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Acmlm's Board - I2 Archive - - Posts by Knight of Time |
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Knight of Time Keese Level: 19 Posts: 121/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Kailieann Basically, yeah, that's what the topic is meant to be. It's almost like that whatever obstacle I use should be palindrome-like (one example of this, would be having two parts of the floor that rise and fall from the lava, with a Podoboo guarded chain hanging from the ceiling in between them. This is just one idea of mine, and of course, I have 4 spaces between solid ground and each of the moving floors, and four spaces in between each of the moving floors and the chain. Of course, using a fence here might be worth it (especially if I was to use it with part of a Layer 2 controlled floor and/or ceiling). Thanks for the advice Kalieann. |
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Knight of Time Keese Level: 19 Posts: 122/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Santa Claus I'm not going to have the fence on Layer 2 (heck, seems like when using it on a layer 2 castle level with the layer 3 windows BG, parts of the fence excluding the edges can't be seen), however, I am planning to have parts there where you have to climb up and down to avoid spikes above and below the player. Anyone like that idea? |
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Knight of Time Keese Level: 19 Posts: 123/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Kailieann Funny, that idea about having a layer 2 static fence with climbing net doors to sneak behind foreground blocks is one of my ideas for a castle I'm planning to use later in my hack (FYI, when I first thought of this idea, I deduced that if I use it, it will have to be done in an auto-scroll level). Edit: Okay, I have a pic of the locked doors I'm planning to use in my hack. If anyone wants to use any or all of the four locked door designs I made, you're most welcome to, just ask for my permission first, please. Edit 2: Just trying to sort out some image trouble here... (edited by Knight of Time on 10-27-05 06:51 AM) (edited by Knight of Time on 10-27-05 06:52 AM) (edited by Knight of Time on 10-27-05 06:53 AM) (edited by Knight of Time on 10-27-05 06:54 AM) (edited by Knight of Time on 10-27-05 06:55 AM) |
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Knight of Time Keese Level: 19 Posts: 124/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Wow, now this definitely is a surprise. Can anyone into sprite hacking besides mikeyk (I sure wish he was more active ) possibly make a SMW version of the fireball chain hazard found in SMAS SMB/SMB: TLL (both the short version and the long version)? It upsets me a little that unlike the fireball chains, the SMW ball and chain sprite isn't entirely dangerous to the player (in SMW, the chain itself is safe to touch, but it isn't in YI). Also, I have a custom block request. Any of you recall the donut lifts mikeyk made and showed to the public here in the "Coding Sprites" topic (I can bring in a link to the topic here if necessary)? Is there anyone out there besides mikeyk that could possibly make this block (or at least tell me how to make it myself in Block Tool)? If anyone could grant my wish to have donut lifts in my hack later on, I'd appreciate it a great deal. |
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Knight of Time Keese Level: 19 Posts: 125/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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I see no screenshots of your hack. If you have any, I strongly suggest you post them in this topic before you get yourself into trouble (topics talking about a hack someone made are closed if they have no screenshots or a demo of the hack). You can get your screenshots uploaded on ImageStation (that's what I and others here tend to use). |
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Acmlm's Board - I2 Archive - - Posts by Knight of Time |