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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Tzepish
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Tzepish

Level: 6

Posts: 1/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-11-05 06:32 AM, in Looking for FF5 Job/Ability info... Link
Hi guys. I always hated the "Dash" ability in FF5 (and the Sprint Shoes in FF6) - why should the player have to learn this, and then spend an ability slot on it? So, what I'd like to do is make Dash always available, by whichever means are easiest.

In FF6, I simply made every piece of equipment (including the "nothing") set the "moves at double speed" bit in order to eliminate the need for Sprint Shoes, and now the mapman always moves at double speed by default. I should be able to accomplish the same thing in FF5 by making "Dash" a passive/inate ability for every class (including Default), but I don't have any information on where the class and ability data is located in the ROM. I figured I'd ask here before tracking it down myself, just in case someone else has the data sitting in a text file somewhere on their harddrive or something.
Tzepish

Level: 6

Posts: 2/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-11-05 07:36 AM, in Looking for FF5 Job/Ability info... Link
Wow, thanks for the quick reply and the info!
Tzepish

Level: 6

Posts: 3/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-11-05 11:53 PM, in Looking for FF5 Job/Ability info... Link
Yeah, I've been getting that a lot.

I'm still a bit disgruntled over losing all my work from before, so I'm just slowly making my way back into ROM Hacking. Good to see everyone again.
Tzepish

Level: 6

Posts: 4/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-14-05 10:23 AM, in Looking for FF5 Job/Ability info... Link
Nope, I'm just messin around.
Tzepish

Level: 6

Posts: 5/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-19-05 12:54 AM, in Warning Link
Disclaimer: I am not representing any company in this post.

I've been ROM hacking for about eight or nine years, and I recently got a job in game design, and I'll tell you one thing that surprised me: What we ROM hackers do, even with specialized programs, is still much more difficult than what the devkits and such can do. I always wondered what it was like to make games "for real", and now I know - at work we basically use the same kinds of level editors that you find on zophar.net and other sites.

That isn't to take anything away from what game designers do, however. The challenge of the job isn't in the technical difficulty of physically making the thing - it's the ideas, creativity, the design of the thing. Which is where, I think, more of an emphasis should be placed on our hacks as well.

Suppose two hackers each start work on a Super Mario World hack. We'll call these two "Specter" and "Jester". Specter uses nothing but a hex-editor and a graphics editor on his hack, while Jester uses a full-blown Super Mario World editor. If Jester releases his hack first, and it's alot more fun than Specter's hack, then whose hack are we gonna' enjoy playing more? Jester had more creative vision - who cares if how he did it was "easier"? Was it "easy" designing so many fun levels?

Now, I don't mean to say that we should abandon our hex-editors, or that there's no benefit to doing things by hand. But what I would definitely be in favor of is the abolishment of this notion that using level editors and such makes you less of a hacker.

Make fun games -> play fun games. Use whatever tools you need to accomplish the job.
Tzepish

Level: 6

Posts: 6/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-19-05 01:04 AM, in Warning Link
As for the cooperation debate, since I feel I should probably toss my two coins in, obviously a game will be better if a team of people work together on it, each contributing their expertise and ideas. Obviously it can be very difficult to get a team like that, especially in the chaos of this "internet" thing. Great hacks have been produced both ways.

The original poster, though, meant cooperation in the sharing of knowledge and resources. Hacking documents and tools are wonderful things. What I'd like to see less of (and I'm sure the OP agrees), is this:

newhacker: hi, i'm new to hacking. what's a table file?
l33th4x0r: It's your mother. Don't expect any help from us if you don't even know what a table file is.

I can understand the frustration in answering the same questions over and over again, but that's what newbie guides are for - for us to link newbies to.
Tzepish

Level: 6

Posts: 7/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-19-05 01:09 AM, in Warning Link
Well, it may have also been a simple mistake of the newbie's part. It takes just as much effort to refer a newbie to a newbie guide and warn them to read the stickies next time than it does to berate them. I'll admit, though, that berating them can be more humorous.
Tzepish

Level: 6

Posts: 8/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-20-05 01:45 PM, in Warning Link
Sorry about that, Bit-Blade, I didn't mean it to sound that way. I'm used to other boards using the term "OP" or "Original Poster", so it was simply habit.
Tzepish

Level: 6

Posts: 9/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-20-05 02:00 PM, in I'm a newb. I guess. Link
Hi guys. I'm new here, but I've been into emulation for about nine or ten years. Woohoo.
Tzepish

Level: 6

Posts: 10/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-20-05 09:58 PM, in I'm a newb. I guess. Link
Well, I'm not new to ROM hacking (I've been fiddling around for about eight years), but I don't really intend to accomplish anything with it, just having some fun. I've been in and out of the emulation community from time to time.

"Tzepish" is an adaptation of the Romanian word "Tepes", which I got from Vlad Tepes, the character Dracula is based on.
Tzepish

Level: 6

Posts: 11/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-20-05 11:01 PM, in I'm a newb. I guess. Link
Yeah, but I'm actually a bigger fan of evil in general.

Also, I meant to say Vlad was "the guy that the character Dracula is based on". Dracula is the character, not Vlad.
Tzepish

Level: 6

Posts: 12/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-22-05 05:58 AM, in I'm a newb. I guess. Link
Horror is a close second to evil, yes. I actually haven't played Fatal Frame, but I've wanted to for awhile.
Tzepish

Level: 6

Posts: 13/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-23-05 08:03 AM, in I'm a newb. I guess. Link
Good to know, Legion!

And Valcion, you're right, I know how to not be a dumbass. But I don't really see the need to correct people who are giving me pointers - they are just trying to make the boards better. Thanks, though.
Tzepish

Level: 6

Posts: 14/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-24-05 07:44 AM, in I'm a newb. I guess. Link
Speaking of POSTCOUNT++, this thread has so far been better for my post count than all the rest of the boards combined!

Whoa, there\'s another!
Tzepish

Level: 6

Posts: 15/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-24-05 12:03 PM, in Remake of Megaman for PSP Link
This. Is. The. Coolest. Thing. Ever.

Nothing has brought me more joy than Rockman\'s oversized head in a long, long time. I guess I\'d better get a PSP now.

Tzepish

Level: 6

Posts: 16/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-24-05 12:06 PM, in Any PSP people? Link
I think the PSP is a neat device, but I\'m just not interested in any of its games yet. When SOCOM: Fireteam Bravo and Rockman Rockman come out, then things will be different...
Tzepish

Level: 6

Posts: 17/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-25-05 11:04 AM, in Legend of Zelda 2005 Special Edition Finished Link
Major shibbyness points.
Tzepish

Level: 6

Posts: 18/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-25-05 11:06 AM, in Remake of Megaman for PSP Link
It'd be great if they had some kind of protocol for downloading other people's level edits and playing them off a memory stick.

Then again, I'm sure us folks in emulation will figure that out anyway.
Tzepish

Level: 6

Posts: 19/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-25-05 01:50 PM, in Need help from experienced Megaman hackers Link
First of all, I don't know much about megaman hacking, but I do know some stuff about ROM hacking and game development in general, so I may be able to enlighten you a bit.

In your first problem, it's possible the sparker is just hardcoded to do something like that. And by hardcoded, I mean hardcoded as far as we, as ROM hackers, are concerned: maybe it's coded somewhere else, outside of the regular code for this sort of thing, and outside of the influence of that program. It's possible the designer simply scripted something like "after the player restarts from checkpoint, run route 'sparker1' " or something, and then made a horizontal route named "sparker1" in his level-editor - resulting in the behavior you see there. In commercial game design, we do a lot of stuff like this if we want particular guys to do certain things outside of their default behavior.

In the second problem, it really could be anything. Could be coding like mentioned above, it could be a problem with your program, or maybe expanding snakeman's level messed it up. From a game design perspective, maybe the designer defined a region at the bottom of the screen that says "if player enters this region, reduce health to zero" early in development, and then death at pits and spikes functionality became hardcoded later in the project, so there was no more need for the region... but he simply left it in the game, because there was no reason to remove it. Or, maybe the program you're using is accidentally setting the wrong pointer - maybe it's setting scroll data for the next room over, and it's just a bug in the program. Maybe when you expanded the snakeman stage, not all of the data from the sparkman stage got "shifted" over?

EDIT: Just thought of something. If the program is accidentally setting scroll data for one or two screens over (due to the snakeman expansion), you *may* be able to adapt to this by setting scroll data for two rooms before it. Still pretty dangeresque.

Have you tried recreating these rooms in a clean MM3 ROM? That is, get a fresh MM3 ROM, make no changes but these rooms (and whatever you have to change to get to them), and see if they work properly. If they do, then expanding snakeman's stage probably messed it up. At that point you have two options:

A.) Redo the hack, sans the snakeman expansion, and then maybe add it later
B.) Work around the glitches with what you have available to you (you know that sparker is gonna run that route... so you'll just have to design the room around that).

Also, just for future reference, it's generally a better idea to do the safe stuff first, and make backups before doing risky things. That is, if you know you're going to expand snakeman's stage, save that for after you've already done everything else in the ROM. Make a backup before you do it, and then play test the entire game after the expansion. If it checks out okay, don't delete the backup - something else may come up. Changing one value to another is much safer than moving or expanding huge chunks of data.


(edited by Tzepish on 09-25-05 04:54 AM)
Tzepish

Level: 6

Posts: 20/24
EXP: 857
For next: 50

Since: 09-10-05
From: Bothell, WA

Since last post: 23 days
Last activity: 5 hours
Posted on 09-30-05 04:45 AM, in I'm a newb. I guess. Link
Alright everyone, Ronin is willing to offer me a carrot and a three. Can anyone beat his offer?

...<3
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Acmlm's Board - I2 Archive - - Posts by Tzepish


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