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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Ice Ranger
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Ice Ranger

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Posted on 03-18-04 12:06 PM, in Super Metroid hack - help with what is and isn't fun Link
Hmm... I'm kinda surprised I never posted this here. Oh well. This is a Super Metroid hack demo for you guys to check out. The next release won't be for quite awhile, going to mess around with other things. Work has kinda slowed down on it quite a bit since I'm trying to figure out programming now.

My work with TEK allows me to present an IPS patch which is HERE.

This is a re-mix type of game of Super Metroid. You are required to get items in a *slightly* different order and go through a larger portion of the game without high jump boots and relying on the ice beam and/or wall jumps.

It's through to the Wrecked Ship. Parts of Norfair are changed in the lower region also. I've taken quite a few of the requests I've had so far from TEK and DES boards. Any suggestions.

*the screen shots are a little outdated, when the next IPS patch is ready, more will come*


This is the elevator shaft to another area of old Tourian of Cratia.



This is the bottom of the shaft with broken pieces around it of the elevator.



This is one of the areas Mother Brain used to be... so many... I know. It's the entrance to West Brinstar.



This is "Green Street" in Brinstar now blue with other changes.



This is an area of Brinstar. Look familiar, like behind the high jump boots in Metroid?



Never expected a bird statue in this kind of area did you?



This is the path to West Norfair



Blue Brinstar... wait till you see what the area to the right of this looks like in the *next* ips patch.

Like? Dislike? Tell me.

If the images didn't show up, I'm trying to fix it.


(edited by Chill Penguin on 03-18-04 03:08 AM)
(edited by Chill Penguin on 03-18-04 03:11 AM)
(edited by Chill Penguin on 03-18-04 03:13 AM)
(edited by Chill Penguin on 03-18-04 02:09 PM)
Ice Ranger

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Posted on 03-18-04 12:28 PM, in Best NES Emulator Link
NNNesterJ is my main playing emu, mainly because of it's features. FCEU I use for debugging (which I am looking into further) but seems to not run in sync when the debugger is turned on. Nesticle... I only use that to find pallets for hacking. When I only had DOS, I used Loopynes.


(edited by Chill Penguin on 03-18-04 03:31 AM)
Ice Ranger

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Posted on 03-18-04 10:45 PM, in How did ya learn about Emulation? Link
In either my junior or senior year in high school, the computer guy (nearly every school has one) told me to check out what was on his screen. It was Final Fantasy 3/6 for SNES playing it on ZSNES. I asked him a ton of questions about it and later on he found Zelda BS. Later that day, in computer class, I found Loopynes and a few roms from a site (which doesn't exist anymore). Mike Tyson's Punch Out!! was the big thing for our high school. Kinda surprised everyone went into it as much as they did.

When I began hacking... that's for another thread...
Ice Ranger

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Posted on 03-18-04 11:03 PM, in Super Metroid hack - help with what is and isn't fun Link
Never played Zero Mission. Figured it might help to not repeat things it might have did. And yes, this is supposed to be somewhat like Metroid except for SNES.

One question I had, do you think I should put missiles in place of some super missiles... at least until later in the game? (I plan on figuring out eventually where the PLMs for door properties is stored)

Another one is (and it's not a yes/no question): what rooms need to be changed more so they don't look like the original? (the key word is more, if it's not changed, don't say it... I know which ones haven't been edited or edited more than a extremely small amount.

Once I get some good ideas on which concepts are good, I'll try to finish this hack up (the R-emix). Believe me, this isn't the only hack idea for Super Metroid I have.


(edited by Chill Penguin on 03-18-04 02:08 PM)
Ice Ranger

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Posted on 03-19-04 03:51 AM, in Super Metroid hack - help with what is and isn't fun Link
That's how it kinda started... with MetEdit looking at Norfair.

I forgot to mention that nothing is really that much before you get the bombs. That has been changed as Weasel said that part was boring. Um... has anybody bothered to download it to see what is actually in it yet? I haven't gotten back any info about the hack yet... just the screen shots.
Ice Ranger

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Posted on 03-22-04 01:27 AM, in Super Metroid hack - help with what is and isn't fun Link
I've fixed getting to the wave beam before I wanted you to now. Also, I have made made a bunch of changes to Maridia as well. The new patch won't be released until Maridia is finished. It takes me awhile to figure out what I'm going to do with some areas. Anyway, I'll have a better release with *hopefully* every idea to improve stuff has been implimented into it. Remember, this to show mainly that hacks can be made of Super Metroid with SMILE as a motivation for others (I do enjoy playing other people's hacks as well).

*Agrees with Weasel on the Metroid and Pokemon forums*
*cough*Zelda hacking was really limited, that's why that forum is not around anymore*cough*
Ice Ranger

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Posted on 03-22-04 06:57 PM, in Super Metroid hack - help with what is and isn't fun Link
Actually, I haven't uploaded a new patch. It's fixed on my computer is all. I used a breakable and not regenerating grapple block for it. The new ips will be out when Maridia is finished.
Ice Ranger

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Posted on 03-22-04 09:57 PM, in Super Metroid hack - help with what is and isn't fun Link
I am taking jman2050's #2. I knew all the techniques there were for areas and built around those. Now, I may have forgot a few areas and didn't change them (I'm not going to bother working around the water glitch that sends you flying when turning on/off the gravity suit). The wave beam was one that was brought to me that I never knew about, the X-Ray beam is another, which I plan on figuring something out there in the few weeks *hopefully*.

Putting off getting the wave beam gives it more of the Metroid Fusion type of feel that you must figure out something else to do before you can get it.

I wanted to incorporate many of the special tricks as being main gameplay actions. Wall jumps are a must for a few areas. If you got to Brinstar, you might know that. Again, if the hack seems boring at first, get the bombs and go left to make it more enjoyable (because those are the areas that are changed).
Ice Ranger

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Posted on 03-26-04 09:55 PM, in Super Metroid hack - help with what is and isn't fun Link
Hmm... I'll look into seeing what else I can do in place of it.

Opinions, that's what I've been asking for. Believe me, that's the reason I started the thread. Thanks.

How about some type of "mini boss" for right before the Wave Beam instead (by that I mean a hyped up enemy that isn't really used in the game that much, but will work with tile set of the enemy graphics)? How about one of the Red Space Pirates you have to battle with hand to hand combat? I didn't want to make it too easy. Thinking now, the Fusion idea wouldn't work too good. I hated only having about 40% of the items whenever I finished the game (everytime I played from beginning to end).
Ice Ranger

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Posted on 03-26-04 09:59 PM, in Update: Mario Kart R v1.1 released Link
Where the names are listed in the results screen. Like Mario, Luigi, Bowser, Princess, Toad (which should say Kirby now), etc.

The graphics look great compared to the original. Played it with one of my friends yesterday and we enjoyed the Battle Tracks as well as the GP mode. Those extra paths aren't too bad, helped me jump about 6 places higher pretty quick.
Ice Ranger

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Posted on 03-30-04 03:11 AM, in Update: Mario Kart R v1.1 released Link
I finished it with my friend on 50cc with Gold cups for all three courses. Now here's a problem I came across. For some reason in the 100cc, the kart drivers will suddenly veer to the left (it happens to both players at the same time, I've checked). I don't know if you over wrote anything important or not, but has anyone else had this problem?
Ice Ranger

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Posted on 03-30-04 10:42 PM, in Update: Mario Kart R v1.1 released Link
"I don't know if you over wrote anything important or not." That's what I wrote. Not "I know". I just thought it may have been something that happened when you made the IPS patch smaller. I know it doesn't now.

Oh, and what the people were talking about earlier about Kirby still looking like Toad. It's on the Results screen still showing as TOAD and at the trophy ceremony. The bottom part of the sprite is still Toad, the top is Kirby (the part where the Cheep Cheep floats overhead).
Ice Ranger

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Posted on 04-12-04 04:16 AM, in The Next SMB3 Overhaul Link
Very nice DahrkDaiz. Can't wait for a demo (are there going to be a lot of them like Mario Adventure?). I'm going to have to figure out ASM eventually.

Good to see the item reserve (it was extremely helpful in Mario Adventure).
Ice Ranger

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Posted on 04-15-04 09:18 PM, in Faxanadu data in hex (with unknowns :P) Link
I put this data together Easter weekend in attempts to figure out where to start searching for other properties. Since Vagla has left the scene (and is the only other person I know of that has looked into Faxanadu data) I figured someone else might be able to look into this.

*Note: I put this in the Repository as well at RuSteD LOgIc and a thread I made at TEK.


00000000 ~ 0000FFFF ??? PROBABLY LEVEL POINTERS ???
00010000 ~ 00013FFF BACKGROUND GRAPHICS
00014000 ~ 000187FF ??? MUSIC DATA IN HERE!!! ???
00018080 ~ 0001BE3F ENEMY SPRITE GRAPHICS
0001C070 ~ 0001D03F PEOPLE AND ITEM SPRITE GRAPHICS
0001D040 ~ 000201AF ??? checked ???
000201B0 ~ 00020204 MAIN CHARACTER AND WEAPON SPRITE GRAPHICS
000212FB ~ 0002236F MUG SHOTS OF CHARACTERS GRAPHICS
00022370 ~ 0002400F ??? checked ???
00024010 ~ 0002800F EMPTY
00028000 ~ 0002AC00 STATUS, TITLE, AND WALKING SCREEN GRAPHICS
0002ACD0 ~ 0002B06F The walking to tree second scene
0002B550 ~ 0002C00F EMPTY
0002C010 ~ 0002C21F Pallets
0002C010 First Town (Elois?)
0002C020 Plain Character (no armor)
0002C130 Inside Church
0002C160 Inside Armor Shop
0002C170 Inside Key Shop
0002C180 Inside Houses
0002C190 Inside Meat Market
0002C220 ~ 0002CCEF ???
0002CCF0 ~ 0003000F EMPTY
00030010 ~ 000301CF The Title part of the Title Screen
00030884 ~ 00030AA2 Titles and Status Screen selections
00031B4E ~ 00031DBC Item Names
00031DE0 ~ 00031E1F (approx) Copyright info and start and continue
00032DA0 ~ 0003400F EMPTY
00034000 ~ 00034300 TEXT/FONT GRAPHICS
00034300 ~ 000373CF All Text
000373D0 ~ 0003746F SPECIAL GRAPHICS FOR PASSWORD SCREEN
00037470 ~ 0003800F EMPTY
00038010 ~ 0003BDCF ??? LOOK INTO THIS!!! ???
0003BDD0 ~ 0003C00F EMPTY
0003C010 ~ 0003FA2F ???
0003FA30 ~ 0003FAAF HEALTH/MAGIC METER GRAPHICS
0003FCE0 ~ 0003FFEF EMPTY


Most the values are accurate (not exact though). The ???s are areas of the ROM that I am not sure what they do yet. Most of the areas involve a FF being after every few spaces. The one that says "Look into this!!!" should be something of importance.

Useful stuff you might get out of this, the title screen and the second walking screen can easily be edited in HEX. A full screen of the the walking screen can be edited so you could make it a second title screen after pressing start at the beginning, though you might want to take out the walking sprite if you do that (I'm not sure, but it probably is, the same screen used at the end of the game except with animated graphics and a different pallet).

Enjoy this data and maybe you'll stumble across the odd compression the game uses according to something Vagla had in his bio at one point.

EDIT: Also, I should include (in case someone doesn't know) there is a ton of empty space in the ROM. Some expansion can be made.


(edited by Chill Penguin on 04-15-04 12:24 PM)
(edited by Chill Penguin on 04-16-04 12:26 PM)
(edited by Chill Penguin on 04-16-04 12:31 PM)
Ice Ranger

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Posted on 04-16-04 07:20 PM, in Faxanadu data in hex (with unknowns :P) Link
Unless you like looking into data, the only helpful stuff to n00b hex hackers are the title and second screen, pallets, titles, items, and all the text. I only included the graphics in the data to narrow down the corruption for people that want to search for other things in the ??? blocks.
Ice Ranger

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Posted on 04-22-04 09:46 PM, in Editing the GFX for Zelda 1 (NES) Link
Go ahead and get TLP (Tile Layer Pro) if you can't figure it out or it isn't the same on YY-CHR. I'm not sure about YY-CHR, but you press the + and - buttons to move the tiles up and down so they look right.
Thanks to redrum for telling me this.
Ice Ranger

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Posted on 04-23-04 10:25 PM, in RAM + Breakpoints? Link
I've been wondering the same thing. Adding a -d after ZSNES didn't seem to do anything different (ZSNES-d). I have no idea on this either (even read the entire readme and checked the cfg file).

EDIT: Check the time of my post... makes sense.

I'll download the DOS version.


(edited by Chill Penguin on 04-23-04 01:26 PM)
Ice Ranger

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Posted on 04-24-04 12:04 AM, in The Legend of Zelda - Omega Link
Interesting... I've beat the undergound passage with the boss. I'll finish playing it this afternoon and tell you what I think (and any bugs I find ).
Ice Ranger

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Posted on 04-24-04 01:52 AM, in Editing the GFX for Zelda 1 (NES) Link
Are you using the Windows version? Because the DOS version is horrible. Hmm... could you post a link (or just what version) to the YY-CHR you're using? I'll check it out and see what I can figure out.
Ice Ranger

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Posted on 04-27-04 07:09 PM, in Zelda 3 hack - Tower of the Triforce (demo) Link
I found the "guardhouse". Now, where do I get the sword from? I was in the first area (the old first castle) with 1 key, a bottle, a lamp, and about 200 rupies. I kinda got tired of looking for the sword after I went everywhere and anywhere the game would let me. Oh, and the major problem about not having the sword is, I have to continue from the very beginning until I find it because the game doesn't save (I use save states though).

Like the misty mountains and the overworld looks nice. I liked how you enter the woods area, figured it might pixelize but you went straight up into it.

*feels this the most n00bie looking post CP has ever made *
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