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Acmlm's Board - I2 Archive - - Posts by NightHawk |
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NightHawk Bob-Omb Level: 39 Posts: 615/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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I'm crying from happiness.... I can't wait for this to get out here and onto store shelves. I'll be buying that as soon as I see it. |
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NightHawk Bob-Omb Level: 39 Posts: 616/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Legion: German's not actually all that difficult, even past the basics. I've been speaking it for about 3 |
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NightHawk Bob-Omb Level: 39 Posts: 617/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Kitten Yiffer: That problem would only occur if you have an A64 processor, or a VERY* recent Prescott P4 (or the new Xeons... but I can't remember the codename ). So, if an application has problems with SP2, and you don't have one of those processors, that workaround won't do anything for you. *: Meaning, the Prescotts that support that particular feature are just now shipping to OEMs, so you can't buy one yet. |
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NightHawk Bob-Omb Level: 39 Posts: 618/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by Dark HunterExtremely. Bad. Idea. Hacks are against the rules of the game, and anyone caught using them would be banned for it. Anyone beaten the Lost City quest? What's the easiest way to kill the Tree Spirit, and what level should I be for it? |
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NightHawk Bob-Omb Level: 39 Posts: 619/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Omega: You're assuming that he's using codes for an SNES game. On a Genesis/Mega Drive ROM, you might need to have it converted from the .SMD format to a .BIN format (the .SMD format does some interleaving for some reason ). After that you're all set... the headers in the Genesis ROMs are part of the ROMs themselves, unlike for the NES and SNES (I don't know about other cartridge-based formats though ), so the address you got will already take those into account. On an NES, it depends on the size of the ROM. If the ROM is 16KB, subtract $BFF0 from the address given to you, and you're done. If the ROM is 32KB, subtract $7FF0, and you're done. If it's larger... do what you'd do with a 32KB ROM, but check the rom at 16KB intervals from there (the NES uses bank-swapping to address ROMs larger than 32KB, so there's no way to know which bank it's in other than experimentation.) |
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Acmlm's Board - I2 Archive - - Posts by NightHawk |