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Acmlm's Board - I2 Archive - - Posts by Jigglysaint |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 142/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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What happens if you kil 2 boom-booms at the same time? | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 143/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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I want to see: A LADX overworld editor that has support for DX graphics(so I can acually finish a hack). A TGL editor(which is supposed to be in the works by somebody). Gameboy Advance editors, like for Metroid Zero Mission, the castlevania games, Dawn of Souls, ect. People actually doing somthing with all the data that I post instead of ignoring it. Oh, and an Oracle of Seasons/Ages editor. I didn't stay up countless nights cracking the evil compression for nothing. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 144/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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There is also a FFV chest editor out there somewhere, but it might not be available yet. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 145/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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And people don't care when I Hack Dawn of Souls and add a Time mage or the Hadoken spell... | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 146/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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I think I found a bug, well sort of. If you defeat all the enemies in an area that makes the spiny blocks disappear, and if you then either use the mouser suit or pick up an ice block, the blocks will re-solidify for as long as the sprite is on screen. This could be used to make a few cool puzzles. Edit: In addition, I have also noticed that at rare times, while on a vine and am racconn luigi, I noticed that it could be possible to do what looks like a double jump. Now sure what triggers this, but if altered, you could have an ability that allows you to do a sort of metroid like wall jump. Anywho, eneough with the suggestions. I just need to learn to keep my mouth shut. (edited by Jigglysaint on 01-24-05 10:22 PM) |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 147/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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I found another bug: Level 1 won't work for me, why won't it work for me!!! WAAAAAAAAH! Wait, I found one more bug, me! I'm the bug! |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 148/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Originally posted by Bit-BladeOriginally posted by Jigglysaint Sword-Chucks Well what I plan is to make the game a tad different. I have ideas that may or may not work, like making all the forced enounter squares into real bosses, but I also plan to change the spells around. So far I plan to make the ultimate Time Mage spell Meteo, like in FFV. I just need more ideas for time related stuff. I also might need help locating the data that determines what mage can learn what level of spells. So far I am stumped. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 149/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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The levels can't be compressed into 21 bytes. It is just not possible to store than amount of information that way. My guess is that it's just the level headers. Perhaps you need to check the beginning of the ROM for the actual data. I know that some games, level data is stored from the very first offset. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 150/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Corruptster. I swear by it. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 151/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Good luck hacking the music for that game. I heard it's got the worst music format for a rom, ever. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 152/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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I like the gravity boots idea a lot. It sort of reminds me of Blaster Master, where you can move on the walls and celings, except here you don't have the option to stop unless you are charged. Would the boots for just the speed booster, or for any time? Perhaps there could be special circumstances where you just can't walk, like snow or somthing. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 153/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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You know, I've never even seen this game before. I can't find the ROM though. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 154/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Originally posted by bbitmaster You mean VILE? How many lolo editors are there anyway? |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 155/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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I like to release level hacks of games that nobody's ever hacked before. I try to avoid overhacked games but instead concentrate on games not hacked, and find data for them. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 156/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Any plans to add treasure chest editing? | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 157/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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I got to be honest, I love those screenshots. I know it's not exactly what you were thinking, but perhaps instead of waiting for one gigantic release during the summer, release what you have as a beta so that people can comment on it. What you have so far looks awesome, and I would think some feedback might be a good incentive to finish it. Whatver you do, I can't wait. We need more quality Zelda 3 hacks that are finished, but also fun to play. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 158/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Well, you have to understand that the writers don't live in rom hacking central like we do. To them, the mere thought of graphic hacking NES games is like awe and wonder. If they got a peak at how DahrkDaiz has utterly molested SMB3, well I think DD would be getting more attention that he actually wants. Sometimes it's a good thing that we don't get all the attention. Too much attention isn't good, especially in the outside world. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 159/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Any plans to tweak the level data or other functions? Since it's a NES game, it shouldn't be too hard to find. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 160/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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What seems to be the trouble? Did you try Nephi Ultra? I know a lot about the game, so I might be able to help some. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 161/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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One suggestion I can think of that would alter the maps, but not greatly, would be to make all the pipes stand out from the mountains a bit. You don't have to change their locations, but just cut into the mountain a bit to make it look better done. |
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Acmlm's Board - I2 Archive - - Posts by Jigglysaint |