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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Schnauzer
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Schnauzer

Paratroopa
Level: 21

Posts: 122/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-14-05 02:15 AM, in ACMLM World Link
Is the same with our personal projects. They can be bullshit too.

Is just a try.
Schnauzer

Paratroopa
Level: 21

Posts: 123/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-16-05 09:08 PM, in COTMK 1 release date and Screenshot extravaganza. [ss] Link
The overworl is amazing.

Please please please, help me to add backgrounds into my hack.

I really need the YY-CHR and the ZSNES to do this?
Schnauzer

Paratroopa
Level: 21

Posts: 124/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-18-05 10:29 PM, in Super Carlos World Screenshots Link
I don't want to release a demo version until I learn how to edit backgrounds.

I really need somebody help me with that or help me with the YY-CHR.

How can I rip sprites from other games?

How can I create and modify the ExGFX file for my ROM?
Schnauzer

Paratroopa
Level: 21

Posts: 125/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-18-05 10:41 PM, in overworld problem Link
Originally posted by Keikonium
Its easy to do, and can be used to transfer overworlds between hacks.

Godd trick.

I don't need it but thank you.
Schnauzer

Paratroopa
Level: 21

Posts: 126/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-18-05 11:01 PM, in Wall Jump Link
I think a wall jump move is useless having Yoshi. Should be more interesting a Super Buster or something else. Ok ok, I didn't have nothing to say... I just need a moon counter to ma hack.
Schnauzer

Paratroopa
Level: 21

Posts: 127/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-18-05 11:08 PM, in Staff Wanted Link
I have thousands of ideas in my mind but I'm ising them in my hack.

I just need to learn about BG editions.
Schnauzer

Paratroopa
Level: 21

Posts: 128/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-18-05 11:26 PM, in ExGFX Help Link
Originally posted by Sky Troopa
1.) Download ExGFX
2.) Give ExGFX bin files to folder called ExGFX and rename it to "ExGFXxx.bin
3.) Give Map16 files to folder with your hack.
4.) Open hack in LM.
5.) Insert ExGFX.

Can you xplain me these steps?

How can I download the ExGFX file?

How can I extract tiles from other ROMs?


(edited by Schnauzer on 05-18-05 09:40 AM)
Schnauzer

Paratroopa
Level: 21

Posts: 129/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-18-05 11:44 PM, in The ExGFX Workshop Link
Is the fist time I look this topic and I have a lot of doubts.

1- How can I download or create the ExGFX file of my hacked ROM?

2- How can I insert sprites from other games?
Schnauzer

Paratroopa
Level: 21

Posts: 130/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-19-05 03:00 AM, in Super Carlos World Screenshots Link
Originally posted by Luigi-San
Look in the sticky threads for help.

But there are hundreads of messages to read.

I just need a short answer.

Emmm, what happened with Zophar's demo?
Schnauzer

Paratroopa
Level: 21

Posts: 131/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-19-05 08:42 PM, in Wall Jump Link
Well, any upgrade is good while it isn't an obligation. I usually restrinct Yoshi because it reduce the posibility to access to high places and it is usefull to hide some secrets. In the same way, count with Yoshi is good to acces to other places and make other tricks. But if you can jump twice why don't use Yoshi or springs or note-blocks?

Originally posted by Krono
...but small mario can enter small spaces...

Jajaja, this is the worst thing you can do if you don't restrinct the posibility that Mario grows because if he acces in smal places and jump or spin, he should cross the wall or die. Tha't a tupical but in the original SMW.


Schnauzer

Paratroopa
Level: 21

Posts: 132/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-19-05 10:56 PM, in The ExGFX Workshop Link
Originally posted by smwedit
I didn't rip the GFX, I copied each individual 8x8 from a screenshot. (it took hours)

And after that???

I want to lear how to do my own rips from the games I like. Can somebody teach me???
Schnauzer

Paratroopa
Level: 21

Posts: 133/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-19-05 11:37 PM, in My First Hack Link
Jajaja, one level sounds noob... almost funny or cute.

Well, I hope he continue with this project for a long time.
Schnauzer

Paratroopa
Level: 21

Posts: 134/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-24-05 10:07 PM, in Mario Alias Carlos (Download) Link
----------------------------------------------------- SPANISH -----------------------------------------------------

Durante estos cuatro d


(edited by FuSoYa on 05-24-05 06:02 AM)
(edited by Juggling Joker on 05-24-05 06:14 AM)
Schnauzer

Paratroopa
Level: 21

Posts: 135/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-24-05 10:26 PM, in The ExGFX Workshop Link
Originally posted by Keikonium
Cut it in half. Then opened up the half with the big tree in a program called Irfanview. Then I used the color reduction tool, and made it 4bit (16 colors). Then copied the screen into Paint, and cut it up into ExGFX files the right size that SMW can handle. Then imported it.

I had 1 of 2 options:

1. Have it grainy like it is.
2. Have it "smeared" I guess you could say, so that the colors are grouped together like a bad looking gradient.

I used irfanview because I hate the Map167k thing LM has. And to use Map167k, I needed to use pic2snes. It always cuts my image in half (unless its a very small image. It even cuts 128x128 images in half. They are half the size required too). Also, it spreads the image tiles out over the 4 FG/BG files, and also sometimes over the sprites! On top of that I don't know how to save graphics from LM to an ExGFX file. I have tried Map167k toutrials, none help me. Including yours Ice Man.

So you can use these files I have here, or you can try to rip it yourself. If you do, good luck. Sorry the resolution and all that aren't better.

Can you explain more abot how to do it?

I need to learn since begining because I'm a noob changeing backgrounds.
Schnauzer

Paratroopa
Level: 21

Posts: 136/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-24-05 10:31 PM, in Mario Alias Carlos (Download) Link
Ok ok, I came ready to this but I subbmit the ROM bcause the have the same size.

Schnauzer

Paratroopa
Level: 21

Posts: 137/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-24-05 10:33 PM, in Super Carlos World Screenshots Link
CARLOS IS CHARLES IN ENGLISH ...100% MALE!
Schnauzer

Paratroopa
Level: 21

Posts: 138/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-24-05 11:50 PM, in ACMLM World Link
Thank you!

I can help with the playability ideas... secrets, quests, etc.
Schnauzer

Paratroopa
Level: 21

Posts: 139/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-26-05 01:42 AM, in Mario Alias Carlos (Download) Link
1- Thanks a lot for the short review... How many levels did you play?
2- Jajaja, the text is great because I take a lot of time fixing the alingment. Looks beatiful.
3- You're right. I still need to edit a lot of levels because they look very familiar.
4- The BG will always suck until I learn how to edit them... sad sad.
Schnauzer

Paratroopa
Level: 21

Posts: 140/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-26-05 09:10 PM, in Mario Alias Carlos (Download) Link
Jajaja, gracias por los comentarios y gracias por haber probado el juego. Alg
Schnauzer

Paratroopa
Level: 21

Posts: 141/148
EXP: 43345
For next: 6598

Since: 04-02-04
From: Bucaramanga (Colombia)

Since last post: 11 days
Last activity: 11 days
Posted on 05-27-05 08:39 PM, in The ExGFX Workshop Link
I don't understand well. I have a miss part of the steps... the begining.

How can I extract the ExGFX from my hack, Mario Alias Carlos?
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Acmlm's Board - I2 Archive - - Posts by Schnauzer


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