Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Dish
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
User Post
Dish

Spiny
Level: 38

Posts: 561/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-05-05 09:23 AM, in STOP FUCKING POSTING REQUESTS AND DO THE SHIT YOUR DAMN OWN SELF Link
If this post prevents even one newbie from posting a stupid demand, I'd be very suprised.

Realistically though, this thread does nothing. It's just a big circle-jerk. "blah blah blah I'm sick of lamers do this blah blah" "yeah you're right!" "yeah he's right" "yeah let's sticky this so everyone sees how right he is!" "Yeah you guys are all so right I can't believe it"
Dish

Spiny
Level: 38

Posts: 562/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-06-05 12:25 AM, in 6502 Assembly Link
nesdev is the ONLY source for nes info.

Don't even bother with Zophar's.
Dish

Spiny
Level: 38

Posts: 563/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-06-05 02:46 AM, in STOP FUCKING POSTING REQUESTS AND DO THE SHIT YOUR DAMN OWN SELF Link
Wasn't that already done? Does this make 4 times the topic has been edited? =P

That sucks... seriously.

If you don't like profanity on the boards -- put that in the rules/faq. If you don't want profanity in sticky thread topics, then don't sticky topics which contain profanity. I mean come on you guys. Changing around peoples' posts and topics without their consent like this is totally bogus -- I can't believe you guys think it's acceptable. Next thing you know you'll start making posts under other user's names -- I mean it's practically the same thing.

So yeah. I object -- unfortunately I lack the power to change it back. But at least this edit isn't as bad as the last one.
Dish

Spiny
Level: 38

Posts: 564/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-06-05 04:23 AM, in STOP FUCKING POSTING REQUESTS AND DO THE SHIT YOUR DAMN OWN SELF Link
Originally posted by Yoshi Dude
dude, thats like totally off the hook man
That's not the same thing at all. Kitten Yiffer admitted to the edit anyway.


The only difference between completely editing someone's post and making a post in their name is that the former requires they have an existing post. An edit is kind of like a post deletion + post in their name.

Yeah Kitten Yiffer admitted to it... TWO PAGES INTO THE THREAD. People that only skim the topics or only read the first few posts to get a jist of the thread will be under the impression Setz said it -- which he certainly did not.

So I fail to see how this is so different from posting under Setz' name.
Dish

Spiny
Level: 38

Posts: 565/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-06-05 04:03 PM, in STOP FUCKING POSTING REQUESTS AND DO THE SHIT YOUR DAMN OWN SELF Link
Originally posted by Setzer

Maybe if you kinda read this whole thread


I think his point is more how it appears. I'm sure he knows what we all mean, but he's saying it looks bad. I actually kind of agree -- I'm still baffled as to why this got stickied.

xZeaLitYx seems to have the biggest objection with this thread... but ironically he was the first to reply with a "this thread rocks" pic. Go figure.
Dish

Spiny
Level: 38

Posts: 566/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-07-05 06:36 AM, in STOP FUCKING POSTING REQUESTS AND DO THE SHIT YOUR DAMN OWN SELF Link
Originally posted by dark ludwig
Someone PLEASE change it to something modest.


GRAH NO!!!!!!!!!!!!!!!!!!!!!!!!!


#$!#$^@#$%@#$@#$@#$%

Read my other posts. I don't want to explain it again.
Dish

Spiny
Level: 38

Posts: 567/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-08-05 08:45 PM, in Weird API Thing Link
what do you mean it gets skipped over... like it closes immediately?

First thing that comes to mind is you're not opening the stage select box properly.. perhaps sharing some info used by the sprite edit box that you shouldn't be, which causes the sprite edit box to break after trying to load the stage select box.

But that's a completely wild guess.

All I can say is check the return values of every API function you call. When there's an error, the API [almost] always has a way to tell you what's going wrong. If the function you're calling has no error code in its return value, try looking at GetLastError()
Dish

Spiny
Level: 38

Posts: 568/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-08-05 08:56 PM, in SMB2j asms to SMB1 Link
Originally posted by insectduel

Duh, that's what I'm doing now.


Could you BE any more stuck up?

I mean I don't have a problem with asking for help and stuff... but damn man. You bust in here with a list of demands. No "please" or anything... just "hey I need someone to do this work for my hack". When AP is nice enough to help you turn around and smack him in the face with that quoted line. Then you continue to pile things up on your list of demands. No thanks for the help, or any sort of appreciation shown in any of your posts.

If I were AP, I'd stop helping you right there. Though hopefully for your sake AP's a nicer guy than me. In either case I suggest you change your tone.
Dish

Spiny
Level: 38

Posts: 569/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-10-05 10:04 PM, in C++ Grid-Based RPG Engine Link
Are you asking for an existing RPG Engine to use? Or are you asking how to make an RPG engine?

If you're looking for the former, you're probably better off using a pre-built game system (Like RPG Maker). Sine the whole point to going with C++ or any other programming language is that you write the thing yourself (mostly) so that it's just the way you want it. If you're looking for a existing product you can just slap a game together with, you're better off with RPG Maker.
Dish

Spiny
Level: 38

Posts: 570/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-11-05 02:34 AM, in C++ Grid-Based RPG Engine Link
RPG engines typically will compile without maps and stuff -- as that sort of thing is stored in an external file.

Really... if all you're looking to do is create maps for an existing engine... then RPG Maker really sounds like what you want.
Dish

Spiny
Level: 38

Posts: 571/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-11-05 04:58 AM, in C++ Grid-Based RPG Engine Link
Okay.. so you're just looking for something which you can kind of use as a reference to build your own engine?

That makes a lot more sense. =)

Unfortunately I don't even know of any decent freeware RPGs -- let alone any that are open source.
Dish

Spiny
Level: 38

Posts: 572/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-11-05 05:06 AM, in Why do you emulate? Link
- whatever game you want for free (don't lie, that's why most of you do it too)

- Fastforwarding. I don't know about you, but I can't stand to play some old NES/SNES games without a fastforward button any more.

- Infinite saves. No limit on the number of save slots a game can hold

- Can save games you normally couldn't.

- Monitors provide a superior picture to TVs. Much sharper... much crisper. TVs are butt ugly in comparison.

- Various graphics filters and other graphical tweaks to make the image appear better than it does on the real system.

- Upped samplerate on the SNES with runtime interpolation for better-than-real-thing audio quality. And I actually really like the pseudo-surround sound effects I put in Schpune much more than the as-is NES sound.

- Hacks, translations

- Emu development is fun.

- As HH mentioned.. the game always works. No fuddling around with dirty/old/bad connectors.
Dish

Spiny
Level: 38

Posts: 573/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-12-05 05:47 AM, in Thinking about Taking a Game Design class Link
From my experience... good design is best learned from tripping over your own mistakes. In fact that's really the only way you're going to learn. Classes can teach you basic rules and stuff... but most of it you'll just have to figure out from coding a bunch of different programs. Just like with programming -- classes can teach you the rules, but the only way you're gonna learn is by sitting down and writing something... over and over and over until you get it.

Because of this, I'd say being self-taught is more cost-effective, and actually just better all around. In fact, I consider most of the big freeware/self-taught software designers (like all the various emu authors... like the ZSNES team, MAME team for instance) to be far more abled and skilled programmers than any commercial/professional programmer. And I wouldn't be at all suprised if those people never spent a day in any sort of programming course.

If you are LOOKING to become a professional programmer... then by all means.. take the course -- since actual ability is seconded by your "education level" -- or how good you look on paper (well it's actually more like 4th --- behind education, who you know in the business, and how well you can sell yourself in an interview).

If you're just going to be a hobbyist -- then I wouldn't bother. It'd be a waste of cash.

My 2 cents anyway.
Dish

Spiny
Level: 38

Posts: 574/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-12-05 08:32 AM, in Thinking about Taking a Game Design class Link
Which was exactly my point.

The class is more or less worthless aside from making you look good on paper. So if you're not planning to make a career out of programming -- the course is not worth the money.

If you ARE looking to make some money off of programming -- then yes... take the course.
Dish

Spiny
Level: 38

Posts: 575/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-13-05 05:47 AM, in Converting NSF to mp3? or even wav? Link
Conversion is simple if you have Winamp and an NSF winamp plugin (I, of course, recommend my own NSF player, NotSo Fatso).

Change Winamp's output plugin to their "DiskWriter" plugin, which dumps songs you play to a .wav file rather than actually playing them. You can do this in Winamp by Pressing Ctrl+P to bring up the preferences window, select the Output Plugins from the column on the left, and choose the Diskwriter from the list.

Configure the Diskwriter plugin to specify the path on your HD you want the .wav file saved. Then just play the NSF tracks in Winamp and it will log them to your disk. (NotSo Fatso's shadow feature is particularly useful when doing things like this -- otherwise the entire NSF gets dumped to 1 wav file -- instead of one file per song)

From there you can convert to Ogg or whatever.

Alternatively, there are disk-writer style 3rd party plugins for Winamp which will log directly to Ogg or whatever. You can find them easily enough by browsing Winamp's output plugin pages.


As a programmer, you should be weary of MP3 -- as it is encumbered by commercial liscensing issues. Whereas ogg vorbis is 100% free. Not to mention it provides a higher quality sound with a smaller file size -- unless you're using some kind of library that only supports MP3 and not Ogg... there's no reason why you should choose MP3 over Ogg -- Ogg Vorbis is superior.

But of course -- the highest quality sound for the smallest filesize would come from playing the NSF directly. Chopped-down NSF players can be pretty quick -- and produce 100% lossless sound -- with only the 40k NSF file for the whole soundtrack with seamless looping (as opposed to several megabytes for each song.. with lossy compression and potentially rigid looping). The NSF Core in NotSo (C++) was designed to be droppable into other programs for just such a purpose.


(edited by Disch on 09-12-05 08:50 PM)
Dish

Spiny
Level: 38

Posts: 576/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-13-05 07:07 AM, in Converting NSF to mp3? or even wav? Link
More compatible with external devices like iPod or whatever, sure.

But for homebrew game development there are WAAAY more libraries/tools available for Ogg Vorbis than for MP3. There's probably still a handful of audio playing libs that only play MP3 -- but any decent ones will also support Ogg Vorbis.

Anyway, considering the game idea itself is a copyright infringment (Dragon Warrior ripoff) -- I doubt if he cares much that the music is also copyrighted.
Dish

Spiny
Level: 38

Posts: 577/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-14-05 07:53 PM, in Converting NSF to mp3? or even wav? Link
Originally posted by Mattdk
One last thing, the library I am using only has support for 3 music types... Wav, midi, and mp3. I am happy enough with the mp3s, they are small enough.



Sounds shitty. If it's not too late to change, I'd recommend FMod for a new library. If it's too late for this project you may want to look into it for your next one.

MP3 : Ogg :: GIF : PNG

there's no reason to use MP3/gif in a homebrew game anymore.

The same (or similar) quality oggs would probably be around 500k a piece

But whatever floats your boat. Glad to hear you got it working.


(edited by Disch on 09-14-05 10:58 AM)
Dish

Spiny
Level: 38

Posts: 578/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-18-05 03:35 AM, in Can software truly be copyrighed? Link
Originally posted by Jaguarstrike
Can you copyright a number?


Your oversimplification makes absolutly no sense. Anyone with a brain can clearly see that computer software does far more than keep track of an outrageously large number. If you truely can't grasp that... then I don't know what to say.


If you think about it, an computer file is a long string or 1's and 0's, correct?


If you oversimplify and ignore the obvious... then yes. Just like digital movies, audio, etc. All those DVDs you own.. all those CDs... hell... even analog vinyl recordings only contain bumps on a disc -- HOW CAN ANYONE COPYRIGHT BUMPS OMG

If you want to break things down in this stupid fashion far enough... then nothing can be copyrighted because all anything is is a collection of protons/electrons/neutrons -- and those have always existed as well.

But of course, for you to concede that to be a valid argument, you'd have to be a numbskull.


And for the record: yes.... computer software not only can be copyrighted... but it most definatly should be... and 99.999999999999% of the time it is (even the freeware stuff you all download legally like emulators and stuff). It may seem like it's a bad thing.. .but once you stand in the shoes of a software developer (even a freeware one), you see how great a thing it is.

And most modern harddrives are not stored sequentially... so your theory of it containing a large digit number is false. Harddrives are broken into sectors and other units to make space management simpler and you keep your HD at a reasonable physical size (otherwise it probably wouldn't fit inside your computer).


EDIT

Having re-read some of this thread... it appears some of you may be a little unsure on what a copyright is anyway.

First and foremost.... copyrights have absolutly nothing to do with money!!!!! This is a common misconception... since people think "copyright", they immediately think "copyright infringment" -> "piracy" -> "theft" -> "money". But the copyright has absolutly nothing to do with the value of a dollar. This can be seen by the growing number of free programs available... almost all of which are copyrighted (possibly even all).

Cut down to very simple terms.. all a copyright does is says "hey.. I made this, so it's mine... but you can use it if you agree to my rules". In the case of commercial liscences.. their rules include "don't redistribute this", "you have to pay me a fee", and other typical things. For freeware developers, the 'rules' are typically more lax.. like "don't try to say you made this program", "I'm not to blame if you use it wrong and it blows up in your face", etc. Another common rule with copyrighted source distribution is "you can change this source and redistribute all you like, as long as you provide the source with your product" --- a rule which is designed to keep open source programs open source. This way no jackass can take the program, make a special build of it and hide the source from other developers -- at least not legally.

Breaking the rules does not remove the copyright.. it just makes you guilty of copyright infringement. So even if a copyright is borderline impossible to enforce (which seems to be the case for old ROMs, and music files, etc) -- the copyright is still there... even if it's not doing much.

Copyrights are fantastic.... in that they're one of the few laws out there that actually look out for the little guy. Freeware development would be much more difficult without copyrights... and the guys selling software wouldn't really be much worse off. So to be upset at software copyrights is misdirecting your energy.


(edited by Disch on 09-17-05 06:36 PM)
(edited by Disch on 09-17-05 08:07 PM)
Dish

Spiny
Level: 38

Posts: 579/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-19-05 04:57 AM, in Adding items to Explorer's right-click menu (C++) Link
I'm looking for a way to add a few options to the right-click menu in explorer. Like for example when you right-click on a certain filetype, my new added options would appear and clicking on them would launch of program with the proper commandline args. A perfect example of a program which does this is WinRAR (or WinZip) -- when you right click on a .zip/.rar file, several options to decompress the file appear.

The only thing I know is that you have to make some weird additions to the registry. What exactly you have to add/change is still a mystery, as is anything else you need to do to get something like this working. Sliver pointed me to HKEY_CLASSES_ROOT/*/shellex/ContextMenuHandlers/ ...where an entry for WinRAR can be found -- unfortunatly, I wasn't able to use WinRAR as an example, or even dig up further items for research.

If anyone can shed any light on this, it'd be appreciated.
Dish

Spiny
Level: 38

Posts: 580/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 09-21-05 08:35 AM, in Any way to get the desktop image? Link
I've never tested this... but this looks like it might work for the desktop thing:



char buf[MAX_PATH] = "";
SystemParametersInfo( SPI_GETDESKWALLPAPER, MAX_PATH, buf, 0 );




That "Retrieves the full path of the bitmap file for the desktop wallpaper." (as quoted from MSDN). So I guess you're right about the desktop image always being a bitmap... weird.

--edit--
although... I don't know how to figure if it's tiled/stretched. Maybe that's one of the options in SystemParametersInfo .. although I didn't see one.

As for getting the display area minus the taskbar... a somewhat hackish (but pretty easy) way would be to create a maximized, invisible window and then just GetWindowRect. There's also GetSystemMetrics which can be used to get the display size... although I think it includes the taskbar.
--end edit--

--edit 2--
erm.. scratch that... just saw SPI_GETWORKAREA for SystemParametersInfo.. that looks like it'll get the display area. Still don't know about stretch/tiled/centered though...
--end edit 2--


I don't know of any jpg/gif/png loader... except for that you can load PNG files to D3D textures. Windows probably taps into Internet Explorer's image reading functions for that or something.

I'm sure there are image libraries around you can use to load such things to an HDC or whatever. Libpng is, of course, free and open source ... although it's somewhat of a pain in the ass to use. I made a kind of sloppy wrapper for it though if you're interested.

JPG/GIF might be a little tougher... since they're no longer free... you'd be hard pressed to find any open source loader you can use... but there might still be some kind of image library you can use anyway.


(edited by Disch on 09-20-05 11:39 PM)
(edited by Disch on 09-20-05 11:42 PM)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Acmlm's Board - I2 Archive - - Posts by Dish


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.018 seconds.