

And as far as your code/data logger, that sounds exactly like whats already in FCEUxd, which will log what bytes that the game has accessed as either code, data, or even PCM data so that it's properly logged. You can then take what you logged and create a stripped rom, which will be only the bytes you logged, so any touched bytes will remain as 00 or FF (not sure which) and all this is explained
http://board.acmlm.org/thread.php?id=5390
and here
http://board.acmlm.org/thread.php?id=8352

Which pretty much states all the features, which are in one emulator (hex editor, name table view, and much more). It's pretty cool stuff, the data logger is something quite original to bbitmaster and I never heard of anyone ever using this idea until now, luckily he implemented it first. But good job on your version as well, I suppose. Maybe I'll give it a 2nd try when I get sound.


(edited by Rebecca Daise on 12-22-04 12:03 AM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 421/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-23-04 02:38 AM, in SMB3 - Problemo Link
It's not the editor. I downloaded your file and found the problem. When a pipe's length is at the minimum size (i.e. only the end of the pipe should be drawn) rather than drawing JUST the pipe end, it draws the pipe end and draws the pipe body forever. This is true for a few other objects, but to fix this problem for your pipe, just extend them so that they have a end and a 1 block wide body and make sure they overlap with each other so it looks like a double ended pipe.

(The problematic pipe is namely at the end of the level with the horizontal double ended pipe you made).


(edited by Rebecca Daise on 12-22-04 05:39 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 422/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-23-04 07:42 AM, in Reminesce Link
Well from what I've used, FCEUxd is quite easier to use, feels almost natural, but this is just one opinion. We'll see how it goes on Xmas.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 423/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-24-04 06:59 AM, in What is the worst anime you have ever seen? And tell why. Link
Duel Masters: Worst ever. It even has the characters speaking in the tone that they KNOW they're in an anime and make the most ridiculous comments. Ok, so the guy can move cards with his hand, WOOPIDEE DOO.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 424/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-27-04 01:08 AM, in 2004 Annual Hacker Awards Nominees Link
There's no nominations about it, it IS the best hacking utility (i.e. I second that nomination ).
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 425/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 12-28-04 05:40 AM, in Coming Soon... Link
Well before going on, I must say that Luigi's Coin Quest has been cancelled. I do not have the will to devote insane amounts of time and work it would take to complete that hack (and trust me, the direction it was heading, it would require a LOT of time).

Fear not though, I do have a final SMB3 on the way and is very near to completion. This is mainly a major ASM hack and small level edits. Meaning this is no Mario Adventure, rather, this is revisiting SMB3 with slightly altered levels, which are altered enough so the experience isn't dull. Each power-up as new powers (Boomerang Luigi, yes that's right, Boomerang; Racoon Luigi can double jump, just to name a few) along with many other cool new features.

This hack will have you playing as Luigi with slightly altered controls, including a floatier jump, higher jump, and ice-like controls (in addition, fireballs bounce slightly higher than before). Even the sprites have been edited to properly fit Luigi.

All of the graphics are just touched up versions of the original graphics, so there won't be new themes, just better drawn ones.

There's still a lot I've left out of the description, I have to have my surprises. How close of a release am I? Let's just say, it'll be before the year is up. So, for now, lets look at some eye candy to see what I have in store.

World 1


Fireballs in action



Red coin?


Somersaulting... without a star?


Standing on lava?


He's grey... does this mean has has statue powers


World 6


Fireballs metling small ice blocks


Shells... going up



World 4


Square ! blocks...


then round ! blocks...






(edited by Rebecca Daise on 12-28-04 12:59 PM)
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Acmlm's Board - I2 Archive - - Posts by DahrkDaiz


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