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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Keikonium
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Keikonium
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Posted on 06-20-05 12:46 AM, in RSS Feed and IRC Chat? How do they work? Link
Okay, so RSS isn't really important now that I know what it does.

IRC does link me to a java applet, but it never loads. I have left it up overnight before, but in the morning, it still hasn't loaded. I have also downloaded the newest java runtime 5.0 from java.com.

Any suggestions for how I might beable to get this thing working? I am running Win98, but I dont think that has anything to do with why it will not load.
Keikonium
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Posted on 06-20-05 12:55 AM, in I have another prob Link
1. Go to the level you want it added in.
2. Click on the turtle shell in the toolbar.
3. Now click the baby blue Yoshi in the toolbar.
4. Scroll down until you reach sprite 7B.
5. Right click in your level to paste the sprite.
6. Move to the desired position.
7. Read the help file next time.
Keikonium
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Posted on 06-20-05 01:36 AM, in Super Mario Universe Link
Maby it's just me, but this entire hack is glitched. I can load up the game and see the Lunar Magic Presents screen. Then see an entirly glitched, groundless intro level. If I press start, I can go to start a new game, but as soon as the screen goes black, it stays black.

In other words, I can't load this game up because it locks up.

I have patched it to 3 different sized ROMS (512kb, 1mb, and 6mb). None work.

Does this game work for anyone else?
Keikonium
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Posted on 06-20-05 02:25 AM, in "Owned by" game!!! Link
NOTHING CAN BEAT BLACK YOSHI!

Therefore we have to start over. And this time we will start with:



A pink paper bag.

If you can somehow think of something that beats Black Yoshi, ignore this post. But good luck.
Keikonium
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Posted on 06-20-05 03:31 AM, in Super Mario Universe Link
This game looks good, and I really want to try it.

@Forte.EXE, what size is this blank SMW rom that you are using? It should be 512kb or 513kb. Any larger, and it may cause problems when patching.
Keikonium
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Posted on 06-20-05 03:48 AM, in The ExGFX Workshop Link
To make your own graphics you first need to proper utilities. You will need:

A SMW ROM (I can't provide a link sorry. It's not aloud)
YY-Chr
Lunar Magic


Now that you have those, you are ready:

1. Open up a SMW rom in Lunar Magic (LM), and also open up YY-Chr.
2. In LM go to Options>use joined GFX and uncheck it.
3. In LM click on the RED and BLUE mushrooms (just click ok to any screens that pop up)
4. Now in YY-chr, click open. And go to the folder that contains your ROM.
5. You will notice 2 new folders; Graphics, and ExGraphics.
6. Click on the graphics folder and open one of the files (any one will do).
7. Now change the format at the bottom to 4bpp SNES.
8. Graphics will show up!
9. Now erase them all.
10. Click on the pencil tool, line tool, etc etc, and draw in the screen on the right. It will show up smaller in the screen on the right. These will be your new graphics.
11. When you have them how you want them, go up to Save.
12. Now save this file in the ExGraphics folder, NOT Graphics folder.
13. Name it ExGFX80 (exactly as shown).
14. Now open up LM again, and click on the YELLOW mushroom. This will insert your graphics.

That is how you make graphics. Its really easy once you get the hang of it, and it isn't hard at all. Using them in your game is something different. I think there is a tout on how to do it, but I'm not sure. Just read the help file that comes with LM for help on how to use them. Good luck, and I hope this helps.
Keikonium
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Posted on 06-20-05 03:50 AM, in Hosting your hacks Link
Xkeeper asked me to post this:



I used to have a link to my ROM hack archive in my sig, but some dumbass admin deleted it. It's here (old) or here (new, unfinished).

Mine has a few more features than the one you see there (descripttions, etc) and is being worked on as well, so whoo.

The new version isn't quite done yet but I'm still working on it and (most) hacks will be transferred over when I'm done, but until then you can continue submitting hacks to it

Just send an email to xkeeper@cymoro.removethis.com with a ZIP of the files (screenshots and whatever) and a small description of it and I'll go ahead and put it up, I've been needing some new material anyway




(edited by Keikonium on 06-19-05 06:51 PM)
Keikonium
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Posted on 06-20-05 06:30 AM, in RSS Feed and IRC Chat? How do they work? Link
Well, I finally got IRC working!

Now I have a new problem. One I'm afraid I can't fix.


[21:30] Connecting...
[21:30] Unable to connect : java.net.ConnectException : Connection timed out: connect


Thats what I get when It loads. Is my computer to slow for this? I have 126mb ram.
Keikonium
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Posted on 06-21-05 02:07 AM, in "Owned by" game!!! Link


Sponges own water. Anyone post spongebob and you fail.
Keikonium
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Posted on 06-21-05 03:34 AM, in Birthday of the Leprauchan Link
Happy Birthday...Leprauchan? I don't know how you got that nickname.

I remember seeing you around the SMW Hacking fourms. Have a great day and just think, 15 years ago yesterday you didn't exist!
Keikonium
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Posted on 06-21-05 03:40 AM, in Super Mario Universe Link
I have sent him a PM asking him that exact same question JJ. Altho we barly know each other, I hope he accepts my offer. This hack looks quite nice imo.

So I would like this left open (even tho there isn't much to add), and if he does accept my offer, I will post a working IPS of the game.

And Forte.EXE, if you're reading this; check your PM's.
Keikonium
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Posted on 06-21-05 07:31 AM, in Super Mario Era: Bowser's Revenge Overworld [ss] Link
This thread is mainly just to throw out my ideas on the overworld design before some else might possibly use them. It is also a thread for your comments on what may need to be improved. So if you see something that looks weird or out of place, point it out! Here it is:

EDIT: Overworld Picture Has Been Updated. Here is the old one if you still want to see it: Old Overworld

The things I added are:
- Cliff overhang on the waterfall
- Animated cheep-cheeps in the water
- Another shade of orange in the sky (this was HELL TO DO!!)
- Got rid of the aliens.
- Added in...3? visible levels. Some you can't see, cause something needs to be a surprise. I think there are 4 more...
- Edited some palette on most maps.
- Fixed water tile in the forest, and added a level called "Forest Stump"...sound like something?
- Added some detail to star world...it doesn't look to overcrowed does it?
- Finished all the "special world passed" palettes.
- Some other stuff probably.


Super Mario Era: Bowser's Revenge Overworld

I know it shows all events revealed, which may have been a mistake, but it's the only way to point out errors and such. Plus there is 1 final event that isn't revealed, which will change the way this entire thing looks anyway. So let me know what you think!

Also, this uses alot of ExGFX, and some of my exits make the graphics messed up. Could a patch possibly be made to fix that problem, so that new graphics are loaded upon map entry from ANY TYPE of exit/entrance? And I have ExGFX space left, so anything else I might possibly add?

EDIT: Layout removed


(edited by Keikonium on 06-20-05 10:31 PM)
(edited by Keikonium on 06-22-05 12:58 PM)
Keikonium
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Posted on 06-21-05 07:42 AM, in WHY SO MANY CAPS?!? Link
You're not Captain Obvious, you're CAPtain Obvious.

Anyway, why not just rename this entore fourm to Lost Spam? Then maby there will be less spam here. After all, if it's MEANT for spam, people won't spam. It's noob nature after all
Keikonium
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Posted on 06-21-05 08:03 AM, in Super Mario Era: Bowser's Revenge Overworld [ss] Link
Thank you all for your comments so far.

@DisruptiveIdiot: Thanks. I really like what I did with it too.

@Juggling Joker: I also think my paths are to long. I will add in a few more levels and switch some paths around. I'm just not that great at level design, so I don't want too many levels. I have changed the way the cliffs at the bottom look a tiny bit. I added in some more land plateaus and some waterfalls. The last event also makes it look less clutered, but I had to leave something unrevealed. The sun at the back was very easy to make. Just load up MsPaint, draw a 1/4 cirlce and there ya go. I think it uses like 16 8x8 tiles or something like that. The poles are there for the events that only reveal half the bridge. It would look weird with a floating bridge. Needed something to make it look normal.

And by the way, I just noticed a graphic glitch in the forest screen. That weird shape behind the 2nd level was susposed to be a water tile.
Keikonium
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Posted on 06-21-05 05:32 PM, in Super Mario Era: Bowser's Revenge Overworld [ss] Link
I thank you all for your comments. I still need more people to point out things that look strange or bad. Kyouji where are you! Anyway, I still have lots of ExGFX space left to add things (not much palette room, but I can figure something out), so if you have any suggestions for things to add, just tell me.




@andr


(edited by Keikonium on 06-21-05 08:38 AM)
Keikonium
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Posted on 06-22-05 12:55 AM, in Super Mario Era: Bowser's Revenge Overworld [ss] Link
Thanks everyone. I would update the picture with my changes suggested by you guys, but I'm in the process of refining the final event and my overworld is abit messy.



@AtmaDragonXT: Those mushrooms are ripped from YI overworld. I will edit them abit to make them look better. Also thanks for pointing them out. They should be red not blue. A rock overhang is an excellent idea! I will get on making that soon, thanks! Star-shaped rocks and meteorite bits are also two excellent ideas! I wanted to add star somethings onto that map but I didn't think of rocks thanks again! @everyone: Would adding a face to the moon be a good idea?

@Golden Yoshi: I really wanted to add in 1 more shade, but I don't really know what colours will work on the overworld. I don't want to mess up palettes in my levels. If your talking about the graphic behind the 2nd level, that was an error I have relized and fixed. It was a graphic glitch I made because I wasn't on the right event page when doing the events. It's supposed to be the round water tile. It's fixed now. I'm not quite sure what you mean by the shadows. Those little green things on the pipes are aliens. I originally had the main map as the moon, and mario would face bowser there. The moon was populated with ANIMATED aliens. I need to make them into something else...not sure what tho. I may just change them back to the pirana plants.

@BaNd: I may release a demo, and I may not. It depends on how much of my game I have completed. I added only 6 more levels since last time. So I need another 4. I will see what I can do. The moon may be a good place for another one.

@HyperHacker: No, I need a BG for the levels that have a good sun-ish theme to them. The overworld is kinda of like a NES game. You have VERY limited palette room. I will check out that level anyway. It may be good for something if I haven't already ripped the BG.



4 Questions that hopefully someone can answer:

1. What palettes can I use for the overworld, and actually have them show up correctly in the game? I did some parts of my overworld using palette 3 (I had more orange shades), but when I played the game, the colours were all messed up.

2. Is it possible to change the "earthquake sound" heard when bowser's head rises out of the ocean to event 0x40? I think its event 0x2B right now, but I'm not sure.

3. Can BMF's Palette ASM patch tool thing create custom overworld [palette] animations also? I don't know how to use the tool, but if it can do this, I may learn.

4. Is it possible/can someone create a patch that will load ExGFX files upon map entry? It reloads new ExGFX when you enter with a pipe or star, but when moving from one map to another with a normal exit, it messes up the ExGFX.
Keikonium
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Posted on 06-22-05 01:01 AM, in JAMH: Cake Cave Link
That set looks so good I could just eat it up! </2ndlamejoke>

I have always been a fan of your sets. They just look so professional! I love cake, and I love caves. This set is perfect. Keep up the good work as always. I look forward to alot more from you!

EDIT: Maby add some candels with animated flames (to bad SMW didn't have custom lighting effects. That way the candels could light up the cave). Maby a liquid chocolate lake. Darken the pillars. Maby add frosting "buds". Usually you see them at the cornors of cakes. Chocolate bridge. Some kind of candy cane/cookie fence?


(edited by Keikonium on 06-21-05 05:22 PM)
Keikonium
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Posted on 06-22-05 01:41 AM, in This place has turned to shit - AND - If you were admin for a day... Link
First off, this place is spam and crap now! What happened? How has everyone found out about this place? It used to be semi-quite, and now its, as I said, spam and crap. This isn't the only point to this thread.




If you were admin for 1 day; a full 24 hour period, what would you do?

- Ban 3 people (no I'm not naming names).
- Admin-only fourms would be checked out.
- Need to unban a few people.
- Spam posts in all fourms would be deleted.
- Have a poll to see if I should stay on staff.
- Yes, I would clean this place up.
- Go and try to find the secret fourms. I think there's more; but maby admin only.
- U can only post here if you have been registered for at least 1 year.
- You see, I need to have this "Y" here to finsih my acrostic.



So, I would just clean this place up, ban and unban a few people, and check out places on the board that regular memebers can't access.

EDIT: Layout removed so my acrostic works.


(edited by Keikonium on 06-21-05 04:42 PM)
Keikonium
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Posted on 06-22-05 01:50 AM, in Stafferize Keikonium? Link
Just a question. I'm not going to get on staff. I just want to know what you would think if I did. I'm sick of this blue username color, and I don't want pink of purple. White would be nice however. So vote!
Keikonium
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Posted on 06-22-05 01:59 AM, in Yiffy Kitten is stealing my ideas. Link
Don't be stupid Randy53215, no one is targeting HyperHacker! YOU FAIL! And HH, does it really matter if someone copies you, ne?

Anyway, I'm going to get back to what I was doing. I was going to put this 15px tall button in my layout, and convert my entire layout to CSS. Then add a little wootest button, and some debug status. Maby a bunch of links to the right, and Keikonium lite v1.1 at the top. What do you think? OH! I also have this really cool animated anime avatar!! I'm so original.
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