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Acmlm's Board - I2 Archive - - Posts by NightHawk |
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NightHawk Bob-Omb Level: 39 Posts: 1/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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How do I change the size an location of the windows in the game? (Magic screen, battle, etc.). And, where do I change the pointers for where the game puts text in those windows? Also, I'm wanting to change the magic system to use MP instead of levels -- where are the routines I'd have to recode to handle that, and where in the ROM would be a good place to put the data for how much each spell costs? Yes, I know 6502 assembly (quite well actually ). |
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NightHawk Bob-Omb Level: 39 Posts: 2/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by DischOkay, I'll pay attention to making the width and height big enough then Okay. Yeah, I've run into that. I know The hack you posted about on your website a few weeks ago is where I got the idea (Speaking of which, your Hackster program is what got me into ROM hacking). Okay, I was planning on leaving in battle stuff for last anyway. Okay. Okay, that'll be perfect then Thanks for the help Oh, btw Disch, are you planning on finishing FF3Hackster at some point, or making any more updates to FFHackster? Just wondering |
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NightHawk Bob-Omb Level: 39 Posts: 3/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by DischSweet, looking forward to hearing more about it in the future I have another question now, btw: what about the cursor position? I just experimented a bit with those boxes, and even though the text adjusts to the new positions just fine, the cursor won't. Anyone know where that's done? |
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NightHawk Bob-Omb Level: 39 Posts: 5/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Well, I just had to vote for FF5 -- it was a 4-way tie between that, FF1, FF3j, and FF6. I loved FF1 when I found it (man... that was a long time ago, lol), FF3j introduced me to the job system I've grown to love, and FF6 had the best graphics of everything I've played (I don't have a playstation so I've only played the 8- and 16-bitters). But FF5 was still my favorite out of all of them... but it was a close one Btw, Kasumi-Astra, where did you get that background pic for your posts?? (edited by NightHawk on 04-26-04 02:38 AM) |
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NightHawk Bob-Omb Level: 39 Posts: 6/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Hi everyone, I've got a couple new questions. 1) I've been collecting lots of info about where and how the game stores and processes various pieces of data, and I'd like to make it available to others for whom it would be useful, but how would be the best way? I don't have a website, nor the spare time to manage one 2) I've been able to modify both the magic and status screens to what I want for my hack (more or less -- I still have a bit left to finish with them), but I can't figure out how the game fills in the character boxes in the main menu. Can anyone help me a bit with that? Thanks in advance. |
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NightHawk Bob-Omb Level: 39 Posts: 7/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Hello all, This isn't my first post here, but I haven't truly introduced myself yet, nor have I been posting for very long anyway, so I thought I'd go ahead and let everyone know a bit about me I just turned 21 a bit more than a week ago, and I've been married for almost 2 |
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NightHawk Bob-Omb Level: 39 Posts: 8/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by Kasumi-Astra Thanks Originally posted by ShadowKnight Yeah, the ability system is great -- especially if you take the time to master a few classes, hehe. I actually beat the boss without even trying... with a group of only Samurais, lol. Gil Toss is AWESOME . |
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NightHawk Bob-Omb Level: 39 Posts: 9/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by Kitten YifferJava is similar enough to C++ that it shouldn't be a big problem to learn C++ after you're good with Java -- Java was more-or-less based on C++ anyway Originally posted by ColleenWell, you could say I've had an "interesting" life, lol Thanks everyone for welcoming me to the board |
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NightHawk Bob-Omb Level: 39 Posts: 10/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by DischThat was all I'd been able to figure out from this routine so far. $0300? Well, that explains part of my trouble -- the other screens I'd hacked all had their strings in $6C00. Yeah, I'd already figured out those codes it uses, because it does the same thing in the magic and status screens. Thanks again for the help Oh, and btw, that string is NULL terminated -- "10 02" always draws "HP", it doesn't have subcodes. |
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NightHawk Bob-Omb Level: 39 Posts: 11/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by tinzeee Hard to say; I haven't been able to play for a couple years When I got married, I couldn't take my piano with me, because I moved to a different continent when I got married (my wife and I are from different countries), and I haven't been able to save up to buy a new piano yet I have been looking at some of the latest Yamaha clavinovas lately though, hopefully I can get some extra money soon and get one When I do get the chance to play, my prefered style would be jazz or rock, and I used to be pretty good at them. |
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NightHawk Bob-Omb Level: 39 Posts: 12/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by HighSorceressDelialCool, like what? Oh cool, what kind? 588? |
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NightHawk Bob-Omb Level: 39 Posts: 13/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by BanedonNoobie hunting? Yikes! lol I'm glad I don't have to learn C++ again, personally. It wasn't much fun |
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NightHawk Bob-Omb Level: 39 Posts: 14/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Interesting... FF5 is the only one besides FF6 and FF7 with more than two votes, lol. What makes those 2 so popular, btw? I've played FF6, and while it was a good game, to me it didn't really fit in with the earlier games in the series. I've never played FF7, so I can't say anything about that. |
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NightHawk Bob-Omb Level: 39 Posts: 15/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaYeah, I would guess so since I've never played FFTA, lol My name comes from a series of books by Raymond E. Feist. The Nighthawks were a guild of assassins... which kinda fits my style of play in Quake3 and Unreal Asking won't get you shot... getting too close to her on the other hand... *loads a shotgun" Thanks |
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NightHawk Bob-Omb Level: 39 Posts: 16/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaI don't know, it seems like FF6 didn't really need a class/job system once you got to where you could pick your party as you wanted. At least, in my opinion anyway Yeah, the music was good. I did like some of it better from FF5 (but in general, I agree that the music in 6 was better). Although, for some reason my favorite overworld music was in FF2j... I just can't get that out of my head once it's in there, lol. Oh, I definitely agree that there are better RPGs. The FF series is actually tied for #3 on my list . #1 would be Betrayal at Krondor and its sequel, Return to Krondor, a couple of RPGs for PCs. #2 is Betrayal in Antara, another RPG for the PC. #3 is a tie between the Phantasy Star and FF series. |
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NightHawk Bob-Omb Level: 39 Posts: 17/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Name: Nighthawk Gender: Male Age: ?? Height 6'2" Weight: 185 Appearance: Tall, slender build. Always dressed in black from head to toe. History: He remembers little of his childhood, and nothing of his family. As far back as he can remember, he has been a member of the Nighthawks, a guild of assassins. Since no one knows his real name, and as he is their most highly skilled assassin, the others in his guild simply call him Nighthawk. Others outside of his guild usually have little time to call him anything -- most die too quickly. While he is not very strong physically, he is exceptionally quick, and he, along with a few other members of the guild, was given the opportunity by the leaders of the guild to study some magic with a Dark Elf they had paid to tutor their best in the dark magics he knew. While the Dark Elf could only teach them some magics, it was enough for Nighthawk to know he wanted to learn more. So he sought out others who'd be capable teachers, posing in various guises so that they would agree. He was unable to truly master the magical arts, but he has learned enough to augment his own natural abilities, and to strengthen his weaknesses. Overall, he excells in nothing except speed and stamina, but is dangerously competent in swordplay, as well as a fair magician. He always has spare poisoned daggers at hand, in case of "unforseen circumstances". Spells Haste: Enhances his speed from exceptional, to superhuman. Shield: As his physical defenses are weak, he uses this spell to protect himself in close combat.* Berserk: A useful spell to cast on a magic user -- it renders one unable to cast spells or to think rationally. The target will then simply physically attack until he/she is worn out, or knocked unconcious. Wall: A spell to block incoming magical attacks. Weaker spells are simply absorbed into the wall, and more powerful attacks are reflected off of it. Only the most powerful magic can pass through the wall, and even then they'll be drastically weakened. CAUTION: A spell that bounces off of "Wall" will do so randomly -- there's no way to know where it'll hit! *: Because of the nature of his profession, where actual shields would get in the way, and provide no benefit, Nighthawk has trained to where he can leave this spell up during an entire battle -- although he must take it down to rest or heal. |
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NightHawk Bob-Omb Level: 39 Posts: 18/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Never had a BSOD help me. Also never had one that hurt much... thankfully it has yet to happen when I have unsaved work Although, my computer just suddenly reset while I was in the middle of a great Warcraft 3 game a couple weeks ago And Unreal 2004 seems to enjoy making my video card crash somehow... |
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NightHawk Bob-Omb Level: 39 Posts: 19/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Gill Never occured to me to pronounce it differently, lol Until I read this thread, anyway, hehe |
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NightHawk Bob-Omb Level: 39 Posts: 20/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Creation. Evolution, btw, is only possible if you're talking about micro-evolution (evolution that happens within a species), which happens all the time. Macro-evolution (evolution from one species to another) is basically impossible without external forces. I don't however have a problem with the idea that God could've used evolution as part of the creation process -- He's God, He could've created the world however He chose |
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NightHawk Bob-Omb Level: 39 Posts: 21/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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I'm working on an FF1 hack right now. Not very much in the way of graphics will be changed (and I've already finished most of that :LOL, but lots of other things will be changed. 1) No more MP per magic level -- 1 MP pool per character now (almost finished outside of battle) 2) HP will be able to go up to 9,999, GP (or Gil ) will be able to go up to 9,999,999 (not done yet) 3) 4 spells per magic level (done outside of battle) 4) Equipping system similar to FF2j's -- 2 hands, head, body, gloves, and 3 "open" slots. Equipment will be stored in a pool, but you'll only be able to "use" something during battle if it's either equipped on a character (weapon/armor), or in the "open" slots. I'm undecided if I'll go to the extent that FF2j did, so that even potions must be "equipped" in order to use them during battle. 5) Spell targetting will be improved to be like later FFs -- spells such as cure, fire, etc. will be able to be targetted at either one, or many (in which case the effectiveness is decreased). Note: auto-target will not be enabled, for either spells or normal attacks. 6) Targetting will also be improved (for both spells and normal attacks) so that you'll be able to move the cursor to the left and right instead of just up and down. 7) The Intelligence stat will have meaning! It will determine both the grow rate for a character's MP pool, and it will also increase the effectiveness of spells (in and out of combat). 8) The magic defense stat will now be shown in the status screen. And there are other things I can't seem to remember now, lol. I'm debating whether or not I should release this hack in "betas" to get some extra feedback and testing, or whether I should just wait until it's all done. What do you all think? Any extra features you'd like to see that I haven't mentioned? Should I release betas, or not? I'll have screenshots up in a couple of days, btw. But there really won't be a lot to show at first since, like I said at the top, there won't be many graphical changes. |
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Acmlm's Board - I2 Archive - - Posts by NightHawk |