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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by orynider
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orynider

Red Paratroopa
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Posted on 04-27-04 09:17 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
FranziedPenda89:
I can type more coherently in italian, romanian or hungarian. But what word you can not decipher?, and what is biyatch?
orynider

Red Paratroopa
Level: 22

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Posted on 04-27-04 10:13 PM, in SMB1/Nes rom midi music Link
Well, it is not so hard as in the SNES format, and I had long time ago one atempt to change the music in SMB3 for the SMB3ORY hack. So this can be done, but I do not remember changing the music in SMB1ORY
orynider

Red Paratroopa
Level: 22

Posts: 64/162
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Since: 03-17-04

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Posted on 04-30-04 09:55 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
You can reorganize the music as you like and is't documented a litle in my other thread (Custom Music in MarioWorl)!
So, this is not an bug and you can see this in the latest version ...

I fixed more bugs in my hack:


BTW: Can someone helpme with my watterfall?
Edit: It is not realy animated!
And the sprite is not an sprite ...



(edited by orynider on 04-30-04 01:06 PM)
(edited by orynider on 05-03-04 10:00 AM)
orynider

Red Paratroopa
Level: 22

Posts: 65/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 04-30-04 10:54 PM, in ASM help (custom block and music related) Link
MarioWorld it's using just 8 pointers (values) to bypass the original music and use the custom music or not. Playing whit this values (activating and deactivating the custom music) I whandered if there is a better way to change all this (just from one variable)?
I need some reasons whay not diassembling that block and chanching-it or replace-it so that will read the variable(s) from the level header ? (I know some ...)

If this will be made all songs in MW (original and extra) can be used.

I know one reason specific to the spc-700 whay this can not be made but in SMAW this is rezolved (engine related)

So, this is an request for other ASM programers, if someone can make the ASM hack or help, since I am not that good whit 65C816 and can thake-me some time.

So, this is an request for other ASM programers, if someone can make the ASM hack or help, since I am not that good whit 65C816 and can thake-me some time.

Can someone comment this for me:

;***************************************************
LDA #$80
STA $0001
LDA #$0F ;LDA #$61
STA $0002
BRA $00811D
LDA #$B1 ;LDA #$00
STA $0000
LDA #$98 ;LDA #$80
STA $0001
LDA #$0E ;LDA #$62
STA $0002
LDA #$FF
STA $2141
;***************************************************
JSR $0080F7
LDX #$9E03
RTI
AND ($9E,X)
SBC $9E1D,Y
SBC $CA1D,X
BPL $008127
RTS
LDA $1425
BNE $008148
LDA $0109
CMP #$E9
BEQ $008148
;***************************************************
ORA $141A
ORA $141D
BNE $008133
LDA #$D6 ;LDA #$00
STA $0000
LDA #$AE ;LDA #$C0
STA $0001
LDA #$0E ;LDA #$62
STA $0002
BRA $00811D
LDA #$00
STA $0000
LDA #$E4 ;LDA #$C0
;***************************************************
STA $0001
LDA #$03 ;LDA #$63
STA $0002
BRA $00811D
SEI
PHP
REP #$30
PHA
PHX
PHY
PHB
PHK
PLB
SEP #$30
LDA $4210
LDA $1DFB
BNE $008186
LDY $2142
;***************************************************







(edited by orynider on 04-30-04 01:56 PM)
(edited by orynider on 05-03-04 10:42 AM)
orynider

Red Paratroopa
Level: 22

Posts: 66/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 05-03-04 07:19 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
I need help to animate my watterfall tiles pecouze they don't work as I like, and I need an working exemple or somting. Just 50% from the picture is real. I did not think that people will not notice this
And the palette is edited in NeoPaint.


(edited by orynider on 05-03-04 10:23 AM)
orynider

Red Paratroopa
Level: 22

Posts: 67/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 05-03-04 08:02 PM, in Demo, or not to demo, that is currently my question. Link
I agree with Squash Monster that the one world demos we see so often are far from when a full hack will be released. I have enough new levels to make an full hack but I work on OW, graphics, on custom blocks and music.
orynider

Red Paratroopa
Level: 22

Posts: 68/162
EXP: 50286
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Since: 03-17-04

Since last post: 57 days
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Posted on 05-05-04 02:15 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
What I did is not too hard but jonwill made an more hard hack with custom music from more then one game (smb1 and smb3). If I get this an hack with this custom music, I will be able to make an more better guide on how to do that.
In my other threads I posted some explications how I did that and from where to download.

http://pubory.3x.ro/pub/patch/dworyx.exe
http://pubory.3x.ro/pub/patch/dwory.exe

- was updated!





(edited by orynider on 06-06-04 08:01 AM)
(edited by orynider on 06-11-04 07:02 AM)
orynider

Red Paratroopa
Level: 22

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Since: 03-17-04

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Posted on 05-05-04 02:27 PM, in Super Demo World Link
>Search feature slows the server down to a crawl
Then search with PubORY on this board! (for demo world)


(edited by orynider on 05-05-04 05:31 AM)
orynider

Red Paratroopa
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Posted on 06-07-04 02:40 PM, in Where can I find Bouche's Demo World 3 hack? Link
You can download from my site an ips to change the songs in your hack, and just the sond track! I will come later whit documentation about how to make custom sond track manualy
orynider

Red Paratroopa
Level: 22

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Since: 03-17-04

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Posted on 06-07-04 02:43 PM, in Sound Problem... Link
Check out the rom header manualy!
orynider

Red Paratroopa
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Since: 03-17-04

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Posted on 06-09-04 02:56 PM, in ASM help (custom block and music related) Link
I have other things to do 1st in my free time. Whit this pointers you can find yourself the other pointers ... However, If someone helps I will work on this again!
The next step is to comment the surce code of the cartdrige header.
orynider

Red Paratroopa
Level: 22

Posts: 73/162
EXP: 50286
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Since: 03-17-04

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Posted on 06-11-04 03:48 PM, in ASM help (custom block and music related) Link
;**********************************************************
; This SNES/SFX disassembly of super marioworld by orynider
; 1st init part!
; commented by ...
;**********************************************************
ORG $0800
START SEI ; disable interrupts
STZ $4200 ; enable v-blank, interrupt, joypad register lda #$FF
STZ $420C ; horizontal DMA (HDMA) enable (bits 0-7)
STZ $420B ; general DMA enable (bits 0-7)
STZ $2140
STZ $2141
STZ $2142
STZ $2143
LDA #$80 ; screen off
STA $2100 ; brightness + screen enable register
CLC
XCE ; native 16-bit mode
REP #$38
LDA #$0000
TCD
LDA #$01FF
TCS
LDA #$F0A9
STA $7F8000
LDX #$017D
LDY #$03FD
LDA #$008D
STA $7F8002,X
TYA
STA $7F8003,X
SEC
SBC #$0004
TAY
DEX
DEX
DEX
BPL $008034
SEP #$30 ; Accumulator A,X,Y 8-bit mode
LDA #$6B ; Screen map data @ VRAM location $6B00
STA $7F8182
JSR $0080E8
STZ $0100
STZ $0109
JSR $008A4E
JSR $0080FD
JSR $009250
LDA #$03 ; MODE 3 ?
STA $2101 ; register size & address in VRAM
INC $10
LDA $10
BEQ $00806B
CLI ; clear interrupt flag
INC $13
JSR $009322
STZ $10
BRA $00806B
PHP
REP #$30 ; A, X, Y = 16 bit mode
LDY #$0000
LDA #$BBAA
CMP $2140
BNE $008082
SEP #$20 ; A = 8 bit mode
LDA #$CC ; Plane 0 map data @ $CC00
BRA $0080B3
LDA [$00],Y
INY
XBA
LDA #$00
BRA $0080A0
XBA
LDA [$00],Y
INY
XBA
CMP $2140
BNE $00809A
INC A
REP #$20 ; x,y,a fixed -> 16 bit mode
STA $2140
SEP #$20 ; accumulator -> 8 bit mode
DEX
BNE $008095
CMP $2140
BNE $0080AA
ADC #$03
BEQ $0080AF
PHA
REP #$20
LDA [$00],Y
INY
INY
TAX
LDA [$00],Y
INY
INY
STA $2142
SEP #$20
CPX #$0001
LDA #$00
ROL A
STA $2141
ADC #$7F
PLA
STA $2140
CMP $2140
BNE $0080D3
BVS $00808D
STZ $2140
STZ $2141
;***************************************************
STZ $2142
STZ $2143
PLP
RTS
LDA #$00
STA $0000
LDA #$80
STA $0001
LDA #$0E
STA $0002
SEI
JSR $008079
CLI
RTS
LDA #$00
STA $0000
;***************************************************
;009 - important part
;***************************************************
LDA #$80
STA $0001
LDA #$0F ;LDA #$61
STA $0002
BRA $00811D
LDA #$B1 ;LDA #$00
STA $0000
LDA #$98 ;LDA #$80
STA $0001
LDA #$0E ;LDA #$62
STA $0002
LDA #$FF
STA $2141
;***************************************************
;010 - not so important part
;***************************************************
JSR $0080F7
LDX #$9E03
RTI
AND ($9E,X)
SBC $9E1D,Y
SBC $CA1D,X
BPL $008127
RTS
LDA $1425
BNE $008148
LDA $0109
CMP #$E9
BEQ $008148
;***************************************************
;part 011
;***************************************************
ORA $141A
ORA $141D
BNE $008133
LDA #$D6 ;LDA #$00
STA $0000
LDA #$AE ;LDA #$C0
STA $0001
LDA #$0E ;LDA #$62
STA $0002
BRA $00811D
LDA #$00
STA $0000
LDA #$E4 ;LDA #$C0
;***************************************************
;part 012
;***************************************************
STA $0001
LDA #$03 ;LDA #$63
STA $0002
BRA $00811D
SEI
PHP
REP #$30
PHA
PHX
PHY
PHB
PHK
PLB
SEP #$30
LDA $4210
LDA $1DFB
BNE $008186
LDY $2142
;***************************************************
;part 12 ends
;***************************************************
CPY $1DFF
BNE $00818F
STA $2142
STA $1DFF
STZ $1DFB
LDA $1DF9
STA $2140
LDA $1DFA
STA $2141
LDA $1DFC
STA $2143
STZ $1DF9
STZ $1DFA
STZ $1DFC
LDA #$80
STA $2100
STZ $420C
LDA $41
STA $2123
LDA $42
STA $2124
LDA $43
STA $2125
LDA $44
STA $2130
LDA $0D9B
BPL $0081CE
JMP $0082C4
LDA $40
AND #$FB
STA $2131
LDA #$09
STA $2105
LDA $10
BEQ $0081E7
LDA $0D9B
LSR A
BEQ $008246
JMP $00827A
INC $10
JSR $00A488
LDA $0D9B
LSR A
BNE $008222
BCS $0081F7
JSR $008DAC
LDA $13C6
CMP #$08
BNE $008209
LDA $1FFE
BEQ $00821A
JSR $0C9567
BRA $00821A
JSR $0087AD
LDA $143A
BEQ $008217
JSR $00A7C2
BRA $00823D
JSR $00A390
JSR $00A436
JSR $00A300
BRA $00823D
LDA $13D9
CMP #$0A
BNE $008237
LDY $1DE8
DEY
DEY
CPY #$04
BCS $008237
JSR $00A529
BRA $008243
JSR $00A4E3
JSR $00A300
JSR $0085D2
JSR $008449
JSR $008650
LDA $1A
STA $210D
LDA $1B
STA $210D
LDA $1C
CLC
ADC $1888
STA $210E
LDA $1D
ADC $1889
STA $210E
LDA $1E
STA $210F
LDA $1F
STA $210F
LDA $20
STA $2110
LDA $21
STA $2110
LDA $0D9B
BEQ $008292
LDA #$81
LDY $13C6
CPY #$08
BNE $0082A1
LDY $0DAE
STY $2100
LDY $0D9F
STY $420C
JMP $00838C
LDY #$24
LDA $4211

Editing exemple using an hex editor:

0308h from 0F to 61
030Fh from B1 to 00
0314h from 98 to 80
0319h from 0E to 62
0349h from D6 to 00
034Eh from AE to C0
0353h from 0E to 62
035Fh from E4 to C0
0364h from 03 to 63
03??h ; if you find this one let me know!
18C0h from 0E to 48 ; this value will set the song nr. ?? (used for demo screen) to random or to specific
Other Changes:
1.Title Screen
Address: 18C7h from 01 to 15 ; this value will work as the above but the nr. used are song numbers from 00 - 18
(00 it's 01 from "Lunar Magic")
2.After Beating a Boss (while Castle is showing)
Address: 16B3
3. Mario Dieing
Address 780B

If you know how to use the original sfx music for Yoshi or other
custozations let as know: email-me or post an mesage on Acmlm
Board at Mario Word Hacking (http://board.acmlm.org/thread.php?id=581)
Credit:
- JohnWill (Bouche)
- AtmaX
- ACMLM

@knuck:
http://pubory.3x.ro/pub/patch/dworyx.exe is using custom music whit the same track extracted by Bouche for DW3, using some custom blocks at the adresses above. My version of the songs track is from SMA+W and is *NOT* modified by Bouche!
If no one is able to comment the surce code better then me, I will not whest my time requesting ...


(edited by orynider on 06-11-04 06:54 AM)
orynider

Red Paratroopa
Level: 22

Posts: 74/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 06-14-04 04:17 PM, in ASM help (custom block and music related) Link
In the SPC they are all songs from SMA (MB1, MB2, MB3, MLL) and I do not see any problem making custom music for an SMW hack and not changing the SPC !
orynider

Red Paratroopa
Level: 22

Posts: 75/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 06-14-04 04:23 PM, in Should FuSoYa port Lunar Magic to other OSes? Link
I wan make LM available to people that don't use Windows (Linux and MAC users)
orynider

Red Paratroopa
Level: 22

Posts: 76/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 06-15-04 03:27 PM, in ASM help (custom block and music related) Link
Yes, using Bouche's hack you can customize your songs from the n-spc track, to use any song from SMA, or SMA+W including the origal sfx music for Yoshi
orynider

Red Paratroopa
Level: 22

Posts: 77/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 06-29-04 02:58 PM, in ASM help (custom block and music related) Link
I don"t like SMB2 Songs but I think it"s a good ideea! I am obssese rihgt now how to activate the sfx song when Mario is riding on Yoshi whit custom music, other then the original MarioWorld music
orynider

Red Paratroopa
Level: 22

Posts: 78/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 06-29-04 03:03 PM, in SPC hacking - SMAS music format revealed! Link
Custom music whit no special music for Yoshi it is boring ...
Did somone find a way to activate the sfx song when Mario is riding on Yoshi whit custom music, other then the original MarioWorld music?
orynider

Red Paratroopa
Level: 22

Posts: 79/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 07-19-04 04:56 PM, in Problems trying to use PIX2SNES Link
PSP 3.11 works fine with pix2snes
orynider

Red Paratroopa
Level: 22

Posts: 80/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 09-03-04 04:05 PM, in Hacks whith cool custom blocks? Link
What hacks use new custom blocks as FuSoYa's "breakable brick"?


(edited by orynider on 09-03-04 07:06 AM)
orynider

Red Paratroopa
Level: 22

Posts: 81/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 09-03-04 04:24 PM, in MarioXWorldSER Complete! Link
I dont understand Japanese but I can recover the password, I think ...
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Acmlm's Board - I2 Archive - - Posts by orynider


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