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Acmlm's Board - I2 Archive - - Posts by Xkeeper 2.0 |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 264/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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turtleman: No. You have to do that yourself. ...This place is fucking DEAD! Someone request something. I need ideas for some GFX to rip, as peter_ac's already milked out SMAS... |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 265/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by peter_ac Before you take it personally, TheCube, I think he means that those are all that have been added for a long time. =\ |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 266/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I've had(and am still having) this EXACT same problem with the Mega Mole. =\ I need it to use palette 9, so I don't have it changing colors when Mario gets a Fire Flower... | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 267/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Try redownloading it... it worked here. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 268/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Don't use invisible blocks kthx. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 269/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by turtleman Sorry, I don't take requests THAT broad =\ (I need to know the specifics of WHAT background you want.) Plus, if you want one from SMB1 you can look in peter_ac's hack. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 270/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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You can extract the ExGFX from the rom (MAKE SURE IT'S IN A DIFFERENT FOLDER THAN YOUR HACK) and copy it to your hack's ExGraphics folder. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 271/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Actually, yes, but you're going to need custom blocks. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 272/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by Deathknight For some games, actually, we DO need them... such as SMW and SMB3... A SMRPG graphic hack sounds interesting. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 273/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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He blocked off the top of the screen, put Mario there, enabled auto-scroll, and disabled vertical scrollling. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 274/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I've just started on the Wario Forest set. This will be colorized, don't worry. EDIT: pwn (edited by skateboarder11 on 03-23-05 07:40 PM) (edited by skateboarder11 on 03-23-05 07:45 PM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 275/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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You're not bad for a newbie. Sure, the areas are a bit plain... but that WILL change as you continue hacking. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 276/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I think he means Valcion. Welcome to Acmlm's, philbro. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 277/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Not too bad, for a first hack. I especially liked Mysterious Forest 3... It actually LOOKED like it was from SMB3. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 278/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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You probably should have asked Anikiti first, actually. =\ Remember, you CAN comment on my WL rip :p Brought it up a bit, so you don't have to go back a page. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 279/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Holy shit... peter_ac owns us all when it comes to SMAS GFX. I can't wait for this to be finished. :O Until then all I can do is play his SMB1, but that's good too. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 280/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Whoa, calm down! I don't want this to get closed... I think peter_ac just seems to have the opinion that people need permission to use one's rips. I'm perfectly fine with that. However, I also agree with DarkSlaya. The GFX are copyrighted, therefore if one person rips them that they should be free domain. I, however, feel that if someone asks you to remove their *ORIGINAL*(Not ripped from another game) GFX from a hack, you should do so. JJ? What do you mean? Do I need to darken the brown I use, or dim it a bit? I'm also at a loss to whether I have all of the upper leaf canopy or not. =\ Catch me on AIM sometime, and we can discuss it. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 281/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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You could try ExAnimation (With only one frame) and replace areas of GFX in FG1 and FG2 that are unused in your level. You only get 4 FG/BG ExGFX slots per level. (And the same goes for sprites. ) | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 282/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I've found a few locations in Shockwave, with some help from Skiffles. INTRO CREDITS::: These start at byte 00002833, ending at 0000297A, with three bytes of padding at the end. This data results in: SHOCK WAVE PRODUCED AND DIRECTED BY JAMES FERGUSON PROGRAMMED BY JAMES FERGUSON JOHN DUNN DONALD FORBES SCOTT SCHRYVER KEITH RUPP DAVID WOOD DONALD FORBES JOHN DUNN JON WATSON JAMES FERGUSON DAVID WOOD JOHN DUNN THOMAS HEDDEN DAN SMITH DAVID WOOD ------------------------------------ SELECT MENU AND ENTER NAME TEXT:: This is the menu that appears when you press SELECT. It uses the same BG tile map as the ENTER NAME screen, which I have not found yet. This begins at byte 000038D5, ending at byte 00003923. This data results in: CONTINUERESTARTMAZEMUSICONdOFFENTERCODEYOURNAMEPLAYERNEWdGAMERESTOREGAMEINVALID That lower case d, I'm guessing, allows the text to be changed upon input. ------------------------------------ ENDING TEXT:: Simple, the text appearing upon completion of the final maze. Begins at byte 000045E0, ending at 00004739(473A?). The last three bytes are the end password. This data results in: YOUR DARING TRIP THROUGH THE MAZES HAS BEEN SUCCESSFUL/ THE DEADLY WARP HAS BEEN SEALED AND THE UNIVERSE IS SECURE/ YOUR HARVEST OF CRYSTALS WILL SUPPLY POWER FOR GENERATIONS TO COME/ REST WELL BRAVE WARRIOR DEFEATED FOR NOW/ THEIR VOWS TO RETURN WILL SURELY PUT YOUR SKILLS TO THEIR ULTIMATE TEST/ YOUR FINAL CODE IS ------------------------------------ LEVEL INFORMATION:: This game uses the format "Bit Compression" (or I think it's called that), which allows 2 objects to be placed instead of one. Oddly, though, the level name is at the END of the level data, instead of the BEGINNING. I'm currently working on finding this. ------------------------------------ GRAPHICS DATA:: I'm pretty sure this is 00008000 to the end of the rom. ------------------------------------ PASSWORD SYSTEM:: I have no clue as to how this works... Hopefully, I will find SOMETHING. ------------------------------------ If you have any contributions, please post! |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 283/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Old. New. In the new one, PLEASE ignore the discolored mushroom... |
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Acmlm's Board - I2 Archive - - Posts by Xkeeper 2.0 |