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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Atma X
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Atma X

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Posted on 03-06-05 12:07 AM, in I what to put in costom music in a hack Link
Almost always, the one's we favor are the one's that act more intelligent from the start .
Atma X

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Posted on 03-06-05 05:18 AM, in how to place overworld map to this thread Link
Originally posted by DAVALLR
i upload it there where do i go after uploading them.o yeah sometimes it says that it already exists on our server.


Commas are nice
Anyway, I remember that Aioria had a large picture on Photobucket before and it wasn't resized.
Atma X

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Posted on 03-07-05 05:32 AM, in An overworld palette problem Link
Which could take him a while to learn (and since he didn't understand a thing that I said in my last post,... it could be a very long while).
Atma X

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Posted on 03-07-05 06:27 AM, in How do you rip the GFX out of donkey kong? Link
Well what do'ya know. That's a rare occasion. Also know that the Graphical data is not placed in a way that'll get displayed properly in the Tile, in every area of the game. If graphical data starts on an even Addess (XXXXEX : E=Even), it will be displayed with in one Tile,... if it starts on an odd Address (XXXXOX O=Odd), it will be displayed with in two Tiles. The reason for this is because each Tile is 32 Bytes,... and this is all assuming that Nintendo placed them at Addresses that end in XXXXX0,... otherwise it won't look right at all by the way the current Tile Editors are displaying them.

Edit: Ok, you can shift the display of the Bytes in most Tile Editors (or you could organize the data yourself,... which would take a while).


(edited by Atma X on 03-06-05 10:23 PM)
(edited by Atma X on 03-06-05 10:24 PM)
(edited by Atma X on 03-06-05 10:25 PM)
Atma X

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Posted on 03-07-05 07:21 AM, in How do you rip the GFX out of donkey kong? Link
emm, haven't really looked into that yet (I may have seen it one of them, if so that was a long time ago)
Atma X

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Posted on 03-07-05 07:28 AM, in How do you rip the GFX out of donkey kong? Link
Not really, because you can shift the data manually (and in a seperate file if you please),... it takes a little more time that way, but not by much (unless you're doing it for the whole game). I've never used it with all of the Gfx work that I've done (didn't seem limited to me that way).
Atma X

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Posted on 03-08-05 12:11 AM, in It's posible to change sound effects? Link
Yes, if you have a Hex Editor and a brain like mine ( err, I'm close), Blacky's, or DJ Bouche's (or somebody else who knows how to do it).
Atma X

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Posted on 03-08-05 04:01 AM, in Here's how to make a good running effect with your edited Mario! Link
No thanks (it could be interesting, but by the way it sounds, it probably isn't,... maybe you should provide an example )
Atma X

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Posted on 03-08-05 04:09 AM, in Some new shots of SMW3: Bowser's Return Link
ShipWrack is a word.
Atma X

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Posted on 03-08-05 05:51 AM, in Some new shots of SMW3: Bowser's Return Link
Originally posted by Sketchie
Wrack IS a word, but it has nothing to do with wrecked things, such as the Ship Wrack. May as well change it to Ship Wreck, as it makes more sense.


Nah, it's not wrecked, it's just been stranded somewhere for a long time.
Besides, it doesn't looked wrecked.
Atma X

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Posted on 03-08-05 06:00 AM, in Some new shots of SMW3: Bowser's Return Link
Nah, that's only that part of the level. Rather than being wrecked, it looks more like a fleet of ships,... a lost and lonley fleet of ships (since it's supposed to have been stranded for a while).


(edited by Atma X on 03-07-05 09:03 PM)
(edited by Atma X on 03-07-05 09:20 PM)
(edited by Atma X on 03-07-05 09:20 PM)
Atma X

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Posted on 03-08-05 08:08 AM, in Some new shots of SMW3: Bowser's Return Link
Originally posted by Sketchie
Ahhhh...

I just feel stupid now x_X;;

I'm just saying that a ship wreck would make more sense to the general audience than a ship wrack. Not everyone is english/grammar challanged

I feel like I'm just digging myself into a deeper hole here. So I'm just going to be quiet until the hack actually comes out so I can comment on it ;x


Ok, I see what you guys mean now. I thought guys were saying that it should be called Ship Wreck because it looked more like a wrecked ship, and because the name just sounded better. Yea, I guess a lot of people will think it's incorrect (dam,... uhm people, freshen up on your English a bit ,... .,... )
Atma X

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Posted on 03-10-05 02:07 AM, in I wonder if this'll ever be possible.... Link
Originally posted by Sonicandtails
Finnaly! My editor...

Your editor ehh? ,... heh, I don't think Blackhole will let you claim ownership
(ok, I'm not really nitpicking, I'm just giving ya crap for it ).
Atma X

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Posted on 03-10-05 06:40 AM, in Replacing everything with time[issue] Link
Yea, when I get a little time to work on it (because of school). I'll try to help you sometime this weekend.

As for what it will take to add the values to your timer, you simply just need to change the RAM address that it is writing to (and for some of the things, you'll need to add a couple Instructions so that it writes to more than one RAM Address).
Atma X

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Posted on 03-13-05 09:16 AM, in Mario A,B,C Link
You may not want to do that, because it uses Letters from a complete Font which is used in other areas of the game.
Atma X

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Posted on 03-13-05 09:23 AM, in Sound Effect Hacking NES to SNES Versions Link
That would require some reprogramming.
I don't know if I could get them to be exactly the same, but definately close.
I haven't had time to explore any programming that involves Sound/Music, so I can't give you the specifics as to the Notes and Instruments that can be used (there could be some other factors to this as well, but I'm not really awake right now, so I can't think about it in detail at the moment), but they will be simillar if not the same.

@ Darkflight: um, that is not clearly impossible,... it's not even hard at all (you really just have to know what you're doing, that's all)


(edited by Atma X on 03-13-05 12:43 AM)
(edited by Atma X on 03-13-05 12:43 AM)
Atma X

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Posted on 04-01-05 10:57 AM, in The Ninji Saga - Released! Link
ha ha ha ha, that's great

DAVALLAR got pwned

But seriously,... his temper is a bit too hot (even though you were messing with him, that's still a bit extream for how much he reacted,... anyway, I don't blame you for doing it,... it was funny )

btw, anyone know why DAVALLAR insist's on using capital letters,... especially when attempting to insult someone ? (and btw, his grammar is scares me,... not to be mean,... but it's bad ,... it was hard to understand anything that is even closly related to be considered something that falls along the lines of making even partial sense)


(edited by Atma X on 04-01-05 12:59 AM)
(edited by Atma X on 04-01-05 12:59 AM)
(edited by Atma X on 04-01-05 01:00 AM)
(edited by Atma X on 04-01-05 01:08 AM)
Atma X

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Posted on 04-01-05 11:22 AM, in The Ninji Saga - Released! Link
OMG, you found my long lost hack,... thank you so very much .
*Atma jumps for joy and does his happy dance!*


Yea, I remember that thing. Though in reality, that wouldn't be very hard to create (as for the 3D part, that's already been done,... as I'm currently working on a 3D hack, and it's succeding very well).

But definately, that was a funny one


(edited by Atma X on 04-01-05 01:24 AM)
(edited by Atma X on 04-01-05 01:25 AM)
Atma X

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Posted on 04-02-05 11:11 AM, in Koopa troopa sprite Link
Bork Bork Bork Wark Wark Wark!
OMG lolz attack \m/ >...< \m/


(edited by Atma X on 04-02-05 01:17 AM)
(edited by Atma X on 04-02-05 01:19 AM)
(edited by Atma X on 04-02-05 01:20 AM)
(edited by Atma X on 04-02-05 01:20 AM)
(edited by Atma X on 04-02-05 01:39 AM)
(edited by Atma X on 04-02-05 01:39 AM)
Atma X

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Posted on 04-02-05 11:40 AM, in Koopa troopa sprite Link
Yea, better that I remove it.
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Acmlm's Board - I2 Archive - - Posts by Atma X


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