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Acmlm's Board - I2 Archive - - Posts by PaD |
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PaD Micro-Goomba Level: 5 Posts: 1/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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The thread's title names it... are there any tile editors running on Windows XP? I know that "SNES Sprite Editor", but the palette is messed. DOS emulating would be an idea, but no clue how to do that... Alternatively, if there isn't any, you can give me links to documents explaining the SNES graphics format (ie the bin files LunarMagic spits out). I figured palettes already, I just need to know how the tiles are stored, then it's no problem to write a new editor. Thanks in advance! |
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PaD Micro-Goomba Level: 5 Posts: 2/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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Thanks very much for the help, YY-Chr runs perfectly I tried TileLayer Pro, but it wouldn't run at all (DOS + WinXP without hundreds of patches and fixes for DOS support = crap). |
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PaD Micro-Goomba Level: 5 Posts: 3/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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I ripped some tiles from Zool and for that, I needed the palettes from the game. I loaded them from a savestate, and therefore, I loaded them all, which results in this: I think I need 3 palettes only for the Zool stuff, so is there any way to get the other ones back so it doesn't mess up everything? Also, some tiles animate... is using Map16 page #3 still OK or is it used somewhere else? Last point, all the Zool stuff I planned to rip doesn't fit into one 4KB ExGFX file. LM gives me a warning when I exceed 4KB, how possible is it to make it greater? |
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PaD Micro-Goomba Level: 5 Posts: 4/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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This shall be my first official graphic rip: I ripped & edited tiles from Tetris & DrMario to make up a Tetris tileset for SMW. IMO, it looks pretty good: 8x8 Tiles: 16x16: ZIP File containing Map16 bins, TPL and ExGFX bin file: http://rtb.strategy-x.com/tetris-i-pad.zip If it's worth at all, it would be nice if somebody added this to the ExGFX Workshop Hope people like it... |
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PaD Micro-Goomba Level: 5 Posts: 5/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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OK, thanks for the hints I think the best thing I can do in my case is to re-do all the paletting, 3 palettes is just too much. And too bad you can't use more than 4KB, it's a real limitation Anyway, I practiced around a bit doing a Tetris tileset (see its thread), I think I'm aware with palettes now. Thanks again |
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PaD Micro-Goomba Level: 5 Posts: 6/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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so you'd probably like a platform compiling c-code on-the-fly? no comment... assembly is easy, you just have to learn a few commands which do everything you want, you just gotta put them into the right order and give correct addresses and values i hacked c&c yuri's revenge and made things possible that people couldn't think of before, all that using assembly. if you can't think logically, you can forget it. you have to know what you're coding, you gotta deeply concept your algorithms and the final code. and yep, assembly is the only possibility to hack, unless there is a rom editor or whatever (nice idea actually) |
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PaD Micro-Goomba Level: 5 Posts: 7/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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Does anybody know a disassembler for 65816 (SNES) assembly (NOT running DOS-based)? I'd like to get into hacking myself, but reading opcodes is a pain in the ass and will result in total confusion. I need something readable... an assembler isn't necessary, I prefer writing assembly code directly in OpCode. (edited by PaD on 07-28-05 06:13 PM) |
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PaD Micro-Goomba Level: 5 Posts: 8/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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Just getting into this, and noticed this: 112C - # of coins for 1up This is only the amount of coins you gotta have, but not the amout substracted when you get your life. Check this: 00/912B: C9 64 CMP #$64 00/912D: 90 0C BCC $913B ;IF 100 COINS (OR MORE) 00/912F: EE E4 18 INC $18E4 00/9132: AD BF 0D LDA $0DBF 00/9135: 38 SEC 00/9136: E9 64 SBC #$64 ;SUBSTRACT 100 COINS So you'd have to edit 112C AND 1136 (edited by PaD on 07-29-05 02:21 AM) (edited by PaD on 07-29-05 02:23 AM) |
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PaD Micro-Goomba Level: 5 Posts: 9/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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Thanks very much Glad people like it. Can some Admin call this "My Tilesets", so I don't have to open a hundred threads. Did some more work, no release files yet, just to show: Ripped from Zool, what do you think? |
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PaD Micro-Goomba Level: 5 Posts: 10/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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There are apples in the tileset, too, but they don't fit in anymore Sorry for making ya all hungry I'll be thinking about a nice background graphic The X-flipped bush is the same like in Zool. Was pretty good for me, as it wouldn't fit otherwise. The banana takes very much space, but I HAD to include it Maybe I'll make some small bush graphics for the ground, to add detail. Again, glad people like it. And thanks for the title change! EDIT: I probably won't find time to add stuff to that tileset as I leave for a week tomorrow, but anybody who'd like to do that is welcome 8x8, FG2 8x8, FG3 16x16 Ingame shots are above... DL: http://www.rtb.strategy-x.com/zool_w3-i-pad.zip Filenames are ready for the ExGFXWorkshop, would be cool to see them uploaded there (edited by PaD on 07-29-05 02:08 PM) |
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PaD Micro-Goomba Level: 5 Posts: 11/11 EXP: 361 For next: 168 Since: 07-27-05 From: Datteln, Germany Since last post: 86 days Last activity: 5 days |
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If anybody'd tell me how to import tracks (like SPC files) from other SNES games to SMW... I'd love to do that! |
Acmlm's Board - I2 Archive - - Posts by PaD |