Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Atma X
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
User Post
Atma X

Bandit
Level: 43

Posts: 709/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-01-05 03:25 AM, in How do you apply the snes memory to the rom file? Link
Smario: There's no way to convert it, because there's nothing to be converted.
(I'm going to dumb it down a bit to try and get the point accross,... even though it's not practical)
[Btw, if my grammar and spelling is bad, or various words are missing , then sorry, but I'm tired right now]
If you have two games, one that is 400 KB (Ending Address 61A80) , and another that is 700 KB (Ending Address AAE60), and say you want to convert Address 3020B from one Game, to the Address that has the same effect in the other Game.
Well, first of all, the same Effect is going to be inserted at whatever random Address the Programmer want's to insert it at, or it won't exist at all (in the case of RAM and ROM, it will exist in ROM because it is being loaded from ROM into RAM).

It's like saying we're going to convert 1 to 5,... I don't know how we're going to get 5 out of 1, but we just will somehow. There's no logical relation, so it can't be done (yea, I can pull a random number out of my ass, but it won't mean anything).

What you have to do is find the Routine (Set of Instructions) that is writing a Value from ROM to that RAM Address (and often times, the Value won't be fixed to that Address, which is probably what you'll want).

Atma X

Bandit
Level: 43

Posts: 710/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-14-05 12:44 AM, in An early demo of my hack Link
Originally posted by DAVALLR
how can you extract the smas stuff to smw lunar magic?


Note: I know you're not going to know several of terms I am using and won't know what the hell I'm talking about all together, but oh well (If you did understand the following very well, then you'd be well on your way to being a programmer yourself , if not already one).

You're not going to be able to get the Hammer Bros. or Racoon Mario in your hack for a long long time, becuase you're going to need to know how to Program, or at least port Routine(s) (the Sprite's programming) correctly from SMAS to SMW (you may need to make them correspond correctly to some of SMW's Routines,... or even SMAS's Sprites may be trying to call Library's/Routines that do not exist in SMW). So the amount of work required to port a Sprite can vary. I've ported some Sprites from Sonic 2 Beta to Sonic 2 Final before, and there was no programming required because it wasn't trying to call anything that didn't exist in the Final Sonic 2 Game,... and even if there was something that didn't exist that it needed as a resource, that doesn't necessarily mean that I would need to use any programming to accomplish my task, a quick copy/port of the resource it's trying to read from will do the job (but not if the resource is corresponding to something that only exists in SMAS,... then there's some programming involved to make it work right). If you want to just program your own sprite from scratch, then you definately need to know how to Program.

As for the Gfx, LM can help you with that .


(edited by Atma X on 02-13-05 08:49 PM)
Atma X

Bandit
Level: 43

Posts: 711/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-14-05 12:51 AM, in how do you make a poison mushroom? Link
A Hex Editor

Edit: Well, technically Gold Finger is an Editor for Data and Instruction (otherwise Chris wouldn't be using it,... unless he suddly learned how to program ).
But anyway, making specifically an Instruction Editor would be more work for whoever wrote the program, because they would have to make the program display to you only the Instructions in the program/game that you opened, and not display anything that is beign Interpreted as Data).

In other words, Data can have the same Hex, Bin, Dec etc. value as an Instruction, but if it's not being interpreted as an Instruction, then the Instruction for that value will not be excecuted when read, and will be used as a meaningless value (but the value is then given a meaning by the Routine that is interpreting the Data,... well, it's not given a meaning, but it then becomes understood that that value will represent something)

Ok, I don't know why I just bothered to explain all that, but oh well,... I was bored.


(edited by Atma X on 02-13-05 09:17 PM)
Atma X

Bandit
Level: 43

Posts: 712/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-14-05 01:19 AM, in how do you make a poison mushroom? Link
Oh no , I meant that a Hex Editor is a good tool for Programming (but yea, Gold Finger is a Hex Editor with some Game Hacking Specific options added to it)
Atma X

Bandit
Level: 43

Posts: 713/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-14-05 02:17 AM, in how do you make a poison mushroom? Link
Isn't there an option to disable Fireballing and Whacking with a Cape ?
If not, then I'm pretty sure it there was Bit that could be set (by the Addresses supplied by Mikey) to disable it (when I was looking at this stuff in a Hex Editor).

Edit: Yea, HH just posted around the same time as me thinking the same thing.
I'm pretty sure there was (I'm just too lazy to look right now).


(edited by Atma X on 02-13-05 10:19 PM)
Atma X

Bandit
Level: 43

Posts: 714/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-14-05 02:26 AM, in hey chris are u gonna let us download this hack(smw:the lost island) Link
Lets just go with an IP Ban. (otherwise he may register a new Account)
(but that's only if he does get banned again, I'm not necessarily suggesting a ban)


(edited by Atma X on 02-13-05 10:28 PM)
(edited by Atma X on 02-13-05 10:42 PM)
(edited by Atma X on 02-13-05 10:53 PM)
Atma X

Bandit
Level: 43

Posts: 715/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-14-05 03:00 AM, in hey chris are u gonna let us download this hack(smw:the lost island) Link
uh oh, I see a lot of Fire comming to this Thread. (even though Kyouji refuses to respond)

Edit:
*plays the Spaghetti O's Theme*


(edited by Atma X on 02-13-05 11:01 PM)
(edited by Atma X on 02-13-05 11:12 PM)
Atma X

Bandit
Level: 43

Posts: 716/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-14-05 04:48 AM, in ASM-Related Questions Link
Well, the best thing to do is to rewrite part of the "level loading" routine, or another routine in that area (I think thats the Routine Block Inserter cahnges ),... and have it call your routine whenever you want it to. You should be able to find it by first making a copy of your game, inserting a Custom Block, and using Hex Workshop to compare the differences of the two games. I believe it's the Routine that loads a level that Jonwil changed, but I'm not entirely sure, as this is just a guess based off of what I think would be the best way to call my own Routine to a Level (if he changed a different Routine, then just try and figure out which one it is).


(edited by Atma X on 02-14-05 12:49 AM)
Atma X

Bandit
Level: 43

Posts: 717/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-14-05 07:59 AM, in ASM-Related Questions Link
That was to give a solution to number 5.
If Block Tool's Routine and BMF's Palette Routine stays on while paused, then you can write your own, but you'll need a way to call it (sorry, I wasn't very specific as to the point I was getting to in my previous post).

So I just meant to use Block Tool to find a good Routine (whatever Routine Custom Blocks are being called from works,... so why not use that one) that can call your Routine (by finding which Routine Block Tool changes, and then using Hex Workshop to find the difference made to your Game, which would give you the Address of that Routine).


(edited by Atma X on 02-14-05 04:07 AM)
(edited by Atma X on 02-14-05 04:08 AM)
(edited by Atma X on 02-14-05 04:13 AM)
(edited by Atma X on 02-14-05 04:15 AM)
(edited by Atma X on 02-14-05 04:18 AM)
(edited by Atma X on 02-14-05 04:19 AM)
(edited by Atma X on 02-14-05 04:22 AM)
(edited by Atma X on 02-14-05 04:24 AM)
Atma X

Bandit
Level: 43

Posts: 718/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-14-05 08:25 AM, in ASM-Related Questions Link
Read again. I read something wrong and fixed it, (but actually, the point isn't whether or not it stays On, but rather if BI's and BMF's Routine(s) fail to satisfy your needs [whatever thay are,... which I know now], if so, then you'll need to write your own Routine... so it wouldn't matter if it were On or Off that you were looking for).


(edited by Atma X on 02-14-05 04:33 AM)
(edited by Atma X on 02-14-05 04:34 AM)
Atma X

Bandit
Level: 43

Posts: 719/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-16-05 06:20 AM, in Screenshots of My Super Mario 3 part II Link
Originally posted by skateboarder11
Originally posted by Shadow
YUP!! It is working!! and it's very cool!!!


MAYBE we'll believe that if you post a demo...



Oh come on, programming isn't the impossible.
It's actually quite easy. If you stopped doubting it as being a reality, you could do it yourself sometime soon (It didn't take me that long to learn the concepts of programming,... less than a month).

@ Kyouji: Maybe that's how it rests on the ground when Mario's not in it (well, partially in the ground, but whatever).


(edited by Atma X on 02-15-05 09:20 PM)
(edited by Atma X on 02-15-05 09:22 PM)
(edited by Atma X on 02-15-05 09:26 PM)
Atma X

Bandit
Level: 43

Posts: 720/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-28-05 06:39 AM, in Screenshots of Super Mario World Yoshi's Revenge Link
heh, Dailup or not, it's going to take the same amount of time for everyone to get, because Freeweb's Transfere rate is slower than Dailup's average Transfere rate.
Probably not worth trying to get anyway,... not to bash on the hack, but after seeing the first screenshot, well I'm not really expecting much.


(edited by Atma X on 02-27-05 09:40 PM)
(edited by Atma X on 02-27-05 09:41 PM)
Atma X

Bandit
Level: 43

Posts: 721/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-28-05 06:51 AM, in Screenshots of Super Mario World Yoshi's Revenge Link
Yea, I'd still like to see them (just because)
...but it's a little odd to see everyone so interested in them,... at least this much (normally when a screenshot like that is seen, they just dismiss the hack and move on to other things)


(edited by Atma X on 02-27-05 09:52 PM)
(edited by Atma X on 02-27-05 09:52 PM)
(edited by Atma X on 02-27-05 09:53 PM)
(edited by Atma X on 02-27-05 09:53 PM)
Atma X

Bandit
Level: 43

Posts: 722/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-28-05 01:10 PM, in does any one have this hack?? Link
Does anyone have a firm grasp on my balls,... , and can extract it from their hand and insert it into mine.
Ok seriously guys, stop spamming. So he's a n00b with this stuff. Everyone starts their learning experience somewhere . The comments were funny at first (in other Threads), but it's getting annoying now.

And just because cpubasic13 isn't a Mod, doesn't mean that he should be ignored.
If a Mod isn't around yet, then I guess someone else has to keep you guys from being immature (you never know, maybe he'll become a Mod sometime).

Well, if anyone still wants to Spam, then here, this will accommodate you:
http://www.deskpicture.com/DPs/Miscellaneous/spam.jpg

Oh btw, while you guys are at it, I think you need to make fun of me as well for acting like a Mod (though that is not my intention, I'm just telling it like it is)

Edit: Yes a newbie with a lot of questions can get annoying after a bit (depending on the type of questions), but a more experienced person who acts like a dumbass is just as, or more annoying.

If you guys want to act as if you know so much and therefore find reason to make fun of him, then let me and some of the other programmers around here ask some questions and then well see how much you really know about hacking (we can make you guys feel just as stupid as you've made him feel if that's what you like,... because some of the questions that you guys ask are just as, or more retarted).


(edited by Atma X on 02-28-05 04:11 AM)
(edited by Atma X on 02-28-05 04:11 AM)
(edited by Atma X on 02-28-05 04:12 AM)
(edited by Atma X on 02-28-05 04:12 AM)
(edited by Atma X on 02-28-05 04:17 AM)
(edited by Atma X on 02-28-05 04:21 AM)
(edited by Atma X on 02-28-05 04:31 AM)
(edited by Atma X on 02-28-05 04:31 AM)
(edited by Atma X on 02-28-05 04:32 AM)
Atma X

Bandit
Level: 43

Posts: 723/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-28-05 08:14 PM, in does any one have this hack?? Link
Edit:
@Juggling Joker: Ok, I'll leave it at this (since I finished before I saw you post).

Originally posted by Kario
Well guys, I decided to look at the FAQ. Looking at that I noticed not only did I not spam, but you guys are in the wrong for scolding me.


Here's an off topic sarcastic remark:
"Sorry, I didn't realize you had become a mod." = SPAM

There is good reason to scold you, because you are making fun of someone for asking questions that make no sense, when you yourself have done te same before (not only by asking questions, but trying to answer other's questions, and also by making comments that are incorrect).
(I'll find some of your questions later when I have more time, but here are some comments that attempt to give some sort of answer to some other people's problems)

---Quote---

I don't see a point. If a level is that long, it shouldnt be allowed. Eghad. It would be easier to make it recognize which level you got the midway point in, that way it wouldnt only go the "origin" level, it would go to the midway start point wherever the point is you hit. That would require some OV asm as well. Don't know if that helped at all....

-----------------------------------
Note: ASM = (some programming language,... and the type you specified is Overworld Assemebly )
What the hell is Overworld ASM (overworld language ? ehh ), I've never heard of it. Please inform me of what it is .
Guess what guys, I know Level Constructing Assemebly,... ? wtf. OMG !!!

---Quote 2---

Get a different ROM, it may be corrupt. Byte header? I *think* that is what tells the system what game it is or something.

-----------------------------------------------------------
A Byte Header eehh,... and what might that be?

There's such thing as a Byte or several Bytes that can have information stored in them (really just Value(s) that will be interpreted as something) that will be interpreted (by previous Instructions) as information to be used as however you want (which would be a Header in this case, or info to be used with the Header), but there really is no such things as a Byte Header.

I don't mean to be an ass to you Kario, but what you're doing to DAV is really not cool (I personally don't like him myself, but I'm not being immature about the situation)


(edited by Atma X on 02-28-05 11:17 AM)
(edited by Atma X on 02-28-05 11:21 AM)
(edited by Atma X on 02-28-05 11:28 AM)
Atma X

Bandit
Level: 43

Posts: 724/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 02-28-05 08:30 PM, in does any one have this hack?? Link
Ok, I'll give it a rest.

Edit: btw, so you guys know, me and Kario aren't at war or anything (I would have done it to anyone in that situation,... except maybe a Mod or Admin)
But anyway, I was just speaking my mind a bit.


(edited by Atma X on 02-28-05 12:02 PM)
(edited by Atma X on 02-28-05 12:04 PM)
Atma X

Bandit
Level: 43

Posts: 725/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 03-01-05 02:41 AM, in GFX Editors Link
Yep, it's because all of the Graphics are compressd. Converting it to a format that Tile Editors are trying to interpret requires solving equations and possibly rewriting part(s) of it using a certain pattern (technically, the Tile Editor is interpreting it correctly, because no matter what Values are stored in Memory, it's going to interpret it a certain way,... but it's not what you are looking for).


(edited by Atma X on 02-28-05 05:41 PM)
Atma X

Bandit
Level: 43

Posts: 726/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 03-01-05 04:01 AM, in Disabling level Timer Link
Yea, I found where that's at. I'll go ahead and help you out with that (unless I'm beaten to it,... most likely since I'm a little busy with school).
It's not hard at all, I'll see if I can get to it today.

Btw, setting the time to 0 makes it display the TIME UP! message no matter how you die, or how many lives you have (you could just change TIME UP's Gfx, but then you would have extra waiting time 'till it brings you back to the OW).


(edited by Atma X on 02-28-05 07:02 PM)
Atma X

Bandit
Level: 43

Posts: 727/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 03-01-05 04:27 AM, in Disabling level Timer Link
well, then you can change the mappings
Atma X

Bandit
Level: 43

Posts: 728/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 03-01-05 05:39 AM, in Disabling level Timer Link
I meant removing the actual Time Counter
(It's not hard, all that needs to be done is changing an instruction for each Digit to make it not decrement, or make it decrement by 0,... or remove the whole routine,... and if there is another routine that is calling it, remove the Instruction that is performing that operation)


(edited by Atma X on 02-28-05 08:43 PM)
(edited by Atma X on 02-28-05 08:44 PM)
(edited by Atma X on 02-28-05 08:45 PM)
(edited by Atma X on 02-28-05 08:46 PM)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
Acmlm's Board - I2 Archive - - Posts by Atma X


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.021 seconds.