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Acmlm's Board - I2 Archive - - Posts by dan |
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dan Snap Dragon Level: 43 Posts: 362/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Who cares? It wasn't a worthless bump, and an admin posted in this thread, so therefore you can assume that it doesn't matter. | |||
dan Snap Dragon Level: 43 Posts: 363/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Or post it here so everybody can benefit. | |||
dan Snap Dragon Level: 43 Posts: 364/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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No, I didn't mean to embed the logic inside the patch file. That would be ridiculous. I was proposing more a set of guidelines on how the patch creator should work out that a ROM was expanded and what to do in the patch. | |||
dan Snap Dragon Level: 43 Posts: 365/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by cpubasic13 I was planning on making a Ninja Gaiden editor a long time ago. I even found most of the data needed for such a thing (TSA, palettes, attributes, level data, enemy data), but a combination of me not liking the way the TSA worked and my own laziness prevented me from actually creating one. Heh. Originally posted by Kaspar Somehow, I doubt that Dreamweaver will ever be finished. Shame really, as SMB2 was one of my favourite Mario games. Originally posted by Gavin I made a point of whenever anyone said about the lack of SNES debuggers, I would direct them to Super Sleuth. |
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dan Snap Dragon Level: 43 Posts: 366/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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I've not had a chance to check out the new aNESe, but the link to the new smartrenes version is broken. | |||
dan Snap Dragon Level: 43 Posts: 367/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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No, that's bytes. It's in bits. 8 bits make up a byte. | |||
dan Snap Dragon Level: 43 Posts: 368/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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You can do the same with TLP. I didn't realise that people considered the sprites pattern table to be elusive or something, otherwise I'd have released all the offsets and stuff for it. One of these days, I should compile a huge document of Castlevania stuff. | |||
dan Snap Dragon Level: 43 Posts: 369/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Without sounding like a dick, you really should learn the particular ASM that the SNES uses before you even download those programs. You won't get anywhere without that knowledge. | |||
dan Snap Dragon Level: 43 Posts: 370/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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In the end this is really gonna end up biting Microsoft up the ass. Firstly, how are non-computer literate people supposed to know whether they have a valid serial key? Especially, if their computer wasn't a PC bought from a big retailer, but built by some guy they know or something. If they lose the ability to receive security fixes (although, I think it's just updates from Windows Update that are being restricted, not the auto-upgrade tool), and their machine gets infected and trashed by a virus, who are they going blame? Microsoft. |
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dan Snap Dragon Level: 43 Posts: 371/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by DahrkDaiz Now that you are a moderator DD, please god, fix that & lt;-- in that thread title. It annoys me every time I look at it. |
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dan Snap Dragon Level: 43 Posts: 372/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Hyperhacker, if you put enough energy into learning how to create windows and stuff like that under C as you put into complaining about creating windows and stuff like that under C you'd have learned it by now. Anyways, for me, one of the easiest languages I had learned was Java. Probably because I was familiar with using OOP in programming. The first language I ever attempted to learn was Sinclair BASIC on my trusty ZX Spectrum +2. I didn't get very far as my only reference was a half ripped copy of the ZX Spectrum 48k programming manual. Which was missing all the basic stuff like variables (presumably from the missing parts ). I did manage to make a rather horribly coded text adventure though, without any usage of variables whatsoever. It sucked. |
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dan Snap Dragon Level: 43 Posts: 373/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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I use TLP because the interface in everything else I've tried seems cluttered to all hell. TileEd2002 or whatever it's called, and YY-Chr both have hideous user interfaces. Simple == best. (Tile Molester isn't bad either, and I occasionally use that) | |||
dan Snap Dragon Level: 43 Posts: 374/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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The only thing stopping people from switching to Linux is the fact that Linux is written for geeks by geeks. Things are improving for the average user, but telling average joe computer user to "run a command like this mkisofs -r -o cd_image private_collection/" in the terminal" to make a CD is not the way to mass-adaption. (Perhaps a CD is a bad example, as there are graphical CD burning programs on Linux) | |||
dan Snap Dragon Level: 43 Posts: 375/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by Heian-794 The title screen text seem to be sprites. They would probably be a bitch to edit. |
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dan Snap Dragon Level: 43 Posts: 376/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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jDiskReport does exactly what you want. I've found it useful for locating where all the crap is on my computer. | |||
dan Snap Dragon Level: 43 Posts: 377/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Well, it wasn't that hard to work out, the text doesn't appear in FCEUXD's nametable viewer, and the text's graphics are on the side of the sprite pattern table. | |||
dan Snap Dragon Level: 43 Posts: 378/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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If he is making a save state editor, he shouldn't be loading the ROM at all. | |||
dan Snap Dragon Level: 43 Posts: 379/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by Lenophis Why is it bad to call a game by the name under which it was released in America? Most people refer to the proper FF3 as FF3j anyways. |
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dan Snap Dragon Level: 43 Posts: 380/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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The SNES game was released over in America as Final Fantasy 3. It's marked in GoodSNES as Final Fantasy 3. Hence, my initial point is valid. | |||
dan Snap Dragon Level: 43 Posts: 381/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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I don't know anything about disabling the castle map cut-scenes, but the intro where Simon is walking to the castle, and the falling down the well can be easily disabled. Stake has a ROM patch for disabling the walking to castle intro, and to disable the falling down sequence, change $1C821 (PRG 1 version) to $FF. As for the graphics, they aren't aligned properly in TLP, due to the fact the game uses CHR-RAM. Scroll to 4010 (the graphics are stored in that bank), and hit the + key a few times. That should align the graphics so you can see them. |
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Acmlm's Board - I2 Archive - - Posts by dan |