Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by NightHawk |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
User | Post | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NightHawk Bob-Omb Level: 39 Posts: 68/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I liked Donatello the best. He always seemed to be inventing something or other, which was very cool for me. I also liked Michaelangelo's attitude, lol |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(restricted)
NightHawk |
Bob-Omb Level: 39 Posts: 70/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Originally posted by Weasel*scratches his head* Ehm... Weasel? Are you on something? Because if you are... what is it and how do I get some??? And back to the thread topic... Welcome Kurama, enjoy your stay
NightHawk |
Bob-Omb Level: 39 Posts: 71/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Okay... it's me again, lol. |
Another couple questions... 1) From what I can tell, $1x seems to be "scratch space", for temporary values, meaning that I can use it as I need to without worrying about stepping on another routine's toes... correct or not? And either way, is there any free space I can use to store variables where they won't be touched? EDIT: Nevermind the second question, I figured that one out. I just watched what it put into sprite memory, and kinda worked backwards from there... (edited by NightHawk on 05-11-04 04:52 AM)
NightHawk |
Bob-Omb Level: 39 Posts: 72/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Originally posted by KefkaAwww, come on Kefka, he seems like a trustworthy enough guy to me. *hides all of his valuables, and hires security guards* Congrats on the mod position Toxic
NightHawk |
Bob-Omb Level: 39 Posts: 73/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Originally posted by KefkaThat won't really help at allOriginally posted by NightHawk The cursor position is stored in RAM, not ROM (I'm talking about the position in a menu, not the position on screen).
NightHawk |
Bob-Omb Level: 39 Posts: 74/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Originally posted by KefkaWell, that's contributory to the problem, but it's not the ENTIRE problem with inflation. The problem with inflation is when people get raises, are excited about their "extra" money, and then find out that the "extra" money is just (barely, if at all) covering the increase in prices. This then causes other problems.... (restricted) | (restricted) | (restricted) |
NightHawk |
Bob-Omb Level: 39 Posts: 78/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Originally posted by FelixIt's mandatory in every state, I believe, but each state has its own laws about what kind and how much is necessary.
NightHawk |
Bob-Omb Level: 39 Posts: 79/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
I rett Schwiizerd |
NightHawk |
Bob-Omb Level: 39 Posts: 80/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Sure, I fantasized about my sister when I was younger. My sister's a few years older than me (4), and she's a very attractive woman. I grew out of it though when I got older. |
Those kinds of fantasies are natural, to an extent. Humans have a high tendency to want what they can't (or shouldn't) have.
NightHawk |
Bob-Omb Level: 39 Posts: 81/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
I honestly don't understand why you'd need this. |
Personally, I don't even bother marking the forums I don't read as read... I just leave them alone (they permanently have that "new" marker, but it doesn't bother me). Just my $0.02....
NightHawk |
Bob-Omb Level: 39 Posts: 82/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Originally posted by zamn-freakC++ and Java are good for different things, they're more of a complement to each other than a replacement. C++ can be a difficult language to learn, and there's plenty that differs from plain C. But C++ can also do a lot of things that it's just... awkward to do in C. My recommendation would be to learn C++, and also to learn when using it is a good idea (it's not the best language for every situation -- there is no "perfect" programming language for every task).
NightHawk |
Bob-Omb Level: 39 Posts: 83/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
I've been taking a break with my hack for the past few days, and while doing some other things (including playing some other games I hadn't in a while), I got to thinking... what about porting FF1 to a different system entirely? I haven't heard about a ROM hack doing that before, so it'd be unique (as far as I know, anyway, lol). |
So far I've been thinking about the Genesis (for a couple reasons). Porting it would make some things easier (for example, it's usually easier to write my own code than to hack someone else's), but some things harder (sound/music in particular -- I don't have much experience with it; I've always used libraries for it before). Any thoughts?
NightHawk |
Bob-Omb Level: 39 Posts: 84/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Originally posted by KefkaHacking because I was planning on ripping as much data out of the FF1 ROM as possible, so that I'd have as little work to do outside of the engine as possible. I'm good at coding engines... I'm not good at drawing graphics, or creating sound effects. So, unless I could get some help for that, it'd be a mix between a hack and a port. No. SNES is NOT an option. If I don't port it, and stay on the NES, fine... but otherwise I'm NOT going to deal with another 6502 (that's basically what the 65816 is... a souped-up, 16-bit 6502 ). I enjoy programming the 6502 line of processors less than I enjoy programming the 68k (not very much) and x86 (it's okay...) lines. As for porting a different game... there's not really another game I'd be interesting in doing something like that with.
NightHawk |
Bob-Omb Level: 39 Posts: 85/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Originally posted by KefkaSince I'd be re-writing the engine from scratch, that wouldn't be a problem. Originally posted by ImajinI've been thinking about doing that anyway when I'm done with my hack (or during the work on it). Originally posted by HyperHackerI know. That's why, if I do edit FFHackster to work with the new "game" (hack, port... whatever, lol), I'd edit it to use the formats I choose, not the formats in the original game.
NightHawk |
Bob-Omb Level: 39 Posts: 86/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
Originally posted by Kitten YifferNow that sounds interesting, lol. Do you know how I could get that? lol
NightHawk |
Bob-Omb Level: 39 Posts: 87/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days
|
I think it was justifiable, because if we hadn't drop those bombs, the Japanese would've continued fighting, and the death toll would've been far higher. They would not have surrendered, because Japanese culture at the time believed death was better than defeat. They only surrendered once they saw it was a choice between defeat, and annihilation of their entire island. |
Remember: the US gave them time to surrender before the first bomb was dropped, and then again before the second one. The US warned them about it... it was Japan's choice whether or not those bombs were dropped, and they chose wrong the first 2 times they were asked. |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
Acmlm's Board - I2 Archive - - Posts by NightHawk |