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Acmlm's Board - I2 Archive - - Posts by Monsty |
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Monsty Newcomer Level: 5 Posts: 1/6 EXP: 357 For next: 172 Since: 03-21-04 From: USA Since last post: 426 days Last activity: 335 days |
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Definitely Anima of FFX fame. Pain! Honorable mentions: FFIV Titan Leviathan Bahamut FFVII All Bahamuts Wow, FFVI is probably my favorite and I basically never used the Espers as summons. What the deuce?! I can't even picture what Raiden looks like at all. I liked some others, but I cannot remember most of the names. Jumbo Cactuar, ummm...there was a King Tonberry or some such in FFVIII, right? Doomtrain was alright. As was the Diablo/Hades or whatever in 8. |
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Monsty Newcomer Level: 5 Posts: 2/6 EXP: 357 For next: 172 Since: 03-21-04 From: USA Since last post: 426 days Last activity: 335 days |
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Yes. We all did. Less than a month...not much activity on these boards so I believe the "clutter" is quite reasonable. Not to mention, I feel any post already on the front page is fair game for bumpage. But that's, like, my opinion, man. Hell, it was only about ten posts down! EDIT: There was no harm done. I'm quite well-versed in message board etiquette, but I figured the snail's pace of this board allowed me to...bend some rules. (edited by Monsty on 07-27-04 01:27 PM) |
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Monsty Newcomer Level: 5 Posts: 3/6 EXP: 357 For next: 172 Since: 03-21-04 From: USA Since last post: 426 days Last activity: 335 days |
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If you already know the basics of using OpenGL, I believe all you'll need to do is set a 2D orthogonal projection matrix. If not...well, I'll get back to you. More of a DX guy, myself! I haven't looked, but http://www.gamedev.net usually has the goods on such subjects in the articles section. Maybe search for how people display menus and HUDs in OpenGL-that stuff is 2D so it should work similarily. |
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Monsty Newcomer Level: 5 Posts: 4/6 EXP: 357 For next: 172 Since: 03-21-04 From: USA Since last post: 426 days Last activity: 335 days |
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I like most of the characters...but let's see who sticks out in my mind... Black Belt/Master (Heh) - - Kain, Cecil, Golbez Galuf, Gilgamesh, Faris Sabin, Cyan Sephiroth Seifer Steiner, Vivi Auron, Jecht For off-topic bonus: Karn...don't recall who all is in this one. Rand, Katt, Barubary Rei, Garr, Peco(At the end, anyways) Fou-Lu, Scias, Ursula Origin Fine, I generally like badasses and walking tanks. EDIT: Forgot Rydia, damnit! (edited by Monsty on 07-31-04 04:19 PM) |
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Monsty Newcomer Level: 5 Posts: 5/6 EXP: 357 For next: 172 Since: 03-21-04 From: USA Since last post: 426 days Last activity: 335 days |
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I'm assuming Dev-C++ comes with all of the standard library headers and everything...so my guess is your directories are not set up correctly. Does Dev-C++ have its own IDE? You need to define somewhere for the compiler to look for those header files. I'm pretty sure that's the current problem. I've never used an IDE-less compiler, so I couldn't help you with developing a makefile or similar required file(or would it just be environment variables?), if that's the case. |
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Monsty Newcomer Level: 5 Posts: 6/6 EXP: 357 For next: 172 Since: 03-21-04 From: USA Since last post: 426 days Last activity: 335 days |
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SwitchEnd = ((Number And &HFF) * &H100) And (Number \ &H100) That value should switch the endian-ness of any two-byte number...I think. Didn't test. EDIT: D'oh, now I know why you ignored me. I put one wrong operator! Sure, you say it's all good now...but I needed to fix this, so here we go: SwitchEnd = ((Number And &HFF) * &H100) Or (Number \ &H100) Notice the And switch to Or? Yeah, that should fix it. Plus it should be mucho faster than anything involving modulus(if you have to do it a lot, anyways). (edited by Monsty on 09-02-04 12:34 AM) (edited by Monsty on 09-02-04 05:22 PM) |
Acmlm's Board - I2 Archive - - Posts by Monsty |