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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Golden Yoshi
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User Post
Golden Yoshi

Pokey
Level: 41

Posts: 61/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-04-04 10:41 PM, in Disillusioned [About SW] Link

You really should finish your hack. Just do the best you can. I've known you since I started coming to this board, and you're someone who definitely deserves to be recognized for having a complete hack. Don't ever give up on it, even if it takes years.... However, the decision is ultimately up to you, I'm not trying to force you to do anything, but I'd love to see a full hack from you.
Golden Yoshi

Pokey
Level: 41

Posts: 62/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-05-04 09:16 PM, in Level design tips Link

1) Make replayable levels. Make levels that have plenty of secret bonus rooms, secret exits, alternate paths, etc. This can make the player curious to see what is in the entire level. Try even putting more secret rooms that are accessed by secret rooms. I am doing this in my hack, I'm really putting a lot of effort into the design of each level. Straightforward levels can be too redundant and boring, so try your best in designing the paths and stuff for your levels.

2) Do not make places where you will ge trapped, and there are no means of dying until time runs out.

3) Do not make areas where you are required to be Super Mario, Fire Mario or Cape Mario in order to pass the level or move on, especially if the level is pretty tough. It's okay to make these if you use them to access bonus areas.

Also, I have a question. How many 1up opportunities do you think there should be in 1 level? I usually have the dragon coin opportunity, plus an opportunity to gain a 1up in some other manner. Do you think this is too much?
Golden Yoshi

Pokey
Level: 41

Posts: 63/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-06-04 06:40 AM, in Just finished my new intro video but...ahhhhh!!! Link

Just record it again. Sometimes it takes a few tries to get it just right.
Golden Yoshi

Pokey
Level: 41

Posts: 64/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-09-04 02:09 AM, in level header settings Link
Originally posted by Mario&Luigi
Is possible to make vertical scrollling be "slow" mode?


Slow? What do you mean by slow mode?
Golden Yoshi

Pokey
Level: 41

Posts: 65/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-09-04 04:29 AM, in Is this a nice idea? Link

Well, I actually tried doing this with SMW the Lost Levels, but no one liked that hack. But you could probably do a better job than me though, just make some really cool levels.
Golden Yoshi

Pokey
Level: 41

Posts: 66/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-09-04 07:54 PM, in How to Play Baby Mario Without a star or Yoshi. Link

This is Super Mario World hacking, not Yoshi's Island hacking.
Golden Yoshi

Pokey
Level: 41

Posts: 67/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-09-04 08:07 PM, in How to Play Baby Mario Without a star or Yoshi. Link

1) Open your favorite tile editor.
2) Load the SMW1 graphics.
3) Load the SMW2 graphics.
4) Find the Baby Mario and Luigi graphics and transfer them over to SMW1.

Golden Yoshi

Pokey
Level: 41

Posts: 68/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-10-04 02:19 AM, in need help with smw+(spoilers) Link

I am the author of this hack, so I should know.

To find the keyhole, go down the orange pipe at the end of the level, then fly up in the next room. The keyhole is at the top.

Hope you enjoy my hack.
Golden Yoshi

Pokey
Level: 41

Posts: 69/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-10-04 06:45 AM, in smw + doubt Link

Eh...I'll just answer it here now that you already posted the topic.

In the 2nd room, you have to go in the 2nd pipe 3 times, then go in the pipe at the end.

Please, in the future, PM or IM me for hints to my hacks. I'm most familiar with my own hacks, so it's best that you contact me personally.
Golden Yoshi

Pokey
Level: 41

Posts: 70/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-10-04 10:02 PM, in SMW 3+ Question Link

Yes, he is referring to some other hack...This isn't mine.
Golden Yoshi

Pokey
Level: 41

Posts: 71/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-13-04 06:20 AM, in New Title Screen Link

Well, maybe you should make the title screen more cheerful. This way, when you're playing the beginning of the game through the Candy World, the mood of the game will seem very happy and optimistic. Then, when it suddenly changes to dreary, it will provide a good little twist to what was expected from the first world. Personally, I don't think you (in general) should reveal later parts in the game via the title screen, because that may ruin surprises and themes that are figured out later on. However, I think a good idea would be to place little secret, covert things in the title screen that foreshadow to things later in the game, rather than just explicitly exhibiting what will come later. But I think you did a fine job though, the only problem is that it doesn't fit with the title screen atmosphere.
Golden Yoshi

Pokey
Level: 41

Posts: 72/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-14-04 04:09 AM, in Big Boo Boss! Help! Link

Actually, it doesn't have to be the ghost house BG. Go into Level --> Change properties in sprite header, then change the sprite memory to 09. Mario shouldn't disappear then.
Golden Yoshi

Pokey
Level: 41

Posts: 73/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-15-04 06:31 AM, in New Title Screen Link

Ooh...looking real good! I love that font, it looks great! You're doing a great job with your GFX, your design is very original.
Golden Yoshi

Pokey
Level: 41

Posts: 74/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-16-04 02:32 AM, in Baby Mario's graphics now works but the background has strange colors ahhh. Link

You've gotten all the Baby Mario graphics to work? Very impressive...I'd sure love to see some screens once you fix the problem.
Golden Yoshi

Pokey
Level: 41

Posts: 75/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-16-04 05:56 AM, in Startin' a new hack (screenies) Link

It does like nice, are you doing any new gfx? Even if you don't it still looks very good.
Golden Yoshi

Pokey
Level: 41

Posts: 76/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-17-04 02:37 AM, in What is the purpose of hacking nowadays? Link

There are some hacks with great new gfx but the levels are nearly impossible. However, it seems as though gfx changes are becoming a necessity, unfortunately, which puts me at a drawback, because I liked to put all my focus into level design. When I tried to make SMW The Lost Levels, I wanted it to be like the regular SMW but with all new levels, but people still wanted to see new gfx in it. Then I discontinued it and worked on SMW+6, which did include a lot of new gfx and level design, but that hack was discontinued also. So, I think that the hackers with the best gfx design knowledge and the most innovative level design skills will have the upper hand, but still, I am willing to play hacks without custom gfx.
Golden Yoshi

Pokey
Level: 41

Posts: 77/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-19-04 02:08 AM, in The Mario Legend 1 - World of Mystery update [screenshots] Link

Great job, especially with the overworld and the one with the new forest background.
Golden Yoshi

Pokey
Level: 41

Posts: 78/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-24-04 10:03 PM, in Working on a YI Editor Link

Are you serious? You're really making a Yoshi's Island editor? It seems to good to be true. I'll wait to see some screens (or better yet try it out, whenever that'll be).
Golden Yoshi

Pokey
Level: 41

Posts: 79/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-24-04 10:30 PM, in Working on a YI Editor Link

That's awesome. Best of luck on this project! Can't wait to see the screens.
Golden Yoshi

Pokey
Level: 41

Posts: 80/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 06-20-04 04:03 AM, in can anyone send.... Link
Try here for level design tips instead

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Acmlm's Board - I2 Archive - - Posts by Golden Yoshi


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