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Acmlm's Board - I2 Archive - - Posts by Tatrion |
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Tatrion Red Cheep-cheep Level: 18 Posts: 103/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Mmm... vanilla... pudding... *drools* | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 104/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Originally posted by HyperHacker I don't think they all need the same amount. The Gunbound rank set has significantly less than the Mario or Zelda ones. |
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Tatrion Red Cheep-cheep Level: 18 Posts: 105/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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No HyperHacker is right, it's meant to end with waffle irons | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 106/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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This thread is all messed up; first there's too many pages, now the smiley drop-down doesn't work ; |
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Tatrion Red Cheep-cheep Level: 18 Posts: 107/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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In the intro level, you should make it so it's impossible to die... otherwise when you drop below 0 lives, the counter rolls up to P5 | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 108/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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I counted 84 levels in DW:TLC, including the mushroom houses and front and back door. But there's 120 Exits in DW:TLC, because you can exit two ways from some levels. The maximum number of EXITS you can have is 190. |
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Tatrion Red Cheep-cheep Level: 18 Posts: 109/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Nope this isn't my first board, I'm from the most annoying boards on the internet, AKA Gamefaqs. EDIT: Typos. (edited by Tatrion on 10-19-05 07:10 AM) (edited by Tatrion on 10-19-05 07:10 AM) |
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Tatrion Red Cheep-cheep Level: 18 Posts: 110/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Doubtful at this rate | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 111/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Maybe he was trying to bluff you, and his bluff worked. | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 112/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Originally posted by yugyhS Not sure if this is sarcasm or not |
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Tatrion Red Cheep-cheep Level: 18 Posts: 113/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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When I went into this topic, I somehow suspected someone would put that badger flash in. | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 114/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Samus WOULD win because she's much more agile then Megaman... A fairer comparison would be Samus vs. Megaman X. | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 115/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Fawful wins | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 116/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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There's one of em flying around in my room now... They're kind of boring actually. | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 117/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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I swear they both taste the same but since pepsi is behind, I'll vote for it. | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 118/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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I always wondered what they did after they ran out of names for hurricanes. Kind of anti-climatic to use the Greek Alphabet though. | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 119/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Welcome to Acmlm's sir Smartypants! Enjoy your sanity while it lasts! | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 120/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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You mean like an instant-kill block? There's already one in blocktool. | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 121/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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I think it looks quite good. You could always replace the pipes with star roads, unless you changed the graphics on those. Pipes that extend that far would look bizzare (IMO). Also, instead of that vine, I think you should just make the event connect the clouds. The vine doesn't look very good there. The forest level looks very excellent; I like how you overlap trees to give it more realism. And the brown stuff looks like a sand trap to me. Is that what it is? The planets submap is great. No problems here. |
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Tatrion Red Cheep-cheep Level: 18 Posts: 122/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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I see no glaring problems with this hack. With the TV, it's hard to make good static. Make the whites less white and the blacks less black. It will look better then. As for the background, you can just rip the Hotel Horror BG from Wario Land 4, since you're already using rips from that game. |
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Acmlm's Board - I2 Archive - - Posts by Tatrion |