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Acmlm's Board - I2 Archive - - Posts by NightHawk |
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NightHawk Bob-Omb Level: 39 Posts: 128/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Because of some hardware that finally arrived (I ordered it about a month ago ). I think I'll be able to start work on it early next week. Anyway, since I don't think anyone's read the update in the other thread about this (I had to edit it into a post, since I have the last post in that thread, so it doesn't show up as having anything new), I'll use this post to let everyone know that I can't port it to the Saturn.... I was trying to do a "Hello World" demo, and while in the process of doing that, found out that the Saturn doesn't have any good emulators... they're still very buggy, and none of them have complete emulation of anything except the main processors.... So, it'll be back to the Genesis I guess... at least I found a demo ROM for it that lets me experiment with the FM chip in "real time", to hear the effects of various things... so, that'll at least help get rid of the last problem I had with the Genesis. |
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NightHawk Bob-Omb Level: 39 Posts: 129/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaHey hey hey!!! Don't forget the Phantasy Star series!! Best console RPG I've ever played, IMO, was Phantasy Star IV on the Genesis. And as for making an "FF-like" RPG... sure, I could do that too, but I don't have a good plot ready, among other things Emptyeye: Yes, I'll still try to include all 3 games... if I can't include all 3 though, I'll drop FF2 first, since it was my least favorite of the series, and I don't even know where the map data is in the ROM (I plan on ripping that out pretty much "as-is" for each game, since I don't feel like remaking the maps from scratch). Weasel: Well, it kinda progressed out of the hack I wanted to make... I got fed up with some things involved in that (6502 assembler, multiple inconsistent ways of doing identical things, etc.), and so... I'm porting it, and at the same time, I'll be adding all the features I was going to put in my hack |
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NightHawk Bob-Omb Level: 39 Posts: 130/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by ImajinPhantasy Star II was great... but I found Phantasy Star IV first, and PS II's graphics weren't good enough for me after seeing PSIV... I still like it though. Most likely with scripts. I'll probably code a (very) simplified scripting language; probably along the lines of BASIC, to make it easy to code an "assembler" (I use the term "assembler" because there would be a 1:1 relationship between the source document and the codes it would output). Then those scripts would be responsible for handling stats... and even monster AI could be handled with them if I wanted to (it's not like monster AI is very complex in these games, lol). And I'll be bringing the stat engine in FF1 up to FF3's level, so that'll reduce the number of scripts I'd need, at least, lol. |
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NightHawk Bob-Omb Level: 39 Posts: 131/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by AcmlmHmmm? Not exactly... the game loads pointers into memory that the debugger doesn't recognize (because it can only load 1 byte at a time, and pointers are 2 bytes), so you'll have to pay attention in some places to either have it load the addresses properly, or (the easier way if you're doing something "quick-n-dirty") you still have to pad things.... And as for understanding how it's coded... great, if you can figure out where the routine is for text in battle, let me know? |
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NightHawk Bob-Omb Level: 39 Posts: 132/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaWhat's CT? And PSIV is SO much better than FFVI! But, I would say that, since as I said... it's my favorite console RPG Anyway, the computer upgrade is done... I've got a 160GB hard disk now (200GB total ), and my computer's quieter when I'm doing anything intensive (I replaced the cooler on my processor). So... after I finish re-installing all of my stuff (and I have a lot), I'll be able to get started. |
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NightHawk Bob-Omb Level: 39 Posts: 133/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by DischThat's basically what I was saying... you were a bit clearer about it though. Here's a few addresses that get loaded that way, for anyone that's interested (all in bank 1D): $A011 [these next 3 are the "New Game"/"Continue"/"Response Rate" strings] $A253 $A25C $A265 $A8FB $A977 $A97F $AC9C Those are all the ones I got around to changing in that bank. |
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NightHawk Bob-Omb Level: 39 Posts: 134/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaActually, no I didn't, until you edited that spoiler in. And now that I know what you were talking about... never played it, so it's kinda tough for me to compare it to another game |
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NightHawk Bob-Omb Level: 39 Posts: 135/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by ParasyteYes, it requires the #. If you don't have the #, you should get a warning from the assembler (without the #, it should be interpreted as zero-page addressing). |
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NightHawk Bob-Omb Level: 39 Posts: 136/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by ChibiTarynWell, in American English "burgle" isn't a verb, so it's kind of funny for us to hear that As far as "addicting"... I don't get too upset with it, although "addictive" is correct, as you said... but it doesn't irritate me NEARLY as much as people saying "hanged" instead of "hung"!! |
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NightHawk Bob-Omb Level: 39 Posts: 137/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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I've been tipsy exactly once... on my wedding night, lol. My new brother-in-law kept stuffing alcohol into me... a glass of red wine, some schnapps, a grand marnier, and I don't remember what else.... Other than that, I drink maybe a half glass of red wine every 3rd month or so... I've never felt much of a need for alcohol. As for what being "drunk" means... I'd say it's whenever you'd say or do anything you wouldn't normally say/do. |
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NightHawk Bob-Omb Level: 39 Posts: 138/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by FelixActually, no, I'm using the Genesis now. As for why... it's the most widely emulated console, with the most documentation, that I'm interested in coding for... every other emulated console was disqualified for at least one reason (lack of GOOD emulators, lack of docs, Square's already released FF's on that console, etc.). So... basically, it's what was left after everything else was eliminated as an option. *shrugs* Originally posted by EmptyeyeWell, at the time I made the decision, Disch had that FF Tribute thing going... I thought that a PC port would be redundant... if he's serious about not picking it up again... I could look into it, if people wanted.... *shrugs* |
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NightHawk Bob-Omb Level: 39 Posts: 139/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by Blue AntoidIt already has that feature, and more. The text parsing routine is responsible for printing party member names, the gold count, stats, etc. The text parsing routine NORMALLY used is at $3DE46, I think, but it uses a different routine for printing spell names in battle (oddly enough, it uses the normal one for the magic screen outside of battle). I don't know where the other routine is, or if there are more.... |
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NightHawk Bob-Omb Level: 39 Posts: 140/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by Yiffy KittenTrue, but unless he's using Linux, that's not an issue right now, since the only 64-bit version of Windows for x86 is still in beta (and who knows how long it'll take MS to actually finish it...). |
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NightHawk Bob-Omb Level: 39 Posts: 141/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by ImajinIn the text string where you want a character's name, insert $10 (for character 1; for other characters you'd use $11/$12/$13), followed by $00. That'll print that character's name. You can also print their class by $10 (or $11/$12/$13) followed by $01. $10 ($11/$12/$13) can be followed by any value up to up $42 (higher values act just like $42), and each one does something different. Oh... in the menus where you choose a specific character (like the magic screen outside of battle, or the character status screen), $10 is replace with the appropriate code for the chosen character. |
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NightHawk Bob-Omb Level: 39 Posts: 142/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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I don't have a fixed preference... DBz I saw dubbed first, and that was fine. Love Hina I saw subbed first, and that was okay (although later I found a version with better subtitles, that made more sense in some places)... but then later I saw Love Hina dubbed... and it just sounded so wrong; the voices were totally different, and of course the names were pronounced differently too (which sucked because I'd been using the names to learn how to pronounce Japanese, lol). So, basically I seem to prefer whichever one I see a particular show in first... I can live with subtitles easily enough, since I'm a fast reader, and of course I don't mind hearing it in my own language, as long as the voices aren't too bad. |
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NightHawk Bob-Omb Level: 39 Posts: 143/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by neotransotakuZonealarm is a firewall, yes. It doesn't necessarily have to be a bug though... have you checked what ports zonealarm is blocking? You may have to manually open some ports in order for those programs to work. |
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NightHawk Bob-Omb Level: 39 Posts: 144/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by FreeDOSI pronounce it more "cuh-lrr", and I usually hear it that way too (even from some Brits). |
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NightHawk Bob-Omb Level: 39 Posts: 145/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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I was very sad to hear about this... although I agree with some previous posters; it's better in a way... his suffering (and outside of the grieving, the suffering of his family because of his condition) is over. | |||
NightHawk Bob-Omb Level: 39 Posts: 146/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by LenophisVampThorn |
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NightHawk Bob-Omb Level: 39 Posts: 147/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by neotransotakuBah. FAT32 can be used on partitions as large as 2TB, it's just terribly inefficient for such large drives. The 32GB FAT32 limitation is an artificial one, introduced in Win2k (although if you create a >32GB FAT32 partition with some 3rd-party tools, Win2k and WinXP will work with it just fine). IDE cable? You mean the floppy cable, right? Anyway, as others have said, format the drive as NTFS... much better for large partitions. Oh, and you'd probably want to turn off indexing on the drive, since most people don't use the search feature often enough to make it worthwhile. |
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Acmlm's Board - I2 Archive - - Posts by NightHawk |