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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by NEONswift
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NEONswift

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Posted on 04-23-04 08:14 AM, in The Legend of Zelda - Omega Link
trees are good. Im pretty good at fitting in areas into surrounding locations. Alot of what makes up areas of my hack has come from old versions of it. Somehow i made them fit. Also this area hasnt currently got any other around it so i could fit in yours and work from there. Whose the lucky team mate youve chosen then.

Ah too late for me. Im off to bed. Stupid having to sleep.
NEONswift

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Posted on 04-23-04 10:51 PM, in The Legend of Zelda - Omega Link
Even though its impossible to alter everything without using a hex editor its possible to alter things beyond recognition.

I know why youve only done 3% monologue Euclid...its because theres a crazy shit amount of it. Plus as ive done before you can completely screw up a story if you make a character say too much too early. You need to show more screenshots Euclid. WHat ive seen so far looks excellent. My own website was really less to do with releasing Zelda stuff (which is what the forums are for) but more of just a testing ground for my html, CSS and flash skills.

You should try it. You pick up loads if you focus a web on something that your in the process of working on.
NEONswift

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Posted on 04-23-04 11:57 PM, in The Legend of Zelda - Omega Link
As of right now i dont really need anybody to beta test. And I plan to let both Solid-tbone and Dark_X have a test when the time comes. But ill definately keep you in mind for a third tester.
posted by the workhorse that is Omega
Anyways, about releasing just ur light world, I wouldnt want you to release anything unfinished, especially if your game allows going back and forth between light and dark world. Im still debating wether or not I will allow it in my new hack, just cause its so much extra work. I think I may just allow it in certain circumstances through portals.
Removing one of the areas you start in is actually a good thing. Due to the constraints of not being able to enlarge the rom Im only working on a light world map which frees up loads of space and also plenty of sprites.
NEONswift

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Posted on 04-24-04 12:37 AM, in The Legend of Zelda - Omega Link
Originally posted by Ssj4Link
Neonswift, could you help me, i am still a rookie at this but id like to get better.

How do I insert a door without it flying around to any position in the room? i want it specifically over another door, well in place of another door.
Once youve placed down the door you can press the number pad arrows keys (4,8,6,2) to move the door where you want in a room. A lot of the basics are explained in the help file which for some reason seems to be overlooked by lots of people.
NEONswift

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Posted on 04-24-04 05:53 AM, in The Legend of Zelda - Omega Link
lock the rom? so nobody else can access it in Hyrule Magic? Id love to know how to do that. When i released my hack last time i had to clear out screen after screen of overworld and dungeon areas i didnt want accessed.
NEONswift

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Posted on 04-24-04 06:47 AM, in Zelda 3 hack - Tower of the Triforce (demo) Link
Alright now we're being spoiled.


(edited by NEONswift on 04-23-04 09:47 PM)
NEONswift

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Posted on 04-24-04 07:15 AM, in Zelda 3 hack - Tower of the Triforce (demo) Link
Ok ive only really browsed through this but im already greatly impressed. best demo to date..Damn you for beating mine Euclid. I love what youve done with the area that used to be lost woods and the overworld map! youve actually changed it. Kudos.

DAAAAAMN you Euclid!

Ok perhaps over dramatic but still. Im impressed. Up till now youve been relatively quiet so you sorta surprised me.
NEONswift

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Posted on 04-24-04 04:42 PM, in Zelda 3 hack - Tower of the Triforce (demo) Link
your impressive list of testing the scripted sequences is a great help to hacking zelda. Glad you posted it at the HM FAQ thread. I already knew about sahasrala being relocated. Shouldve asked. Not that it takes long to shift his location.
NEONswift

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Posted on 04-26-04 04:34 PM, in Zelda 3 hack - Tower of the Triforce (demo) Link
ok this is a great thing Euclid as ive no doubt sad multiple times. However Im not allowing myself to play it fully or any further due to how complete it already seems to be. Knowing that the finished hack is only a few months (i hope) away ill prefer to play it entirely than only half of it.
NEONswift

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Posted on 04-26-04 04:42 PM, in Is there any hacks/utilities for any N64 games?? Link
Theres also that face editing function that is for Goldeneye. It allows you to place your own face on guards in the best fps ever.

Not sure if it works with the ROM but it works with the official cart and action replay.
NEONswift

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Posted on 04-28-04 05:07 PM, in The Legend of Zelda - Omega Link
Originally posted by Omega45889
Thx, but im not sure I want to continue this hack. The rom is kinda messed up after all that. I had to change lots of things to make it work. I am however making a full hack with both light world and dark world, and 10 new dungeons. Im not exactly sure, but it should be out around xmas.
I love the ambition. Xmas. now thatd be impressive. Look forward to it. Also you previously said youd make a small area for me. So i could credit you ingame. Perhaps i should changes the Chris Houlihan room into the Omega room.

Hows that going? if at all.


(edited by NEONswift on 04-28-04 08:18 AM)
NEONswift

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Posted on 05-01-04 01:05 AM, in Zelda 3 hack - Tower of the Triforce (demo) Link
The reason the chest changes is because the hammer is a big chest item. If you place it in a little chest it will not show a small chest when opened but the big one.

I once caused a similar effect it was just the other way round. A small chest item in a big chest caused the chest to turn intoa little one. Very strange effect.

Not 100% sure if thats the reason for it but i believe it is. Its a logical conclusion.
NEONswift

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Posted on 04-19-05 03:15 AM, in "Kirby vs. Shy-Guy" returns! Link
Dude these are funny as shit. Havent laughed so much reading a sprite strip in ages. Love the google bar and abby. reminds me of the paper mario series where alot of the old bad guys are actually nice.

Keep it up. Looking forward to more.
NEONswift

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Posted on 06-01-05 06:13 PM, in Z3: Gates of Time - Part Two... Link
I recon you should keep the base of the trees the way they are. One of the reasons i love your graphics for the overworld is that its updated but still has references to the original rom. Im not really a fan of complete overhauls.

In the end its up to you SePH im sure your overworld will rule no matter what.


(edited by NEONswift on 06-01-05 01:14 AM)
NEONswift

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Posted on 06-02-05 06:37 PM, in Z3: Gates of Time - Part Two... Link
Wow all the old stuff. Walk down memory lane for a lot of people especially those who are wicked with HM nowadays.

For the tree grass sections couldnt you use something like SNESpal to search through the pallettes. Lengthy i know but its got to be in there somewhere.
NEONswift

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Posted on 06-02-05 09:42 PM, in Z3: Gates of Time - Part Two... Link
Originally posted by d4s
no matter how long youre gonna search the palettes, you wont find it.
that wasnt a good suggestion, neonswift.


Lol proves im very very rusty. Never was that good with pallette editing anyway.


(edited by NEONswift on 06-02-05 04:44 AM)
(edited by NEONswift on 06-02-05 04:44 AM)
(edited by NEONswift on 06-02-05 04:45 AM)
NEONswift

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Posted on 06-03-05 07:36 AM, in Legend of Zelda - Untitled Link
Wicked i love the lighter. Very resident evil of you. what sort of lame hero in this day and age uses a lantern anyway.

Nice touch with the mushroom. makes me want to hack again...almost!
NEONswift

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Posted on 06-03-05 07:38 AM, in Alright...IM BORED. Link
TETRIS!!! Can't beat a classic
NEONswift

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Posted on 06-03-05 09:25 AM, in Z3: Gates of Time - Part Two... Link
If you were to release it as is this would still be a mammoth of a hack.

Don't feel rushed take things slow and get it done when you get it done. No point feeling pushed to release anything like a demo. always gets in the way.

I think the steps are fine if you want to leave them the way they currently are but i can also see what people are getting at. The "man-made" look of them makes them stand out more. Maybe a simple brightning up of the black lines would make them fade into the background more.

Still cannot see the difference between the original and your mockup though.

PS. Downloaded the guide to HM. Definately a brilliant piece of work. Been a while since i looked at it last. Shitloads of information to look through.


(edited by NEONswift on 06-02-05 04:27 PM)
NEONswift

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Posted on 06-03-05 09:58 AM, in Z3: Gates of Time - Part Two... Link
I agree with you there. I used to have one massive excel file of data and maps stored for when i needed to reference something. Lost that when my hard drive went down last year. Not a problem though with the guide. If / When i get back into hacking itll be handy.
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