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Acmlm's Board - I2 Archive - - Posts by Knight of Time |
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Knight of Time Keese Level: 19 Posts: 1/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. Just wondering, but could someone make a tileset of a cave level from SMW with unglitched animated water, please? I'm trying to come up with a couple of levels where Mario needs to be careful of dangerous water (toxic water in some, icy cold water in others). Thanks in advance. |
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Knight of Time Keese Level: 19 Posts: 2/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. I don't know when this first happened, but everytime these days I try to play my Sonic CD game for PC, the title screen shows up correctly (I use Windows 98 incase anyone is wondering), but when I go to play a zone, I get the following message: SONICCD caused an invalid page fault in module DMIX.DLL at 017f:004498fb. Registers: EAX=005afbcc CS=017f EIP=004498fb EFLGS=00010216 EBX=00580045 SS=0187 ESP=005afbac EBP=005afbe4 ECX=00000000 DS=0187 ESI=00000000 FS=72cf EDX=005afbcc ES=0187 EDI=00000000 GS=6f46 Bytes at CS:EIP: 8b 46 14 8d 4e 04 89 44 24 08 89 4c 24 10 8b 42 Stack dump: 81837fca 00580045 bfe8150a 00000000 00d15060 00445117 005afbcc 00403955 00000000 00000000 00000000 81837fca 00580045 00000000 005afc10 00403b66 Is there any way I can fix this annoying problem? Thanks in advance. |
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Knight of Time Keese Level: 19 Posts: 3/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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I think the game needs at least Windows 3.1 or Windows 95 to run. Surprisingly, I managed to check out another site, and it had a link on how to fix the problem, so the game is working fine now. With this problem behind me, this can be closed now. |
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Knight of Time Keese Level: 19 Posts: 4/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. After making a custom block with a bit of help from HyperHacker today, I noticed that I can't get into Lunar Magic. How do I fix this so that I can insert the new custom block into a level of mine and test it out? Thanks in advance. |
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Knight of Time Keese Level: 19 Posts: 5/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Aioria Yes, I opened up my SMW hack in Block Tool before saving. The block I made, though unofficial, is #351 incase anyone is wondering. |
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Knight of Time Keese Level: 19 Posts: 6/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. I'm not sure if anyone noticed this glitch or saw a topic in the Donkey Kong Country 2 (SNES) message board at GameFAQs (the topic there is gone now ), but I noticed something strange (and rather annoying) in ZSNES when playing Donkey Kong Country 2. Whenever I try to get to the first bonus stage in Bramble Blast (the one where you have to find your way through a maze of rotating barrels), or the bonus stage in Toxic Tower, as soon as I enter either bonus stage, I fall and almost instantly lose the bonus stage (the bonus level in Screech's Sprint suffers from this glitch as well, but it is possible to get the Kremkoin with good use of the Save State option). Just wondering, but has anyone else noticed this glitch as well? Also, can someone tell me how I can fix this glitch (if it can be fixed, that is)? Thanks in advance. |
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Knight of Time Keese Level: 19 Posts: 7/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by knuck Aloria: This new block is similar to a Sensitive Brick, but it breaks if a sprite (not Mario) touches it. I named it "Sprite Sensitive Brick". knuck: Yes, I inserted the block into both my downloaded copy of Block Tool and my SMW hack, and LM indeed crashes, telling me this message : An unauthorized modification to this program's executable file has been detected. Consequently, the application has decided to terminate itself. Either the media that the program was stored on is damaged, or someone has tampered with the program without the author's consent. It may be wise to scan for a virus. What do I do at this point? 'is really embarrassed' |
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Knight of Time Keese Level: 19 Posts: 8/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by knuck Yeah, I must have inserted it into the LM executable file by accident... I just got back into LM, put in the new block and tested it in the rom, but the game crashes when a sprite hits the block. Can someone tell me how to fix my custom block so that it will work properly, please? |
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Knight of Time Keese Level: 19 Posts: 9/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Kyouji "Kagami" Craw Err, you mean the values for each of the offsets, right? |
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Knight of Time Keese Level: 19 Posts: 10/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Kyouji "Kagami" Craw Oh, okay. The offset values I have are as follows: Below Offset: -1 Above Offset: -1 Sides Offset: -1 Spr UD Offset: 0 Spr LR Offset: 0 Cape Offset: -1 Fireball Offset: -1 Reloc Offsets: 154, 172, 199, 1B3, 1FD, 202, 273, 283, 2A2, 2BB, 2C0, 2CA, 2D5, 2E4, 2F4, 306, 370, 375, 3C7, 3CD, 3D8, 3DE, 3E9, 3EF, 402, 413, 424, 435, 43F, 445, 46B, I definitely know at least one of these offset values is wrong (I'm leaning on at least one of the Reloc Offsets being wrong). Can anyone tell me if I indeed have some values wrong, and what they should be changed to for my custom block to work? |
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Knight of Time Keese Level: 19 Posts: 11/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by knuckOriginally posted by DarkPrinceDude, first tell us what file the block uses (i.e mario3.bin), or you haven't added the file? The file the custom block uses is smb3.bin. Something tells me this is the wrong file to use... |
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Knight of Time Keese Level: 19 Posts: 12/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Phooey, after seeing that the Flyers crushed Toronto 7-2 today, I am getting really burned up with Philly's ability to really own the Leafs. After seeing Philly win in 7 games last year, I REALLY hope the Leafs get their revenge on the team. As a Canadian, seeing Toronto and Tampa Bay in the Eastern Conf. Finals would be amazing, as it would pit my favourite Canadian team against a team with a guy who happens to be the older brother of a girl who I know in RL, namely Brad Richards, who lives in the same province as I. I also hope to see Calgary make it to the West finals, as well as the Sharks. Hard work for a team in the regular season deserves to pay off IMO. |
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Knight of Time Keese Level: 19 Posts: 13/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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I remember running DKC2 on an older version of ZSNES in the past, and I never noticed the annoying bug in the three bonus stages I mentioned earlier in this topic. I have some screenshots that prove that this annoying bug is possible (hey, the only way to post a SS here is by posting one from a site right?). |
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Knight of Time Keese Level: 19 Posts: 14/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Arrgh! After seeing my hopes of Ed Belfour and the Maple Leafs get spoiled by the Flyers, I must say I am very disappointed in this result. No matter, I am still glad Calgary is going on to the conf. finals. However, in that series with the Sharks, there is such a thing as surprises in my life, and even though I am not from the U.S., it would be a surprise for the Sharks to advance further. With Toronto gone, I gotta go for the Bolts in the East. Brad Richards definitely rules in my book. |
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Knight of Time Keese Level: 19 Posts: 15/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. Just wondering, but in a level in SMW with Layer 2 (level, assume one of the Layer 2 Scroll commands is used), how can you make a floor near the bottom of the screen rise first, then fall back down to where it started? The reason I ask this is b/c I have made a room in a castle with a spiked floor that is supposed to rise as soon as Mario enters the room (forcing him to move or get hurt/lose a life, b/c it is meant to come up underneath his starting spot, "covering" it). Unfortunately for me, the spiked floor moves down first. Is there a way I can make it move up first? Thanks in advance. |
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Knight of Time Keese Level: 19 Posts: 16/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Kyouji "Kagami" Craw True, that isn't quite the idea I had in mind. However, I figured that I'd scrap the possibility of having Mario get hurt or killed if he stood still upon entering the room. No matter, with the spiked floor higher now, I believe it will work fine now despite the changed start of the level, thanks. 'goes to test the room' |
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Knight of Time Keese Level: 19 Posts: 17/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. In the first world of my SMW hack, I noticed that the first castle I have is not destroyed when cleared. How can I fix this? Thanks in advance. |
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Knight of Time Keese Level: 19 Posts: 18/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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If you don't mind the song being an octave higher, you can check out www.snesmusic.org to get that song (though the site tends to be a little slow ). Hope this helps. |
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Knight of Time Keese Level: 19 Posts: 19/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Wow, I am very impressed my home province has such a great player on the Lightning team (Brad Richards of course). Seeing him win the MVP award was impressive, especially for a native of Prince Edward Island (my province), which is definitely a big first. Next thing on my mind, getting to see the Stanley Cup (I hope) on the day Brad brings it to the island. |
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Knight of Time Keese Level: 19 Posts: 20/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Go to the Change Properties in Header setting. From there, you will find a menu at the top with all the level modes you can use (some are bad ideas to use though!). Hope this helps. BTW, when you switch a level mode, it usually takes a while for the change to be made, but the Alt + Tab trick helps speed things up in a hurry. |
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Acmlm's Board - I2 Archive - - Posts by Knight of Time |