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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Vystrix Nexoth
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Vystrix Nexoth

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Posted on 01-03-05 01:27 PM, in Coming Soon... Link
Originally posted by Scatterheart
Peh! No one likes the Frog Suit! =D
I hear tell that, in this hack, the frog suit does more than just making you swim well and look funny.
Vystrix Nexoth

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Posted on 01-06-05 03:13 AM, in I can't decide Link
I by far prefer the second one. It is smaller and simpler; the other is too large and too crowded, too much stuff going on at once.

It (the second one) could use some color changing, though... the reddish background color (along the left) doesn't mix well with "Ice".

And, as has been suggested, even smaller would be better. You might do this by cropping the image and then reimplementing the bordering along the top/bottom.
Vystrix Nexoth

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Posted on 01-06-05 03:39 AM, in Need feedbacks.. Link
<commentary type="under-the-hood">

I think it looks quite nice... very clean and simple, if a bit trendy. Although markup that validates is a trend I would hope to never see go out of style.

That said, why the Transitional DTD? The markup appears to be perfectly good XHTML 1.0 Strict; the only thing in the page (upon a cursory examination of the markup) not present in Strict are the target="_new" things, which are rather annoying; if I want the link to open in a new tab, I'll damn well open it in a new tab myself, I don't need you to make that decision for me (especially if I decide I want to open it in the current tab. oops, it went and spawned an entire new instance of Firefox when I didn't so much as want it to spawn a new tab. now I have to close the new window and then open the link (in a new tab rather than in the same tab) and close the old tab because it's not playing on my terms).

If only that were the strongest criticism I could level at that site! After demonstrating an understanding of semantics by using a <ul> for the external-links list, I found this to be rather disconcerting:
<div id="footbottom"><img src="images/spacer.gif" alt="" width="500" height="20" /></div>
apparently div#footbottom {width: 500px; height: 20px;} is beyond you when crafting a <ul> to your exacting specifications is not. tsk, tsk.

In spite of these things, you still demonstrate a vastly superior level of web coding competence than the hordes of tag-soup "coders" wandering aimlessly around the Web, and I commend you for that.

</commentary>
Vystrix Nexoth

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Posted on 01-06-05 05:58 PM, in Coming Soon... Link
Originally posted by Trashykins
I and most likely many other people have absolutely no motivation to make an SMB3 hack, at all, because it will pale in comparison to your efforts.
But will it pale in comparison to your own previous efforts? That's what really matters, or at least ought to matter.

If you judge yourself by what others will think of you vis-a-vis a highly-experienced hacker, then, more simply put, you judge yourself based on what others think. And if that's so, then, in my opinion, you ought not be a ROM hacker.

So I guess it all works out.
Vystrix Nexoth

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Posted on 01-12-05 10:00 AM, in Beach Girl~ Link
not bad. the main problem with it that I see are the shoulders, which droop too far. see those lines along the base of her neck? those are bones which extend out to form the outer corners of the shoulders; in the drawing, the shoulders are way too low considering the angle of those lines.
also, her left arm (the one on the right side of the image) looks quite odd... her upper arm is too short (or nonexistent) and her lower arm (forearm) is too long, and both arms as a whole are too short (as are the fingers).

A visual explanation will probably be more easily understood than a written one:



Her body (shoulders down) as a whole is too low compared to her head anyway, so I've probably drawn the arm too long (shoulders relative to head/neck, elbow and wrist markers relative to her body) but it should suffice to explain where the elbows and wrists go relative to the body, how the arm is misshapen, and of course how the shoulders probably ought to look.

There are a few other minor points (head too wide; the bikini drawn with trim/bordering along the bottom, which makes it look like it's hanging over her body rather than being wrapped between the legs; her right breast (left side of the image) is not very distinct from her chest, shape-wise) but overall it demonstrates a decent "feel" for how the human body is laid out. in particular, her waist/hips/thighs seem to be in good order (although her legs look set a bit too far apart), her right arm (left side of image) seems to be in good shape, and her face and hair look nice.

Hope this helps you in future drawings.
Vystrix Nexoth

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Posted on 01-12-05 10:48 AM, in Working on desktop background, opinions... Link
that's pretty damn good. the portrait drawing looks to be in good order; her head might be too big in proportion to the rest of her body, and the top part of her hair makes it look as though the top of her head is flat. otherwise the shapes look pretty good, so no worries there.

the full-figure drawing could use some work, though, although it looks pretty good so far. Again, it looks as though the top of her head is flat, but the main issues are:
  • her shoulders come out too far, and her breasts are too far apart, which makes her entire upper body look disproportionately big compared to her lower body.
  • Her crotch is way too high compared to her hips.
  • The outer part of her raised forearm curves inward too much.
those aside, both drawings are pretty good, and the sword looks pretty badass.
Vystrix Nexoth

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Posted on 01-14-05 06:03 AM, in Tactical Espionage Action: Post Layout Solid Link
It's a pretty nice layout, and the volume bar really adds a lot, however it does eat up a lot of CPU time rendering the thing, so unfortunately I'm going to have to block it.

maybe the header would work better in flash...?
Vystrix Nexoth

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Posted on 01-14-05 06:09 AM, in Like it or not, here comes a recovery tool for locked ROMs. Link
Originally posted by Kyouji Craw
4. While people who steal graphics with this will be easy enough to get rid of, I don't particularly like the idea of people using LM as a sort of strategy guide for hard hacks, or editing levels to get around hard things. It completely defeats the point.
Well, they could just use Game Genie codes, save-states, walkthroughs (if someone makes one for the hack), and other such things. You can't stop them from cheating if they're so inclined. Basically you're left with the Honor System.
Vystrix Nexoth

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Posted on 01-14-05 06:56 AM, in Like it or not, here comes a recovery tool for locked ROMs. Link
and, in the end, if you're just worried about people "stealing" your stuff or hacking your work, then, to be fair, you ought not hack SMW to begin with. after all, I don't think the developers would like people hacking their work, but you hack their stuff with impunity and then cry foul when someone wants to do the same to you?

hack and hack alike.
Vystrix Nexoth

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Posted on 01-15-05 12:28 AM, in First image from another world Link
First image released to the public. This is of the surface of Titan (one of Saturn's moons), about 16KM above the surface, taken by the Huygens probe as it descended to the surface. The image is raw and unprocessed/uncleaned.



More images should be released in the coming hours and days.

(Update)
http://www.lpl.arizona.edu/%7Ekholso/data.htm = assorted unprocessed images, including some nice shots of the surface. it looks eerily similar to Mars.

(Update)
Enhanced versions of three images
The top image there has rounded rocks. That, by itself, is not strange; it is quite common here on Earth... due to liquid erosion (water here; liquid methane or such on Titan).


(edited by Vystrix Nexoth on 01-14-05 09:08 PM)
Vystrix Nexoth

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Posted on 01-16-05 04:53 PM, in Tactical Espionage Action: Post Layout Solid Link
Originally posted by Xkeeper
This board disables flash, to the best of my knowledge.

And everything else...
Tell that to OK Impala!.
Vystrix Nexoth

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Posted on 01-21-05 10:22 AM, in Staff Re-organization '05 - Changes to come. Link
Originally posted by cpubasic13
Plus, there are others out there who deserve to be staff just because of... well, others just deserve it.
You say that as though moderator/administrator positions are rewards. It is a job, and one that should be given to those willing to do that job and do it well. It's a job, not a status symbol.

To return to the topic at hand, I voted neutral; I'm not as active at this board as some are, and I don't visit that many forums, so I'm not as intimately familiar with the goings-on. I don't really have any issues regarding the staff assignments, though there are more people in top-level positions (administrators) than in the next lower-level position (full moderator), which strikes me as a bit odd... though if administrators are needed more than full moderators, then so be it; it would seem that the move from "Local Moderator" to "Full Moderator" would imply the assumption of a greater level of responsibility, whereas the move from "Full Moderator" to "Administrator" would seem to shift the responsibility from the day-to-day maintenance of the board to administration duties, i.e. instead of adding responsibility, it shifts it, even though Administrators certainly can (and regularly do) act in a Moderator capacity. In fact, it seems more often than not that Administrators perform Moderator duties more often than Moderators do.

*shrugs* as I said, I don't have a strong opinion on the specific matter of this board, as I don't pay as much attention to the moderation/administration that goes on, and that which I do seems to be meted out with, at the least, a passing regard for fairness. So, again, I've voted "neutral".

I would, however, like to reiterate what Emptyeye said:
Originally posted by Emptyeye
Additionally, I do feel a more hard-line stance needs to be taken when it comes to banning in general. If you're going to permaban someone, DO IT. If not, don't call it a "permaban" when most people expect the person will be back in a month anyway. Otherwise, the staff as a whole gains a reputation that they can be walked on [...]
...I do get the impression sometimes that "permanently banned" means "...for now". A permanent ban over non-trivial matters is a grave sentence, one that should confer a sense of absolute finality to those who witness it. If others see it and think "oh, he'll be back in a month or two", the judgement loses its weight, like with The Boy Who Cried "Wolf", and, as Emptyeye said, it gives the impression that the staff can be pushed around.

No one, without a damn good reason, should ever be able to say "I was permabanned", let alone "I've been permabanned several times before". Similarly, the decision to impose a permanent ban should be given the utmost consideration.

However, I'm straying somewhat off-topic here (how to manage the board != whether or not to tweak the staff list), so I'll leave it at that.

</cent></cent>


(edited by Vystrix Nexoth on 01-21-05 01:42 AM)
Vystrix Nexoth

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Posted on 01-21-05 11:12 AM, in Logo work. Link
The "Logo 2" ones are by far too noisy/crowded. I'd go with the "Logo 1" ones; I don't like the color scheme of the first one (I presume it's the university's team colors), though it may work better if the background behind "STUDENT" were white instead of yellow (same with the text color of "LIFE"); that would make the image look less like a black-and-white logo that was jury-rigged to have color, and more like one designed with color in mind from the start; plus it would draw the eyes to that text.

Otherwise, I think it looks fine. I presume the dragon is the university mascot or something; otherwise I would wonder just what the hell a dragon has to do with "Student Life".
Vystrix Nexoth

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Posted on 01-21-05 12:34 PM, in Your ROM-hacking WishLists! Link
In the grand scheme of emulation and hacking, my desire would be an extensive set of emulators, hacking utilities, and other such things available for the GNU+Linux family of OSes ("Linux"), and other Unix-like operating systems such as the BSD family. This would remove one of the biggest roadblocks for hackers looking to make the switch; I can think of at least two people who would probably do so immediately (if not sooner) were this limitation removed. furthermore, I myself already have switched, and now I'd like the emulation scene to catch up.

Note that crappy, second-thought, GUI-less emulator ports don't count. Neither do using WINE, VMWare, or other such things.

As it is, it's a catch-22: there need to be lots of people using GNU+Linux in order for developers to expend effort supporting it, and the developers need to support it in order to make it desirable for people to switch to GNU+Linux.


(edited by Vystrix Nexoth on 01-21-05 03:37 AM)
Vystrix Nexoth

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Posted on 01-21-05 01:33 PM, in Your ROM-hacking WishLists! Link
Originally posted by knuck
Why make emulators/hacking utilities for a OS that almost no one uses?
They'd use it more if their emulation and hacking tools were available for it. I even addressed the issue with the catch-22 comment. Furthermore, the stated purpose of this thread is for wishes that are not necessarily feasable and/or reasonably expected to occur.

There's something to be said for reading a thread before responding to it.

Originally posted by knuck
I'd like to get rid of the elitist retards from the "scene".
Originally posted by knuck
Why make emulators/hacking utilities for a OS that almost no one uses?
My dear, if you wish to leave the scene, you can do so right now! No need to wish for it.


(edited by Vystrix Nexoth on 01-21-05 04:35 AM)
(edited by Vystrix Nexoth on 01-21-05 04:39 AM)
Vystrix Nexoth

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Posted on 01-21-05 01:57 PM, in Your ROM-hacking WishLists! Link
Originally posted by knuck
There might be some confusion, since i have NEVER (nor will be) been part of the "scene" as you people call it.
You are, by your own admission, not even part of "the scene", and yet you wish to have a hand in it.

Calling others "elitists" does not separate you from them.

Originally posted by knuck
And VN, you know damn well who i was talking about.
Yes, I do. You were talking about yourself (whether intentionally or otherwise), as I mentioned in my first reply and I am mentioning in this one.

Now, let us drop this. This is turning into a flamewar (albeit one I am confident I could win) and is getting off the stated topic of the thread.
Vystrix Nexoth

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Posted on 01-21-05 11:07 PM, in Your ROM-hacking WishLists! Link
Originally posted by dan
- A complete phasing out of IPS, to be replaced with a better patch format that actually supports NES ROM expansion.
IMO, each platform ought to have a patch format that is specifically designed for the nuances of each format, and separates data semantically. For example, an NES patch format that:
  • Separates PRG patch data from CHR patch data
  • Defines changes in meta-data (e.g. mapper number / board name) in a universal way
  • And of course, as you said, accomodates ROM expansion
The purpose would be a format that could be applied to an iNES or a UNIF ROM in the same way. Due to the way UNIF is laid out, using an IPS patch for it would not be very feasable.

I happen to have been working on just such a format. I'll finish that up and post it here (to this board) sometime.
Vystrix Nexoth

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Posted on 01-22-05 03:35 AM, in Your ROM-hacking WishLists! Link
Originally posted by Smallhacker
My patch system suggestion:

This is a really simple method, but it should work:
Xor Semi-Runtime length Patching System. (XSRPS)

[rest omitted for brevity]

That still doesn't address the matter of expanding the ROM. for example, if you insert a bunch of stuff in the middle of the ROM, your format would have to record the differences between the data at the place afterwards, instead of being able to say "that was shifted, so just derive it from the ROM being patched".

anyhow, the format I'm designing is called UNRIF (Universal NES ROMhack Interchange Format); it's somewhat UNIF-centric but makes provisions for iNES, so it should be appliable to either format, or any other format that may exist for which the necessary byte changes can be derived from what's present in the UNRIF file.

UNRIF's main features:
  • Should work equally well with UNIF and iNES ROMs, a feature IPS notably lacks.
  • Insertion, deletion, and relocation ("shifting") of data.
  • Comprehensive meta-data facilities, so you can store things like the name of the author, website address(es), and other such things.
  • The ability to store multiple patches in one file, along with some common patch data. This would allow e.g. a patch to be distributed that would work with any version of SMB1, or an FF2 hack that can be applied to either the original ROM or a translation.
  • Checksums of PRG/CHR to verify that the correct game is being patched. This can also work in tandem with variations to automatically select which patch to apply.
Another format I devised some time ago (and will re-propose sometime) would facilitate hacking UNIF files by, basically, allowing chunk data to be referenced in external files, such as an iNES ROM, or at least the concatenated contents of PRGx+CHRx plus a 0x10-byte filler at the start. This can then be hacked with traditional hacking tools and the corpus of iNES-specific ROM hacking information available. The "D-UNIF" (Dynamic-UNIF) file can then be "hard-coded" into a regular UNIF file.

These two formats should be sufficient to faciliate hacking of UNIF files, thereby eliminating one of the barriers to the adoption of UNIF to replace iNES.


(edited by Vystrix Nexoth on 01-21-05 06:40 PM)
Vystrix Nexoth

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Posted on 01-22-05 06:54 PM, in UNRIF file format proposition Link
UNRIF (Universal NES ROMhack Interchange Format) is a proposed file format for an NES-specific ROM file patching system, to replace IPS for that purpose. It does not address non-NES applications.

The key features of UNRIF in comparison to IPS are:
  • Describes patch data in a semantically-rich way, thereby allowing a patch to be applied to either an iNES or a UNIF ROM file, or indeed any other NES ROM file format if supported by the patcher.
  • Can record extensive meta-data, such as the author's name, website address, commentary, the title of the hack, and other such things. This meta-data uses UTF-8 encoding to accomodate those who don't speak English, and can also record a language code, so if the author wishes to give meta-data in multiple languages, he/she can, in which case a patcher could select which one to view based on the user's system settings.
  • Accomodates ROM expansion more elegantly, by allowing for instructions which insert, delete, or rearrange the contents of PRG-ROM or CHR-ROM, rather than just overwriting data.
  • Includes optional checksums to help ensure that the correct file is being patched.
  • Allows for variants, whereby essentially multiple patches can be present in the file, plus allowing for some patch data to be common to all variants. This allows for a patch that can be applied to multiple versions of a given game; for example, a hack of Final Fantasy II that can be applied to either the original Famicom ROM or to an English translation thereof, with patch data common to both not having to be defined twice.
The complete file format specification can be found in XHTML format at the following URI:
http://zero-soul.panicus.org/misc/unrif-prop-1.php

The purpose of this thread is for commentary and questions about the format.
Vystrix Nexoth

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Posted on 01-22-05 11:49 PM, in UNRIF file format proposition Link
Well, people have been writing IPS programs (IPS uses 24-bit addressing) just fine. Using 32-bit addressing just wastes space, and you can always keep it in a 32-bit variable anyway:
unsigned long int address;
address = fgetc(patchfile) | (fgetc(patchfile)<<8) | (fgetc(patchfile)<<16);
(this has the further benefit of being byte-order-agnostic)

The reason chunks have 32-bit "length" fields is because they don't occur as often, plus it was in keeping with the same chunk format as UNIF. PDAT/CDAT blocks, however, occur much more frequently.
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Acmlm's Board - I2 Archive - - Posts by Vystrix Nexoth


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