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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Dish
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Dish

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Posted on 06-09-04 09:13 PM, in Which handheld will be emulated next? Link
AFAIK, N-Gage doesn't need to be emulated because all the games are Java. So any computer with Java runtimes can run them without an emulator. Or at least that's what I heard. Anyway... I doubt N-Gage would get emulated anyway since it's complete lack of popularity and utter fKitten Yiffer on the market.

My money would go on Nintendo DS... since Nintendo systems seem to get the most attention by emulator aurthos. Not to mention there's been more hype about it.
Dish

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Posted on 06-10-04 04:07 AM, in Which handheld will be emulated next? Link
Originally posted by JJ64
Playstation emulators take forever to develop... I'm not sure if I've seen a real good one yet.


You must not have seen ePSXe.
Dish

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Posted on 06-12-04 09:24 AM, in NotSo Fatso update Link
NotSo Fatso is an NSF player for Winamp I've been working on. Just updated it today. New version has nifty pseudo-surround sound effects, silence detection, FDS support, and several other goodies.

http://disch.zophar.net/notsofatso.html <-- link for those of you interested.

Feedback welcome ^^


(edited by Disch on 06-12-04 12:24 AM)
Dish

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Posted on 06-12-04 08:41 PM, in NotSo Fatso update Link
Originally posted by Xkeeper

At least make the stupid thing toggleable. I like clicking next 5000 times, thankyouverymuch


There's an option to intercept the Next and Prev buttons on winamp's main window and have them flip through tracks like Nosefart and other NSF players (it's marked as "subclass winamp" in the config menu). It doesn't work with the 'z' and 'b' buttons though... which I need to fix (though if Winamp were designed better, it wouldn't be such a problem ).

Here's another screen:
http://www.geocities.com/disch_/NotsoScreen.png
(since it's geocities, you'll have to copy/paste to address bar)


(edited by Disch on 06-12-04 12:04 PM)
Dish

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Posted on 06-13-04 07:11 PM, in NotSo Fatso update Link
Originally posted by Acmlm
but are you sure the FME-07 channels were one scale too high? They were also higher like that in FCEUd, was FCEUd wrong for once?


Not 100%, no. But I heard that from a fairly reliable source.... and it sounds like it makes more sense (like... the extra FME channels play around the same notes as the regular square waves now... whereas before they were always much higher).

I thought about making the octave change optional... but I dunno.


Make it so that control panel doesn't pop up automatically


Uncheck the "Auto Open Play Control" boxes on the 2nd config page.


have there also be a way for you to click next and prev ON WINAMP to change songs


Check the "Subclass Winamp" box on the 2nd config page (although... for some reason this doesn't work when you use the 'z' and 'b' keys to change songs =\)


The default volume for the FME-07 channels sounds like it should be at 100 instead of 255, but you can change that on your own


Yeah... getting the base volume right is mostly guesswork. =\
Dish

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Posted on 06-13-04 07:57 PM, in Latest news about my FF1 port Link
Best of luck to ya on this one =).
Dish

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Posted on 06-13-04 08:05 PM, in Resident Evil Meets Mega Man Link
That looks more like a glitched/messed up attribute table than it does blood stains. If you want it to look like blood, you have to do more than just change the color. This is like drawing a black box on a white background and saying "hey look, it's a house!". Unless it's shaped like a house no one's going to make the connection.

That said... try actually drawing blood on the screen. And try not to make it boxy... blood doesn't always stay in a perfect square shape.
Dish

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Posted on 06-13-04 08:11 PM, in Latest news about my FF1 port Link
If you go with WSC FF1 graphics... I can tell you first hand it's a serious pain in the arse (at least map graphics are). It took me forever to get the WSC town graphics ripped... and arranging them on the map was horrible, too. WSC FF1 uses like 9 or more different grass tiles in the town and alternates them on the map (so it doesn't look as tiley). Made the map harder to compress too... simple RLE didn't do the trick very well.

Personally.. I'd like original graphics more than ripped ones... but getting good original graphics is hard.
Dish

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Posted on 06-14-04 06:39 AM, in NotSo Fatso update Link
Originally posted by Gandalf The Grey
I downloaded NotSoFatso 0.8, and the control panel doesn't pop up automatically, but my main window allows me to play back it normally by hitting "B" or "Z"
This is very convenient, but as for functionality the panel doesn't open up, although the auto open up checks are placed in all three boxes on config 2


This must be a NSF plugin conflict. You must have more than 1 NSF plugin in your winamp folder... and winamp must be using the other one. Double-check and move the other plugins to another folder (or change their name so that it's not "in_*".. I usually just slip an underscore before the first char)
Dish

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Posted on 06-15-04 12:37 AM, in NESten Screenshots Link
it's not a NESten feature.. that's a Windows thing. If you Alt+Printscreen, a snapshot of the current window is placed on the clipboard. You can go to a program like Paint and paste to get the snapshot.
Dish

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Posted on 06-15-04 12:43 AM, in Mario Adventure, help! Link
go left... you can fall down some more and eventually get under that pipe
Dish

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Posted on 06-20-04 06:44 AM, in Is there any emulators that plays GBA videos and classic nes games? Link
I don't understand why people are trying to play the classic NES series on VisualBoy Advance. Just get the NES rom and play it on an NES emu.
Dish

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Posted on 06-20-04 07:38 AM, in Is there any emulators that plays GBA videos and classic nes games? Link
Well I don't see the point... I mean:

- downloading larger/harder to find files
- using more RAM
- using more CPU
- using an emu with less features
- playing on a smaller resolution

I know those are all great reasons to want to emulate the GBA version </sarcasm>
Dish

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Posted on 06-23-04 09:08 PM, in Is the creation of Lunar Magic a good thing? Link
*Disch jumps in convo already in progress

Originally posted by hhallahh
It's not a question of: "Can I make something this good?" The question is, "Is it worth the time and effort to make something this good?"When you have the combination of:

a) Good hacks
b) Poor hacking tools (which makes it a long process to create good hacks)

People will probably not be drawn to your community and go somewhere else instead. Not necessarily cause they can't make a good hack, but because they don't feel that it's worth the required time/energy.



First of all... if someone isn't willing to put in the time and effort to make a good hack... it's because they don't have the drive... not because they're discouraged by other hacks. Hacks take a long time to complete. This is news to no one. I can speak from experience on this subject.... because I've taken up several hacking and homebrew projects and and finished a grand total of ZERO of them. It's not because I didn't think the effort was worth it... or because the awesomeness of other hacks were discouraging... it's because I didn't have the drive. Using other hacks as an excuse is a cop-out.

And what's this about "Poor hacking tools"? Surely you're not talking about SMB3. NES has the best hacking tools around. Not to mention there's like what... 5 SMB3 level editors or something crazy like that... and all sorts of info at the hacker's disposal.

NES games are the easiest to comprehensivly hack (SMW possibly being the 1 and only exception). If you say otherwise you're a fool.


The best you can do is argue that being competitive is a bad attitude, but like I said, even people with bad attitudes can make good hacks. Really.


Well having the skills to make a good hack is one thing. Having the drive is the other half. If you can't complete a hack because of the existance of another hack... then you COULDN'T make a good hack because you only have half of what it takes.

That aside... listen to what you just said. You're saying the community would be better if there were LESS good hacks?


Exceptions like you are not many, I believe. But it's impossible to really know, since you can't take a tally of how many people get discouraged.. they tend not to be around.


The number of people encouraged outweighs the number of people discouraged. I idle on IRC a lot... and you'd be suprised how many people are in there asking asm questions and trying to develope 'uber' skills. The current "uber-hackers" were just making the path. It's happened before.. and it's happening again. At first.. people just did simple text/graphics edits.... the some 'uber' hacker actually changed the levels! So then everyone started changing them. Then enemy characteristics and other data got changed. Now everyone does it.

Asm changes are the next step. We're not covering any new ground here. This has all happened time and time again. Yeah... a few people won't be able to keep up with the pace... but more people will be able to. And the next generation of hacks will be better because of it. In essence, if you tell people to stand still... you're just holding back the "community" you're trying to help.

So you can stand there any try to prevent it... but it's already happening. DD's done it with SMB3... Para's done it with Metroid... Nighthawk and myself have sort of done it with FF1... more and more people are getting into it.


(edited by Disch on 06-23-04 12:12 PM)
(edited by Disch on 06-23-04 12:44 PM)
Dish

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Posted on 06-24-04 02:38 AM, in Is the creation of Lunar Magic a good thing? Link
Wrong. The precise definition of what constitutes a "good" hack is relative to the quality of other available hacks

That's bogus. What makes a good hack is fun. That's the only requirement. If a hack is fun, people will play it and love it. It doesn't matter how much/little they change... only the end result is important.

Now what makes it fun does somewhat relate to other existing hacks... but not in the way you're thinking. Part of what makes a hack fun is how unique it is. If your hack is just like every other hack... then it's probably not going to be perceived as fun and won't really be considered a "good" hack. It has to have something to it that's one of a kind. It doesn't HAVE to be asm changes... it could be something as simple as unique graphics. A good example of this is ZeldaC, which is still regarded as one of the greatest hacks around... I don't think it made any asm changes... it was just fun.

Now in the case of SMW and Lunar Magic.... if you put all this stuff into the editor and it becomes really easy to do all these massive changes, then the overall quality of hacks DOES go up... but at the same time... so does the requirement for a hack to be "good". This isn't a bad thing, it's just progress. Like I said in my previous post... when someone first does something new... it's awesome... and more and more people do it until it's normal and commonplace. Then someone does something else that's awesome.

If hacks consist of nothing but what can be done in a do-it-all editor with graphics and designs ripped from other games... they'll all just be carbon copies of each other. If you've played one, you've played them all.

Hence if other hacks raise the standard of "good" or "excellent" to a level too high for a person to put in the requisite amount of effort... then it's true that the person doesn't have the drive. They don't have the drive to meet the standards set by other hacks.

Then they don't have the drive to make a good hack. It's as simple as that. If you want to make "good" hacks... you'll have to find a way to make yours unique. You'll have to keep up with the progression.

Progression happens. The bar of what's "good" doesn't go up because of hacks... it goes up because people want something new. If people were restricted to change only what they could change with game specific utilities... rom hacking would be a bore both for the hackers and for the people that play the hacks. After a while... they'd all be the same.

Eh, poor logic. Basically comes down to: "If you don't make a good hack, you couldn't have made a good hack."

I was more trying to get at "If you don't want to put the effort to make your hack good, your hack won't be good". Good hacks aren't easy to make. If someone doesn't have the drive and determination to put the work necessary to make a good hack... then they're unable to make a good hack.

Which doesn't mean anything, because I'm saying that if there were better tools available, more people would make hacks.

And they'd all be boring.

If it took less effort to make a good hack, then more people would attempt to make a good hack, and some people would succeed, and hence we can say that those people could make good hacks under the appropriate circumstances.

I somewhat agree with this statement. If it were easier to make a hack... then yeah... more people would hack. I think LM is a great example of this. However... no matter what tools are available... it's never any easier to make a "good" hack.

Take any SMW hack as an example. Even a bad one. If that hack were to come out before Lunar Magic... it would be the greatest thing since sliced bread. But now... since Lunar Magic is out... and since there's a million other hacks... it's just like all the others.

Even though the hack itself is no different in each scenario... it's "good" in one, and not good in the other. This comes back around to my point of uniquness (is that a word?) and progression.

[snip]... you consider that prospective hackers could easily just work on SMW instead of SMB3 and use LM.

Now think about this. People make all these changes effortlessly to SMW and the hacks often go unnoticed. If the same changes were to be done to SMB3 instead the hack would be a lot "better", wouldn't you agree? Uniqueness... progression...
Dish

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Posted on 06-26-04 09:25 PM, in How NES Graphics are displayed on the screen (document) Link

(keep in
mind that this is binary, i.e. 00000111 is 4).


00000111 is 7, not 4. 00000100 is 4

Other than that... all you did was explain a self-explainatory table already found in nestech =\. You didn't even cover the special behavior that 8x16 sprites have...

Hate to say it... but this really wasn't very informative at all.
Dish

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Posted on 06-28-04 09:30 PM, in Converting DOS programs into Windows programs... Link
They're 2 completely different OSes. You'd have to port it (get your hands on the source and replace DOS i/o routines with Windows routines). Or do a complete rewrite.

There can't be a conversion app. Closest you'll get is a DOS emulator.
Dish

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Posted on 07-08-04 04:12 AM, in How to convert SPCs to Midis Link
Originally posted by Gb boy
I really like SPCtool because you can convert them into .wav's, and use it in conjunction with mp3-wav converter. So you have your SPC-WAV-MP3.
Unfortunately it runs on DOS


You can do that with Winamp and any of the 100 SPC plugins for Winamp . You can even skip the wav step and put them straight to MP3/Ogg.

Dish

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Posted on 07-09-04 11:13 PM, in How to convert SPCs to Midis Link
1) Get Winamp
2) Get a SPC plugin for Winamp (I rather like alpha-ii's SNESamp http://www.alpha-ii.com )
3) Change the output plugin in Winamp to DiskWriter (which logs whatever plays in Winamp to a wav file)
4) Play the SPCs in Winamp


There are also MP3 converting output plugins available for download on Winamp's site.
Dish

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Posted on 07-10-04 03:47 AM, in table bordercolor Link
edit: well... it appears that neither bordercolor, bordercolorlight, nor bordercolordark are valid attributes. I'll look into it more.

Final edit:

This page lays out the differences between bordercolor / bordercolorlight / bordercolordark

http://www.faqs.org/docs/htmltut/tables/_TABLE_BORDERCOLOR.html

bordercolorlight and bordercolordark are IE specific
bordercolor works in IE, Firefox, and possibly Opera (although I didn't test)
but none of them are REAL attribute tags... so in short... you shouldn't use them. As described by the W3C standard:

http://www.w3.org/TR/html4/struct/tables.html#h-11.2.1

So yeah... don't use any of them. If you want your table border to look a certain way, you could put 2 extra rows and columns and give them BG colors or an image. That way it'll be proper and look the same in every browser.


(edited by Disch on 07-09-04 06:53 PM)
(edited by Disch on 07-09-04 06:54 PM)
(edited by Disch on 07-09-04 06:56 PM)
(edited by Disch on 07-09-04 07:19 PM)
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