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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa
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User Post
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 921/2481
EXP: 3008456
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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-23-04 02:09 PM, in WTF? MY TILES! Link
1) Are you using 3.5? It might be some new bug that cropped up.

2) When expanding, you must specify a new place to store the map data. This might break other data.

3) If it is truly random, use backups and try again.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 922/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-24-04 09:44 PM, in Connection problems (Elitemap) Link
In this case, it'd be negative left, positive right and you need not even bother with negative values because we need to go right.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 923/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-24-04 10:10 PM, in Temporal Flux Release Link
I have this sudden urge to actually -use- this thing. Now all I need is a plot.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 924/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-25-04 06:26 PM, in Patch suggestion/request Link
Actually I beg to differ, Jason. I can see how this would help many.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 925/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-25-04 06:58 PM, in GBA doubts Link
Pokemon Ruby
PrintText: $0800a0bc
where R0 = pointer to text, R1 and R2 are byte coords.

DrawWindow: $08071f08
where R0-R4 are left, top, right and bottom coords.

M4A_PlaySong: $081ddef8
where R0 is the song number.

Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 926/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-26-04 10:15 PM, in Temporal Flux Release Link
While we await the bottom of the list, anybody care for a Tile Molester XML file for the playable character sprites/colors?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 927/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-27-04 06:18 PM, in Patch suggestion/request Link
1) Birch can check for the "time" to be zero, that'd imply it hasn't been set.

2) There really aren't that many timed events...

3) Matt, your patch kills the rom. Hangs in the intro speech, when the player shrinks down to sprite size.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 928/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-27-04 06:24 PM, in Best computer term EVER! Link
Here's my vote:

Bad command or filename. Go stand in the corner.

Or even...

C:\MyCCompiler\> make war
Make love, not war.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 929/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-27-04 10:29 PM, in Temporal Flux Release Link
Tile Molester XML file, rightclick, save ass. Just because I can.

What can people tell me about CT's sprite assembly data? I just might be able to whip something up...

Edit: the xml file goes in Tile Molester's \resource\ folder and should mirror your CT rom's file name.


(edited by Kawa-oneechan on 11-27-04 01:30 PM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 930/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-27-04 10:35 PM, in AID!!! AID!!! Link
Closed by original poster's request.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 931/2481
EXP: 3008456
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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
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Posted on 11-27-04 11:34 PM, in How do you use MAPEDIT.exe - the tileset editor? Link
Put the tilemap and graphics data you want to edit in two seperate files. Either export from a hex and/or gfx editor, or unpack with your favorite LZ77 tool in case of compressed data.

Start MapEdit and scream in DOS-induced terror.

Enter the two file names. I hope you adhered to the old 8.3 name convention. In other words, keep the filenames as short as possible.

When you see the map, don't waste oxygen screaming over the colors.

Press F1 for more help.

Recompress and/or insert the new tilemap data and pray.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 932/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-28-04 12:09 AM, in Temporal Flux Release Link
Okay, I got the data, but does "starts at 1C27B0" mean Crono's, or all? Eh?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 933/2481
EXP: 3008456
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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
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Posted on 11-28-04 12:59 AM, in Temporal Flux Release Link
Cool, cool. Any particular order? I intend to do only the playables for starters.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 934/2481
EXP: 3008456
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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
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Posted on 11-28-04 01:39 AM, in Temporal Flux Release Link
K, thanks. Considering my blatant inability to decode SNES tiles, my tool will probably require TM-exported bitmaps but don't let that stop you
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 935/2481
EXP: 3008456
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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-28-04 02:18 PM, in EliteMap and Rubikon Running FAQ Link
Originally posted by Gywall

How would you open rubikon via a command prompt - I can't quite get how..

I'd want a example with the rom being "rom.gba" and the rubikon file "Trainer.rbc"


Click the Start Button, and choose "Run". Type "cmd" or "command", depending on your Windows flavor, and go to the Elitemap directory using the old CD command. When you're there, here's how to invoke Rubikon without Diamond Cutter:

rkc /o rom.gba trainer.rbc

You can add as many file names as needed, in order of compilation. RBH files should always go first, between the rom and the code files.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 936/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-29-04 09:59 PM, in Rubikon update Link
You asked for it, so here it is. A drop-in replacement for Scripted.EXE.

This allows you to edit the scripts more or less directly from ROM, and recompile them more or less on the fly. A thoroughly checked Rubikon compiler and the latest command database are included.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 937/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-29-04 10:12 PM, in Temporal Flux Release Link
Just telling that I can't quite grasp those eight bytes of sprite assembly data.

I can however tell you that the sprite, assuming Crono's idle forward anim, is split up in 16x16 blocks and each of the eight bytes controls a block's relative position. Seems rather negative too.

The 32 tile bytes are simply flag/tile combos. 4030 for Crono's left foot for example, flipped from 0030, his right foot.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 938/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-30-04 02:05 PM, in Rubikon update Link
Things are getting worse. I'm uploading an update within five minutes...

Edit: Done. Please redownload from the first post for the full effect.


(edited by Kawa-oneechan on 11-30-04 05:07 AM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 939/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-30-04 02:11 PM, in Patch suggestion/request Link
Kid, we've been researching a day/night system since the beginning. So far I've found the memory address for the clock.


It runs backwards
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 940/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-30-04 02:42 PM, in did ya miss me? Link
Ooh Ooh! I remember you, Zemus! You're that guy Drew mentioned in "Without AE"! Tell mom I said hi!
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Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa


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