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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by jman2050
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jman2050

Red Koopa
Level: 19

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Since: 03-21-04

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Posted on 12-25-04 11:54 PM, in FCEUXD Release Link
Good, you didn't wait for the release

This will definitely be helpful to all NES hackers out there. Now work on an snes9xd or else you will die slowly and painfully ^^
jman2050

Red Koopa
Level: 19

Posts: 42/123
EXP: 33172
For next: 2605

Since: 03-21-04

Since last post: 10 days
Last activity: 103 days
Posted on 12-30-04 09:37 PM, in Wonder how well my Super Metroid hack would be... Link
Only one idea in each category if you want to enter. And once again:

e-mail == good
no e-mail == not as good
jman2050

Red Koopa
Level: 19

Posts: 43/123
EXP: 33172
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Since: 03-21-04

Since last post: 10 days
Last activity: 103 days
Posted on 12-31-04 04:01 AM, in 2004 Annual Hacker Awards Nominees Link
I'd nominate my hack, but not until I have something to show... which'll hopefully be some time before Sunday.
jman2050

Red Koopa
Level: 19

Posts: 44/123
EXP: 33172
For next: 2605

Since: 03-21-04

Since last post: 10 days
Last activity: 103 days
Posted on 01-02-05 11:54 PM, in Super Metroid Affliction (Teaser Preview) Link
As you could probably tell from my contest topic, I've been working on a hack for Super Metroid. It's been on and off for the past 4 months or so, but as of late November I've been really speeding up the pace for progress, and am getting ready to finalize the design of the game and build it.

Super Metroid: Affliction is a complete overhaul of Super Metroid. And when I mean complete, I mean, COMPLETE. Except for the underlying game engine, almost everything about the game is being changed, from the story to the graphics to the locations, to even enemies and abilities. I'll even have my own homegrown graphical effects and even new music! This will take a while, of course, but I've made a lot of progress understandin the game's engine and designing ways to hijack it effectively (lots of internal changes have been made already)

I'd show screenshots, but there isn't many capable still-shots I can give to accurately convey the scope of the project, so I'll give you something even better: a movie! (10MB)

http://www.illyilly.com/smaboss.avi

Details regarding story and new abilities won't be revealed until later in the project, so until then, just sit tight. I meant to post this yesterday, but I couldn't get the movie uploaded in time. Have fun
jman2050

Red Koopa
Level: 19

Posts: 45/123
EXP: 33172
For next: 2605

Since: 03-21-04

Since last post: 10 days
Last activity: 103 days
Posted on 01-03-05 12:48 AM, in 2004 Annual Hacker Awards Nominees Link
bah, I was a day late... I was pretty sure I could get my hack done before 2005 ended too. Oh well
jman2050

Red Koopa
Level: 19

Posts: 46/123
EXP: 33172
For next: 2605

Since: 03-21-04

Since last post: 10 days
Last activity: 103 days
Posted on 01-03-05 01:43 AM, in Super Metroid Affliction (Teaser Preview) Link
It's my own insertion. 100% new and original
jman2050

Red Koopa
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Posted on 01-03-05 09:04 PM, in Super Metroid Affliction (Teaser Preview) Link
He WAS flashing before though. Not sure why he isn't now, though I guess it won't be that hard to fix really... Also, TheMonster makes a good point. I was originally going to have the boss do something when he opened up, but I figured this was good for now. It'll get better, I promise
jman2050

Red Koopa
Level: 19

Posts: 48/123
EXP: 33172
For next: 2605

Since: 03-21-04

Since last post: 10 days
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Posted on 01-05-05 04:11 AM, in Super Metroid Affliction (Teaser Preview) Link
I'll deal with the hammer later

I have a list of 17 other things to do before my first beta comes out, and fixing up the hammer is one of them. I'll definitely see what I can do...
jman2050

Red Koopa
Level: 19

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EXP: 33172
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Since: 03-21-04

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Last activity: 103 days
Posted on 01-06-05 05:22 PM, in Wonder how well my Super Metroid hack would be... Link
* To help out, the game takes place on a primarily ice-themed world.

I'm not holding it against you, but please try to read things completely before responding. You won't look ignorant if you do so. And I will finish it... hopefully...
jman2050

Red Koopa
Level: 19

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EXP: 33172
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Since: 03-21-04

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Posted on 01-06-05 06:32 PM, in Wonder how well my Super Metroid hack would be... Link
http://board.acmlm.org/thread.php?id=9020

yes...
jman2050

Red Koopa
Level: 19

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EXP: 33172
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Since: 03-21-04

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Posted on 01-10-05 05:27 PM, in Super Metroid Affliction (Teaser Preview) Link
My laptop is in for repairs. All of my neccesary tools are backed up, but I decided to stall this anyway... just until my laptop comes back, don't worry. I haven't programmed anything original from scratch in a while, and occasionally I at least start on some kind of prototype so I don't get rusty when working with C and various APIs... but don't worry, I still have the giant list of crap to do for this hack, including lots and lots of internal and external changes
jman2050

Red Koopa
Level: 19

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EXP: 33172
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Since: 03-21-04

Since last post: 10 days
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Posted on 01-11-05 05:08 PM, in Preview: Mario - Race Against Time Link
I only have one thing to say about this: Finish it this time. I've seen two promising works from you already go to waste because you lost interest. Follow through, or you won't be taken seriously...
jman2050

Red Koopa
Level: 19

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EXP: 33172
For next: 2605

Since: 03-21-04

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Posted on 01-18-05 09:35 PM, in Request: Has anyone ever made a Super Metroid hack before? Link
As has been mentioned, I'm working on one, a very extensive one at that. If you look at the topics in this forum, one should have a movie demonstrating a prototype of one of the new bosses I'm going to program in. When will it be done? Who knows, depends on how many obstacles get in the way...
jman2050

Red Koopa
Level: 19

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EXP: 33172
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Since: 03-21-04

Since last post: 10 days
Last activity: 103 days
Posted on 01-22-05 09:30 PM, in Request: Has anyone ever made a Super Metroid hack before? Link
You sure your rom is headered? It won't work if it isn't. CHeck the file size of your rom. If it is 3,146,240 bytes, it is the right one. If it isn't, go into a hex editor and add 512 ($200) bytes to the start of the rom, then patch it.
jman2050

Red Koopa
Level: 19

Posts: 55/123
EXP: 33172
For next: 2605

Since: 03-21-04

Since last post: 10 days
Last activity: 103 days
Posted on 01-24-05 08:57 PM, in Wonder how well my Super Metroid hack would be... Link
I'll just mention that the due date is tomorrow. Anything after 12:00AM tomorrow morning will not be accepted. Me and two other people will look over the entries for the next week and announce the results as per the first post, on February 1st. I've seen some very good ones, it'll be hard to decide what to do
jman2050

Red Koopa
Level: 19

Posts: 56/123
EXP: 33172
For next: 2605

Since: 03-21-04

Since last post: 10 days
Last activity: 103 days
Posted on 01-24-05 09:10 PM, in Your ROM-hacking WishLists! Link
Oh boy, this'll be fun

-At the very very top is, no not Super Metroid related, but in fact, Sonic related. NES and SNES hacking is widespread, but I have yet to see anything truly extensive as far as Genesis hacking goes. I've played several Sonic hacks, and while some of them are fun, many are unable to go beyond level and palette editing. I wish to learn more about the Genesis and it's processor so I can create my ultimate dream-hack: A hack of the original Sonic the Hedgehog.

- A competent SNES debugger would own. Geiger has the next best thing with his snes9x tracer, and the emulator sleuth has useful debugging features. However, an emulator with abilities akin to that of fceud, fceudx, and Visual Boy Advance would own immensely

- More Super Metroid hacks. SMILE is progressing to the point where anybody could make a good SM hack with some time, but the fact of the matter is there aren't enough people finishing these things. In fact, the best Super metroid hacks I've played were made by Japanese hackers!

- I wish I could finish my project. It's very extensive, moreso than anything else that has been attempted thus far (yes, that includes Mario Adventure and DXOII, provided DXOII doesn't have anything else major up its sleeve). However, with suck extensiveness comes a lot of work and effort on my part. I can only hope I don't lose interest part way through as I usually do in large projects.

- Better resources for hacking SPCs. Nothing universal, just... something beyond the cryptic docs I've been used to reading. We'll have to see.
jman2050

Red Koopa
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EXP: 33172
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Since: 03-21-04

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Posted on 01-25-05 05:09 PM, in here's some CT stuff Link
70% Critical hit rate > increased power of drop kick...
jman2050

Red Koopa
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Since: 03-21-04

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Posted on 01-26-05 05:18 PM, in Your ROM-hacking WishLists! Link
I mentioned sleuth long before you guys did... It's definitely a step up, and was very helpful in killing some rather elusive bugs, but it still leaves a lot to be desired. The auto-framerate thing Geiger mentioned already, but there's also the lack of real-time debugging (sometimes I want to track the changes of a memory location, and you can't do this very easily with sleuth) and the inability to modify memory in any way whatsoever (at least zsnes has a cheat console XD)

Still, it's new, so I'll wait a bit before declaring a final verdict on the emulator. I actually am eagerly awaiting further enhancements to this potentially worthwhile tool.
jman2050

Red Koopa
Level: 19

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EXP: 33172
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Since: 03-21-04

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Posted on 01-29-05 11:40 PM, in Question about a program for ASM Link
there is absolutely nothing about the behavior of SRAM that would differentiate it from any other sort of RAM. It can be read from and written to non-sequentially. It relies on an electrical chare to maintain the states of its bits. The ONLY difference between the two is that SRAM receives it's power source from the battery. The battery is not RAM, it is a power source, no different from the power the console/PC gets from the outlet on the wall. Thinking otherwise means you misunderstand the very concept of the terms.

jman2050

Red Koopa
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Since: 03-21-04

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Posted on 01-31-05 07:14 AM, in Question about a program for ASM Link
Some n00b is telling Parasyte of all people he can't program correctly? Ha ha ha, that's a good one... seriously, it's one thing to be clueless, misguided, and ignorant, but it is quite another to be just plain stupid. And that's exactly what you are, not knowing anything about the hardware you are trying to explain. And don't give this crap about "oh, but zsnes copies he rom into ram before running. So you're wrong, lol" because no one here gives two craps about the actual behavior of an emulator, since it is merely mimicing an existing system.

In short, your wrong, Parasyte is right, and we can all be happy, let this argument pass, and get back to helping the topic creator write ASM code. 'kay?
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Acmlm's Board - I2 Archive - - Posts by jman2050


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