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Acmlm's Board - I2 Archive - - Posts by Vystrix Nexoth |
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Vystrix Nexoth Level: 30 Posts: 211/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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Originally posted by ScatterheartI hear tell that, in this hack, the frog suit does more than just making you swim well and look funny. |
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Vystrix Nexoth Level: 30 Posts: 212/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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I by far prefer the second one. It is smaller and simpler; the other is too large and too crowded, too much stuff going on at once. It (the second one) could use some color changing, though... the reddish background color (along the left) doesn't mix well with "Ice". And, as has been suggested, even smaller would be better. You might do this by cropping the image and then reimplementing the bordering along the top/bottom. |
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Vystrix Nexoth Level: 30 Posts: 213/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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<commentary type="under-the-hood"> I think it looks quite nice... very clean and simple, if a bit trendy. Although markup that validates is a trend I would hope to never see go out of style. That said, why the Transitional DTD? The markup appears to be perfectly good XHTML 1.0 Strict; the only thing in the page (upon a cursory examination of the markup) not present in Strict are the target="_new" things, which are rather annoying; if I want the link to open in a new tab, I'll damn well open it in a new tab myself, I don't need you to make that decision for me (especially if I decide I want to open it in the current tab. oops, it went and spawned an entire new instance of Firefox when I didn't so much as want it to spawn a new tab. now I have to close the new window and then open the link (in a new tab rather than in the same tab) and close the old tab because it's not playing on my terms).If only that were the strongest criticism I could level at that site! After demonstrating an understanding of semantics by using a <ul> for the external-links list, I found this to be rather disconcerting:<div id="footbottom"><img src="images/spacer.gif" alt="" width="500" height="20" /></div>apparently div#footbottom {width: 500px; height: 20px;} is beyond you when crafting a <ul> to your exacting specifications is not. tsk, tsk.In spite of these things, you still demonstrate a vastly superior level of web coding competence than the hordes of tag-soup "coders" wandering aimlessly around the Web, and I commend you for that. </commentary> |
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Vystrix Nexoth Level: 30 Posts: 214/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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Originally posted by TrashykinsBut will it pale in comparison to your own previous efforts? That's what really matters, or at least ought to matter. If you judge yourself by what others will think of you vis-a-vis a highly-experienced hacker, then, more simply put, you judge yourself based on what others think. And if that's so, then, in my opinion, you ought not be a ROM hacker. So I guess it all works out. |
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Vystrix Nexoth Level: 30 Posts: 215/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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not bad. the main problem with it that I see are the shoulders, which droop too far. see those lines along the base of her neck? those are bones which extend out to form the outer corners of the shoulders; in the drawing, the shoulders are way too low considering the angle of those lines. also, her left arm (the one on the right side of the image) looks quite odd... her upper arm is too short (or nonexistent) and her lower arm (forearm) is too long, and both arms as a whole are too short (as are the fingers). A visual explanation will probably be more easily understood than a written one: Her body (shoulders down) as a whole is too low compared to her head anyway, so I've probably drawn the arm too long (shoulders relative to head/neck, elbow and wrist markers relative to her body) but it should suffice to explain where the elbows and wrists go relative to the body, how the arm is misshapen, and of course how the shoulders probably ought to look. There are a few other minor points (head too wide; the bikini drawn with trim/bordering along the bottom, which makes it look like it's hanging over her body rather than being wrapped between the legs; her right breast (left side of the image) is not very distinct from her chest, shape-wise) but overall it demonstrates a decent "feel" for how the human body is laid out. in particular, her waist/hips/thighs seem to be in good order (although her legs look set a bit too far apart), her right arm (left side of image) seems to be in good shape, and her face and hair look nice. Hope this helps you in future drawings. |
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Vystrix Nexoth Level: 30 Posts: 216/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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that's pretty damn good. the portrait drawing looks to be in good order; her head might be too big in proportion to the rest of her body, and the top part of her hair makes it look as though the top of her head is flat. otherwise the shapes look pretty good, so no worries there. the full-figure drawing could use some work, though, although it looks pretty good so far. Again, it looks as though the top of her head is flat, but the main issues are:
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Vystrix Nexoth Level: 30 Posts: 217/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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It's a pretty nice layout, and the volume bar really adds a lot, however it does eat up a lot of CPU time rendering the thing, so unfortunately I'm going to have to block it. maybe the header would work better in flash...? |
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Vystrix Nexoth Level: 30 Posts: 218/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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Originally posted by Kyouji CrawWell, they could just use Game Genie codes, save-states, walkthroughs (if someone makes one for the hack), and other such things. You can't stop them from cheating if they're so inclined. Basically you're left with the Honor System. |
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Vystrix Nexoth Level: 30 Posts: 219/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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and, in the end, if you're just worried about people "stealing" your stuff or hacking your work, then, to be fair, you ought not hack SMW to begin with. after all, I don't think the developers would like people hacking their work, but you hack their stuff with impunity and then cry foul when someone wants to do the same to you? hack and hack alike. |
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Vystrix Nexoth Level: 30 Posts: 220/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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First image released to the public. This is of the surface of Titan (one of Saturn's moons), about 16KM above the surface, taken by the Huygens probe as it descended to the surface. The image is raw and unprocessed/uncleaned. More images should be released in the coming hours and days. (Update) http://www.lpl.arizona.edu/%7Ekholso/data.htm = assorted unprocessed images, including some nice shots of the surface. it looks eerily similar to Mars. (Update) Enhanced versions of three images The top image there has rounded rocks. That, by itself, is not strange; it is quite common here on Earth... due to liquid erosion (water here; liquid methane or such on Titan). (edited by Vystrix Nexoth on 01-14-05 09:08 PM) |
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Vystrix Nexoth Level: 30 Posts: 221/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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Originally posted by XkeeperTell that to OK Impala!. |
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Vystrix Nexoth Level: 30 Posts: 222/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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Originally posted by cpubasic13You say that as though moderator/administrator positions are rewards. It is a job, and one that should be given to those willing to do that job and do it well. It's a job, not a status symbol. To return to the topic at hand, I voted neutral; I'm not as active at this board as some are, and I don't visit that many forums, so I'm not as intimately familiar with the goings-on. I don't really have any issues regarding the staff assignments, though there are more people in top-level positions (administrators) than in the next lower-level position (full moderator), which strikes me as a bit odd... though if administrators are needed more than full moderators, then so be it; it would seem that the move from "Local Moderator" to "Full Moderator" would imply the assumption of a greater level of responsibility, whereas the move from "Full Moderator" to "Administrator" would seem to shift the responsibility from the day-to-day maintenance of the board to administration duties, i.e. instead of adding responsibility, it shifts it, even though Administrators certainly can (and regularly do) act in a Moderator capacity. In fact, it seems more often than not that Administrators perform Moderator duties more often than Moderators do. *shrugs* as I said, I don't have a strong opinion on the specific matter of this board, as I don't pay as much attention to the moderation/administration that goes on, and that which I do seems to be meted out with, at the least, a passing regard for fairness. So, again, I've voted "neutral". I would, however, like to reiterate what Emptyeye said: Originally posted by Emptyeye...I do get the impression sometimes that "permanently banned" means "...for now". A permanent ban over non-trivial matters is a grave sentence, one that should confer a sense of absolute finality to those who witness it. If others see it and think "oh, he'll be back in a month or two", the judgement loses its weight, like with The Boy Who Cried "Wolf", and, as Emptyeye said, it gives the impression that the staff can be pushed around. No one, without a damn good reason, should ever be able to say "I was permabanned", let alone "I've been permabanned several times before". Similarly, the decision to impose a permanent ban should be given the utmost consideration. However, I'm straying somewhat off-topic here (how to manage the board != whether or not to tweak the staff list), so I'll leave it at that. </cent></cent> (edited by Vystrix Nexoth on 01-21-05 01:42 AM) |
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Vystrix Nexoth Level: 30 Posts: 223/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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The "Logo 2" ones are by far too noisy/crowded. I'd go with the "Logo 1" ones; I don't like the color scheme of the first one (I presume it's the university's team colors), though it may work better if the background behind "STUDENT" were white instead of yellow (same with the text color of "LIFE"); that would make the image look less like a black-and-white logo that was jury-rigged to have color, and more like one designed with color in mind from the start; plus it would draw the eyes to that text. Otherwise, I think it looks fine. I presume the dragon is the university mascot or something; otherwise I would wonder just what the hell a dragon has to do with "Student Life". |
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Vystrix Nexoth Level: 30 Posts: 224/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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In the grand scheme of emulation and hacking, my desire would be an extensive set of emulators, hacking utilities, and other such things available for the GNU+Linux family of OSes ("Linux"), and other Unix-like operating systems such as the BSD family. This would remove one of the biggest roadblocks for hackers looking to make the switch; I can think of at least two people who would probably do so immediately (if not sooner) were this limitation removed. furthermore, I myself already have switched, and now I'd like the emulation scene to catch up. Note that crappy, second-thought, GUI-less emulator ports don't count. Neither do using WINE, VMWare, or other such things. As it is, it's a catch-22: there need to be lots of people using GNU+Linux in order for developers to expend effort supporting it, and the developers need to support it in order to make it desirable for people to switch to GNU+Linux. (edited by Vystrix Nexoth on 01-21-05 03:37 AM) |
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Vystrix Nexoth Level: 30 Posts: 225/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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Originally posted by knuckThey'd use it more if their emulation and hacking tools were available for it. I even addressed the issue with the catch-22 comment. Furthermore, the stated purpose of this thread is for wishes that are not necessarily feasable and/or reasonably expected to occur. There's something to be said for reading a thread before responding to it. Originally posted by knuck Originally posted by knuckMy dear, if you wish to leave the scene, you can do so right now! No need to wish for it. (edited by Vystrix Nexoth on 01-21-05 04:35 AM) (edited by Vystrix Nexoth on 01-21-05 04:39 AM) |
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Vystrix Nexoth Level: 30 Posts: 226/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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Originally posted by knuckYou are, by your own admission, not even part of "the scene", and yet you wish to have a hand in it. Calling others "elitists" does not separate you from them. Originally posted by knuckYes, I do. You were talking about yourself (whether intentionally or otherwise), as I mentioned in my first reply and I am mentioning in this one. Now, let us drop this. This is turning into a flamewar (albeit one I am confident I could win) and is getting off the stated topic of the thread. |
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Vystrix Nexoth Level: 30 Posts: 227/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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Originally posted by danIMO, each platform ought to have a patch format that is specifically designed for the nuances of each format, and separates data semantically. For example, an NES patch format that:
I happen to have been working on just such a format. I'll finish that up and post it here (to this board) sometime. |
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Vystrix Nexoth Level: 30 Posts: 228/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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Originally posted by Smallhacker That still doesn't address the matter of expanding the ROM. for example, if you insert a bunch of stuff in the middle of the ROM, your format would have to record the differences between the data at the place afterwards, instead of being able to say "that was shifted, so just derive it from the ROM being patched". anyhow, the format I'm designing is called UNRIF (Universal NES ROMhack Interchange Format); it's somewhat UNIF-centric but makes provisions for iNES, so it should be appliable to either format, or any other format that may exist for which the necessary byte changes can be derived from what's present in the UNRIF file. UNRIF's main features:
These two formats should be sufficient to faciliate hacking of UNIF files, thereby eliminating one of the barriers to the adoption of UNIF to replace iNES. (edited by Vystrix Nexoth on 01-21-05 06:40 PM) |
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Vystrix Nexoth Level: 30 Posts: 229/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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UNRIF (Universal NES ROMhack Interchange Format) is a proposed file format for an NES-specific ROM file patching system, to replace IPS for that purpose. It does not address non-NES applications. The key features of UNRIF in comparison to IPS are:
http://zero-soul.panicus.org/misc/unrif-prop-1.php The purpose of this thread is for commentary and questions about the format. |
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Vystrix Nexoth Level: 30 Posts: 230/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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Well, people have been writing IPS programs (IPS uses 24-bit addressing) just fine. Using 32-bit addressing just wastes space, and you can always keep it in a 32-bit variable anyway:unsigned long int address;(this has the further benefit of being byte-order-agnostic) The reason chunks have 32-bit "length" fields is because they don't occur as often, plus it was in keeping with the same chunk format as UNIF. PDAT/CDAT blocks, however, occur much more frequently. |
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Acmlm's Board - I2 Archive - - Posts by Vystrix Nexoth |