Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by orynider |
Pages: 1 2 3 4 5 6 7 8 9 |
User | Post | ||
orynider Red Paratroopa Level: 22 Posts: 62/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
FranziedPenda89: I can type more coherently in italian, romanian or hungarian. But what word you can not decipher?, and what is biyatch? |
|||
orynider Red Paratroopa Level: 22 Posts: 63/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
Well, it is not so hard as in the SNES format, and I had long time ago one atempt to change the music in SMB3 for the SMB3ORY hack. So this can be done, but I do not remember changing the music in SMB1ORY | |||
orynider Red Paratroopa Level: 22 Posts: 64/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
You can reorganize the music as you like and is't documented a litle in my other thread (Custom Music in MarioWorl)! So, this is not an bug and you can see this in the latest version ... I fixed more bugs in my hack: BTW: Can someone helpme with my watterfall? Edit: It is not realy animated! And the sprite is not an sprite ... (edited by orynider on 04-30-04 01:06 PM) (edited by orynider on 05-03-04 10:00 AM) |
|||
orynider Red Paratroopa Level: 22 Posts: 65/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
MarioWorld it's using just 8 pointers (values) to bypass the original music and use the custom music or not. Playing whit this values (activating and deactivating the custom music) I whandered if there is a better way to change all this (just from one variable)? I need some reasons whay not diassembling that block and chanching-it or replace-it so that will read the variable(s) from the level header ? (I know some ...) If this will be made all songs in MW (original and extra) can be used. I know one reason specific to the spc-700 whay this can not be made but in SMAW this is rezolved (engine related) So, this is an request for other ASM programers, if someone can make the ASM hack or help, since I am not that good whit 65C816 and can thake-me some time. So, this is an request for other ASM programers, if someone can make the ASM hack or help, since I am not that good whit 65C816 and can thake-me some time. Can someone comment this for me: ;*************************************************** LDA #$80 STA $0001 LDA #$0F ;LDA #$61 STA $0002 BRA $00811D LDA #$B1 ;LDA #$00 STA $0000 LDA #$98 ;LDA #$80 STA $0001 LDA #$0E ;LDA #$62 STA $0002 LDA #$FF STA $2141 ;*************************************************** JSR $0080F7 LDX #$9E03 RTI AND ($9E,X) SBC $9E1D,Y SBC $CA1D,X BPL $008127 RTS LDA $1425 BNE $008148 LDA $0109 CMP #$E9 BEQ $008148 ;*************************************************** ORA $141A ORA $141D BNE $008133 LDA #$D6 ;LDA #$00 STA $0000 LDA #$AE ;LDA #$C0 STA $0001 LDA #$0E ;LDA #$62 STA $0002 BRA $00811D LDA #$00 STA $0000 LDA #$E4 ;LDA #$C0 ;*************************************************** STA $0001 LDA #$03 ;LDA #$63 STA $0002 BRA $00811D SEI PHP REP #$30 PHA PHX PHY PHB PHK PLB SEP #$30 LDA $4210 LDA $1DFB BNE $008186 LDY $2142 ;*************************************************** (edited by orynider on 04-30-04 01:56 PM) (edited by orynider on 05-03-04 10:42 AM) |
|||
orynider Red Paratroopa Level: 22 Posts: 66/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
I need help to animate my watterfall tiles pecouze they don't work as I like, and I need an working exemple or somting. Just 50% from the picture is real. I did not think that people will not notice this And the palette is edited in NeoPaint. (edited by orynider on 05-03-04 10:23 AM) |
|||
orynider Red Paratroopa Level: 22 Posts: 67/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
I agree with Squash Monster that the one world demos we see so often are far from when a full hack will be released. I have enough new levels to make an full hack but I work on OW, graphics, on custom blocks and music. |
|||
orynider Red Paratroopa Level: 22 Posts: 68/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
What I did is not too hard but jonwill made an more hard hack with custom music from more then one game (smb1 and smb3). If I get this an hack with this custom music, I will be able to make an more better guide on how to do that. In my other threads I posted some explications how I did that and from where to download. http://pubory.3x.ro/pub/patch/dworyx.exe http://pubory.3x.ro/pub/patch/dwory.exe - was updated! (edited by orynider on 06-06-04 08:01 AM) (edited by orynider on 06-11-04 07:02 AM) |
|||
orynider Red Paratroopa Level: 22 Posts: 69/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
>Search feature slows the server down to a crawl Then search with PubORY on this board! (for demo world) (edited by orynider on 05-05-04 05:31 AM) |
|||
orynider Red Paratroopa Level: 22 Posts: 70/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
You can download from my site an ips to change the songs in your hack, and just the sond track! I will come later whit documentation about how to make custom sond track manualy |
|||
orynider Red Paratroopa Level: 22 Posts: 71/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
Check out the rom header manualy! | |||
orynider Red Paratroopa Level: 22 Posts: 72/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
I have other things to do 1st in my free time. Whit this pointers you can find yourself the other pointers ... However, If someone helps I will work on this again! The next step is to comment the surce code of the cartdrige header. |
|||
orynider Red Paratroopa Level: 22 Posts: 73/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
;********************************************************** ; This SNES/SFX disassembly of super marioworld by orynider ; 1st init part! ; commented by ... ;********************************************************** ORG $0800 START SEI ; disable interrupts STZ $4200 ; enable v-blank, interrupt, joypad register lda #$FF STZ $420C ; horizontal DMA (HDMA) enable (bits 0-7) STZ $420B ; general DMA enable (bits 0-7) STZ $2140 STZ $2141 STZ $2142 STZ $2143 LDA #$80 ; screen off STA $2100 ; brightness + screen enable register CLC XCE ; native 16-bit mode REP #$38 LDA #$0000 TCD LDA #$01FF TCS LDA #$F0A9 STA $7F8000 LDX #$017D LDY #$03FD LDA #$008D STA $7F8002,X TYA STA $7F8003,X SEC SBC #$0004 TAY DEX DEX DEX BPL $008034 SEP #$30 ; Accumulator A,X,Y 8-bit mode LDA #$6B ; Screen map data @ VRAM location $6B00 STA $7F8182 JSR $0080E8 STZ $0100 STZ $0109 JSR $008A4E JSR $0080FD JSR $009250 LDA #$03 ; MODE 3 ? STA $2101 ; register size & address in VRAM INC $10 LDA $10 BEQ $00806B CLI ; clear interrupt flag INC $13 JSR $009322 STZ $10 BRA $00806B PHP REP #$30 ; A, X, Y = 16 bit mode LDY #$0000 LDA #$BBAA CMP $2140 BNE $008082 SEP #$20 ; A = 8 bit mode LDA #$CC ; Plane 0 map data @ $CC00 BRA $0080B3 LDA [$00],Y INY XBA LDA #$00 BRA $0080A0 XBA LDA [$00],Y INY XBA CMP $2140 BNE $00809A INC A REP #$20 ; x,y,a fixed -> 16 bit mode STA $2140 SEP #$20 ; accumulator -> 8 bit mode DEX BNE $008095 CMP $2140 BNE $0080AA ADC #$03 BEQ $0080AF PHA REP #$20 LDA [$00],Y INY INY TAX LDA [$00],Y INY INY STA $2142 SEP #$20 CPX #$0001 LDA #$00 ROL A STA $2141 ADC #$7F PLA STA $2140 CMP $2140 BNE $0080D3 BVS $00808D STZ $2140 STZ $2141 ;*************************************************** STZ $2142 STZ $2143 PLP RTS LDA #$00 STA $0000 LDA #$80 STA $0001 LDA #$0E STA $0002 SEI JSR $008079 CLI RTS LDA #$00 STA $0000 ;*************************************************** ;009 - important part ;*************************************************** LDA #$80 STA $0001 LDA #$0F ;LDA #$61 STA $0002 BRA $00811D LDA #$B1 ;LDA #$00 STA $0000 LDA #$98 ;LDA #$80 STA $0001 LDA #$0E ;LDA #$62 STA $0002 LDA #$FF STA $2141 ;*************************************************** ;010 - not so important part ;*************************************************** JSR $0080F7 LDX #$9E03 RTI AND ($9E,X) SBC $9E1D,Y SBC $CA1D,X BPL $008127 RTS LDA $1425 BNE $008148 LDA $0109 CMP #$E9 BEQ $008148 ;*************************************************** ;part 011 ;*************************************************** ORA $141A ORA $141D BNE $008133 LDA #$D6 ;LDA #$00 STA $0000 LDA #$AE ;LDA #$C0 STA $0001 LDA #$0E ;LDA #$62 STA $0002 BRA $00811D LDA #$00 STA $0000 LDA #$E4 ;LDA #$C0 ;*************************************************** ;part 012 ;*************************************************** STA $0001 LDA #$03 ;LDA #$63 STA $0002 BRA $00811D SEI PHP REP #$30 PHA PHX PHY PHB PHK PLB SEP #$30 LDA $4210 LDA $1DFB BNE $008186 LDY $2142 ;*************************************************** ;part 12 ends ;*************************************************** CPY $1DFF BNE $00818F STA $2142 STA $1DFF STZ $1DFB LDA $1DF9 STA $2140 LDA $1DFA STA $2141 LDA $1DFC STA $2143 STZ $1DF9 STZ $1DFA STZ $1DFC LDA #$80 STA $2100 STZ $420C LDA $41 STA $2123 LDA $42 STA $2124 LDA $43 STA $2125 LDA $44 STA $2130 LDA $0D9B BPL $0081CE JMP $0082C4 LDA $40 AND #$FB STA $2131 LDA #$09 STA $2105 LDA $10 BEQ $0081E7 LDA $0D9B LSR A BEQ $008246 JMP $00827A INC $10 JSR $00A488 LDA $0D9B LSR A BNE $008222 BCS $0081F7 JSR $008DAC LDA $13C6 CMP #$08 BNE $008209 LDA $1FFE BEQ $00821A JSR $0C9567 BRA $00821A JSR $0087AD LDA $143A BEQ $008217 JSR $00A7C2 BRA $00823D JSR $00A390 JSR $00A436 JSR $00A300 BRA $00823D LDA $13D9 CMP #$0A BNE $008237 LDY $1DE8 DEY DEY CPY #$04 BCS $008237 JSR $00A529 BRA $008243 JSR $00A4E3 JSR $00A300 JSR $0085D2 JSR $008449 JSR $008650 LDA $1A STA $210D LDA $1B STA $210D LDA $1C CLC ADC $1888 STA $210E LDA $1D ADC $1889 STA $210E LDA $1E STA $210F LDA $1F STA $210F LDA $20 STA $2110 LDA $21 STA $2110 LDA $0D9B BEQ $008292 LDA #$81 LDY $13C6 CPY #$08 BNE $0082A1 LDY $0DAE STY $2100 LDY $0D9F STY $420C JMP $00838C LDY #$24 LDA $4211 Editing exemple using an hex editor: 0308h from 0F to 61 030Fh from B1 to 00 0314h from 98 to 80 0319h from 0E to 62 0349h from D6 to 00 034Eh from AE to C0 0353h from 0E to 62 035Fh from E4 to C0 0364h from 03 to 63 03??h ; if you find this one let me know! 18C0h from 0E to 48 ; this value will set the song nr. ?? (used for demo screen) to random or to specific Other Changes: 1.Title Screen Address: 18C7h from 01 to 15 ; this value will work as the above but the nr. used are song numbers from 00 - 18 (00 it's 01 from "Lunar Magic") 2.After Beating a Boss (while Castle is showing) Address: 16B3 3. Mario Dieing Address 780B If you know how to use the original sfx music for Yoshi or other custozations let as know: email-me or post an mesage on Acmlm Board at Mario Word Hacking (http://board.acmlm.org/thread.php?id=581) Credit: - JohnWill (Bouche) - AtmaX - ACMLM @knuck: http://pubory.3x.ro/pub/patch/dworyx.exe is using custom music whit the same track extracted by Bouche for DW3, using some custom blocks at the adresses above. My version of the songs track is from SMA+W and is *NOT* modified by Bouche! If no one is able to comment the surce code better then me, I will not whest my time requesting ... (edited by orynider on 06-11-04 06:54 AM) |
|||
orynider Red Paratroopa Level: 22 Posts: 74/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
In the SPC they are all songs from SMA (MB1, MB2, MB3, MLL) and I do not see any problem making custom music for an SMW hack and not changing the SPC ! |
|||
orynider Red Paratroopa Level: 22 Posts: 75/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
I wan make LM available to people that don't use Windows (Linux and MAC users) | |||
orynider Red Paratroopa Level: 22 Posts: 76/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
Yes, using Bouche's hack you can customize your songs from the n-spc track, to use any song from SMA, or SMA+W including the origal sfx music for Yoshi | |||
orynider Red Paratroopa Level: 22 Posts: 77/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
I don"t like SMB2 Songs but I think it"s a good ideea! I am obssese rihgt now how to activate the sfx song when Mario is riding on Yoshi whit custom music, other then the original MarioWorld music | |||
orynider Red Paratroopa Level: 22 Posts: 78/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
Custom music whit no special music for Yoshi it is boring ... Did somone find a way to activate the sfx song when Mario is riding on Yoshi whit custom music, other then the original MarioWorld music? |
|||
orynider Red Paratroopa Level: 22 Posts: 79/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
PSP 3.11 works fine with pix2snes | |||
orynider Red Paratroopa Level: 22 Posts: 80/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
What hacks use new custom blocks as FuSoYa's "breakable brick"? (edited by orynider on 09-03-04 07:06 AM) |
|||
orynider Red Paratroopa Level: 22 Posts: 81/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
I dont understand Japanese but I can recover the password, I think ... |
Pages: 1 2 3 4 5 6 7 8 9 |
Acmlm's Board - I2 Archive - - Posts by orynider |