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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Ragtime
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Ragtime
Newcomer
Level: 3

Posts: 1/4
EXP: 63
For next: 65

Since: 08-31-05

Since last post: 63 days
Last activity: 62 days
Posted on 08-31-05 05:38 AM, in Mario Help Link
SMW Hacking pros, I need your help. I'm trying to move Marios starting point in a level. I want to move him somewhere else, like on a platform in the sky. How can I do this? Please note, I am new to the SMW hacking circle and know NOTHING on ASM. Thank you all.
Ragtime
Newcomer
Level: 3

Posts: 2/4
EXP: 63
For next: 65

Since: 08-31-05

Since last post: 63 days
Last activity: 62 days
Posted on 08-31-05 05:51 AM, in Mario Help Link
Dark Ludwig, thank you for helping me. Yeah, too bad we can't just move Mario like a sprite. You to Luigi-San, thanks a bunch. Raccoon, I'm not here for any smart-ass remarks. Either help me with steps, or just don't bother at all.
Ragtime
Newcomer
Level: 3

Posts: 3/4
EXP: 63
For next: 65

Since: 08-31-05

Since last post: 63 days
Last activity: 62 days
Posted on 09-12-05 05:44 AM, in ExGFX help Link
SMW Hackers,
I am currently needing assistance in inserting some ExGFX downloaded from the ExGFX Workshop. Here's my problem. I downloaded 2 different files from the workshop. Okay, I've inserted and already used one of them in a level, but I can't seem to add the second one to use in the same level without messing up my previous work. How can I use both of them without messing up my other stuff.

My steps:
1) Inserted file in ExGraphics folder and renamed it ExGFX80.
2) Clicked on the Yellow Mushroom within Lunar Magic.
3) Enabled Super GFX Bypass and used FG3 and found my needed file.
4) Opened the 16x16 tile editor.
5) Press F3 to load then F9 to save.
6) Used the graphics.

I need to add the second file downloaded from the ExGFX Workshop.

Help will be appreciated. Thank you.

Ragtime.
Ragtime
Newcomer
Level: 3

Posts: 4/4
EXP: 63
For next: 65

Since: 08-31-05

Since last post: 63 days
Last activity: 62 days
Posted on 09-12-05 07:36 AM, in Block Tool help...I think Link
SWM Hackers,
I've created the smashable brick used in SMB3 using Block Tool. A tile has the properties of the brick, BUT, it does not look like the brick. It's just those little blue "emptiness" as I call them. What do I do so it can look and act like the smashable one used in SMB3. Thank you.

Ragtime.
Acmlm's Board - I2 Archive - - Posts by Ragtime


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