Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by jsondag2
User Post
jsondag2
Newcomer
Level: 2

Posts: 1/4
EXP: 14
For next: 32

Since: 10-30-05

Since last post: 5 hours
Last activity: 2 hours
Posted on 10-30-05 10:00 AM, in Chrono Trigger Coliseum Released Link

-So in short.......wtf happened?

I had to replace a permanant memory spot for the Coliseum. I decided to replace the spot in memory that stores the number of innocents at the trial. The memory spot tells the game where to load your characters,

if 7F0052==0 Load first room.....if it equals 1 load second room, if it equals 3 load third room.

Because I was doing an "add-on" I had to do it this way (can't make my own memory). There's three ways to get it reset to 0

Recruit Robo (this is the automatic way, I now realize I should do it earlier)
Talk to the NPC that was added (he was added for this specific case)
Tell Bekkler you don't want to fight anymore (how you did it)

The Coliseum is not open until you get the "character select screen" at the end of time, this is because you'd be able to change your party when your not supposed to otherwise.

Finally, I will move the auto reset of the memory to when you talk to Johnny instead of Robo, thanks for catching this bug.

--jp
jsondag2
Newcomer
Level: 2

Posts: 2/4
EXP: 14
For next: 32

Since: 10-30-05

Since last post: 5 hours
Last activity: 2 hours
Posted on 11-01-05 11:40 AM, in Chrono Trigger Coliseum Released Link
The death problem is my fault...The problem was the way I did BP, If I could go back I would set up the events differently and dying would simply put you back at the start.

--jp
jsondag2
Newcomer
Level: 2

Posts: 3/4
EXP: 14
For next: 32

Since: 10-30-05

Since last post: 5 hours
Last activity: 2 hours
Posted on 11-01-05 08:31 PM, in Temporal Flux Release Link
Is that an inside joke? Cause I thought it looked like he was just replying to questions

Speaking of questions you've mentioned tile properties editing in 2.0

Does this include the property that keeps Crono's sprite underneath the tile? And is it individual tiles or if you change one tile, it'll change every occurence of that tile in the game?

--jp
jsondag2
Newcomer
Level: 2

Posts: 4/4
EXP: 14
For next: 32

Since: 10-30-05

Since last post: 5 hours
Last activity: 2 hours
Posted on 11-02-05 07:31 AM, in Temporal Flux Release Link
I meant tiles in Locations. Currently there is a property in Tile properties called "over sprite" but changing it from true to false doesn't seem to do anything.

You can see oversprite tiles when you walk to a "bottom edge" and crono dissapears behind the black tiles in places like guardia castle.


--jp
Acmlm's Board - I2 Archive - - Posts by jsondag2


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.005 seconds.