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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by dan
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dan

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Posted on 01-23-05 09:25 PM, in SURPRISE! Super Mario Odyssey Demo v0.2! Link
Who cares? It wasn't a worthless bump, and an admin posted in this thread, so therefore you can assume that it doesn't matter.
dan

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Posted on 01-23-05 09:28 PM, in TM/HM compatability editor? Link
Or post it here so everybody can benefit.
dan

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Posted on 01-24-05 02:23 AM, in UNRIF file format proposition Link
No, I didn't mean to embed the logic inside the patch file. That would be ridiculous. I was proposing more a set of guidelines on how the patch creator should work out that a ROM was expanded and what to do in the patch.
dan

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Posted on 01-25-05 04:33 PM, in Your ROM-hacking WishLists! Link
Originally posted by cpubasic13
-A Ninja Gaiden editor (I mean come on! The data is at the beginning of the rom... and I hate editing in hex when I can't see how it works...)


I was planning on making a Ninja Gaiden editor a long time ago. I even found most of the data needed for such a thing (TSA, palettes, attributes, level data, enemy data), but a combination of me not liking the way the TSA worked and my own laziness prevented me from actually creating one. Heh.

Originally posted by Kaspar
Speaking on the subject of a SMB2 editor, um, has anyone here has plans to work on Dreamweaver?


Somehow, I doubt that Dreamweaver will ever be finished. Shame really, as SMB2 was one of my favourite Mario games.

Originally posted by Gavin
silly me, it just slipped my mind to make the post


I made a point of whenever anyone said about the lack of SNES debuggers, I would direct them to Super Sleuth.
dan

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Posted on 01-26-05 01:49 AM, in aNESe 3.0a - Another NES Emulator Link
I've not had a chance to check out the new aNESe, but the link to the new smartrenes version is broken.
dan

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Posted on 01-26-05 03:38 PM, in TM/HM compatability editor? Link
No, that's bytes. It's in bits. 8 bits make up a byte.
dan

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Posted on 01-28-05 03:05 AM, in Castlevania: Orchestra of Despair UPDATE Link
You can do the same with TLP. I didn't realise that people considered the sprites pattern table to be elusive or something, otherwise I'd have released all the offsets and stuff for it. One of these days, I should compile a huge document of Castlevania stuff.
dan

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Posted on 01-28-05 03:11 AM, in Question about a program for ASM Link
Without sounding like a dick, you really should learn the particular ASM that the SNES uses before you even download those programs. You won't get anywhere without that knowledge.
dan

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Posted on 01-28-05 03:18 AM, in Microsoft to limit Security Fixes to Legal Copies of Windows Link
In the end this is really gonna end up biting Microsoft up the ass. Firstly, how are non-computer literate people supposed to know whether they have a valid serial key? Especially, if their computer wasn't a PC bought from a big retailer, but built by some guy they know or something.

If they lose the ability to receive security fixes (although, I think it's just updates from Windows Update that are being restricted, not the auto-upgrade tool), and their machine gets infected and trashed by a virus, who are they going blame? Microsoft.
dan

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Posted on 01-28-05 03:21 AM, in Is there a Mortal Kombat Editor? Link
Originally posted by DahrkDaiz
Appareantly someone forgot to read this thread. If it's not at Zophar's, found via searching Google, or any of the other major rom hacking sites, then there's a good chance there isn't an editor for it.


Now that you are a moderator DD, please god, fix that & lt;-- in that thread title. It annoys me every time I look at it.
dan

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Posted on 01-28-05 03:28 AM, in Easiest Language to learn and why you wanted to learn it Link
Hyperhacker, if you put enough energy into learning how to create windows and stuff like that under C as you put into complaining about creating windows and stuff like that under C you'd have learned it by now.

Anyways, for me, one of the easiest languages I had learned was Java. Probably because I was familiar with using OOP in programming.

The first language I ever attempted to learn was Sinclair BASIC on my trusty ZX Spectrum +2. I didn't get very far as my only reference was a half ripped copy of the ZX Spectrum 48k programming manual. Which was missing all the basic stuff like variables (presumably from the missing parts ). I did manage to make a rather horribly coded text adventure though, without any usage of variables whatsoever. It sucked.
dan

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Posted on 01-28-05 04:06 PM, in Favorite Tile Editors and why the are useful Link
I use TLP because the interface in everything else I've tried seems cluttered to all hell. TileEd2002 or whatever it's called, and YY-Chr both have hideous user interfaces. Simple == best. (Tile Molester isn't bad either, and I occasionally use that)
dan

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Posted on 01-28-05 04:27 PM, in CD Burning software Link
The only thing stopping people from switching to Linux is the fact that Linux is written for geeks by geeks. Things are improving for the average user, but telling average joe computer user to "run a command like this mkisofs -r -o cd_image private_collection/" in the terminal" to make a CD is not the way to mass-adaption. (Perhaps a CD is a bad example, as there are graphical CD burning programs on Linux)
dan

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Posted on 01-28-05 04:34 PM, in Baseball Stars Alternative, Version 0.5 Link
Originally posted by Heian-794
* I can't edit the title screen text! Where the heck does the ROM store it?


The title screen text seem to be sprites. They would probably be a bitch to edit.
dan

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Posted on 01-28-05 06:41 PM, in I dont suppose there's a program that does this.... Link
jDiskReport does exactly what you want. I've found it useful for locating where all the crap is on my computer.
dan

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Posted on 01-28-05 07:35 PM, in Baseball Stars Alternative, Version 0.5 Link
Well, it wasn't that hard to work out, the text doesn't appear in FCEUXD's nametable viewer, and the text's graphics are on the side of the sprite pattern table.
dan

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Posted on 01-30-05 03:24 AM, in Problem with Save State Editor... Link
If he is making a save state editor, he shouldn't be loading the ROM at all.
dan

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Posted on 01-30-05 04:17 PM, in Troubles with Final Fantasy 3 Link
Originally posted by Lenophis

Although you are bad for calling it FF3, I know you are talking about FF6.


Why is it bad to call a game by the name under which it was released in America? Most people refer to the proper FF3 as FF3j anyways.
dan

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Posted on 01-30-05 06:41 PM, in Troubles with Final Fantasy 3 Link
The SNES game was released over in America as Final Fantasy 3. It's marked in GoodSNES as Final Fantasy 3. Hence, my initial point is valid.
dan

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Posted on 01-30-05 09:06 PM, in Castlevania Hacking Info... Link
I don't know anything about disabling the castle map cut-scenes, but the intro where Simon is walking to the castle, and the falling down the well can be easily disabled. Stake has a ROM patch for disabling the walking to castle intro, and to disable the falling down sequence, change $1C821 (PRG 1 version) to $FF.

As for the graphics, they aren't aligned properly in TLP, due to the fact the game uses CHR-RAM. Scroll to 4010 (the graphics are stored in that bank), and hit the + key a few times. That should align the graphics so you can see them.
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