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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by lpjunior999
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lpjunior999
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Posted on 10-03-05 06:47 PM, in Adding Tiles to Sprites? Link
Alright, this is my first ever post. I've done my damnest to not sound like a n00b when I start posting here; I've been using the tutorials and such off and on for about a month now. So far I've mainly been doing graphic hacks on Super Mario Bros; I replaced Mario with Link, put Mario in a ninja suit and turned his fireballs into throwing stars, etc. But my dream project eludes me, and that is putting Sonic the Hedgehog into a Super Mario game, and having him play as close to what he would on his own game as possible.

What keeps this from being a simple drag and drop from Sonic 2 to Super Mario All-Stars in Tile Layer Pro is the number of tiles for each character. Super Mario idle uses about 6, Sonic has about 9. Trust me, I've tried a good many ways to make it work. I've tried resizing Sonic, just drawing him in, and recently I tried using SonEd to make SoH2 more like Super Mario Bros. First didn't really work, and the other two didn't feel authentic enough.

So I'm looking into this; if I find a way to add tiles to Mario's sprites, by either repeating or even adding blank ones, then I can take that and SoH2 into TLP, do some dragging and dropping, and then get into the hard stuff like increasing speed, starting him on Super Mario-but-appearing-like-Sonic, etc. Which I can tell from the ASM stickies I can do.

My question; is this possible, and should I use a hex editor or learn some rudimentary ASM?
lpjunior999
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Posted on 10-03-05 10:24 PM, in Adding Tiles to Sprites? Link
So is it improbable or impossible? Because I want to do this. At this point it's the only hack I really want to attempt, but I'm running out of options.
lpjunior999
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Posted on 10-04-05 12:57 AM, in Adding Tiles to Sprites? Link
The difference is partially the point. Think of it as a exercise in style. I'm sure one or two people have seen the Somari hack with Mario in SoH, so I want to try it the other way. Now I'm thinking maybe I'll put him into Super Mario Land 3, but that's technically a Wario game.
lpjunior999
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Posted on 10-05-05 06:11 PM, in How do you create your own level editor? Link
To put it simply:

Making a level editor won't make things easier FOR YOU. It'll help others using it. You'd basically be making a program that would allow you to make changes using a visual interface to certain parts of the rom. The trick is, in order to tell the program what to change, you'll have to know exactly where and what all the data is.

Editors aren't things people crank out. It's no less complicated than writing any other program for your PC. Basically, you're looking to make changing this game less complicated, but to make a level editor, you'd have to learn ASM or hex to read the game, and then a programming code to make your editor. In your quest to make it easier, you're making it harder. In all, it'd be easiest to learn the code the game is written in and change it directly.
lpjunior999
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Posted on 10-09-05 10:17 PM, in Zelda 3 Hacks Database + Hyrule Magic Guide Link
So has there been a LoZ 1 remake using LoZ 3? It seems so obvious, which might be why I haven't found a mention of it; it'd just be ubiquitous.
lpjunior999
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Posted on 10-24-05 07:07 AM, in Dumping Mario 64 Graphics with Rice's Video Plugin Link
Alrighty, I just found this plugin for 1064 and PJ64, etc, called Rice's Video Plugin. It lets you dump the textures in a game, and then you can modify them as you want, put them in a special folder and the emulator will load them instead.

Does anybody have any experience with this? I've tried out the Faux-Cel-Shaded Mario 64, but I'm wondering if I could edit the textures of Mario himself. The inner geek in me wants to dress him up like Solid Snake frankly. After dumping textures I can see his eyes, and the "M" of his hat, but nothing's labeled as easily as "This is Mario's Pants."
lpjunior999
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Posted on 10-25-05 05:40 PM, in Dumping Mario 64 Graphics with Rice's Video Plugin Link
It's sort of like making a new skin for a PC game really. The cel-shaded look is the most logical way to go, but I've seen one project where Conker's Bad Fur Day is getting retextured. Good for updates and such. I actually starting to wonder how hard it'd be to put Quake 64 textures into Mario.
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