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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by asdf
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asdf

Cukeman
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Posted on 07-26-04 01:28 AM, in New SMW+6 Demo Link
Originally posted by Kyouji Craw
You've occasionally got the status bar problem. You should really watch out for that.


Originally posted by Kyouji Craw in the topic "My SMW hack "SML + 1" Classic Land Shots"
I don't care what anyone says, I have no intention of playing a hack where there are no places where the status bar isn't messed up.


You'd better have a damn good explanation for this.

I've beaten the demo, save the secret exit in Ice Island 2.
asdf

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Posted on 07-26-04 01:32 AM, in The ExGFX Workshop: Your #1 place for freebie ExGFX! Link
Originally posted by Hidden Mario
But I have to say, that the BG uses 2 ExGFX files and maybe I will remove the stonehedges for more space, because I have done it with M16-7k.


My SMB3 1-5 BG does so too. Do what I did: get a copy of the file commonly used as BG2 and replace parts of the bush tile with your background. Most people wouldn't be using such a thing in a desert anyhow.
asdf

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Posted on 07-26-04 01:56 AM, in New SMW+6 Demo Link
Originally posted by Golden Yoshi
What do you mean by save the secret exit in Ice Island 2?


I was saying that I didn't get the secret exit on that level (it was an Ice Cave).
asdf

Cukeman
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Posted on 07-27-04 01:04 AM, in insert block - help me Link
Jonwil f-ed up or something, so you have to enter the block number in decimal. Go to the Calculator program, and open it up. Enter the Map16 number you wish to use while in hex mode (needs to be scientific), and then switch to decimal. That's the number you enter into Block Inserter. The rest is simple enough.
asdf

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Posted on 07-27-04 01:08 AM, in Screenshots of SML4 Link
The only real gripe is that in the third screenshot, the Fire-Objects and the stars clash like a bitch. Also, check the far right-side on the middle. See what's wrong?
asdf

Cukeman
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Posted on 07-30-04 06:11 AM, in Interesting trick to look out for Link
Originally posted by knuck

Ok, now tell me: what is the deal of letting players get a feel more chances? You guys wanna make the hacks more impossible to beat?


Gonna have to agree with the troll on this one, hard hacks blow.
asdf

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Posted on 08-02-04 10:21 PM, in The ExGFX Workshop: Your #1 place for freebie ExGFX! Link
Originally posted by Keikonium

Pic 1: Is this a ship, or something else. The windows throw me off because it looks like its sitting on the ground. Very nice use of the ExGFX here however the question blocks palette is off, they look sort of greenish. Also the lamp thats right above them looks like its in the FG instead of the BG. It needs to be a bit darker. The boxes to the left are cool.


That's my Log Cabin set. It *IS* sitting on the ground.
asdf

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Posted on 08-06-04 05:17 AM, in Super Star Saga finally arrives! Link
You're not missing much. It's a joint hack. And like most joint hacks it has redundant level design (some levels are clones of the original, but that's pretty neat as they use different GFX), a fair amount of bugs and glitches, and AMAZING graphics.
asdf

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Posted on 08-08-04 06:19 AM, in A couple of ExGfx questions... Link
1. I don't think you can. Just use a palette where you can clearly see all colors, and note that the first three are , White, Black normally in LM. For the transparent, use a color unused in the palette in YY-CHR (YY-CHR's palette, do this to see easier)

2. You need to SAVE the file.
asdf

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Posted on 08-08-04 06:21 AM, in Luigi's Adventure Complete! Link
Wrong version of the ROM, methinks.
asdf

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Posted on 08-14-04 06:28 AM, in Super Super World: GOTLE Demo...maby. Link
1: Holy crap! Besides the miscolored ship and the Yellow Switch, this is GODLY!
2: Add some textures to the windows and stuff.
3: Slowdown's sure to occur there, and the palette is odd.
4: Fine.
5: Keep it as the nipper plant.
6: The nipper seemed to have broke out in a strange way. Fix that.
7: Besides the palette issues on the stones again, okay. Just darken up the boosters.
8: Good.
9: The arrow is chopped...you'll have to manually add it. And the ledge on the top left is fugly.
10: Ghost-dark should not be used in non-haunted areas like this one. Just doesn't make sense.
11: The status bar is ignorable enough. Nice.
12: Just fix that pipe and ledge issue and you're all set!
asdf

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Posted on 08-18-04 05:32 AM, in What a surprise...I have MORE questions Link
1) Yes, in a way. If you start the player out on an intro level with the message display sprite NOT there, you'll be walking around in the intro level until you come to a point that has one (you put it down the pipe). The music plays as normal once you do, and you'll go to the map. Make sure that there are NO WAYS to die in the intro level, however, for the Game Over screen will NOT appear if you die at one life. And if you get to the MD area after getting less than 0 lives, the game returns to the title screen.
asdf

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Posted on 08-20-04 12:58 AM, in Screenies of my new hack SMW2: Bowser's Return Link
1: Excellent.
2: New font = TEH SEX
3: Good lord man! That's a crazy rip!
4: See above.
5: Looks a little plain.
6: Okay.
7: Yoshi's House, I presume? Great.
8: It's a little too Lime-ish, you know what I mean?
9: Good.
10: Nice use of the water plants from YI.
11: Average, I guess.
12: Nice background you got there.
asdf

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Posted on 08-27-04 02:24 AM, in Sprite creation Link
Originally posted by Mario Maniac




Just a hint: you've said about use Ctrl+Insert right? There's a easier way. Just open "add sprites window", click in which sprite you want with mouse's left button and with the right botton in level editor. Your sprite will appears. When you change the sprite, first click in any place from LV to choose another one, otherwise you'll place the same sprite that you have already used.

So the only way to edit sprites is via hex editor?


Umm...LM doesn't display all sprites in the Add Sprites Window, such as Bowser's bowling ball. Simply put, SPRITE 12 IS *NOT* IN THE ADD SPRITES WINDOW*
asdf

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Posted on 08-31-04 06:46 AM, in Rob-omb's Quest: Finnally Completed! Link
Holy shit pat, never thought this'd be finished. Played it all the way to the end of the last demo (Radical Highway 2)
asdf

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Posted on 09-01-04 04:48 AM, in Has anyone else noticed this with DW : TLC? Link
Spoiler:
Also, in the "...?" level, you can "kill" FuSoYa and Relm if you shoot them with a fireball. Not exactly a bug, but it's fun interesting nonetheless



(edited by asdf on 08-31-04 07:49 PM)
asdf

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Posted on 09-01-04 06:26 AM, in A Few Questions Link
You can't replace the music...yet...when the Solar Soundtrack program comes out, you'll be able to. And you certainly can't replace a track for just one level (ie, in one level, you play track 2, the normal music, and in another level you wish to play track 2 and get the SMB3 Hilly Music) unless you know some hardcore ASM. Bur once SS comes out, you can just insert a new track. For the Koopa Troopa issue, use ExGFX.
asdf

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Posted on 09-01-04 08:41 AM, in Has anyone else noticed this with DW : TLC? Link
Originally posted by Keikonium
Originally posted by asdf
Spoiler:
Also, in the "...?" level, you can "kill" FuSoYa and Relm if you shoot them with a fireball. Not exactly a bug, but it's fun interesting nonetheless



What? This a joke or something...? EDIT: Refering to the spoiler.

Also, you can do some glitches with the pipes if you have a Yoshi. Standing on one of the pipes and trying to go down it with Yoshi wont work. So stand on one being on yoshi, jump up and then fire mario off Yoshi into the air. Then just hold down and sometimes you can bring yoshi with you down the pipes. It can also kill you tho. I used this glitch in the pipe special world.


No. You can actually do that.
asdf

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Posted on 09-02-04 06:35 AM, in SMB3 Workshop - Public Alpha Link
Originally posted by Chickenlump

Also, please don't include SMAS support.


And why NOT???
asdf

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Posted on 09-03-04 04:21 AM, in Super Luigi World screens Link
Originally posted by Videogamerpat2
STOP

Before begining the hack, please reconsider the theme. A luigi based hack has been done before more then once.

Other then that, I can't really judge since no levels have been made.


So what's your point? Hundreds, maybe thousands of Mario-based hacks have been done before. Besides your hack and Anitiki's hack, I have yet to see a hack without a Mario theme. And it's looking good.

Don't use photobucket, use ImageShack.
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