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Acmlm's Board - I2 Archive - - Posts by Gil-Galad |
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Gil-Galad Newcomer Level: 4 Posts: 1/8 EXP: 227 For next: 52 Since: 07-24-05 Since last post: 55 days Last activity: 27 days |
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I have 7 NSF's to release and you can listen to them. If you like the music then you can try out some of the games. These NSF's are ripped from games that was programmed by Konami and are pretty good. So give them a try. You can get them directly from ZMD or at my site at http://gilgalad.panicus.org/ | |||
Gil-Galad Newcomer Level: 4 Posts: 2/8 EXP: 227 For next: 52 Since: 07-24-05 Since last post: 55 days Last activity: 27 days |
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Hey thanks for the compliment and yes I do have several NSF's that was not posted at ZD even though I did submit them. I have several things in store for projects and I'm going to get the NSF stuff out of the way and leave them behind for awhile. I have about 40 more to post and I'm not going to rip anymore unless I get a request. Also I am working on this NSF doc and I have to finish it soon. Also I translated a NSF ripping tool from Japanese and I'm going to release that soon with the doc. I have zipped up ZD's archive and I'm going to post that soon with the doc and program. I'm working on a game called Railroad King and it's a boardgame somewhat like Rockboard. Continuing to work on Adventures in Asmik Land and other games. I will post more about those later. Have a good one. |
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Gil-Galad Newcomer Level: 4 Posts: 3/8 EXP: 227 For next: 52 Since: 07-24-05 Since last post: 55 days Last activity: 27 days |
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Originally posted by Prier I'm glad you like the NSF. Top Gun: The Second Mission is the USA version of the game and Top Gun Dual Fighters is the Japanese version of the game. Other then the title it's the same game for the most part. |
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Gil-Galad Newcomer Level: 4 Posts: 4/8 EXP: 227 For next: 52 Since: 07-24-05 Since last post: 55 days Last activity: 27 days |
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Originally posted by 123ANDREW456 Yeah you could make one. A lot of work but worth it for a decent game. especially if you like it. |
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Gil-Galad Newcomer Level: 4 Posts: 5/8 EXP: 227 For next: 52 Since: 07-24-05 Since last post: 55 days Last activity: 27 days |
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Originally posted by Xkeeper Actually I found the rip so come to espernet #rom-hacking and I will give it to you. I forgot that I uploaded it to my geoshitties account. Later bro. |
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Gil-Galad Newcomer Level: 4 Posts: 6/8 EXP: 227 For next: 52 Since: 07-24-05 Since last post: 55 days Last activity: 27 days |
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I have no NSF rips of my own to release this time however I do have the entire Zophar's Domain collection posted on my site. If some of you wondered where they all went, now you can download the entire RARed collection on my site if you want. You can get the collection on the NSF page. Also I'm releasing my 20 Levels of NSF ripping doc and I have it posted in the documents section and on my NSF page. This doc starts off nice and easy and for the real easy ones you don't even need to know ASM, With each level the rip gets more difficult and I show how to use tools and different techniques for ripping NSF's. Level 12 not not quite finished but close. After that Optimizing level is done then I will get into FDS ripping and then later bankswitcing tunes and then FDS bank switching tunes. Have fun and enjoy this update. Also feel free to tell me if you don't understand something in the doc. My grammar isn't the greatest so be nice and don't correct me on those issues unless if makes something too hard to understand then I shall correct it. http://gilgalad.panicus.org/ |
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Gil-Galad Newcomer Level: 4 Posts: 7/8 EXP: 227 For next: 52 Since: 07-24-05 Since last post: 55 days Last activity: 27 days |
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Originally posted by Tanookirby Yes I have posted at ZMD about uploading the collection and I shall see what they say about it. BBBB is a hard game to rip lol. I've tried a few times and failed miserably. I have to develop a strategy for ripping it. Kemco has a rather strange music driver. |
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Gil-Galad Newcomer Level: 4 Posts: 8/8 EXP: 227 For next: 52 Since: 07-24-05 Since last post: 55 days Last activity: 27 days |
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Originally posted by BMF54123Originally posted by Gil-GaladKemco uses rather strange programming in general. BBBB is one of the only NES games I've seen that runs at a variable framerate (much like a PC game). The speed constantly changes, depending on how much on-screen action there is. I figured that out as well while debugging the code. And it's get's worse then that. The tunes are scattered across several banks. I think that each level of the game has it's own bank for music in the $8000 - $9FFF region. And the main code is in the hardwired section at $C000 - $FFFF. So it loads a level and acesses this $8000 - $9FFF region as a indirect pointer bank and is used for many things. So Bank 05 ($8000 - $9FFF) has only 2 tunes that are working so far and so you have this second initialization routine that loads a different bank for that level and does a indirect JMP to an area in the hardwired section. I have tracked down several tunes in the game and located them in the rom and what banks they are located in. Now I have to track down the second routines banks to initialize the indirect JMP in the hardwired section. Also you have 2 bootstrap code sub routines and you have to manually initialize several addresses including several sound registers. Then after all that I have to write code to switch the banks based on all the details I described. A major project for sure. Well that's part of the strangeness of it all. I've noticed other things as well. |
Acmlm's Board - I2 Archive - - Posts by Gil-Galad |