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Acmlm's Board - I2 Archive - - Posts by Golden Yoshi |
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Golden Yoshi Pokey Level: 41 Posts: 61/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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You really should finish your hack. Just do the best you can. I've known you since I started coming to this board, and you're someone who definitely deserves to be recognized for having a complete hack. Don't ever give up on it, even if it takes years.... However, the decision is ultimately up to you, I'm not trying to force you to do anything, but I'd love to see a full hack from you. |
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Golden Yoshi Pokey Level: 41 Posts: 62/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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1) Make replayable levels. Make levels that have plenty of secret bonus rooms, secret exits, alternate paths, etc. This can make the player curious to see what is in the entire level. Try even putting more secret rooms that are accessed by secret rooms. I am doing this in my hack, I'm really putting a lot of effort into the design of each level. Straightforward levels can be too redundant and boring, so try your best in designing the paths and stuff for your levels. 2) Do not make places where you will ge trapped, and there are no means of dying until time runs out. 3) Do not make areas where you are required to be Super Mario, Fire Mario or Cape Mario in order to pass the level or move on, especially if the level is pretty tough. It's okay to make these if you use them to access bonus areas. Also, I have a question. How many 1up opportunities do you think there should be in 1 level? I usually have the dragon coin opportunity, plus an opportunity to gain a 1up in some other manner. Do you think this is too much? |
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Golden Yoshi Pokey Level: 41 Posts: 63/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Just record it again. Sometimes it takes a few tries to get it just right. |
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Golden Yoshi Pokey Level: 41 Posts: 64/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Originally posted by Mario&Luigi Slow? What do you mean by slow mode? |
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Golden Yoshi Pokey Level: 41 Posts: 65/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Well, I actually tried doing this with SMW the Lost Levels, but no one liked that hack. But you could probably do a better job than me though, just make some really cool levels. |
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Golden Yoshi Pokey Level: 41 Posts: 66/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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This is Super Mario World hacking, not Yoshi's Island hacking. |
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Golden Yoshi Pokey Level: 41 Posts: 67/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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1) Open your favorite tile editor. 2) Load the SMW1 graphics. 3) Load the SMW2 graphics. 4) Find the Baby Mario and Luigi graphics and transfer them over to SMW1. |
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Golden Yoshi Pokey Level: 41 Posts: 68/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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I am the author of this hack, so I should know. To find the keyhole, go down the orange pipe at the end of the level, then fly up in the next room. The keyhole is at the top. Hope you enjoy my hack. |
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Golden Yoshi Pokey Level: 41 Posts: 69/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Eh...I'll just answer it here now that you already posted the topic. In the 2nd room, you have to go in the 2nd pipe 3 times, then go in the pipe at the end. Please, in the future, PM or IM me for hints to my hacks. I'm most familiar with my own hacks, so it's best that you contact me personally. |
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Golden Yoshi Pokey Level: 41 Posts: 70/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Yes, he is referring to some other hack...This isn't mine. |
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Golden Yoshi Pokey Level: 41 Posts: 71/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Well, maybe you should make the title screen more cheerful. This way, when you're playing the beginning of the game through the Candy World, the mood of the game will seem very happy and optimistic. Then, when it suddenly changes to dreary, it will provide a good little twist to what was expected from the first world. Personally, I don't think you (in general) should reveal later parts in the game via the title screen, because that may ruin surprises and themes that are figured out later on. However, I think a good idea would be to place little secret, covert things in the title screen that foreshadow to things later in the game, rather than just explicitly exhibiting what will come later. But I think you did a fine job though, the only problem is that it doesn't fit with the title screen atmosphere. |
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Golden Yoshi Pokey Level: 41 Posts: 72/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Actually, it doesn't have to be the ghost house BG. Go into Level --> Change properties in sprite header, then change the sprite memory to 09. Mario shouldn't disappear then. |
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Golden Yoshi Pokey Level: 41 Posts: 73/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Ooh...looking real good! I love that font, it looks great! You're doing a great job with your GFX, your design is very original. |
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Golden Yoshi Pokey Level: 41 Posts: 74/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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You've gotten all the Baby Mario graphics to work? Very impressive...I'd sure love to see some screens once you fix the problem. |
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Golden Yoshi Pokey Level: 41 Posts: 75/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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It does like nice, are you doing any new gfx? Even if you don't it still looks very good. |
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Golden Yoshi Pokey Level: 41 Posts: 76/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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There are some hacks with great new gfx but the levels are nearly impossible. However, it seems as though gfx changes are becoming a necessity, unfortunately, which puts me at a drawback, because I liked to put all my focus into level design. When I tried to make SMW The Lost Levels, I wanted it to be like the regular SMW but with all new levels, but people still wanted to see new gfx in it. Then I discontinued it and worked on SMW+6, which did include a lot of new gfx and level design, but that hack was discontinued also. So, I think that the hackers with the best gfx design knowledge and the most innovative level design skills will have the upper hand, but still, I am willing to play hacks without custom gfx. |
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Golden Yoshi Pokey Level: 41 Posts: 77/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Great job, especially with the overworld and the one with the new forest background. |
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Golden Yoshi Pokey Level: 41 Posts: 78/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Are you serious? You're really making a Yoshi's Island editor? It seems to good to be true. I'll wait to see some screens (or better yet try it out, whenever that'll be). |
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Golden Yoshi Pokey Level: 41 Posts: 79/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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That's awesome. Best of luck on this project! Can't wait to see the screens. |
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Golden Yoshi Pokey Level: 41 Posts: 80/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Try here for level design tips instead |
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Acmlm's Board - I2 Archive - - Posts by Golden Yoshi |