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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by orynider
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orynider

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Posted on 04-01-04 08:45 PM, in Am I being weird now? Link
I think someting like this u posted:


Ok, I'm just gonna give you the link directly to the hack, since my site looks rather crappy at the moment (and it will do so, for a while )

Download Morton's Story here: http://www.angelfire.com/games5/lizardking/Morton_Demo_IPS.zip

It has world one almost complete, except for one level which I left out, just because I like being evil. Also note that the castle level is slightly changed. And just ignore all the glitches you find, I know about them, and they will be fixed, whenever I release an update.

I'm also planning to rearrange everything on the overworld of world one, since I will add some new stuff.

--------------------




I have a great army of 447182
Hammer Brothers partitioned into 41 divisions all eager to get you!
I also have a powerful fleet consisting of 629 doomships and 165 doomtanks.

| Morton's Castle | Lemmy's Land| The Koopatorivm||








(edited by orynider on 04-01-04 11:04 AM)
orynider

Red Paratroopa
Level: 22

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Posted on 04-03-04 06:45 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
My hack DwOry: "The best levels" EASTER Edition released.
In the snapshot is a new sprite - an replasement for Goba ...


You can download this version at:
http://pubory.3x.ro/pub/patch/index.html
http://pubory.3x.ro/pub/patch/dwory.exe
orynider

Red Paratroopa
Level: 22

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Since: 03-17-04

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Posted on 04-03-04 06:58 PM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
@ blackhole89:

I remembered Gau of the Veldt name in the document and when will be finish I will give credit to peoples for what I thaken from them!

I will just update from time to time the document, for this I writen my name in it!


@ Atma X:

Even if you convert midi to spc-700 binary, the .spc is an memory dump and contans:

- samples (for more then one song)
- points (someting like the midi notes)
- engine (difrent from game to game)

I will come back after Esters ...
orynider

Red Paratroopa
Level: 22

Posts: 24/162
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Since: 03-17-04

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Posted on 04-05-04 10:31 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
{RapTop}:
I will fix palettes on the pipes.
{Lemon Kirby}:
So what pallete to use for critters since on my gameboy they are monocrome?
{Hidden Mario}:
Can you make and send me an picture how to make then?
{blackhole89}:
I hopt that people will post the adresses from were to download the hacks
You realy didn't know there is a way to convert glitched screens to SMW levels?
{Zerodius}:
What level it's mighty glitched?
I willno use DW3 asm hack for music couze I will have to expand the ROM so I will make my own hack!
So were you get stuck in OW (and send me an sreenshot!). You can give me a solution.
{SMWExpert}:
Your site is not working!!!!
Page URL Not Found!!
The requested page does not exist on this server. The URL you typed or followed is either outdated or inaccurate.
{Skreename}: what you mean: Especially in the first two pictures?


(edited by orynider on 04-06-04 09:14 AM)
orynider

Red Paratroopa
Level: 22

Posts: 25/162
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Since: 03-17-04

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Posted on 04-05-04 10:40 PM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
I started making the program and I temporaly give-it the name
"SPC-700 Editor" (Spc_Edit class). But I have to start over again
and rewrite all cose I have problems implementin the &Open dialog
If I do not rewrite I will have to make an open dialog (MENUITEM)
for every extension. So I will write a procedure that will jump to
another depending on the given file extension, so you won't be able
to let say open a midi file whit wrong .spc extension
(is to complicated to make it automaticly detect the file header for all suported
extensions but I do not necesarly need help whit this)
But this is yet to far to to release and I do not have that mach free
time so if no one help I will make just what I need for my personal use
(and not an standalone prof. executable or library).

My other ideea is to make an option to extract the ROM's "joyned" .spc file
*NOT* an normal .spc just whit the curent song but whit all songs in one file
and make an custom player (end editor) for the this format. This can work for
the user like allgfx from LM, just mach more complex ... ???

Having some hardware problems, I did find on my old 5x86 PC HardDisk
an file lebeled mid2mod.exe. This file is however bad so if someone
has a good copy of the above (the executable, the surce code, or someting similar)
will help making the "&Import from midi file" dialog.

This (I think) can be implemented by loading the patches (samples) in the
"GM Melodik Bank" (geting them for an specific midi file) and then dumping them,
compresing them to given format and writing an header. This is cool only if you have a
GUS soundcard on which you can use your own samples. But the GUS can be emulated however
I did not see so far an midi player that use an patch sample manager.

{blackhole89}:
I allready have procedures to decompress a series of spc sample blocks (for MASM).
I know you can make an "Hyrule Magic" music editor for "SMW" something and (...) YES this
is somthing to start whit!
But "Super Mario Allstars + World" and YI needs an profesional more powerfull sound
editor - composer, not just for the snes since - public LM - may suport .nes or .gba versions to.
I have seen a game which had a compozer like a soft sequencer but did not have a &Save
dialog so I have the ideea to make an program to convert .mid, .mod, .wav and .mp3 to .spc and edit,
but not be able (or not wan) to make the "&Save to ROM" dialog, so making so everyone will be forced
to use your program for this However I will consider not to if FuSoYa will wan to implement this
in LM since I prefer using just one program.
Since for using DW3 song pointers in SMW the ROM most be expanded (again) I will NOT even
consider ...

orynider

Red Paratroopa
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Posted on 04-05-04 10:58 PM, in Spc-700 and sound engine tutorial Link

An unfinished spc-700 and sond engine tutorial You can download from my site:
http://pubory.3x.ro/pub/nintendo/docs/spc-700.doc

use &SAVE AS or vizit:

http://pubory.3x.ro/pub/nintendo/docs/index.html

I started making the program and I temporaly give-it the name
"SPC-700 Editor" (Spc_Edit class). But I have to start over again
and rewrite all cose I have problems implementin the &Open dialog
If I do not rewrite I will have to make an open dialog (MENUITEM)
for every extension. So I will write a procedure that will jump to
another depending on the given file extension, so you won't be able
to let say open a midi file whit wrong .spc extension
(is to complicated to make it automaticly detect the file header for all suported
extensions but I do not necesarly need help whit this)
But this is yet to far to to release and I do not have that mach free
time so if no one help I will make just what I need for my personal use
(and not an standalone prof. executable or library).

My other ideea is to make an option to extract the ROM's "joyned" .spc file
*NOT* an normal .spc just whit the curent song but whit all songs in one file
and make an custom player (end editor) for the this format. This can work for
the user like allgfx from LM, just mach more complex ... ???
orynider

Red Paratroopa
Level: 22

Posts: 27/162
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Since: 03-17-04

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Posted on 04-06-04 05:55 PM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
My program is *not* working at all like I wan so I will rewrite all the code from the begining when I will be
not so bored ...

Preview:



blackhole89:
I know that you are ???? couze I did not help you whit the pattern pointers from DW3, but I do not have the original DW3!
If you send me an .ips whit the original hack, in one or two days I will give you another .ips whit what I digt out ...
But, last year, I had the exact block from FPI version when I tried to implement this in an fresh SMW ROM-image expanded to 1MB and not to 4MB. I actualy made that but I get ???? couze LM sade someting about: "grafix file is to large" and when I made HDD cleaning I deleted all and did not note the PC addresses. My metode wase spliting the binary rom-image to 131072 bytes blocks and
studyed all spliting again in 8192 bytes the important ones and made exact notes just about editing manualy the Tile Demo Screen, maintaining checksum, making protection (the december test ver. is manualy minimal protected), editing manualy the cartdrige header (protection, name, version, checksum ...), adding the 512 byte header, how some ASM blocks work, etc.

I can help if 1st you let me know that you unthesten by pattern pointers using the terms from the updated "spc-700.doc"
and what pointers you know by now to not do the same thing and to use the same language.

>I don't know how to stream a software buffer with DirectSound
If your program will use DirectSound please use a x86 version, but I can help making the playback for .spc
or you can use the engine from zsnes or snes9x for DOS whit some modifications. In my program I get some noise
if I open an .spc (ex: spcedit.exe mariorpg.spc -001) and is not using DirectSond. I


(edited by orynider on 04-06-04 08:59 AM)
orynider

Red Paratroopa
Level: 22

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Since: 03-17-04

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Last activity: 27 days
Posted on 04-06-04 06:12 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
{Kyouji "Kagami" Craw}:
I think SMWExpert sade that his site it's under construction and I was the one hoo was traying to get "Ultra Mario World" hack
orynider

Red Paratroopa
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Posted on 04-06-04 06:23 PM, in Can some one help me out with my hack? (I can send it) Link
If you did not fix that make an .ips path comparing whit the oryginal ROM igage using Lunar IPS or snestool and send my via email - mailto:orynider@rdslink.ro
I had the same problem, but I can not help if the image is expanded more then 4MB.
orynider

Red Paratroopa
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Posted on 04-06-04 07:29 PM, in Gimme a hand please? (smb3 Palette) Link
I wan an test beta since I am making some Wario Bros 1 levels in SMW
orynider

Red Paratroopa
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Posted on 04-06-04 08:04 PM, in What programs do you use? Link
Lunar Magic 6.1
Lunar IPS
Lunar Expand
Snestool
Send Utitlity
MS Paint
NeoPaint for Windows and for DOS
Snes9x DOS
ZSNES DOS and Windows
Blocktool
HVIEW
IrfanView 3.38
TotalCommander 6.01
DSPC - A SPC700 Disassembler,
SNES debugger, Jeremy Gordon's 65816,
The Telemark Assembler (TASM) v3.2 + table instruction set by Minus
Some SPC-700 and SNES Assemblers,
Total Recorder v3.x - High Criteria Inc,
Cool Waveform Editor (Cool Edit version 1.21 or higher),
GoldWave v2.11 or higher - Chris Craig.
spc2sgg
Ms-Dos Prompt or Norton Commander
Tile Layer Pro - custom b.
3dEditor 1.03 for small bynary files
Masm


and more ...










(edited by orynider on 04-06-04 11:21 AM)
(edited by orynider on 04-06-04 12:27 PM)
orynider

Red Paratroopa
Level: 22

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Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 04-08-04 10:12 PM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
II will clear some of this whole SPC discussion:

Without any instrument files assigned no MIDI files can be converted.
Importing a Gravis Ultrasound Patch set, or one instrument per voice, is cool since this format can be made whit 2pat utility from any mono wave file!
Setting different GRANULIRITY (RANGE) for each nybble of data is nedded to. For some reazons it's easyer to convert directly from a custom wav format (Mid2Wave works fine).
After converting the MIDI or WAVE to SPC-700 custom format (for every 32 bytes of 16-bit Wav there are 9 bytes of BRR) for which a custom editor can be made (I tested),
what can you do whit this file?
An small asm file can be made for some sond-engines that can be assembeld including this file. You can make one asm file for any snes game ...^^
So what for a small demo using the sond engine from my favor snes game?
Then you load the small demo in your emulator and dump the .spc file.
This has just converted .wav or .mid files to .spc format ...^^
Repeat the above procedure for the rest of the mid files you wan in your game.
If you have the .spc file it's or not hard to apply the changes to the game?

So, I trayed to make an converter that needs the MID or Wav file, the patch set, the asm file and some parameters and ouput a .smc file.
(e.g. default.wav, default.pcf, default.cfg, default.asm)
Allso I trayed to implement a powerfull editor for the custom wav format viewing the voices and notes.
You think this can't be done, if so you WRONG!!! Cool Edit lets you make and edit new Windows .WAV files, Sound Blaster .VOC files, and raw PCM waveform data files.
This can be done from the [Transform] {Menu} -> [Music] {Popup} the problem is just that from what I know this was just a experiment limited option and my version does not read for editing notes just one voice wave files (simple mono), but the program is still cool!

Blackhole89:

> Neither the mouse pointer is true, cause only Win2k and XP support coloured ones. And this is definitively not a Win2k/XP screenshot.

The screen-shot was just a preview and was real (notes are font butons) , you was the one ho sade that your editor isn't yet that far to release and make available for anyone.
First I do not know how experimented ASM programer are You (?) since you did not know that win95 supports the coloured and transparent mouse pointers
http://pubory.3x.ro/pub/drv/orytheme.rar
(if you use this in Windows95 advizor or 4.0 you need the plus pack to.)

I did not gone so far and the screen-shot was just for shoing that ken be done. IF will be userfull I may release this. (sory about my enghlish!)
I used Midisoft Recording Session for win 3.1 surce code just to display the song but I will rewrite.
The version made in this way converted the .spc 2 .mid and loaded the midi (no .spc emulation) but not vice-versa.
The scroling was not inplemented at that time in the main window


> (1) Show me a version of DirectSound that is not for x86.
Creative WaveSynth does not work couze I do not have a 80 Mhz processor or higher (but I have Pentium Pro 200MHZ adapted on x86 Main board on the older system), PowerTracks Pro Audio ask about MMX every time I load it, but tru DS work on x86 but that stupit library ...
> (2) Show me an SPC playing engine for win3.11.
the ideea was not to emulate the spc but to make a small library for every known game that will not use the player from the spc state but an win32 version if ken be done (this is just for playing) or using the plugin in_snes.dll (snes.lib) ...
> (3) What the heck is a "Windows module player"!?
a player for the amiga music modules as the in_mod.dll or in_bass.dll from WinAMP and XMPlayer or the MciMIDAS for win 3.1 and higher ...
http://www.un4seen.com/
in the time I decided to implement the bass.lib for playing other formats
> Anything he ever posted was hoax or trash.
I do not have internet access at home, I write from memory, not know the enghlish so good ... and this can be true.


I did not hade nothing (just ideas) when you made the anouncement that your editor isn't yet that far to release, and if I will be stock I will ask for
help couze I need a sn-spc compozer for my personal use 1st.

About DWORY I relesed that trashed version (made by including in DW1 some levels, that I considered are the best, from an most complete version)
just pecouze I am working to this project in my free time and I wan to hack the sond engines 1st.

I admit it was not a good ideea posting that screenshot



> Blackhole89: Sorry about that, all the posts I saw himmake were about DWOry...

I allso finished spc-700 and sond engine tutorial You can download from my site:
http://pubory.3x.ro/pub/nintendo/docs/spc-700.doc

(still can be inprove or corected)

skateboarder11:

> Will the SPC editor be able to read music from other games, or just SMW?

If someone helpme finding and deasemblig the engines from oher games then yes!


.:.:: orynider ::.:.



(edited by orynider on 04-09-04 11:40 AM)
(edited by orynider on 04-12-04 08:01 AM)
(edited by orynider on 04-12-04 08:10 AM)
orynider

Red Paratroopa
Level: 22

Posts: 34/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 04-09-04 08:47 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
About DWORY I relesed this trashed version (made by including in DW1 some levels, that I considered are the best, from an most complete version)
just pecouze I am working to this project in my free time and I wan to hack the sond engines 1st.
I do not have DW3 and never seen it so this may look like my hack?
If someone can help please email-me a .ips whit Dw3
mailto:orynider@rdslink.ro
orynider

Red Paratroopa
Level: 22

Posts: 35/162
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Posted on 04-12-04 05:28 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
I will send you by email this days the exgfx whit the Goombas since what you posted looks very dark on my system and you can not disding what body part is what. Is this how you whant them to look in the game or in the title screen?
On the ishue there is a debuger emulator for the gameboy: NO$GMB nocash gameboy emulator copyright 1997-2000 Martin Korth - check out
http://www.work.de/nocash/ lock in the - "&windows" - "&title viewer".
But I hade to edit them on the paper 1st to make some corection to the capture later.



(edited by orynider on 04-12-04 08:29 AM)
orynider

Red Paratroopa
Level: 22

Posts: 36/162
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Since: 03-17-04

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Posted on 04-12-04 06:26 PM, in SMW Sub Routine & Code Comments Help Out! Link
So, ken you make a windows executable decompiler 65c816 and one for spc700 to detect instruction set and auto-comment decompiled code?
orynider

Red Paratroopa
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Posted on 04-12-04 07:10 PM, in Super Mario World Neo is released! Vesion 1.00B Link
So, where is the ips ?
orynider

Red Paratroopa
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Posted on 04-12-04 07:18 PM, in World of mystery update. [screenshots] Link
WoW, really nice exgfx! Can I use some if I unlook it?


(edited by orynider on 04-12-04 10:19 AM)
orynider

Red Paratroopa
Level: 22

Posts: 39/162
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For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 04-12-04 10:18 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
I will consider but I do not like dark colors for sprites
orynider

Red Paratroopa
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Posted on 04-14-04 06:41 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
I have some hardware problems whit my video card so I can not see the colors now
I come back later.
BTW there is a way to unlook level access in LM for HiROMs?
orynider

Red Paratroopa
Level: 22

Posts: 41/162
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Since: 03-17-04

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Posted on 04-15-04 05:06 PM, in DwOry: "The best levels" EASTER Edition [Screenshots, download] Link
Unlocking a locked game is not so hard, but I don't know if I can create a log-file or somting when I convert lo-roms to hi-roms and then revers the process using the log-file.

I' am fixing some bugs in DWOry but did not help't to fix the pipes flashing couze the level it's still glitchy ...





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