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Acmlm's Board - I2 Archive - - Posts by Rockman |
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Rockman Flurry Level: 26 Posts: 71/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Also read the Art of ROM Hacking, a document made by Vagla, at Dragon Eye Studios. The link is...http://desnet.fobby.net |
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Rockman Flurry Level: 26 Posts: 72/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Good luck with it. I think Zelda 3 is one of the hardest games to hack. | |||
Rockman Flurry Level: 26 Posts: 73/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Originally posted by Rebecca DaiseSame here. |
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Rockman Flurry Level: 26 Posts: 74/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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That document is perfect. Every newbie should read it. | |||
Rockman Flurry Level: 26 Posts: 75/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Thats the same thought I had. I saw those pipe graphics in lots of Mario hacks, when I ripped them from SLTRCQ, I said hey, "everyone uses these pipes, why not me?" I didn't know however, that DahrkDaiz's were slightly different. I thought they were universal graphics... oh well. | |||
Rockman Flurry Level: 26 Posts: 76/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I can't wait to try this thing! Thank you bbitmaster! And Merry Christmas and Happy Holidays to everyone! |
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Rockman Flurry Level: 26 Posts: 77/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I wanted to know if someone could make some FCEUXD tutorials. I'm sure this is a great utility, but even after reading the readme, and messing with the trace logger and the Code/Data logger, I don't know how to use this properly. When Parasyte made tutorials for FCEUD, it helped me understand more and then I knew how to use the thing correctly. I know that a lof of people are having fun with this thing, so if someone has some free time, if they could make little walk-through tutorials. I would appreciate it, and I'm sure others would as well. Thank you. |
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Rockman Flurry Level: 26 Posts: 78/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Try pixelizing the treasure chests. Not that there is anything wrong with them, but they might look better, if you know what I mean. | |||
Rockman Flurry Level: 26 Posts: 79/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I assume by the *cough* that you disagree. I'm just trying to help. | |||
Rockman Flurry Level: 26 Posts: 80/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I didn't know what *cough* was supposed to mean. Remember, this is the Internet. | |||
Rockman Flurry Level: 26 Posts: 81/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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This hack is a combination of original levels that are altered, and some brand new levels. The goal of the game is to collect 100 coins to beat the levels. The only levels you don't have to do this in, are dungeons and ship levels. However, there is a catch. Every level, you start out with 100 seconds on the clock. With faster enemies, and challenging levels, its going to take more than 100 seconds to collect 100 coins. So, I turned the P-Switch into a T-Switch (Time Switch) When you step on the T-Switch, it will add 10 seconds to your clock. And trust me, you will need to step on each one you find. Level 1 Level 2 Level 3 Level 3 is new. Dungeon Right now I'm just working on graphics for the dungeon. |
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Rockman Flurry Level: 26 Posts: 82/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Thank you guys! I'm glad you like what you see so far. Karadur, that Dragon Coin idea is good. I might just do that. Also, I did away with the choppy platform graphics, and made the new ! blocks. (they may look similar to some other's, but trust me they are different.) |
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Rockman Flurry Level: 26 Posts: 83/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Compare for yourself. | |||
Rockman Flurry Level: 26 Posts: 84/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I hand drew everything in Tile Layer. The hills, the blocks, I didn't use any other rom and copy from. Whether you choose to believe me or not, however, is another thing. Whether I care or not, well..........I don't. I'm just going to ignore you from now on, since you're nothing but a nuisance. | |||
Rockman Flurry Level: 26 Posts: 85/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I'm sorry if the graphics seem similar. I sware I'm not trying to copy anyone. If this is a problem I will glady remove these graphics. No problem at all. I just have been inspired by DahrkDaiz, thats all. His Mario Adventure was very good. With his notes, it helped me to understand how ASM worked in a game. So, with that inspiration, I'm trying to see what I can do. If I finish this game, I want to go back hacking Megaman. Well, actually, I have to finish this game. If I cancel it, DahrkDaiz will kill me. Someguy, by looking at KP9000's graphics for Metroid title screen, and looking at DahrkDaiz's graphics, I learned that by doing that shading, it makes the graphics seem better, like higher resolution. I want my hack to look as good as it can. I had the other ! blocks, but the reason they didn't look so good, because they were too thin. So, I just made them a little bit bigger, and ironically, they came out looking like DahrkDaiz' ! blocks. I mean, if someone here wants to do graphics for me, you're more than welcome to. You get credit for all your graphics work. DahrkDaiz: Thanks man. I don't know if I can do those things, but I'll try. It seems like it might be a little complicated. I only know how to do little things. If you want to play it, I can send you the rom. |
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Rockman Flurry Level: 26 Posts: 86/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Thank you! I was working on the graphics some more for the past half hour. Do these look better than the previous screens? I made these mean clouds. They're not happy that Mario is standing on them. |
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Rockman Flurry Level: 26 Posts: 87/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I might be changing the title to: Dark Mario: Race Against Time |
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Rockman Flurry Level: 26 Posts: 88/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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hehe, those bushes. I was messing around with them, and then I wanted to make them Yoshi Eggs. But they don't look like them do they? I don't know if I should stick with this dark blue color or not. If I make it dark, its going to be Dark Mario, otherwise, its not. I'm going to take some time to work on this. No pics for a few days, until I come up with something more final. Any advice you have would help. Thank you. |
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Rockman Flurry Level: 26 Posts: 89/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I know I said it would be a few days, but...................... These are the best graphics I have ever done with any hack attempt!! |
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Rockman Flurry Level: 26 Posts: 90/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Karadur, would you like to test this game for me? I really appreciate your support and feedback. I have an idea on what to do with those pipes. |
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Acmlm's Board - I2 Archive - - Posts by Rockman |