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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Xkeeper 2.0
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Xkeeper 2.0

Hammer Brother
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Posted on 02-26-05 10:58 AM, in First screenshot of my hack Link
Originally posted by Trashykins
Originally posted by Master M
The ZSNES's reverse button is your best friend!
And so, I have noticed, is not dying.


Yes, but not everyone's an expert at SMW.

I only find reverse button to be cheating. Savestates can save you a LOT of trouble, especially in hacks like DWTLC

And the hack looks great. I can NOT wait to play this.
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Posted on 02-28-05 06:26 AM, in Screenshots of Super Mario World Yoshi's Revenge Link
Originally posted by Kyouji Craw
Dude, it's a Mario game. No one needs a reason to do anything,


I agree here too.

btw, nice custom title Kyouji
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Posted on 02-28-05 11:53 PM, in Screenshots of Super Mario World Yoshi's Revenge Link
Age =/= hacking skill. I'm 13, yet my hacks seem to be decent. (Ask people who I've shown my screenshots to. )

Anyway, level 106 looks horrible... though the design is alright. Level 105, however, looks quite good.

I look forward to playing this in the future.
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Posted on 03-01-05 04:07 AM, in Disabling level Timer Link
Originally posted by Atma X
Yea, I found where that's at. I'll go ahead and help you out with that (unless I'm beaten to it,... most likely since I'm a little busy with school).
It's not hard at all, I'll see if I can get to it today.

Btw, setting the time to 0 makes it display the TIME UP! message no matter how you die, or how many lives you have (you could just change TIME UP's Gfx, but then you would have extra waiting time 'till it brings you back to the OW).


It would also say "MAR O S AR " if you removed the tiles for the T and I in "TIME UP".


(edited by skateboarder11 on 02-28-05 10:25 PM)
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Posted on 03-01-05 06:22 AM, in Disabling level Timer Link
Originally posted by Kyouji Craw
I'd just ask mikeyk, he removed it for his hack IIRC.


No, there still is a timer. (In his first demo, at least.)
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Posted on 03-01-05 11:22 PM, in Screenshots of Super Mario World Yoshi's Revenge Link
Originally posted by Ice Man
I'm 16 and my hack looks good , the age doesn't have to do anything with SMW Hacking, it's you fantasy and how you can use those programs like LM.
I like the levels skate, but not the palettes.
Anyways good luck working on it and fix some things and search for bugs.

I didn't make these. (I'd probably have changed the BG. )
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Posted on 03-02-05 08:09 AM, in Disabling level Timer Link
And how to remove the timer bar from the status bar altogether...? =\ And the 1UP if your time ends in 00? I'm giving end-of-level bonuses like in BMF's hack.


(edited by skateboarder11 on 03-01-05 11:27 PM)
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Posted on 03-03-05 12:15 AM, in Disabling level Timer Link
Originally posted by Atma X

(and no need to worry, I won't crap out on you somewhere along the line like most people do).



Like you did with those Skyblazer GFX?

Smallhacker's method seems to change the timer's appearance, but it was at 393 when I finished my level...
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Posted on 03-03-05 01:20 AM, in Disabling level Timer Link
Originally posted by Darkflight
Hey!

Originally posted by skateboarder11
Smallhacker's method seems to change the timer's appearance, but it was at 393 when I finished my level...


Smallhacker's method only hid the timer, not disabled it.


It made it say [][]0 for me. (with [] being a completely black tile) and it didn't change.
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Posted on 03-03-05 04:32 PM, in Dr. Mario World (2nd Try) Link
A winter set, I think.
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Posted on 03-09-05 01:20 AM, in First screenshot of my hack Link
The ice pillar BG palette looks a bit odd... but overall the ice world looks pretty nice.
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Posted on 03-10-05 01:43 AM, in Some new shots of SMW3: Bowser's Return Link
...and I thought Chris's hack looked good...

This is fucking amazing.
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Posted on 03-10-05 02:57 AM, in super mario world 1.5 released! (unfinished) Link
You think you can ZIP that, Karadur?
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Posted on 03-10-05 08:34 AM, in Super Mario Place (Demo 2) Link
Your graphics seem too NES-like... it's not making too much use of the SNES palettes :\ (Though I did like the underwater gfx somewhat)

Your level design is okay. Could use improvement, but they're not pure shit like some hacks.
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Posted on 03-11-05 07:11 AM, in Flashing Star Link
How would you disable the palette flash for the star? I've got new star GFX that don't look really good when they flash... :\

Edit: Never mind if you saw my GFX question, I had too many files open in TLP


(edited by skateboarder11 on 03-10-05 10:38 PM)
(edited by skateboarder11 on 03-10-05 10:39 PM)
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Posted on 03-11-05 07:55 AM, in Flashing Star Link
My star uses 2 colors, and they both cycled...
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Posted on 03-12-05 01:10 AM, in Super Mario Bros. 3 Screenshots Link
Whoa, Peter.

This practically kills my rips... But I am getting better
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Posted on 03-12-05 09:20 AM, in First screenshot of my hack Link
All I can think of that would look good is the SMAS SMB3 font. =\
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Posted on 03-13-05 05:24 AM, in Super Mario Bros. 3 Screenshots Link
Yes, it does.
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Posted on 03-13-05 12:39 PM, in smw 1.5 (IPS, not a rom link!) Link
Not too terribly exciting, but not shit either. This hack's strong point is the rips... =\
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