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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Xkeeper 2.0
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Posted on 04-02-04 02:44 AM, in New release of jSmwDev Link
Heh, I wouldn't be able to use this anyway... plus I can add Mario from SMA4 instead. (better)
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Posted on 04-02-04 05:22 AM, in Implementing HDMA effects via palette hacks (code included) [ASM] Link
Originally posted by BMF54123
So, is anyone getting any use out of this?

Err, the real reason for the bump is to let you guys know that hdmamain.bin has been updated to fix a couple of problems, namely HDMA shutting off when you die or pause the game. Turns out there's a RAM mirror of $420C at $0D9F that's not reset after each frame, so the code now writes there instead.

Message boxes, keyholes, and goals still don't properly coexist with custom HDMA, though...I should have a fix shortly.

[EDIT]
A sample of HDMA's awesome power:



Is that a real screen from SMO? Looks great!

Oh, and is it possible to do something like HDMA on sprites only? (I would use it on the last level )


(edited by skateboarder11 on 04-01-04 07:53 PM)
(edited by skateboarder11 on 04-01-04 08:02 PM)
(edited by skateboarder11 on 04-03-04 04:55 PM)
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Posted on 04-02-04 06:19 AM, in Super Kario World [Screenshots] Link
Well, since Atma X has done some really good gfx, I'd say that these gfx will probably make it into this hack...
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Posted on 04-02-04 06:26 AM, in TODAY IS CAPS LOCK DAY! Link
It's quite easy to evade the caps, you just need a lot of font tags...
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Posted on 04-02-04 07:15 AM, in Super Kario World [Screenshots] Link
Originally posted by Geno
I believe all of these are actually possible, but they would take more than two GFX slots for FG and BG...


Actually, the BG Map16 can use some FG, but then you'd have less room for the FG objects...


(edited by skateboarder11 on 04-01-04 09:16 PM)
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Posted on 04-02-04 08:14 AM, in Super Kario World [Screenshots] Link
Must have been my HTML to get around all the caps...
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Posted on 04-03-04 04:28 AM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
How do I convert MIDI to SPC?

I actually wanted to ask if it was possible to mix SMW music with SMAS music...
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Posted on 04-03-04 06:22 AM, in JAMH: Near Completion Edition [Screenshots] Link
I'll beta test.
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Posted on 04-04-04 06:53 AM, in Pipe Sound [Custom Block Request] Link
Originally posted by Jesper
I came up with another request just five minutes ago, so I'll add mine here.

The special "jump on me and you go to coin world" note block from SMB3?


I know a way to do this...

1: Insert the "Warp" block
2: Place it underneath a note block, high enough so you have to jump while bouncing to reach the warp.
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Posted on 04-05-04 10:29 AM, in Can some one help me out with my hack? (I can send it) Link
All you can really do is restart... sorry :|
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Posted on 04-07-04 05:43 AM, in Any interests for the SMW Open Source Project? Link
Maybe you could add features in your "1.0" thread...
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Posted on 04-07-04 07:28 AM, in Any interests for the SMW Open Source Project? Link
Originally posted by HabsoluteFate
Originally posted by skateboarder11
Maybe you could add features in your "1.0" thread...


hey no making fun of the fact that my parody thread is doing better than the real thing hehe

Originally posted by Juggling Joker
I've been following the project, but since I know next to nothing about "in-depth" hacking, I have nothing to add. I would like to see it finished, though.


if your willing to learn part of its reason for existence will be to make it easier to "hack" (since more and more things will be documented over time).
i have some features planned but i dont want to mention them until i get closer to implementing them...dont want to promise too much quite yet you can also ask for features you think might help make it easier if you wanted to be able to learn easier..if it makes sense it might get implemented...

Sorry if I took this the wrong way, but I actually was serious
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Posted on 04-07-04 09:00 AM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
I agree with Atma X, you should wait. Maybe orynider really IS making one.

Blackhole89: I don't think you should rate him a 0 just for that...

[offtopic]Atma X, why haven't you been on MSN recently?[/offtopic]

EDIT: Fixed spelling errors.


(edited by skateboarder11 on 04-07-04 12:01 AM)
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Posted on 04-08-04 01:36 AM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
Blackhole89: Sorry about that, all the posts I saw himmake were about DWOry...

Will the SPC editor be able to read music from other games, or just SMW?

[offtopic]Atma X: Need to know how the GFX are... since you're not on MSN anymore [/offtopic]
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Posted on 04-13-04 06:47 AM, in Lunar Magic Version 1.62 Released! Link
Good timing, too... Released on my birthday

Also, are there any new features or just bugfixes?
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Posted on 04-24-04 05:27 AM, in Chris your hack is now up. Link
Actually, I think this hack is quite good.

You have to open it in LM and make OW music play, though...
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Posted on 04-24-04 08:35 AM, in Chris your hack is now up. Link
Well, It's not THAT loose... I don't like Wario World... and that's the easiest hack!

This one, actually had some good level designs, IMO.
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Posted on 04-28-04 01:34 AM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
Perhaps orynider may have reorganized DW3's music somehow, as it is M3 music... but when you get a goal sphere the victory theme palys, and the M3 Ending is on the title screen.
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Posted on 04-29-04 05:02 AM, in Fast Sprites Link
Atma X: I didn't look in the changing to Goomba instructions (Using a blue koopa for that), but I need to know if there is a way to get them to take 3 hits.

Also, check your PMs.
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Posted on 05-01-04 01:10 AM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
What do you need help with?

And that 2nd screen looks really good. I hope he ripped the BG tiles to look like that ingame though...
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