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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Dylan Yoshi
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Dylan Yoshi

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Posted on 09-04-05 01:00 AM, in Last Preview of Bowser's Return Link
I figured that, but I wasn't sure.
Dylan Yoshi

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Posted on 09-04-05 01:56 AM, in I cannot connect... Link
Okay, thanks.

And as of now, I've removed my layout.
Dylan Yoshi

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Posted on 09-04-05 05:04 AM, in My thoughts on Super Mario Odyssey... Link
No, the end of the demo is after you complete the third Spaceship level.
Dylan Yoshi

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Posted on 09-04-05 11:09 PM, in Bowser's Return Complete Link
OH. MY. GOD. THIS. IS. THE. GREATEST. HACK. I'VE. EVER. PLAYED.

Heck, this even outranks Super Mario Odyssey.

I've currently played up to Piranha Island 1 (that level is HARD). I noticed in Piranha Island 1 that the midway point isn't lined up right with the diagnal pipe. Might want to work on that.
Dylan Yoshi

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Posted on 09-05-05 12:56 AM, in Bowser's Return Complete Link
Originally posted by BabyBowser
The level design isn't very good...
The 'paratroopa-chains' are annoying and the levels are pretty straight-forward!


Firstly, the level design is awesome in my opinion. Sure, it could be better, but I overall enjoyed it. Secondly, I enjoy Paratroopa chains. They seem easy to get past.

And lastly, I have a glitch report. In Piranha Island 1 (I still haven't beaten it...), if you jump out of the water on the right side of the diagnal pipe, this might happen:

You can easily get out, but you might want to work on it.
Dylan Yoshi

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Posted on 09-05-05 03:50 AM, in Bowser's Return Complete Link
Glitch: In Piranha World 1 (and probably a few other levels that use that tileset), if you get a game over, the game will wait a few seconds, then flash back to wherever you died in Piranha World 1. It will flash in a really weird pallete, then take you back to where you last saved on the overworld and give you the "Continue" or "Quit" options. Its just weird. I strongly suggest you look into it.
Dylan Yoshi

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Posted on 09-05-05 04:36 AM, in Difficulty on rpg games Link
If you want to get technical with it, Zelda is a role playing game. It has enough of a storyline to be one, and if I'm right, its classified as that on Nintendo.com.
Dylan Yoshi

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Posted on 09-05-05 05:05 AM, in Bowser's Return Complete Link
Originally posted by HyperHacker

Damn shame, I was looking forward to seeing more. Why are the good hacks always unbeatable?


Its pretty easy if you make use of the spin jump. Heck, the first time I didn't even make use of the Boo Block and used an Eerie to spin jump across.
Dylan Yoshi

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Posted on 09-05-05 05:09 AM, in sorri if im leeching but....... Link
ROM requests aren't allowed.
Dylan Yoshi

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Posted on 09-07-05 05:47 AM, in Bowser's Return? Link
This is the greatest hack I've ever played. Therefore, I vote "Hell Yes!"
Dylan Yoshi

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Posted on 09-07-05 05:50 AM, in *HOW TO USE BLOCKTOOL*-Read this first! Link
Or better yet, why not make a link to it in the main post of Questions and Answers for Newbies?

And this tutorial is great. No n00bish posts about Block Tool.


(edited by Dylan Yoshi on 09-06-05 09:00 PM)
Dylan Yoshi

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Posted on 09-07-05 06:48 AM, in OW Questions Link
1: Your overworld is quite nice, better than many other OverWorlds I've seen.

2: You have changed the events, correct?
Dylan Yoshi

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Posted on 09-08-05 06:51 AM, in The Mario Journey (lack of creative name) Link
Well, this is my third hack (the first one was poor and the second one was cancelled). I've been hacking for a few years now. I haven't inserted any EXGFX (yet), other than the ones FuSoYa inserted in Demo World. I've also made a few all-game graphic hacks.




In order from left to right, top to bottom:

1. Part of the Title Screen where Mario jumps off of two Bullet Bills and over the rest.

2. Part of the Title Screen where Mario ducks to avoid Lava Lotus fireballs.

3. Lakitus throwing Bouncing Green Paratroopas.

4. A graphic hack in which Hammer Brothers throw YI coconuts.

5. A challenge in which Mario must hit a P-Switch, and run up the coins that transformed into brown blocks in a fast auto scroll level.

6. Mario must jump up the Bill Blasters while avoiding Bullet Bills shooting from all sides, Bullet Bills shooting from the Bill Blasters, and a Bouncing Chuck.

7. This one isn't much, but I wanted to get comments on my YI Message Block.

8. A Bouncing Chuck and turning platforms.

9. One of those Mega Mole Muncher challenges. Aren't those coins tempting? It is possible to get all three.

10. World 1 map-Ah Zure Islands *several people are seen rolling their eyes at the world name*

All constructive critisism is accepted.
Dylan Yoshi

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Posted on 09-09-05 05:57 AM, in The Mario Journey (lack of creative name) Link
Everything in bold in this post is a quote, in order. I will comment on the ones that I feel necessary to comment on.

Nice, seem to have wacky level design, but just fix the graphic on 7 and 10

Thanks, and I'm going to fix the graphics.

And put a cloud BG on 9

That one is going to be one of the levels with EXGFX inserted into it, once I get to doing that.

Also, you may want to import some ExGFX

I'm working on that.

1. 2005 looks a bit weird like that. I think you should switch the colors.

I'll work on that. Thanks.

2. Same as 1., but I also think the Lava Lotus looks weird being inside the ground blocks. Try to put it on the ground instead.

I could do that, but it would cause me to remake the movements on the title screen, which took me forever to make in the first place. I'll only do it if next to everyone thinks that.

3. Why is the Lakitu in the cloud looks like he's on the cloud? Try to make it look like he's in the cloud, unless this would occur in the original SMW.

I think it has to do with there being too many sprites on the screen. Its a minor glitch, but I can try to change it if most people would rather me do that.

4. I'll assume the green blobs are replacements for hammers. In that case, I think that the Hammer Brother should be some blob monster or something like that.

I wanted to rip the Grinder monkey from YI to throw them, but the arms on his sprites are seperate from the body itself.

10. Weird blue (not the same color as water) stuff below the islands and weird orange stuff near the islands. The thing at the top also looks a bit weird. Try to add edges to that thing.

To answer all overworld questions plus this one: Thanks for pointing that out and I'm trying to fix it.

1.) Nice putting Mario in a harrowing predicament in the intro! Makes it exciting before one plays! Very good!

Thank you. I worked VERY hard to get the Title Screen movements perfect.

3.) Lakitus isnot supposed to be like moles! They has no claws that are sharp! Plus too many enemies in that screen for me to challenge!

I dunno, the Lakitus coming out of the ground seems like a nice feature. And the amount of enemies is smaller than it seems.

4.) Nice! High Flyin' Needle-Nose Brothers!

Thanks. And until now, I didn't know those coconuts were called Needle Noses.

5.) Good. Are those blocks pswitch activated?

Yes, they are.

6.) Okay. The Bullet Bill Blaster Traversing is too cliche, but its doable!

I am aware that they have been used before, but I came up with that idea before I saw it in any hacks. And doable? *needs dictionary definition unless its a misspelling for double*

8.) Okay. Nothing too interesting here. Just for everyones sake, don't smack Chargin' Chuck stuck in the bricks like that!

He isn't stuck inside the bricks, he can jump through them.

10.) Meh. There's three square islands. What else???

Three waterfalls . Actually, I'm working on making it more majestic.

1. The title screen is kinda plain - I mean the one with the bullet bills, I dont really like it.

Hmm, mind giving me a bit of a description of why its plain? I worked too hard on making the demo as it is...

Screen 1: See how there are little bits of extra dirt pieces at the edges. You are most likely using the incorrect edge tiles. Use the ones provided in the standard objects menu. These extra pieces of dirt can also occur when you double up the edges, by placing to edges on top of one another, so try to see what the problem is here.

Thanks for pointing that out. I'll try to work on it.

Screen 8: Why are there two folding platforms on top of each other like that?

Its a challenge I came up with in which you have to get past there with a Bouncing Chuck. It can be pretty difficult.
Dylan Yoshi

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Posted on 09-10-05 03:51 AM, in The Mario Journey (lack of creative name) Link
I never put very many sprites near the Goal Tape, so I'm not very concerned about that. In fact, I haven't even seen any sprites disappear in this any of the levels of this hack yet.
Dylan Yoshi

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Posted on 09-11-05 05:06 AM, in SMT's SMW-Hacks Link
*downloads and begins to play the first one*

WOAH! I DEMAND TO KNOW WHAT YOU DID TO YOSHI'S ISLAND!

And a few other comments...The Yellow Switch Palace wasn't changed enough. The bonus cave area in Yoshi's Island 1 is the same as it is in the original. EVERY level should be deleted completly and started over on. Also, messed up GFX Piranhas make me sad.


(edited by Dylan Yoshi on 09-10-05 08:07 PM)
Dylan Yoshi

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Posted on 09-11-05 08:22 AM, in An Idea: SMW: Sands of Time Link
The game doesn't have to end after you beat Bowser. Disabling the princess dropping out is the hard part.

And I've had an idea very similar to this, and I'm trying to put it into effect.
Dylan Yoshi

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Posted on 09-11-05 10:47 PM, in An Idea: SMW: Sands of Time Link
Well, although my idea is similar, it is different enough so that you don't have to change anything.

And as for my idea, I'm not spoiling it to anyone until my hack is complete. Heck, I may not spoil it until a long time AFTER my hack is complete.

And now for more comments, I'll be looking forward to this. Its kind of like that Journey Man game, or Mist, or Riven (whatever its called), where you have to swap the CD-ROMs in order to play. Its going to make for interesting game play.

Hmm...do you think it may interfere with other ROMs in that folder?
Dylan Yoshi

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Posted on 09-12-05 06:33 AM, in SMW: TTYP Approaching Demo at last! Link
Yes, your screens need to have a server change. I'll list my comments once you fix them.

Originally posted by Tatrion
I saw this before, but it still looks good. I've never played paper Mario though, so I don't understand most of it (like who is Baron von Grapple? )


There is no Baron von Grapple in Paper Mario 2, but I'm assuming its a parody of Magnus Von Grapple. Google search for it.
Dylan Yoshi

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Posted on 09-12-05 07:06 AM, in glitchy horribleness Link
Hmm, do those accidental water and land tiles work?
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