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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Paulus
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Paulus
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Posted on 03-26-04 01:36 AM, in Savestates Link
My question is, how exactly do savestates work? Do they store everything in the RAM and the position of the game in the rom? If so, do you think it would be possible to load a 'savestate' in game using some ASM code? (assuming the savestate is stored in the rom, compressed I would hope)

I was thinking mainly for the gba and if this could be used to create a hack.
Paulus
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Posted on 03-26-04 03:00 AM, in Savestates Link
the idea being that I could edit the RAM first (which could include a level for example), add the compressed dump onto the end of a rom and then load it instead of another level maybe...strange way of doing it i guess..but much easier if you cant find the level data
Paulus
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Posted on 03-26-04 08:41 PM, in Savestates Link
Originally posted by Disch
If you can find where to cut the game off and load your level instead of the regular level... then you've probably FOUND the level loading routine... as well as the level data . I don't see how changing where the level location is and possibly the loading routine could possibly be any easier than just editing existing levels.


Yeah i suppose you're right. I was thinking maybe you could create a whole new 'frontend'. For example, in mario kart, you could make your own map selection screen, then load the data yourself and just use the main 'engine' of the game.

Thnx for your help
Acmlm's Board - I2 Archive - - Posts by Paulus


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