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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Keikonium
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Keikonium
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Posted on 05-27-04 06:40 AM, in Sound effect -> Address locations Link
can these be accesed through LM using the open level address? Because I found a weird extended vertical level at address 38DAD. It is a vertical level with an extra half-screen on the side. weird...
Keikonium
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Posted on 05-27-04 06:56 AM, in Level Address Locations Link
Is there a list any where that has all know level address locations in it? Not just the ones in the LM help file but others as well. Mainly I just need the level that yoshi flies up to when he uses the wings, and the level at the end where all the yoshi's are at yoshi's house.

There is a weird vertical level at adress 38DAD. It is a normal vertical level with an extended half-screen on the side.

Also, what is the spirit address for peach and bowser. Is there a way to just have lightening flash in the BG like when you use the 'activates bowser screen...' spirit?

BTW how do I edit the box that holds one extra item at the top of the screen, I can't find it by extracting the GFX.

Thanks


(edited by playstation3 on 05-26-04 09:59 PM)
Keikonium
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Posted on 05-28-04 06:45 AM, in Level Address Locations Link
Yes I found the yoshi levels thanks.

I mean that I need to find his house when it has the banners and everything on it.

Thanks for that 2bpp GB thing I NEVER would have thought of doing that

Thats really weird for that vertical level thing...On mine it is blank but its vertical with an extra space beside. I will upload a screen shot.

THANKS so much again everyone.
Keikonium
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Posted on 05-30-04 01:04 AM, in Looking for Complete hack, with good OW Link
Atma X are your hacks (specifically the one that that link points to) normally unlocked? Just wanted to know (I do have your hack and considering some of the amazing GFX you have I think that it should be locked. The one I have isn't) And BTW would you happen to have the .bin file for those trees in level 0A and BC. They are ABSOULTY AMAZING!!!!! I would love to have those in my hack (with full credit to you) if thats alright.
Keikonium
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Posted on 05-30-04 02:16 AM, in SMWR screenshots Link
* from left to right and then down*

1. Cool underground BG. Are those lanterns like lighthouse lights? It looks like they are lights that turn. Very Good!

2. The GFX are a bit glitchy for the lava and the ledge on top of the ground. Pretty cool BG is that in YI? I know you can bounce off that goomba, is he killable?

3. Same problem with the pillar and the crystals (the big ones) are a bit off the ground too (i can see a black line).

4. Log ledges are cool, thats about it sorry.

5. Perfection. Nothing bad to say about this, amazing! Those flying turtles are very cool, how did you make those? And the fact that you can bounce on them, very cool!! That ground and BG are very well done, does the water move?

6. Everything is cool, just 3 things to say. That green of the cat tails and the weeds doesn't really go with the BG and FG. You need to move that wiggler, he walks off the dock and then goes back on. And the trees in the BG are cool untill you come to the tops. They look like they were done in paint you should change them.

7. Nice. Do those on/off switches change the way the converyor (sp?) belts go? If so that would be really cool. The metal pillars look like they are from Sonic. The BG is okay, sort-of...

VERY good job on most of these. I look forward to a demo and/or more screenshots.
Keikonium
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Posted on 05-30-04 02:18 AM, in Looking for Complete hack, with good OW Link
I could do that but it would take hours. The GFX are scattered all over the place. And I will need to make sure its okay with Atma X. If it is, and he doesn't have the .bin, I will have to do it my self, ugh.
Keikonium
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Posted on 05-30-04 02:57 AM, in Looking for Complete hack, with good OW Link
Okay thanks Atma, I will take that as saying that I can use the tree. if I do, and can get it into my game, you will get full credit for it in the credits. Thanks
Keikonium
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Posted on 05-30-04 06:43 AM, in The ExGFX Workshop: Your #1 place for freebie ExGFX! Link
Now that I finally know how to get ExGFX into my hack (!!!!!!!!!) which I haven't been able to do for almost 2 monthes because of 1 little thing I missed I would like to request a FOREST, like the one in ATMA X's hack. I just love making forest level's and I don't see a HUGE number of them in hacks so I need the rest of my hack to be as original as possible (because about 10-20 levels use regular SMW GFX.) Also is there any where else I can downlaod ExGFX except ExGFXWorkshop? Thanks
Keikonium
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Posted on 05-31-04 02:20 AM, in SMWR screenshots Link
Thnaks for answering me, your hack sounds incredibly amazing, and the screenshots are very cool. I can't wait for the demo. If you could upload some OW shots that would be great. Keep up the good work!
Keikonium
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Posted on 05-31-04 02:25 AM, in The ExGFX Workshop: Your #1 place for freebie ExGFX! Link
Okay I have a good request, I see a few hacks with Yoshi's island snow and cave levels, if someone could make a set of those (both or just cave) that would be great!

And a question: I have got ExGFX into my hack, I am new at it so I doin't really know how stuff works. I have got about half of the uploads from ExGFX workshop but I can only access so many, so how do I get them all to show? What I mean is that the Map16 only goes up to page FF, and I have some past that how do I get to those.

The oil tileset doesn't have any map16 and map16g.bin files so how do I get that into the game? thanks
Keikonium
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Posted on 05-31-04 02:26 AM, in Sound Problem... Link
I have sound problems too. When I demolish a castle, the OW music doesn't play. But if I eneter a level, and then leave it works fine. Any suggestions?
Keikonium
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Posted on 05-31-04 02:37 AM, in Sound Problem... Link
okay, in my game (the cartridge) it plays the OW music, anyway as for your problem JJ64 do you have the music bypassed using one of the music files you shouldn't use? Just a thought, don't know if thats the problem though.
Keikonium
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Posted on 05-31-04 02:51 AM, in JAMH: Graphical Overhaul [SS] Link
First of all, your graphics look awsome. You drew them? And your oil set is very cool, but i can't seem to get it into my game (I have already asked about this in the top sticked thread). And is the filter making the graphics all rounded? If thats not what the fliter is doing, and your graphics look like that normally, wow. Good job can't wait for the demo.
Keikonium
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Posted on 05-31-04 07:29 AM, in The ExGFX Workshop: Your #1 place for freebie ExGFX! Link
Thta really sucks, that set is cool and I wanted to use it. Anyway guess I will have to wait (just don't forget) for the Map16 because I have no idea how to 'construct by hand'

Anyway I have an ExGFX that I D/L and I can't use the big boss door. Anyone know how I can edit it so its usable? I tried a tile editor but no luck.
Keikonium
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Posted on 05-31-04 07:36 AM, in How do I get New GFX onto the overworld? Link
I need to get a pryamid for a level. I heard a while back that it has something to do with putting ExGFX into a level and then using that page for the overworld. I tried it with a page that I didn't plan on using for The OW but the land and water got all messed up. So How do I do it? Thanks

BTW I have used up all the pages that I can view in the MAP16 what do I do if I want to add more ExGFX? I can still add more and see them (in the 16x16 tiles) but I can't use them through the Map16. Thanks again
Keikonium
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Posted on 06-01-04 05:14 AM, in Ultra Mario World 2: The Beanbean Adventure-Last Minute Preparations Link
Would you (the creator of the topic) be able to send me the .bin and the two Map16s for Atma's Woods? I can't understand the way he has all those tiles mixed up among everything else, just to hard to understtand. If you don't want to that okay to. Great screenshots, except for 3 and the ground in the last two. Looking forward to trying this hack out! BTW what are those little green heads?
Keikonium
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Posted on 06-01-04 05:37 AM, in Custom Block idea: Gravity Blocks Link
Download the megaman 5 rom for the NES and check out gravity man's level. There are arrows that when you pass them is flips mario upside and makes him fly to the ceiling. Now I don't really know to much about ASM or hex hack for roms but would it be possible to find the hex code for the flip in megaman and then apply it to smw? Just a thought so I don't really know if it would work. If anyone does get a gravity block I NEED IT!!!! I have an awsome level that could use it.
Keikonium
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Posted on 06-01-04 05:42 AM, in Not enough Map 16 pages? Link
I have a whole bunch of ExGFX that I inserted into my game but when I went to go use a page of them, I couldn't. I can view them in the 16x16 tile editor but when I use the screen that allows you insert tiles (the Map 16) it ends at the screen right before the 'backround page'. I can't really expalin this to well so hopefully someone knows what I'm talking about. I have ExGFX after the backround page that I can't access putting into the level. So any help as to how I can get access to these would be great. Thanks.
Keikonium
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Posted on 06-01-04 06:05 AM, in Not enough Map 16 pages? Link
Yes thats what I mean. So Are you saying that if I set my level to have the 'backround' as a interactive level, and set the ExGFX that I can't access on that layer I can cut and paste it onto the top layer, then change my level back to having a backround image?
Keikonium
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Posted on 06-01-04 06:16 AM, in So I was looking up random users and rating them... Link
http://board.acmlm.org/profile.php?id=***

*** = insert random number.

I wanted to see who the last user to sign up was and its user number 666. Creepy. Not that anyone really cares about this I just needed to tell some people who would know what I'm talking about.
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