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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Golden Yoshi
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Golden Yoshi

Pokey
Level: 41

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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 11-03-04 07:10 AM, in Mario is Missing 2 Revived Link


The question blocks and coins are looking good. The mushroom looks nice too, but I recommend placing a black outline around the mushroom so it looks more "full".



Nice fire flower, but the block on the right has a weird color. A good idea for that would be to go into the 16x16 editor and tinker with the palettes the block uses until you find a nicer one.



Goomba looks okay.

Golden Yoshi

Pokey
Level: 41

Posts: 283/693
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
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Posted on 11-05-04 07:45 AM, in New SMW2+ Screens Link
One last screen...I promise . Also from 2-4:

Golden Yoshi

Pokey
Level: 41

Posts: 284/693
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
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Posted on 11-05-04 09:05 AM, in New SMW2+ Screens Link
Originally posted by cpubasic13
Lots of changes there. Lots of themes in that one level. Seems kind of weird for Boo's Castle...
Though it does look good. Keep it up.


There are Boo's in that level, just not in the parts pictured. And there really is only one theme of the level, a dark jungle type level. If you recall in the original game, levels 3-1 and 3-5 used both the regular grass set and mud tilesets. They go along good together, so I don't see how it's weird.
Golden Yoshi

Pokey
Level: 41

Posts: 285/693
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
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Posted on 11-06-04 07:47 AM, in New SMW2+ Screens Link
Originally posted by cpubasic13
I know there are going to be boos in it, but for boo's castle, that just looks weird... then again, anything can be done in this game, so...

Can't wait to try it out.


If I made it like a regular Boo's castle, then it would be just like the original 2-4. You can think of the Boos as "jungle spirits", or some other shit. But anyway, I wanted to change the entire feel of Boo's fort to make it something new and entirely different from the original. This level may be all over the place with the enemies, but hopefully you won't dislike it once you play it .
Golden Yoshi

Pokey
Level: 41

Posts: 286/693
EXP: 445575
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 11-14-04 08:10 PM, in New SMW2+ Screens Link
Thanks for bumping my thread Jesper. Now I can't get in trouble . I wanted to post this new screen anyway, but I had the last reply.

This is from 2-5: Watermelon Mania (Doesn't take brain surgery to figure out the theme of this level )



Just as a side note, I have decided not to release a demo right now. I'd rather wait until all of World 2 is finished so that everyone has an entire new world to play. So for the people who are interested, check back at my site for updates, the new demo should be available some time in December.
Golden Yoshi

Pokey
Level: 41

Posts: 287/693
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 11-15-04 06:02 AM, in New SMW2+ Screens Link
Originally posted by Keikonium
Originally posted by Golden Yoshi
One last screen...I promise . Also from 2-4:




OMFG!!!!!

Amazing! This level looks perfect, I really want to try this demo, just for this level! VERY good job


I released a beta including that level already. Since one of my testers never got back to me, you can fill his place if you want. Just let me know if you want to try it out .
Golden Yoshi

Pokey
Level: 41

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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
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Posted on 11-15-04 06:22 AM, in New SMW2+ Screens Link
It's not on my site, I haven't released it yet. The one on my site is just up to 1-Extra. I'll PM the link to you.


(edited by Golden Yoshi on 11-17-04 11:26 AM)
(edited by Golden Yoshi on 11-17-04 11:26 AM)
Golden Yoshi

Pokey
Level: 41

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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
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Posted on 11-17-04 04:38 AM, in New SMW2+ Screens Link
Originally posted by Kefka
EDIT: oh, and if it was out too... yea, that'd help a lil


There is an older demo on my site that's only up to 1 Extra, incase you haven't played that .
Golden Yoshi

Pokey
Level: 41

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Since: 03-15-04
From: Edison, NJ

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Posted on 11-17-04 09:07 AM, in New SMW2+ Screens Link
Originally posted by Dcahrakos
I gotta say, the screenshots look pretty impressive...good work...I might try the demo you have on your site tomorrow


Thanks...speaking of YI hacking, how's your so-called editor coming along? I still don't believe you're really making one.

Anyway, Keikonium, you have to be doing something wrong, the other beta testers had no problem. Let's see...you need this version of the ROM: Yoshi's Island v. (1.0)(U). Any other version will not work. You may have patched it to the European (E) version. If there was a language selection screen when you loaded the ROM, then you know it's the wrong one. Let me know when you get it right.
Golden Yoshi

Pokey
Level: 41

Posts: 291/693
EXP: 445575
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 11-18-04 04:22 PM, in New SMW2+ Screens Link
Originally posted by Kefka
Why would he need to make an editor when there's already one out?


Good point...may be the reason he didn't even continue it. But he told me he was working on it and would show me screens, but he has never done that, so I won't believe it 'til I see it. And right now I don't believe it at all.

Anyway back on topic, here is a new screen. This is from 2-6: Flowers Ain't So Nice.

Golden Yoshi

Pokey
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Since: 03-15-04
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Posted on 11-18-04 06:29 PM, in Have you been famous? Link
I was in the TRL studio for the New Year's 2004 celebration. There were also some CNBC reporters at my university earlier this year. They were interviewing some students and I kept passing by and glancing at the camera.
Golden Yoshi

Pokey
Level: 41

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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
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Posted on 11-18-04 10:24 PM, in YIWT Demo 1.1 Link
I would have to agree with Kefka. I really don't like it when players complain that the level difficulty of a hack is high and the author says, "I think it's easy, I beat it in one try, my grandma, uncle and cousin beat it in one try, etc." I've said this so many times before that I've gotten really redundant, but Kefka is right about the author knowing every trick to beat the level easily. That's why you have beta testers, to get an outsider's opinion on the hack difficulty. But don't get discouraged if people tell you it's too hard. Listen to the input of everyone. The more advice you take, the better your hack will be. Afterall, we're experts here .
Golden Yoshi

Pokey
Level: 41

Posts: 294/693
EXP: 445575
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 11-24-04 09:58 PM, in Eggvine Header Data Link
What's the purpose of listing the header information for all the levels? YI hackers still don't really know what these values mean. I'm familiar with some of the values, but the list doesn't really help. Besides, once you begin editing the levels, you're likely to change the header information anyway. You may want header information to change the properties of the levels, but you can just open up the level in EggVine and see what the values are. You're on the right track though, you may want to make a nifty little chart of special effects and layer/ordering properties. I would volunteer to help you with that, but I'm too busy making my YI hack and with other stuff.
Golden Yoshi

Pokey
Level: 41

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Since: 03-15-04
From: Edison, NJ

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Last activity: 8 hours
Posted on 11-24-04 11:59 PM, in New SMW2+ Screens Link
The flower level is actually 2-6. By the way, here is a new screen of 2-6...



Walls are a bitch to make...especially funky ones like that...so voila.
Golden Yoshi

Pokey
Level: 41

Posts: 296/693
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Since: 03-15-04
From: Edison, NJ

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Posted on 11-25-04 02:57 AM, in New SMW2+ Screens Link
I know about those X objects. I didn't use them on that wall because there's no train to ride, but on the train part I will use them.
Golden Yoshi

Pokey
Level: 41

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Since: 03-15-04
From: Edison, NJ

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Posted on 11-25-04 03:00 AM, in Eggvine Header Data Link
Originally posted by Peardian
Also, I discovered that room DC was actually a prototype for the pre-Bowser room. It's interesting...


Is that what it is? I was wondering what that funky room was. How did you figure out it was a prototype for the pre-Bowser room?
Golden Yoshi

Pokey
Level: 41

Posts: 298/693
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Since: 03-15-04
From: Edison, NJ

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Posted on 11-25-04 03:06 AM, in YIWT Progress Thread Link
These screens look decent, but you seem to repeat the same level themes over and over again. Try doing a different type of level, so far you've only really done the blue castle, cave, and dark outdoor area.
Golden Yoshi

Pokey
Level: 41

Posts: 299/693
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
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Posted on 11-25-04 03:13 AM, in YIWT Progress Thread Link
Oh yeah...I've been mixing a lot of level themes in one world that I didn't realize the original worlds have one central theme. I can't guess what the shape is...any hints?
Golden Yoshi

Pokey
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Posts: 300/693
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Since: 03-15-04
From: Edison, NJ

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Posted on 11-25-04 03:17 AM, in New SMW2+ Screens Link
I haven't used the X objects for the trains yet. The regular vertical and horizontal tracks are regular objects, but the angular and curved tracks are the X's. I'm sure I will figure out how to use them properly.
Golden Yoshi

Pokey
Level: 41

Posts: 301/693
EXP: 445575
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 11-28-04 06:04 AM, in Yoshi's Island: Once More Link
Wow, I am very impressed. This means I am a great teacher! I'm stunned that you knew how to set up those platforms on the castle wall, since you must set up those objects as negative to go in the opposite direction. Great job! By the way, to get the correct dizzy effect, change the layer/ordering property to 3.
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Acmlm's Board - I2 Archive - - Posts by Golden Yoshi


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