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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Kryone
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Kryone
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Posted on 10-03-05 02:23 PM, in Idea for freeing up stages and maybe the overworld Link
If you can split the stages up into 6 parts.

the normal stage is one part and there are at least enough room for two more stage(sometimes one or three and a few with none)

And there is the blank space at the bottom. I was thinking you can add some layers and lock the camera into the bottom(so you don't go to the other stage) and just start another stage.

There are 239 empty test stages. A blank unhacked stage free to use.You can split up these test stages into.They can be split into the full six parts. 1434 stage total. From just these stages.

now there are 100 stages(99?) now not counting the the top end it comes to 300 stages.

There are a few stages that are short(enterences) and have alot of empty space for new levels.

Overworld is a bit tricky....honestly I don't know how to expand it.But I have some ideas.

1)Use less of the overworld and more sub-maps.
2)Use a custom block that loads a pointer(heh I don't know entirely either) to an empty offset in the rom.The empty offset has a savestate inplanted in it.
3)Trick the SMW engine into thinking another file is the SMW rom and then it loads a save state.(being smaller it should be quicker than the decompression at the begining of the game)
4)Hack the game.Expand the ROM.Patch the empty space with savestates.Have a custom block load a pointer to the save states.
5)Trick the SMW engine into thinking another hacked game is a the original then reseting it but keeping some statuses(coins,lives,pwr up ect).Making it load another game.Have a lockout feature to stop cheaters from skipping to part 2,3,4 ect.
6)Hack the SMW loading scheme into loading parts of data from another rom.Get another SMW. Erase everything in it. Make another palette OV ect.
7)Somehow change palettes into other types of palettes(like making a stage into OV space)
8)Trick the SMW engine into thinking a Hi rom is a normal rom but not glitch out.Thus loading only part of the game.Then it resets(after you beat World 1) and and loads from the second part.Then it resets and loads from the third.(variation of an earlier idea but only it faster to load up.)

Are any of these possible(I know there are a bunch of holes so don't shout me down they're conception ideas)

please no flaming and condesending cynics just trying to help the scene.
Kryone
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Posted on 10-05-05 03:23 AM, in Idea for freeing up stages and maybe the overworld Link
Originally posted by HyperHacker
ROMs are designed to run on a SNES, which doesn't have a hard drive, so you can't very well expect one to access your HD.

As far as putting multiple levels in the same area, people do that, and it works alright, but it's not really necessary. Plus people can use the cape to fly from one level into a completely different one.


.........HEY!

How about you patch ZNES(which I think is written in ASM) to support these things...

*Automatic Savestate loading by hacking ZNES into loading save states on the fly.

ok so you have to patch the emulator to support it.

Kryone
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Posted on 10-05-05 04:25 PM, in Idea for freeing up stages and maybe the overworld Link
Originally posted by DisruptiveIdiot
Originally posted by Kryone
Originally posted by HyperHacker
ROMs are designed to run on a SNES, which doesn't have a hard drive, so you can't very well expect one to access your HD.

As far as putting multiple levels in the same area, people do that, and it works alright, but it's not really necessary. Plus people can use the cape to fly from one level into a completely different one.


.........HEY!

How about you patch ZNES(which I think is written in ASM) to support these things...

*Automatic Savestate loading by hacking ZNES into loading save states on the fly.

ok so you have to patch the emulator to support it.



That destroys the whole purpose of hacking an SNES rom. You might as well port it to win32 and use that.



no because I am not totally recoding SMW for Win32. Nice try.

a small ASM patch to ZNES should help with support for in game savestate loading and multiple rom "chapters".

Funny we talk about wanting new interesting/better hacks yet we negate anyone who trys to think outside the box. Our community is restricting itself.

Its like anyone who comes in and shares a cool idea you go into a kneejerk condesending "noob is automatically incorrect" mode and ignore or demean him/her's ideas.
Kryone
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Posted on 10-06-05 04:36 AM, in Idea for freeing up stages and maybe the overworld Link
Originally posted by Zachio
while in an emulator, you can't change the ROM loaded with out opening a new one manually. this would be a problem ,and they each keep their own data for stages completed. also, you can't expect people to be able to lay it on a real SNES, (Yes, that IS possible ) and each hack SHOULD be able to be played on a real cartridge.

Bottom Line: Kind of hard to do, and a waste of time. you shouldn't need more than 1FF stages.


you obviously didn't read my post.

I SAID YOU HAVE TO HACK THE EMULATOR TO SUPPORT MULTI-ROM CHAPTERS,INTER-ROM LOADING AND AUTOMATIC IN GAME SAVESTATE LOADS.(OR ASK THE CREATOR TO SUPPORT IT)

go back and read my posts.

and by the way no one plays snes emulators on a SNES.

Bottom Line:I now know the emulator does not support what I am proposing.So what do you do? Modify the emulator to support it.Certainly worth the hard work.

Kryone
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Posted on 10-06-05 04:38 AM, in Is there something wrong? Link
why is everyone so pessimistic about new types of hacks.


Is there something wrong?
Acmlm's Board - I2 Archive - - Posts by Kryone


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