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Acmlm's Board - I2 Archive - - Posts by Jigglysaint |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 202/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Originally posted by headfonez Yay! You are: A. Not dead and B. posting which means C. GET YOUR LEVEL EDITOR FINISHED! |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 203/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Has the data even been documented? Hey, don't look at me! I've allready tried and I can't figure it out. Chances are that it's compressed though. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 204/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Lemme see if I can come up with anything.... Hmm, I might have found treasure chest pointers. In fact, it seems to be exactly a pointer that was just mentioned. Edit: I think I was mistaken, but tracking down chest values should be easy. Edit: From the looks of things, the game is like Lufia 2, and uses dictinary compression, which is where words are pre-formed, and then assigned inside the dialouge. Edit: Apparently I had the right bank, but wrong address. In the first town, the item byte value of the Power Potion outside the soilder building is at 1897E. I don't know what else, but my guess is that it's all the chest data for the game. Now to go find pointers... (edited by Jigglysaint on 08-06-05 10:50 PM) (edited by Jigglysaint on 08-06-05 10:58 PM) (edited by Jigglysaint on 08-06-05 11:11 PM) |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 205/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Ahh, apparently treasure chests themselves are co-ordianate based rather than tile based. FD means that the item is invisible, and FC means the item is in a treasure chest(which appears with the item). OH, and BTW, those chests behind the counters, they are empty. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 206/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Content. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 207/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Looks pretty sweet. What might be neat is if it's possible to implement graphical representation for certain bytes. For example, say I have a game where 1 byte is one tile. I want to be able to see those tiles in the rom and edit them as is. Perhaps it just might meaning that you need to rip the tiles and store them in the file, but that's better than nothing at all. Also, instant pointer calulations. I'd like something that could decompress, but that's really beyond this type of editor. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 208/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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http://www.metroid2002.com/jigglysaint/kaz0006.png Here's a hint, I didn't gameshark it in. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 209/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Good answer. Stay tuned tomorrow when I reveal the offset in the rom where that data is located. I just thought I'd take a stab and see how hard it would be to find level data for a playstation game. It only took me a day, but half of it was of course waiting for the darned rom corruptor to load. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 210/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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It's actual data. I know because I can walk on the tiles, and even go outside the map. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 211/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Well there's an idea, do some ports to windows for all those DOS editors. Of course Zelda 1 and FF! arn't needed, but we really need a better Goonies 2 editor. As for personal idea, The Guardian Legend, although somebody was trying to make an editor at one point. What do you have in mind as to what games you want to create editors for? BTW, I like this idea. Provided the editors have good compatiablity, it would certainly be great for the community to have more editors. More editors act as a lure for more people to come and hack, and some of them may just in fact be the next DahrkDaiz, or the next Jathys, or even the next Jigglysaint! |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 212/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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I have a list of personal editors I want to see done. Oracle of Seasons, Metroid Zero Mission, Equinox, Aria of Sorrow, ect. For the first 3 I have lots of data on them. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 213/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Zelda 2, there is much potential in that game, but not with the current editor. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 214/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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I think it might be from another tileset. I know that some of Snakeman's level graphics are in Gemini man's stage. Actualy I would like to know how that works. What I do know is that since whatever is under protoman is from snakeman, it fills up the same space as the penguine generators, which is why if you use the jump code and fall through without protoman appearing, you see a glitched penguine generator. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 215/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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There should be some way of doing that. My best suggestion is to find what the spirite number the heart container is, and then search for it in the rom. If I were doing it, I would use a rom corruptor to save time. |
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Acmlm's Board - I2 Archive - - Posts by Jigglysaint |