Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by Jogilius |
User | Post | |||||||||
Jogilius Newcomer Level: 3 Posts: 1/4 EXP: 55 For next: 73 Since: 09-14-05 Since last post: 46 days Last activity: 42 days |
| |||||||||
Orochimaru's Hyrule Magic FAQ says I would need and assembler called FSNASM to add custom hacks. But at least googling for the word resulted in only 2 proper links, and both to this forum. Someone asked this same question in some thread, but there was no answer. So could someone help me out with this? |
||||||||||
Jogilius Newcomer Level: 3 Posts: 2/4 EXP: 55 For next: 73 Since: 09-14-05 Since last post: 46 days Last activity: 42 days |
| |||||||||
Originally posted by KaradurI have some basic knowledge of assembly (but what is "65c816 assembly"?) and actually the only thing I'm trying to achieve by this is to change some of the texts I can't access straight with Hyrule Magic (some of the item names for example), so it wouldn't perhaps be that complicated. But I think I'll call it a day and get back to this (and the link you gave) tomorrow or maybe the day after... (edited by Jogilius on 09-14-05 03:12 PM) |
||||||||||
Jogilius Newcomer Level: 3 Posts: 3/4 EXP: 55 For next: 73 Since: 09-14-05 Since last post: 46 days Last activity: 42 days |
| |||||||||
I've now downloaded the FSNASM and installed Hexecute. So can I somehow get the rom into ASM-code, or do I have to do this with a hex editor? | ||||||||||
Jogilius Newcomer Level: 3 Posts: 4/4 EXP: 55 For next: 73 Since: 09-14-05 Since last post: 46 days Last activity: 42 days |
| |||||||||
Luigi sounds like more fun - and more modified. |
Acmlm's Board - I2 Archive - - Posts by Jogilius |