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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Omega45889
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Omega45889

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Posted on 06-10-04 07:41 AM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
Lol, u mean those blocks from Links Awakening? That would take far too long, and i never really liked them, but Ill consider it. I highly doubt its gonna happen though.

The more suggestions, the better the final product.
Omega45889

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Posted on 06-13-04 09:28 AM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
Ok, im hearing some stuff I like.

Floating Island.... gold.....

I considered having the hack start in dark world, but im not sure how that would work. Its still under consideration.

Heian-794- The bottle seller shall remain as is... just for you.

I cant really tell you too much about the story, cause most of it is either not finalized, or unfinished.

keep em comming.

BTW, This is a hack of Zelda 3 for those who havent figured it out yet.
Omega45889

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Posted on 06-15-04 07:25 AM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
Not bad... although changing the AI would be one huge accomplishment, i highly doubt it will happen... unless I can get my bro to help me out on that one.

I have actually already dealt with the heart problem... it turned out quite well.. I stumbled upon it by accident though. .

The moster thing is a definite possibility, but i wonder how difficult it would be. Cause if its just a matter of changing a few #'s in the rom, it shouldnt be too hard.

Also, Euclid, how did you make it so that you cant open your hack in HM?
Omega45889

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Posted on 06-16-04 10:18 AM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
Well, you do get hearts for the final boss's, but we (me and Dudeman) have been able to have a mini-boss without leaving a heart behind. It is used for side quests, and stuff like that.


I got to say though, I really like the floating Island idea though. Its going in for sure .
Omega45889

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Posted on 06-21-04 04:06 AM, in Zelda 3 Hack : Legend of the two Isles Link
Sounds cool, but did u redo the overworld or not? Cause it sounds like you did a bunch of dungeons, and thats it.

Trust me, dungeons arent easy to come up with, so if ur done ur dungeons, u should really spend the extra time and come up with a story and an overworld.

Either way, im looking forward to it.
Omega45889

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Posted on 06-22-04 03:51 AM, in Zelda 3 Hack : Legend of the two Isles Link
Wow, ur nowhere near complete. If you actually intend on doing something good with this hack, its gonna take a lot of work. If you need help, id be glad to help you out, show u some tricks, and whatever else, but i am working on my own hack right now.

My suggestion to you is to start slow. Put this hack on hold for a few weeks, and work solely on a small demo. Just like 5 or so overworld screens, 1 or two dungeons, some text, some GFX... ect. Learn to use the program and become comfortable with it. Then when you go back to this hack, the work will not be terrible at the beginning. Thats what I did, and man, it helps a ton! My demo hack was just basically a lightworld hack. You can definitly see major hack improvment as the hack progresses, and my skills got better. Because of that hack, my upcomming hack is gonna be awesome. Also, I cannot stress this enough!!! ALWAYS KEEP BACKUPS!!!!!!!!!!!!!!! Make sure u keep a backup for every couple hours of work, or you are gonna be very pissed off later. HM isnt the most stable program, so u got to learn what it will allow you to do.

Ill be interested to see how far you get with this.


BTW, you can find an excelent examples of a hacks from me and Euclid in this forum.
Omega45889

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Posted on 06-22-04 06:32 AM, in Zelda 3 Hack : Legend of the two Isles Link
The map looks cool, but ur probably gonna want to do the overworld first before the map.
Omega45889

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Posted on 06-23-04 05:10 AM, in Hyrule Magic Complete FAQ 1.1 Link
Already seen it. Great faq, but I know almost all of that already. Too bad I had to learn everything on my own before, this would have been useful.
Omega45889

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Posted on 06-23-04 11:21 AM, in Hyrule Magic Complete FAQ 1.1 Link
"you seem to know more then you look like"

Lol, im not sure how to take that...

Orochimaru,
I would be more than happy to contribute something to the faq. Uve done a thorough job on almost all the sections. Im gonna have a more detailed look at it on thurday, cause thats when my exams end. I also have an idea that would make it much easier for newbs to get into hacking. I want to make a small step-by-step tutorial which basically walks the user through making a tiny demo of their own. It would only be like 1 overworld screen, and a couple dungeon rooms with a boss. I think that this would be a great addition to ur already great faq.

Later.

BTW, just so u know, i have created a hack already (which can be found in this forum), and am working on LOZ: Dark Prophecy, so i do know how to use HM.
Omega45889

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Posted on 06-23-04 11:17 PM, in Hyrule Magic Complete FAQ 1.1 Link
The HM help file is quite bad, but I found it clear enough to get me started. I think that it would confuse many people right off the start though. I had to learn a ton of stuff by Trial and Error.
Omega45889

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Posted on 06-24-04 11:42 AM, in Hyrule Magic Complete FAQ 1.1 Link
Oh man, by the time I finished my first hack, i had hundreds of roms on my HD, half of which were unusable.

I would have gone on a murdering rampage had I not kept backups on a regular basis. Man...

Regardless of all its problems, HM is a wonderful program. Were lucky to have one this good.
Omega45889

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Posted on 06-25-04 12:41 PM, in Hyrule Magic Complete FAQ 1.1 Link
No, i made it in ISP format and all. I think that my server was just crap. Its down now for some reason, and I looked around, but couldnt find a good server that I an use immediatly cause my stupid browser is f'ed to hell. If you would like it, send me ur e-mail, and ill just attach it, or u could wait till I get it onto a server.
Omega45889

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Posted on 06-25-04 12:42 PM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
Lol, and u get all the fun.

no, im just kidding, ur testing is very appreciated.
Omega45889

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Posted on 06-27-04 03:53 AM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
Dart Zaidyer

Those are some excellent suggestions, and no, your definitly not too late. Its just starting to come together now, so u have plenty of time to post more ideas.

Now, lets see,

-If you're going to hack Link's palette, make sure the result is sensible. Nothing like a dark blue tunic with yellow for the brighter shade, for example.


Palette hacking is the last think im going to do since its so easy, and it doesnt take much time to get it looking relativly good. Dont worry though. I intend for it to look good and origional.

-The Bomb Shop elephant guy should be in this game somewhere. Maybe not even working the Bomb Shop, but he just has to be in the game. Has to. Period. =P

Lol, not to worry, ive got something good planned for him.

-Give out the Blue Mail a lot sooner than LttP did. Like, say, on the way to Agahnim after retrieving the Master Sword, or maybe even by having it sold in a shop like Zelda 1. That way it has a much better chance at being useful, unlike in LttP where just 3 levels later it was replaced.


The dungeons are all of relative difficulty, so, there will most likely be an armor upgrade quite early in the game.

-Tingle shall never appear unless he is dying or dead.

LMAO, it never even occured to me to have Tingle in it.... Ohhh, this opens up many possibilities.

-Have the guy that runs away in Kakariko give an extremely useful tip for catching him, rather than say something everyone knows by that time.

Definitely

-If you're going to hack the music, make sure the result isn't painful to listen to. I thought Euclid's tunes were pretty grating after the first repeat, especially since they're just the original songs but with chimes instead. Yes, it's pretty hard to hack anyway, but a little effort will certainly pay off.


Im not so sure about the music yet. It would be a mammoth task to remake music for the whole game. I may just do a couple songs. First I need to figure out how to use the music editor well.


Thx for ur suggestions. So far, these are probably the best and most feasable I have seen.
Omega45889

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Posted on 06-28-04 02:32 AM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
Make a bigger Overworld... I mean, use at least every parts of your overworld... cuz your first hack lack of places to visit.. secondly, make both worlds available (dark/light). Make the world maps this time, to be further more easy to know where we are and where we are going. Change the overworld layout... that's a + to your hack... Aside of all these overworld oriented works, make good dungeons using all of your skills available.. and finally.... test your hack or enter a beta/test phase before even releasing it!!

Already all take care of. Ill be posting some screen shots here soon. BTW, that previous hack was just a learning demo. This new one is completely new.

Edit: "btw, i'd love to see the mirror working both ways"

That would make overworld design EXTREMELY difficult. It would probably also allow for major sequence breaking, and would require tons of testing. It would be awesome if it could work, but i just dont have the time.


(edited by Omega45889 on 06-27-04 08:23 PM)
Omega45889

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Posted on 06-28-04 06:37 AM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
Im definitely willing to do this if someone can help me get it working in the rom. I wouldnt know how to do it.

If someone knows how, please let me know... even though it would mean I have to redo tons of work... it would end up really well though.
Omega45889

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Posted on 06-28-04 07:00 AM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
Yah, Euclid, do u have experience doing asm hacks? cause i need help getting started. Ive learned programming languages like C++, VB, and flash coding, but only flash in detail. I wouldnt know where to start, and since me and dudeman have come up with some great ideas, i want to at least try and implement some.

thx.
Omega45889

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Posted on 06-28-04 07:13 AM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
I can get the dos version working no problem, but, are there any tutorials or something that would help get me started? cause we have literally just come up with like 10 new things that can only happen through asm. I think they would be pretty easy to do though once I learned the language.


Isnt there a decompiler or something that someone has made?
Omega45889

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Posted on 06-28-04 02:23 PM, in Need some assembly tutorials Link
Well, for starters, you may want to change ur text. I had to highlight it to read it.

Also, I am looking for the same thing. I need to learn assembly for my Zelda 3 hack.

You may want to check this out though. http://nesdev.parodius.com/
Omega45889

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Posted on 06-28-04 04:16 PM, in The Legend of Zelda: Dark Prophecy Suggestion Thread Link
This is turning out to be quite complicated. Ill get a start on it tomorrow morning.
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