Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Atma X
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
User Post
Atma X

Bandit
Level: 43

Posts: 569/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-21-04 12:54 AM, in Demo for Super Mario Era Finally Here! Link
I think I see a Rainbow, no wait,... It's Mario! (um, sorry,... couldn't resist )
*Lets you get back to work on that*


(edited by Atma X on 10-20-04 03:55 PM)
Atma X

Bandit
Level: 43

Posts: 570/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-21-04 09:52 AM, in Mario's Return demo 1 Link
@Kratos Aurion: If you need a good place to upload files, just let me know.
Atma X

Bandit
Level: 43

Posts: 571/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-21-04 10:15 AM, in Replacing Animated Overworld Tiles? Link
Thank God those are just pictures (sometimes hoaxes can be a lot 100x's more pleasent than the actual thing )

... Want to damage your eyes some more!
*elixirnova watches addictively,... again! ,... and so do I *


(edited by Atma X on 10-21-04 01:41 AM)
(edited by Atma X on 10-21-04 01:49 AM)
Atma X

Bandit
Level: 43

Posts: 572/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-21-04 10:49 AM, in Replacing Animated Overworld Tiles? Link
Oh come on, you have to see at least a little humor in it (the ROHM ACKS website was also obnoxious )
Edit:
Damm it, you're right,... it is pretty obnoxious.


(edited by Atma X on 10-21-04 01:52 AM)
Atma X

Bandit
Level: 43

Posts: 573/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-21-04 11:26 AM, in Quick question about overworld border Link
I'm not sure what you mean by that (rephrase it a little)


(edited by Atma X on 10-21-04 09:39 AM)
(edited by Atma X on 10-21-04 11:04 AM)
Atma X

Bandit
Level: 43

Posts: 574/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-21-04 07:08 PM, in Replacing Animated Overworld Tiles? Link
XD
I never even thought about it that way.


(edited by Atma X on 10-21-04 10:57 AM)
Atma X

Bandit
Level: 43

Posts: 575/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-21-04 08:23 PM, in Solar Soundtrack - unfrozen once again. Link
Originally posted by The Arkichef
No, expanding the rom wouldnt have any effect. What
blackhole89 meant was that spc information is only, and always a certain size.
Around 50kb from what I remember. I think that's right, anyway.


I belive it is 64kb to be exact, but close enough.


(edited by Atma X on 10-21-04 11:23 AM)
Atma X

Bandit
Level: 43

Posts: 576/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-22-04 04:35 AM, in Mario's Return demo 1 Link
Here's a non Freewebs link.
http://home.comcast.net/~atma-x/Marios_Return.zip
Atma X

Bandit
Level: 43

Posts: 577/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-22-04 07:00 PM, in Trying to change "SMW" Mario into "SMB1" Mario Link
I like using old gfx sometimes because it makes the game a little more humorous (maybe having some newer and older stuff mixed together).

But anyway, in the link below is an example of a good game with old style gfx, and also the gfx aren't crappy looking, because the person who made this game redrew the old style gfx with more colors (so actually macbee, you could use a lot of the gfx from this game).

Note: This game is a PC game (no instalation needed). And also, to make it run in Fullscreen; after extracting the game, open "config.ini" and change "0" on the second line to "1".
A Castlevania style Mario game with improved old style SMB1 Gfx

(this is what "config.ini" looks like inside)

[]
fullsc=0 (change this 0 to a 1)




(edited by Atma X on 10-22-04 10:01 AM)
(edited by Atma X on 10-22-04 01:52 PM)
Atma X

Bandit
Level: 43

Posts: 578/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-22-04 07:07 PM, in A... Achrk...Archrkmellem? Link
I believe it would sound something like "ac-milm".
He had it spelled out one time, and that's how I remember it sounding to me.

To be a little more exact, he spelled it kind of like this: Ackmylm


(edited by Atma X on 10-22-04 10:10 AM)
Atma X

Bandit
Level: 43

Posts: 579/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-22-04 10:20 PM, in Two sprite editors in one day. Link
I tried setting the "Don't interact with Mario" check box, and the setting won't stay, it keeps reseting back to the original setting that it was on.
(I'll just use a Hex Editor for now)

But otherwise, great work.


(edited by Atma X on 10-22-04 01:40 PM)
Atma X

Bandit
Level: 43

Posts: 580/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-22-04 11:57 PM, in Two sprite editors in one day. Link
Originally posted by Smallhacker
Two things I find missing:
1: Palette editing. (One of those graphics text boxes might be, but still)
2: Change the page the sprite uses (The same byte as the palette)


Yep, the're not labled as Gfx page & palette, but they do exist (the're both under "Graphic Byte 1").
Atma X

Bandit
Level: 43

Posts: 581/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-23-04 12:27 AM, in Quick question about overworld border Link
It is Color 9 on Palette 2.
And for the Sprite part of it that goes around Mario/Luigi is Color 7 on Palette B Note: Changing the second color will also change Luigi's face on the Overworld, unless you redraw him so that he doesn't use that color.
Atma X

Bandit
Level: 43

Posts: 582/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-23-04 01:10 AM, in Two sprite editors in one day. Link
@ Hyper Hacker: It was in the notes:

7E166E
setting bit 1 changes the gfx page
bits 2-4 tell which palette (8-F) the sprite uses
setting bit 5 disables fireball killing of the enemy
setting bit 6 disables cape killing of the enemy

For those who don't know to edit a bit:
Bits are in binary, and in binary, each bit can only be a 0 or a 1 (0=OFF, 1=ON)
So to set one of the bits that's mentioned in Mikey's notes (which is above this), you need to write out 8 bits "00000000", and then change the ones that you want (btw for some reason, the game reads the bits backwards, so bit one is on the right side 0000000"0")
Then you take the number you come up with, and convert it to Hex (with Windows Calculator, Duh )

The Palette System:
If you're confused on how the palettes work (since it uses 3 bits for the Palette #), then look below:

Enter the palette number that you want (palette 8 will be entered as 0, and F will be 7) your Sprite to use in Hex, then convert it to Binary. Use the 3 binary numbers you get to replace Bits 2-4 (000"111"0 = 7, so that would be Palette F).
Set whatever other Bits you want (disabling death by fireball, the Gfx Page, etc.), and then convert your number back to Hex, and insert it in the "Graphic Byte 1" slot of HH's Sprite Editor.
Atma X

Bandit
Level: 43

Posts: 583/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-24-04 08:04 AM, in were do u find the zsnes's save states Link
You could also make one with Zsnes. (OMFG, I'm a genius)


(edited by Atma X on 10-23-04 11:05 PM)
Atma X

Bandit
Level: 43

Posts: 584/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-24-04 08:07 AM, in Save state problems..... Link
Put in the ASM code for what? (Aioria,... help him, I'm confused,... lol,... j/k)


(edited by Atma X on 10-23-04 11:07 PM)
Atma X

Bandit
Level: 43

Posts: 585/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-24-04 11:52 AM, in My Untitled Project : Unfrozen too! [SS] Link
I remember this hack, and it was one that I favored
Atma X

Bandit
Level: 43

Posts: 586/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-24-04 10:21 PM, in Veggie 16 (Screenies Only) Link
Um, but it still does edit levels in an easy manner so that even a dummy can make their own levels (so what's the difference, it's not official, but it still does basically the same job,... it just wouldn't edit the game to the extent that an official Nintendo editor would) .
Now, if a person can edit the game with a hex editor, dissassembler, etc., then that is called hacking. (you shouldn't try to change the definition of hacking, it's no a pretty thing to do )

And to be technical: yes you're right, Lunar Magic is hacking (quoting your post),... but the User is not

(and if you still debate this,... then really think about it again, is it hacking when you use any other program, or even Windows. If so, then if you use a lot of programs, you must really be a professional hacker )

I think I will declare myself winner here (since arguing about this would be the same as trying to debate whether or not it is just plan old common sense )


(edited by Atma X on 10-24-04 01:28 PM)
(edited by Atma X on 10-24-04 01:35 PM)
(edited by Atma X on 10-24-04 01:36 PM)
(edited by Atma X on 10-24-04 01:37 PM)
(edited by Atma X on 10-24-04 01:39 PM)
(edited by Atma X on 10-24-04 01:39 PM)
(edited by Atma X on 10-24-04 02:12 PM)
Atma X

Bandit
Level: 43

Posts: 587/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-25-04 12:14 AM, in were do u find the zsnes's save states Link
Yea, you're right
lol


(edited by Atma X on 10-24-04 03:18 PM)
Atma X

Bandit
Level: 43

Posts: 588/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-25-04 02:58 AM, in Solar Soundtrack - unfrozen once again. Link
woa there, no need to be such as ass
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
Acmlm's Board - I2 Archive - - Posts by Atma X


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.019 seconds.