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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by AP
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AP

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Posted on 08-24-05 03:13 AM, in i need a lil help Link
It might be bowser's fire or the 1up. Did you hit the hidden 1up? Was there a flag on the pole?


(edited by AP on 08-23-05 06:17 PM)
AP

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Posted on 08-24-05 03:25 AM, in i need a lil help Link
Hmm... Maybe you can upload your hack via IPS, or PM me the rom, and I could analyze it.
AP

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Posted on 08-24-05 03:36 AM, in i need a lil help Link
Whoops, you can't send attachments in PMs anyway. I mixed up ROM links with ROMS. In that case, upload the hack by IPS. Use Lunar IPS to create the IPS. When you create the IPS, select the unmodified ROM and select your hack.


(edited by AP on 08-23-05 06:37 PM)
AP

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Posted on 08-24-05 05:07 AM, in -Bug Thread- Link
I was able to vote in a poll of a closed thread.... This was the thread I voted in. I thought that was kinda weird. I would think that polls in closed threads would also be closed.
AP

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Posted on 08-24-05 05:58 AM, in Super Mario Bros. Deluxe Screenshots Link
Originally posted by Cirvante

Can I pleeeeease use this GFX in my hack?

Probably. I think the purpose of peter_ac's SMAS hacks (this one, SMB2, SMB3) is to be like editing SMAS and to be used as bases for other hacks.
AP

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Posted on 08-24-05 06:04 AM, in What operating system do you use? Link
My family has Windows 98 SE and Windows XP SP2. I like Windows XP SP2, because it's more secure (with SP2 and automatic updates), graphics are more fancier, and I never get BSODs with it, which are, to me, the horrors of the Windows 9x series. I like Windows 98 SE, because it's simple and classic. But I like XP SP2 better than 98 SE.
AP

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Posted on 08-24-05 06:14 AM, in Super Mario Bros. Deluxe Screenshots Link
Originally posted by AsukaFan2K6
So, it's basically just like FuSoYa's Demo World?

Kind of, but like I posted before, it could also be used to be as a subsitute for a SMAS editor, since there isn't one available right now. But I do know someone who's working on a SMAS editor, though. Even if one was available, they can be used as bases anyway, like for graphics or as "pretend sequels".
AP

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Posted on 08-24-05 06:17 AM, in Demo: The Super Mario Bros.' Super Adventures Link
Originally posted by Zachio
Hey, That sure is a nice game. I don't quite understand the"Password-Protected" IPS Patches. If you mean what I think I mean, that'll be a lot of ROMs.

I did that so people won't skip parts.
Originally posted by AsukaFan2K6
Zachio, you need to enter a password to open the .zip file containing the second half.

You get the password by beating the first half.

Correct! If you have trouble extracting Part 2, maybe this might help.
AP

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Posted on 08-24-05 06:31 AM, in Discussion of File 24 (SMB All-Star Levels) Link
Go to the updated entry of SMB All-Stars. It's upgraded to 1.02.
AP

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Posted on 08-24-05 07:23 AM, in Demo: The Super Mario Bros.' Super Adventures Link
Originally posted by AsukaFan2K6
I think your hack is cool, AP.

I give it a 8/10.

I guess you probably changed this from a 6 to an 8 once you played Part 2. Once I can upload my files again, I may post screenshots of the New Quests (but I plan to never release demos for New Quests, just Regular Quests).
AP

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Posted on 08-24-05 06:12 PM, in Some body? Link
Originally posted by Kawa-oneechan
Waitaminnit... you ask people to help making levels, but you'll be doing the making of levels? Does not compute.

I think he means that people can give him suggestions and make the levels using those suggestions.
AP

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Posted on 08-24-05 08:51 PM, in My Bullet Bill is really messed up Link
I'm guessing that it might be mikeyk's Hammer Brother code, but I never seriously hacked SMW, so I'm not really sure.
EDIT: If you are able to get offsets of which sprites are launched by the generators, then maybe you can analyze those offsets.


(edited by AP on 08-24-05 11:56 AM)
AP

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Posted on 08-24-05 09:51 PM, in Discussion of File 48 (SMB All-Star Levels 1.02) Link
Before you patch the hack to the Super Mario Bros. (JU) [!].nes ROM, patch the IPS inside this ZIP file. Then patch the IPS of the hack.
AP

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Posted on 08-24-05 10:29 PM, in Please read, big question Link
Originally posted by Creampie
2.You know those things like rpg status pages? I want to find out how to get one.

Quote this and copy and paste the img src code for the pic below:

But it seems that your's can't show up right now, for some reason.
AP

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Posted on 08-24-05 10:36 PM, in Whats ur favorite food? Link
I like pizza, shrimp, catfish, lobster, crabs, dumplings, PB&J sandwiches, white rice, brown rice, chicken, tacos, burgers, fries, and other stuff I can't remember.
EDIT: I also like ice cream, donuts, and bagels too.
EDIT 2: I also like seafood, some chinese food, raw fish, and cake.


(edited by AP on 08-24-05 01:36 PM)
(edited by AP on 08-24-05 05:46 PM)
AP

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Posted on 08-24-05 11:14 PM, in General Project Screenshot Thread Link
Here are some screenshots of the New Quest of Part 1 of The Super Mario Bros.' Super Adventures, a SMB hack I'm currently working on. I always create the New Quest of a part after I finish its Regular Quest.



The weird symbols are references to All Night Nippon Super Mario Bros., a special version of SMB for the FDS (Famicom Disk System).
AP

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Posted on 08-24-05 11:42 PM, in SMB2 Character Patches & SMB3 Mario Patches Link
I made some patches for SMB. They include SMB2 Character Patches & SMB3 Mario Patches. They are for use with Super Mario Bros. (JU) [!].nes.

SMB2 Character Patches

mariosmb2.ips- Mario is replaced with the SMB2 Mario, and has similar jump heights as SMB2 Mario.
luigismb2.ips- Mario is replaced with the SMB2 Luigi, and has similar jump heights as SMB2 Luigi.
toad.ips- Mario is replaced with the SMB2 Toad, and has similar jump heights as SMB2 Toad.
peach1.ips- Mario is replaced with the SMB2 Princess, and has similar jump heights as SMB2 Princess, but without the floating technique the Princess has.
peach2.ips- Mario is replaced with the SMB2 Princess, and jumps high to make up for the absence of the floating technique in peach1.ips.

SMB3 Mario Patches

Update: Small Mario's jump sound is now the same as Big Mario's, like in SMB3. The bounce heights from stomping on enemies are also changed.
mariosmb3a.ips- Mario's jump heights are now similar to SMB3 Mario's jump heights, graphics are similar to those of SMB3 Mario's, and Fire Mario's shooting fireball animation is the flying/swimming frame animation.
mariosmb3b.ips- Like mariosmb3a.ips, but Fire Mario's shooting fireball animation is the jumping animation.

Please post any comments or reviews here. I hope you can find these patches useful.


(edited by AP on 09-09-05 09:29 PM)
AP

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Posted on 08-24-05 11:45 PM, in My Bullet Bill is really messed up Link
Originally posted by Bio
or make an ExGFX that will make them look like bullet

You could do that if the generated fish couldn't be killed by fireballs, like regular bullets. Otherwise, that wouldn't be good.
AP

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Posted on 08-25-05 01:26 AM, in Sprite Effect Editing With S.M.B. Remodeler Link
S.M.B. Remodeler Sprite Effect Editing Help
A certain someone reminded me to write this tutorial ( you know who you are...). It's not done yet, but I'll just cover sprite effect editing.
This requires S.M.B. Remodeler 2.07 and little/no support for Japanese text in programs. You can get S.M.B. Remodeler here.
1. Open your ROM.
2. Click on "? 2 (W)..". A window should pop up.
3. Go to the "?? 1" or "?? 2" tabs.
?? 1 Tab:

The values are the hex numbers of sprites. The xy*FF ones has effects that uses the effect on that sprite and any sprites after, excluding Bullet Bill continuations, Goomba groups, or Turtle groups unless 08 (06 for Goomba groups, and 00 for Turtle groups) is affected. More exceptions include Mushroom Retainers (Toads), the Princess, and Firebars.
?? 1 (N): Effect: Mario gets hurt when stomping on this sprite. Used by 0D, or Piranha Plant.
?? 2 (T): Effect: Same as ?? 1 (N). Used by 0C, or Podoboo.
?? 3 (H): Effect: Mario gets hurt when stomping on this sprite and any sprite after, excluding exceptions noted above, unless certain circumstances noted above follow. Used by 15 (Bowser's fire) and Bowser (2D).
??(P): Effect: If this is used by sprites 00-08, Mario can step on this sprite and they turn into shells. When they are in shell form, you can't kick them, but can repeatedly stomp on their shells, and get lots of points and 1ups. If this is used by any sprite after 08, Mario can kill this sprite by stomping on it and gets 200 points. Used by 33, or Bullet Bill shot from cannons.
??(E): Effect: Same as ??(P). This is used by 12, or Spiny. If this is a different value, their eggs can be used as shells and can be kicked, but can't be stomped on after they're kicked. I thought this was really cool! Reminds me of Spiny shells in SMB3.
?? 4 (F): Effect: Same as ?? 1 (N). Used by 12, or Spiny.
?? 1 (E): Effect: This sprite can't be killed by fireballs. Used by 02, or Buzzy Beetle.
?? 2 (W): Effect: Same as ?? 1 (E). Used by 08, or Bullet Bill used for continuations.
?? 3 (R): Effect: Same as ?? 1 (E). Used by 0C, or Podoboos.
?? 4 (U): Effect: Same as ?? 1 (E). Used by 15 (Bowser's fire).
???(V): Effect: If this is 00-08 and turns into a shell when stomped, when Mario stomps on this sprite, the shell can't be kicked and will do no harm when Mario touches the shell, like a background object. Used by 06, or Goomba. In a Goomba's case, the shell is their squished form.
?? 2 Tab:

?? 1 (N): Effect: When Mario stomps on this sprite, it dies, and Mario gets 200 points. Used by 14, or flying Cheep-Cheep continuation.
?? 2 (T): Effect: Same as ?? 2 (T). Used by 08, or Bullet Bill used for continuations.
?? 3 (H): Effect: Same as ?? 2 (T). Used by 33, or Bullet Bill shot from cannons.
?? 4 (F): Effect: Same as ?? 2 (T). Used by 0C, or Podoboo, but it seems unnecessary for Podoboos, as changing this doesn't change Podoboo properties.
?? 5 (I): Effect: Same as ?? 2 (T), but this time, Mario gets 1000 points instead for stomping on this sprite, and Mario also gets 1000 points for fireballing this sprite. Used by 05, or Hammer Brother.
?? 6 (S): Effect: Same as ?? 2 (T), but this time, Mario gets 800 points instead for stomping on this sprite. Unlike ?? 5 (I), you get 200 points for fireballing this sprite. Used by 11, or Lakitu.
?? 7 (V): Effect: Same as ?? 2 (T), but this time, Mario gets 1000 points instead for stomping on this sprite. But you only get 200 points for fireballing this sprite. Used by 07, or Bloober.
???(A): Effect: Only works for 00-04, 06, and 12. This sprite walks away from pits or at ends. Used by 03, or Red Koopa Troopa. This is not the same one that Red Koopa Paratroopas turn into when stomped. That sprite is 01. If Nintendo used sprite 03 for what the Red Koopa Paratroopas turn into when stomped, it would be stuck in mid-air.
NOTE: The last two are ones I don't understand very well. They may be somewhat inaccurate.
??(R): Effect: Fireballs don't explode on this sprite. Also affects anything after, unless some of the ones after are affected by certain other effects. Used by 24 (balance lifts), 25 (up & down), 26 (up), 27 (down), 28 (right & left), and 29 (falling lift).
??(E): Effect: Fireballs explode on this sprite. Also affects anything after. Exceptions are similar to the ones for the xy*FF areas. Used by 2A (cloud lift/surfing lift), 2B (short lift up), 2C (short lift down), and 2D (Bowser).

Please post any comments you have. I hope people can find this useful.


(edited by AP on 08-24-05 04:29 PM)
(edited by AP on 08-24-05 04:38 PM)
(edited by AP on 08-24-05 04:39 PM)
AP

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Posted on 08-25-05 02:29 AM, in i need a lil help Link
FrEeZe_MaN, you can send me the ROM via email instead.
EDIT: I fixed it and sent an email to FrEeZe_MaN with his now-fixed hack in an IPS.


(edited by AP on 08-24-05 06:18 PM)
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