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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by AP
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AP

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Posted on 08-17-05 02:06 AM, in Demo: The Super Mario Bros.' Super Adventures Link
Originally posted by Keitaro
All I have to say is amazing. New enemies? Incredible work. Keep it up, I'll be sure to play this one

Thanks! This is my favorite hack of mine.
Originally posted by Heian-794
Love the brick walls for the castle! Woeld 1-6!?

What the heck is that guy popping out of the pipe in the second screenshot from the bottom, left side?


The graphics for the bridge in 1-2 look a little clunky. Is that intentional?

The underwater pipes in 2-1 look weird. I know that having that one-pixel-wide light blue border is unavoidable, but the dark blue part matches the water perfectly and looks weird. Unless... it's a glass pipe and you can see Mario entering it!

Thank you very much. The brick walls are from SMB3. I plan to have most of the parts have 6 levels. That guy is a guy in one of the cutscences of the FDS version of Mario Bros. called Kaettekita Mario Bros. (or Return of Mario Bros.). The bridge in 1-2 is suppossed to be large. The underwater pipes' look are limitations. They share the same palette as the coral. They're not really glass pipes. But I guess they do really go well with the water. I forgot to mention invisible Piranha Plants that live in pipes underwater. Hint: To find invisible Piranha Plants, try to shoot fireballs on top of the pipes (or below upside-down pipes), or with upside-down Piranha Plants, try to make your bubbles go above pipes.
AP

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Posted on 08-17-05 03:18 AM, in Demo: The Super Mario Bros.' Super Adventures Link
Originally posted by Heian-794
In that last screen on the left, is that a rotating chain of bullets? I like that.

The "P" in "PTS." at the top looks a little off-balance. Maybe you could make the bar on the left one pixel thinner.

It is a chain of bullets. It's a result of changing the fireball sprites into bullets. I will change the P in PTS then.
theonyxdragon
Good job, AP. I like where this is going. Nice job on the DKjr. in the air

Thanks. If anyone's wondering why the DK Jr. is green, its because I can't really change the palette of all parts of Lakitu (who was replaced by DK Jr.).
Originally posted by Surlent
I cannot get past 1-4, I enter the pipe in the end, as the screen doesn't scroll futher and come right out of the first bottom pipe

I like the backgrounds in the overworld, having fire bars outside (I don't know if this simply is possible anyway or requires a lot more work), these bigger bridge tiles remind me slightly about Giant World in SMB3 - and the bigger bounce when you stomp enemies, other than that it is a great hack so far ;(.

1-4 is a pipe maze. Try to enter the other pipes . I just put Firebars outside by changing some enemies into Firebars. Giant World in SMB3 was what influenced me to make the giant bridges.
AP

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Posted on 08-17-05 06:06 PM, in Pong on a Chip Link
I remember reading some info about it at Pong-Story.com. I found two pages, this one talking about the games and history of the chip, and this one that has a picture that tells which pins are for what, but the descriptions of the pins in the pictures are in French.
AP

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Posted on 08-17-05 07:35 PM, in Demo: The Super Mario Bros.' Super Adventures Link
Originally posted by fabio
Nice, you have another hack AP. I liked SMB All Stars Levels and judging by the screenshots, this looks great.

Originally posted by Googie
I like all the different things you put in this hack. Really cool indeed.

Originally posted by icywarmtea
i've played your other three hacks - all of them are amazing! (including this of course!)

Thanks, guys! When this is done, it will have a lot of other new things. This will be a great hack when its finished. At least I hope it'll be.
AP

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Posted on 08-18-05 06:24 AM, in Mario Land Enemy/Object Data Complete! Link
Nice work there, Sonicandtails. Maybe some people can use this data for editing enemies once we learn the enemy data for each of the levels. Maybe Frank15, who created a hack of SML with changed enemies, knows. Maybe a level (or at least enemy) editor for SML will come out in the future.
AP

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Posted on 08-18-05 09:12 PM, in help me! Link
I heard of a Yoshi's Island level editor called "EggVine". Its homepage is at http://eggvine.wootest.net/index.html.
AP

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Posted on 08-18-05 09:36 PM, in help me! Link
You should use Yoshi's Island v1.0 (U) for EggVine. Check if the rom you used is v1.0 (U). If it isn't, download it from the internet and try to use the v1.0 (U) rom.

EDIT: This is very important, as EggVine can only open v1.0 (U) roms.


(edited by AP on 08-18-05 01:25 PM)
AP

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Posted on 08-19-05 06:22 AM, in 3 Patches for SMB: Always Big (Never Small),Start Big Patch, & Cherry Patch Link
I made patches for SMB that make Mario always big, but never small, one that makes Mario start big when starting the game or after losing a life (like SMB2), and one that replaces coins with cherries (but requires a trained ROM).

You can download the zipped Always Big patches here.
Code Changed:
(RAM addresses, not ROM addresses. To convert the RAM addresses into ROM addresses, subtract 7ff0 from the address.)
$9061:A9 00* LDA #$00 (Originally 01)
$9063:8D 57 07 STA $0757
$9066:8D 54 07 STA $0754 (Now Mario Starts Big)

$9267:A9 00* LDA #$00
$9269:8D 54 07 STA $0754

$B260:AD 54 07 LDA $0754 = #$00
$B263:49 00* EOR #$00
$B265:8D 54 07 STA $0754 = #$00

You can download the zipped Start Big patch here.
Code Changed:
(RAM addresses, not ROM addresses. To convert the RAM addresses into ROM addresses, subtract 7ff0 from the address.)
$85A3:A9 01* LDA #$01
$85A5:8D 56 07 STA $0756 (Mario starts big)

$85B1:AD*56 07 LDA $0756 (I'm not really sure, maybe this prevented address $0756 to be changed from 01 to 00)

$9061:A9 00* LDA #$00
$9063:8D 57 07 STA $0757
$9066:AD*54 07 LDA $0754 (Loads from $0757=00, so Mario won't die but shrink instead when he gets hit)

$9267:A9 00* LDA #$00
$9269:8D 54 07 STA $0754 (Mario still just shrinks when he gets hit after death)

You can download the Cherry patch here. You need to apply a trainer first. To do so, you can apply the IPS inside this ZIP file.
Code Changed:
(RAM addresses, not ROM addresses. To convert the RAM addresses into trained ROM addresses, subtract 7df0 from the address.)
$BC12:C9 05* CMP #$05
$BC14: D0 0C BNE $BC22
$BC22:EA* NOP
$BC23:EA* NOP
$BC24:EA* NOP
$BC25:EA* NOP
$BC26:EA* NOP
$BC16:A9 00 LDA #$00
$BC18:8D 5E 07 STA $075E=Coins
$BC1B:20*00*70* JSR $7000 (Trainer=$7000-$7fff)
$7000:A9 00 LDA #$00
$7002:8D ED 07 STA $07ED (Tens place of Mario's coins is reset to 00)
$7005:8D EE 07 STA $07EE (Ones place, Mario)
$7008:8D F3 07 STA $07F3 (tens, Luigi)
$700B:8D F4 07 STA $07F4 (ones, Luigi)
$700E:20 16 D8 JSR $D816 (Starman invisibility routine)
$7011:60 RTS
$BC1E:A9 20* LDA #$20
$BC20:85 FE STA $FE (Play power-up sound)

Edit: Mod or Admin, please change the 2 in the thread title to a 3. Thank you.


(edited by AP on 08-18-05 09:22 PM)
AP

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Posted on 08-22-05 01:00 AM, in My Mario Hacks. Link
You can post about them in the ROM Hacking Forum. Read this forum announcement to learn where you can host your screenshots and hacks. PNGs are recommended for screenshots. And this is the new location of Lunar IPS, which is the recommended IPS utility to use.
AP

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Posted on 08-23-05 04:26 AM, in hack request Link
I remember a hack of SMB3 called Retro Mario Bros. 3, which uses SMB1 sprites.
AP

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Posted on 08-23-05 05:14 AM, in I finally ripped 2 MMX 32 bit sprites need your advice Link
For the second sprite, in some of the frames, pink and purple stuff appears near the flames. Some frames before or after them don't have the weird pink and purple stuff. I thought that was kinda weird.
AP

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Posted on 08-23-05 06:36 PM, in Super Mario Bros. Deluxe Screenshots Link
This looks really nice, peter_ac. It's as great as your other SMAS-like hacks (SMB2, SMB3). But now I miss the SMAS-SMB graphics versions. Maybe you should also release another version of this with mainly SMAS-SMB graphics. But this is a great piece of work. Keep it up!
AP

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Posted on 08-23-05 11:22 PM, in My Super Mario World Hacks Link
For your Vacation Land hack (or "game"), I think you should make the harmful blocks in Skribble Land 3 (or other levels, but I didn't play them yet) look more dangerous and threatening, because I thought they were just regular blocks.
AP

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Posted on 08-23-05 11:40 PM, in SMW: Super Mario Land 2, 6 Golden Coins Link
Great job, Link2004. I really like this. It looks a lot like a SML2 for SNES. Keep up the good work!
AP

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Posted on 08-24-05 12:15 AM, in Demo: The Super Mario Bros.' Super Adventures Link
Originally posted by Tatrion
*Thumbs up* This looks great. Custom sprites = instant win

Thank you! More custom sprites will appear in the other parts.
Originally posted by Big Al 214
Woah! This is definitely the best SMB I've ever seen! I love the work man! *downloads right away*

If you think this demo is the best SMB hack, then prepare to be amazed for the final version (and any other demos after this)!
AP

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Posted on 08-24-05 12:24 AM, in Demo: The Super Mario Bros.' Super Adventures Link
Originally posted by AsukaFan2K6
Excellent hack, AP!

I'll give it a 6/10.


Well, this is only a demo. Version 0.16 to be exact. It's not the final version. I'm sure (or I hope) the final version is probably getting something higher than just a 6/10!


(edited by AP on 08-23-05 03:25 PM)
AP

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Posted on 08-24-05 12:30 AM, in Demo: The Super Mario Bros.' Super Adventures Link
Originally posted by Kawa-oneechan
I still say you should do a tutorial on custom sprites. Not necesarily on NES ASM hacking, just the custom sprites.

I just used this utility called S.M.B. Remodeler to change the sprites. I might make a tutorial about changing the sprites with S.M.B. Remodeler.
AP

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Posted on 08-24-05 12:39 AM, in Demo: The Super Mario Bros.' Super Adventures Link
Originally posted by Kawa-oneechan
Where is this... remodeler program?

It's in Japanese, so the text in the program are weird symbols and ?'s. The homepage of the program is here.
AP

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Posted on 08-24-05 02:18 AM, in Which NES emulator is the best? Link
My favorite emulator is FCEUxd. It has great quality in graphics and decent in sound, and has extra features for debugging & ROM hacking. I use these extra features (mainly the Debugger and the hex editor) to edit ASM code and other stuff for my hacks.
AP

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Posted on 08-24-05 03:02 AM, in i need a lil help Link
What enemies or objects were near the end when it froze or right before it froze?
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