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Acmlm's Board - I2 Archive - - Posts by AP |
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AP Panser Level: 22 Posts: 21/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Keitaro Thanks! This is my favorite hack of mine. Originally posted by Heian-794 Thank you very much. The brick walls are from SMB3. I plan to have most of the parts have 6 levels. That guy is a guy in one of the cutscences of the FDS version of Mario Bros. called Kaettekita Mario Bros. (or Return of Mario Bros.). The bridge in 1-2 is suppossed to be large. The underwater pipes' look are limitations. They share the same palette as the coral. They're not really glass pipes. But I guess they do really go well with the water. I forgot to mention invisible Piranha Plants that live in pipes underwater. Hint: To find invisible Piranha Plants, try to shoot fireballs on top of the pipes (or below upside-down pipes), or with upside-down Piranha Plants, try to make your bubbles go above pipes. |
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AP Panser Level: 22 Posts: 22/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Heian-794 It is a chain of bullets. It's a result of changing the fireball sprites into bullets. I will change the P in PTS then. theonyxdragon Thanks. If anyone's wondering why the DK Jr. is green, its because I can't really change the palette of all parts of Lakitu (who was replaced by DK Jr.). Originally posted by Surlent 1-4 is a pipe maze. Try to enter the other pipes . I just put Firebars outside by changing some enemies into Firebars. Giant World in SMB3 was what influenced me to make the giant bridges. |
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AP Panser Level: 22 Posts: 23/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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I remember reading some info about it at Pong-Story.com. I found two pages, this one talking about the games and history of the chip, and this one that has a picture that tells which pins are for what, but the descriptions of the pins in the pictures are in French. | |||
AP Panser Level: 22 Posts: 24/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by fabio Originally posted by Googie Originally posted by icywarmtea Thanks, guys! When this is done, it will have a lot of other new things. This will be a great hack when its finished. At least I hope it'll be. |
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AP Panser Level: 22 Posts: 25/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Nice work there, Sonicandtails. Maybe some people can use this data for editing enemies once we learn the enemy data for each of the levels. Maybe Frank15, who created a hack of SML with changed enemies, knows. Maybe a level (or at least enemy) editor for SML will come out in the future. | |||
AP Panser Level: 22 Posts: 26/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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I heard of a Yoshi's Island level editor called "EggVine". Its homepage is at http://eggvine.wootest.net/index.html. | |||
AP Panser Level: 22 Posts: 27/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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You should use Yoshi's Island v1.0 (U) for EggVine. Check if the rom you used is v1.0 (U). If it isn't, download it from the internet and try to use the v1.0 (U) rom. EDIT: This is very important, as EggVine can only open v1.0 (U) roms. (edited by AP on 08-18-05 01:25 PM) |
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AP Panser Level: 22 Posts: 28/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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I made patches for SMB that make Mario always big, but never small, one that makes Mario start big when starting the game or after losing a life (like SMB2), and one that replaces coins with cherries (but requires a trained ROM). You can download the zipped Always Big patches here. Code Changed: (RAM addresses, not ROM addresses. To convert the RAM addresses into ROM addresses, subtract 7ff0 from the address.) $9061:A9 00* LDA #$00 (Originally 01) $9063:8D 57 07 STA $0757 $9066:8D 54 07 STA $0754 (Now Mario Starts Big) $9267:A9 00* LDA #$00 $9269:8D 54 07 STA $0754 $B260:AD 54 07 LDA $0754 = #$00 $B263:49 00* EOR #$00 $B265:8D 54 07 STA $0754 = #$00 You can download the zipped Start Big patch here. Code Changed: (RAM addresses, not ROM addresses. To convert the RAM addresses into ROM addresses, subtract 7ff0 from the address.) $85A3:A9 01* LDA #$01 $85A5:8D 56 07 STA $0756 (Mario starts big) $85B1:AD*56 07 LDA $0756 (I'm not really sure, maybe this prevented address $0756 to be changed from 01 to 00) $9061:A9 00* LDA #$00 $9063:8D 57 07 STA $0757 $9066:AD*54 07 LDA $0754 (Loads from $0757=00, so Mario won't die but shrink instead when he gets hit) $9267:A9 00* LDA #$00 $9269:8D 54 07 STA $0754 (Mario still just shrinks when he gets hit after death) You can download the Cherry patch here. You need to apply a trainer first. To do so, you can apply the IPS inside this ZIP file. Code Changed: (RAM addresses, not ROM addresses. To convert the RAM addresses into trained ROM addresses, subtract 7df0 from the address.) $BC12:C9 05* CMP #$05 $BC14: D0 0C BNE $BC22 $BC22:EA* NOP $BC23:EA* NOP $BC24:EA* NOP $BC25:EA* NOP $BC26:EA* NOP $BC16:A9 00 LDA #$00 $BC18:8D 5E 07 STA $075E=Coins $BC1B:20*00*70* JSR $7000 (Trainer=$7000-$7fff) $7000:A9 00 LDA #$00 $7002:8D ED 07 STA $07ED (Tens place of Mario's coins is reset to 00) $7005:8D EE 07 STA $07EE (Ones place, Mario) $7008:8D F3 07 STA $07F3 (tens, Luigi) $700B:8D F4 07 STA $07F4 (ones, Luigi) $700E:20 16 D8 JSR $D816 (Starman invisibility routine) $7011:60 RTS $BC1E:A9 20* LDA #$20 $BC20:85 FE STA $FE (Play power-up sound) Edit: Mod or Admin, please change the 2 in the thread title to a 3. Thank you. (edited by AP on 08-18-05 09:22 PM) |
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AP Panser Level: 22 Posts: 29/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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You can post about them in the ROM Hacking Forum. Read this forum announcement to learn where you can host your screenshots and hacks. PNGs are recommended for screenshots. And this is the new location of Lunar IPS, which is the recommended IPS utility to use. | |||
AP Panser Level: 22 Posts: 30/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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I remember a hack of SMB3 called Retro Mario Bros. 3, which uses SMB1 sprites. | |||
AP Panser Level: 22 Posts: 31/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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For the second sprite, in some of the frames, pink and purple stuff appears near the flames. Some frames before or after them don't have the weird pink and purple stuff. I thought that was kinda weird. | |||
AP Panser Level: 22 Posts: 32/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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This looks really nice, peter_ac. It's as great as your other SMAS-like hacks (SMB2, SMB3). But now I miss the SMAS-SMB graphics versions. Maybe you should also release another version of this with mainly SMAS-SMB graphics. But this is a great piece of work. Keep it up! | |||
AP Panser Level: 22 Posts: 33/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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For your Vacation Land hack (or "game"), I think you should make the harmful blocks in Skribble Land 3 (or other levels, but I didn't play them yet) look more dangerous and threatening, because I thought they were just regular blocks. | |||
AP Panser Level: 22 Posts: 34/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Great job, Link2004. I really like this. It looks a lot like a SML2 for SNES. Keep up the good work! | |||
AP Panser Level: 22 Posts: 35/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Tatrion Thank you! More custom sprites will appear in the other parts. Originally posted by Big Al 214 If you think this demo is the best SMB hack, then prepare to be amazed for the final version (and any other demos after this)! |
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AP Panser Level: 22 Posts: 36/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by AsukaFan2K6 Well, this is only a demo. Version 0.16 to be exact. It's not the final version. I'm sure (or I hope) the final version is probably getting something higher than just a 6/10! (edited by AP on 08-23-05 03:25 PM) |
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AP Panser Level: 22 Posts: 37/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Kawa-oneechan I just used this utility called S.M.B. Remodeler to change the sprites. I might make a tutorial about changing the sprites with S.M.B. Remodeler. |
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AP Panser Level: 22 Posts: 38/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Kawa-oneechan It's in Japanese, so the text in the program are weird symbols and ?'s. The homepage of the program is here. |
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AP Panser Level: 22 Posts: 39/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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My favorite emulator is FCEUxd. It has great quality in graphics and decent in sound, and has extra features for debugging & ROM hacking. I use these extra features (mainly the Debugger and the hex editor) to edit ASM code and other stuff for my hacks. | |||
AP Panser Level: 22 Posts: 40/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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What enemies or objects were near the end when it froze or right before it froze? |
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Acmlm's Board - I2 Archive - - Posts by AP |