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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Golden Yoshi
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Golden Yoshi

Pokey
Level: 41

Posts: 422/693
EXP: 445575
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-11-05 07:03 PM, in SMB and TLL Screenshots Link
Great job again pete! The rain looks really cool, and I can't wait to play the new worlds that you make. The status bar looks perfect also. I hope this time around you're able to add in more enemies like the hammer brothers. Nice work.
Golden Yoshi

Pokey
Level: 41

Posts: 423/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-12-05 04:27 AM, in SMW2+ Full Version Released! Link
Here's a real screen this time. This is from 3-2: Arrows n' Such.



The first two screens in this thread are actually real, they are from 3-1: The Rock Quarry.
Golden Yoshi

Pokey
Level: 41

Posts: 424/693
EXP: 445575
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-12-05 06:51 AM, in SMW2+ Full Version Released! Link
For the last time people, USE VERSION 1.0 (U) OF THE YI ROM TO PATCH THE IPS TO. OTHER VERSIONS WILL NOT WORK! Thank you.


(edited by Golden Yoshi on 04-11-05 01:53 PM)
Golden Yoshi

Pokey
Level: 41

Posts: 425/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-13-05 06:47 PM, in SMB and TLL Screenshots Link
A very impressive job as always. I'm looking forward to playing the new levels, how many new levels will there be?
Golden Yoshi

Pokey
Level: 41

Posts: 426/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-14-05 09:06 PM, in SMB and TLL Screenshots Link
Cool overworlds, I see you've added 5th levels to the old worlds, so this should be really fun to play.
Golden Yoshi

Pokey
Level: 41

Posts: 427/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-15-05 08:11 PM, in Quick Question Link
Use Extra Graphics (ExGFX), that's why they're called Extra Graphics.
Golden Yoshi

Pokey
Level: 41

Posts: 428/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-15-05 08:17 PM, in Quick Question Link
For n00b queries, go here... It's got everything you need to know before asking these types of questions.

http://board.acmlm.org/thread.php?id=4969
Golden Yoshi

Pokey
Level: 41

Posts: 429/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-18-05 10:56 PM, in SMB and TLL Screenshots Link
Do you have any idea when you will finish these, I can't wait to play. Not to rush you of course, just so I know when to look forward to them.
Golden Yoshi

Pokey
Level: 41

Posts: 430/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-19-05 07:23 AM, in SMW2+ Full Version Released! Link
Originally posted by Peardian

My next level: 8 - 3: Jelly-Filled Hill.


Thanks, but this is a SMW2+ thread, not a YIWT thread.

Anyway, back on subject, here's a new screen of 3-2.



Golden Yoshi

Pokey
Level: 41

Posts: 431/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-20-05 09:30 PM, in Shy guy imposters and basket balls! Link
It looks pretty good, I think you can improve the basketball a bit, like make it a bit more detailed and textured, and make the creases black instead of a darker shade of the rest of the basketball.
Golden Yoshi

Pokey
Level: 41

Posts: 432/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-21-05 04:49 AM, in Sonic The Hedgehog SMW hack Link
Originally posted by mario le grand
then I do not know how you to say it but know too beautiful continuous as its frankly know a hack which gives envi to play



WTF?

Anyway that hack looks really awesome. Keep up the good work!
Golden Yoshi

Pokey
Level: 41

Posts: 433/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-24-05 07:13 PM, in A n00b hacker's first hack...Shadow Mario World Link
That's supposed to be Shadow Mario? He looks more like Smurf Mario. I'd just recommend changing Mario back to his original colors and trying something else, because palettes don't seem to be your strength. Well, at least Mario palettes. Plus, the levels seem to be based on the skeletons of the original levels, the best way to solve this is just to hit Ctrl+Shift+Delete and start making completely new levels, with different backgrounds (not necessarily new BG's, just BG's that were used at different points in the game).
Golden Yoshi

Pokey
Level: 41

Posts: 434/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-25-05 04:33 AM, in A n00b hacker's first hack...Shadow Mario World Link
Originally posted by Zerodius
I see serious problems here...

While I do hate Kyouji Craw with a venomous intensity... he's still the ONLY one (along with Golden Yoshi) who said something other than:

"Your GFX is bad!"

You know, GFX does not make a hack!

My problem here is that apart from Kyouji's and Golden Yoshi's complaints about the level design, all that people did was rant about the palettes or lack of ExGFX.

Level design first and THEN, you put ExGFX in. If you do the opposite... well, you make your hacks in a weird way! GFX should be a mean of ENHANCING your hack.

Would you play a hack with no ExGFX and good level design? I would.

As such... I'll stop my rant and make my review.


Why can't I give criticisms based on screens? What's the whole point of posting screens then? Usually posting screens serves as a preview to upcoming hacks, or the judging factor whether people want to play or not. I was just commenting based on what I saw in the screens, if that's alright. Now I definitely don't claim that I'm always right with my predictions, but you just played it yourself and said that the Mario palettes weren't good, and that the level design is just a hard version of the original, which is pretty much what I said, so I could assume from the screens what the hack would be like. Maybe I should've played it to find the positive aspects, but I did include my suggestions for improvement instead of just pointing out the weak points.

Nonetheless this hack doesn't stand out to me. The absence of new graphics really isn't the problem, the levels look very similar to the original. The first screen has the same BG, FG, and sprite set as Yoshi's Island 2. So I'm sorry if my comments on screens aren't welcome, but I'm just trying to comment based on what I'm seeing.
Golden Yoshi

Pokey
Level: 41

Posts: 435/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-25-05 06:54 PM, in SMB and TLL Screenshots Link
Originally posted by peter_ac
Originally posted by BabyBowser
question:

will you make the looping castles from SMB?
(like 7-4 , 8-4)


yup i already put the loops in.


How exactly did you implement loops into your hack? Do the paths actually repeat if you choose the incorrect path, or is there another way you handled it?
Golden Yoshi

Pokey
Level: 41

Posts: 436/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-25-05 07:26 PM, in Checking Custom-Made Levels Question Link
I've always had this problem, once I got certain parts of the level tested out, I didn't want to have to go through it all over again just to get to the new part. My suggestion would be to set up a tentative pipe in the level near the newly edited parts. Have the pipe lead to a separate room, and use a savestate here. Make sure the other room provides access back to the original level, at the point where you just came from. This way, you can edit the other level, and when you load the savestate, you'll just be taken to the alternate room, and then can go back to the parts you edited. Know what I'm sayin'?
Golden Yoshi

Pokey
Level: 41

Posts: 437/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-25-05 07:36 PM, in SMB and TLL Screenshots Link
That's a pretty creative idea...when you take the correct path, you're teleported to the new part of the level, and if not, you just repeat it. Cool idea!
Golden Yoshi

Pokey
Level: 41

Posts: 438/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-26-05 09:03 AM, in Checking Custom-Made Levels Question Link
Why is there even a screen of the Overworld? The only thing changed is the level name. The rest of the screens look unoriginal. Not that I'm assuming the design of the level is unoriginal, obviosuly, I haven't played it, but it uses the same exact BG, FG, and palettes as the original Yoshi's Island 1, thus I am not wowed. There don't appear to be any glitches, so that's a plus, but still not very captivating.
Golden Yoshi

Pokey
Level: 41

Posts: 439/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-26-05 09:22 AM, in Checking Custom-Made Levels Question Link
Originally posted by Sketchie
Originally posted by Golden Yoshi
Why is there even a screen of the Overworld? The only thing changed is the level name. The rest of the screens look unoriginal. Not that I'm assuming the design of the level is unoriginal, obviosuly, I haven't played it, but it uses the same exact BG, FG, and palettes as the original Yoshi's Island 1, thus I am not wowed. There don't appear to be any glitches, so that's a plus, but still not very captivating.


Keep in mind this is my first hack, so, yeah, of course it WILL suck and not wow anyone at all.

I am just starting to hack, ya know. Give me a break here.


I understand you're just starting out. Maybe I should've given a suggestion...

You're level design does not look bad, nothing in particular that amazes me about it, but I don't know for sure since I haven't played it. Basically, we've all seen that same YI1 level over and over again, the same ol' BG, the same ol' tileset, the same ol' palettes. It's quite simple to change around the tilesets/BG's etc. All these options are under the "Level" menu, so you should just mess around with these until you find a good mix of stuff that looks good to you.
Golden Yoshi

Pokey
Level: 41

Posts: 440/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-26-05 09:27 AM, in Why never to let someone you have never seen progress from finish a hack for you [Crappy SS] Link
OMFG, invisible levels! Damn man, that is horrible, i feel for you, he clearly doesn't know how to edit levels. They're so...empty...
Golden Yoshi

Pokey
Level: 41

Posts: 441/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-26-05 09:37 AM, in Why never to let someone you have never seen progress from finish a hack for you [Crappy SS] Link
Those are bad screens, I can't even tell what that yellow stuff is in the first screen, what is it sand, cement blocks, who knows?
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Acmlm's Board - I2 Archive - - Posts by Golden Yoshi


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