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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Atma X
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Atma X

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Posted on 03-20-04 03:18 AM, in Memory-related questions Link
It doesn't matter if it's a horizontal level, or a vertical level, the order doesn't change at all for any reason. (BTW, The 16x16 Tiles always ascend in a horizontal order, you can also highlight a 16x16 Tile with your cursor to look at the it's Map 16 #, and then look at the next Tile's # to find out its' order)

Or are you talking about the way it's placed in the level layout?

Oh, and the BG Map 16 data starts on Page 10, and goes to Page 1F

Re: 1) Does the Map16 data contain the entire 0x1F screens, even if a level doesn't use them all?

Yes. All of the levels can use any FG Tile in any of the screens (FG 0-F, BG 10-1F, although the Background can only use 1 Map 16 Page per level, push "Page Up or Page Down" in the Background editor to set whice Map 16 # the Background uses for that level).


(edited by Atma X on 03-19-04 06:30 PM)
Atma X

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Posted on 03-20-04 05:02 AM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
I personally don't like the SMB2 Underground Music, but it really doesn't matter, just use whatever you think will be the easiest to import (anyway, it's just for testing for right now, for the most part).

BTW, Here's the notes of Bouche's that I copied from the Old Board, as I promised.
http://www.freewebs.com/atmasdomain/SMW%20Song%20Patten%20Pointers.rtf

Skateboarder 11: Can you E-Mail me the patch for the SMB 1 Music?
Atma-X@comcast.net


(edited by Atma X on 03-19-04 08:11 PM)
Atma X

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Posted on 03-20-04 09:09 AM, in Memory-related questions Link
No, the Map 16 data (16x16 block data) always has Pages 0-1F availible, no matter how much of the Level's screens you use.

(That's what you wanted to know, right?)
Atma X

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Posted on 03-20-04 10:58 PM, in Movie? Link
Yes there are, I don't know what any of program's names, but I'll talk to a friend of mine who has one.
Atma X

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Posted on 03-20-04 11:19 PM, in Uncle Mario World Link



I personally like the Cave BG, mabey you could add some vines in the BG (and not really bright vines that stand out too much).


Did you get the Sand Dunes (or are they mountains) in the BG from Act Raiser? Anyway it looks good.


(edited by Atma X on 03-20-04 08:49 PM)
Atma X

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Posted on 03-21-04 12:40 AM, in Movie? Link
BTW, I have a program that can record any Sound/Music playing from your copmputer, it would be the same as dumpiong a Wave, SPC, GYM, ect. from an emulator, but instead it can dump a Wave from any program that is playing music.

And then to delete Extra Blank areas in the Start & End of the Wave, I have an excellent Wave Editing program called "Cool Edit"(it can do a lot more than that too), if anyone's interested in any of these, just say so.

(this thread is not intended to be Spam, so I'm sorry if it turned out that way)


(edited by Atma X on 03-20-04 03:41 PM)
(edited by Atma X on 03-20-04 03:43 PM)
Atma X

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Posted on 03-21-04 01:53 AM, in Movie? Link
The first program I mentioned came with my sound card (It's called "Creative Play Center", this is the only sound card (so far) that I've seen, that came with a program such as this.

And as far as the Movie Recording Program goes, I should be able to get one really soon.
Atma X

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Posted on 03-21-04 03:23 AM, in SNES programming question. Link
I know this has nothing to do with what your currently focused on, but I was wondering how I open a Rom in "RAM Address" ($897B, stuff that looks like that I think).

What program would I use?


(edited by Atma X on 03-20-04 07:19 PM)
(edited by Atma X on 03-20-04 07:22 PM)
Atma X

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Posted on 03-21-04 04:23 AM, in Idea! *Ping* Link
Is there a way to convert PAR Codes to Hex Address?
Atma X

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Posted on 03-21-04 05:33 AM, in Overworld ExGFX request Link
Skateboarder11: Check your PM's (I think I forgot to give it a Subject).

There aren't any Custom Animations for the OV, but you can change the Animations that the Ov already has, but there's not very many of them.

Action panels? Not sure what you mean by that.

And to change an Overworld-Level's # (for a specified Level tile), Hold Alt and Right Click on a Level Tile (it will open that Level Tile's Properties).
Atma X

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Posted on 03-21-04 06:40 AM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
So did you figure out how to insert new music correctly?
Atma X

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Posted on 03-21-04 09:00 AM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
Awsome! Please tell me how to do the other things that I couldn't figure out.

(Other that the Pattern Pointers that is, unless you have an even easier way to do that too)

Oh and BTW, did you also figure out how to add the Music to the unused Slots, or did you just replace the songs that were already there?


(edited by Atma X on 03-21-04 12:02 AM)
Atma X

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Posted on 03-21-04 09:22 AM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
It doesn't work that way, I've tried that a long time ago, and it does nothing as far as helping me figure out how to replace the Music. (It's way too confusing to figure out whether your changing the Instruments, the actual Music Data (the notes that it's composed of), the Pattern Pointers, etc.

We find the Music by Comparing similar data between an SPC and the Rom. But I'm not gonna go into complete detail on that right now.


(edited by Atma X on 03-21-04 12:46 AM)
Atma X

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Posted on 03-21-04 09:56 AM, in translater Link
It would be a little easier to understand what you're saying if you were to use some commas and periods. Just a suggestion.
Atma X

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Posted on 03-21-04 11:12 AM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
I don't know the whether it is compressed or decompressed, but it works, so I'm just glad for that.
Atma X

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Posted on 03-21-04 11:21 AM, in Idea! *Ping* Link
This (below) is not what I'm trying to figure out.
(PAR codes are simply 3 bytes of RAM location and 1 byte to change into? (I already know the difference between the Address and Value)

This is what I want to know (the rest of the stuff below).
I meant if there was an easy way to convert an SNES Pro Action Replay code to a Hex Address for use with a Hex Editor, so I can edit the correct location of the Rom so that the Rom is pernamently changed).

Example: Say you have a PAR Code that alters Mario's jump height, and you want him to always jump that high (from now on) without having to use the code anymore.

You'll need to know where his jump height is, and using PAR codes is an easier way to find the right location, but then the PAR Code needs to be converted into a Hex Address (not anything like Decimal to Hex, or Binary to Hex), so you can change the right location in the Rom in a Hex Editor.

Am I make any sense now? or I'm I being confusing.

Also while I'm at it, what program can I use to View/Edit an Snes Rom as "Ram Address". It seemed as though HyperHacker was explaining the difference between PAR, and Ram Address, which there aren't any differences, am I correct?.
Atma X

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Posted on 03-21-04 06:49 PM, in Yoshi's house problems [Issue] Link
That's got me, I've even been able to use the SIde Exit Sprite in non OV levels, and it still worked.

That's wierd.
If you send me your rom (IPS), I can look at it myself to see if I notice anything, but I can't garentee that I'll be able to find the problim.
Atma X

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Posted on 03-21-04 07:48 PM, in Overworld ExGFX request Link
In World 1? um, that's a mountian. but it doesn't really matter.

But anyway, your definitely right about it having few animation spaces, you only get about 8 animation (8x8) tiles, which really sucks.
Atma X

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Posted on 03-21-04 08:54 PM, in Yoshi's house problems [Issue] Link
Give me about 2 1/2 hours, since I have to go to church right now .

But I will look at it as soon as I get back.
(I should be able to find the problim, unless it's some technical difficulty in LM)
Atma X

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Posted on 03-21-04 11:33 PM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
MajinBlueDragon: Can you tell me how to find the necessary pointers that will tell me where the rest of the data is (besides the ones for the Pattern Pointer's, because I already know how to find those) in an SPC, so I can import some SMAS Music to my hack.



(edited by Atma X on 03-21-04 02:33 PM)
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Acmlm's Board - I2 Archive - - Posts by Atma X


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